shatter vs rapid fire vs backstab

shatter vs rapid fire vs backstab

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Posted by: Josh.5839

Josh.5839

which burst is hardest to pull off?

shatter vs rapid fire vs backstab

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Posted by: apocom.3172

apocom.3172

shatter
<15 chars>

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Posted by: Shockwave.1230

Shockwave.1230

Weird question. Shatter bursts take setup but is better than both.

So you can easily say shatter is the hardest to do.

Backstab though is the least rewarding for its risk of the 3.

Yet even for how easy rapid fire is to do, power Ranger is the weakest of the associated builds in the meta.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Nephrite.6954

Nephrite.6954

Not sure about mesmers but thief’s backstabs are definitely harder to pull off compared to rapid fire. Rangers pffffff takes no skill

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Posted by: DeceiverX.8361

DeceiverX.8361

Shatter is probably the hardest to pull off just because the clones are finnicky.

Outside of sPvP, backstab has the highest damage potential.

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Posted by: SirWarriant.2319

SirWarriant.2319

Shatter is probably the hardest to pull off just because the clones are finnicky.

Outside of sPvP, backstab has the highest damage potential.

With what build, my thief is a full zerk 2/6/6 and my ranger is full zerk 6/6/2. I average 13k-18k with rapid fire and 6k-10k with backstab. Do you mean in 1 hit or over a period of time.

Ullr Thorgislwulf: 80 Ranger Yaks Bend sPvP & WvW
Eladan of Greenwood: 80 Ranger
Elemir Swiftblade: 80 Thief

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Posted by: DeceiverX.8361

DeceiverX.8361

Yea, you’re comparing two different trait setups and builds. You need to run something like my 5/6/0/0/3 on the thief with signets to beat the damage of a RF from a 6/6/2/0/0 ranger, which makes sense seeing as the ranger has an inherent +200 power advantage and better damage scaling on RF itself.

It’s that the thief has way better damage modifiers and a massive power advantage when playing for damage without the might from other players.

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Posted by: T raw.4658

T raw.4658

Yea, you’re comparing two different trait setups and builds. You need to run something like my 5/6/0/0/3 on the thief with signets to beat the damage of a RF from a 6/6/2/0/0 ranger, which makes sense seeing as the ranger has an inherent +200 power advantage and better damage scaling on RF itself.

It’s that the thief has way better damage modifiers and a massive power advantage when playing for damage without the might from other players.

Yet you have zero survivability on that thief compared to a ranger.

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Posted by: Loki.8793

Loki.8793

Yea, you’re comparing two different trait setups and builds. You need to run something like my 5/6/0/0/3 on the thief with signets to beat the damage of a RF from a 6/6/2/0/0 ranger, which makes sense seeing as the ranger has an inherent +200 power advantage and better damage scaling on RF itself.

It’s that the thief has way better damage modifiers and a massive power advantage when playing for damage without the might from other players.

Yet you have zero survivability on that thief compared to a ranger.

Who needs survivability in PvE anyway?

But if you want survivability, 6/6/2/0/0 will give you that just fine. While you lose 5% damage on your backstab, you gain a blind on stealth, 50 extra power from deadly arts, and 200 more power from revealed training for your auto attacks. You really don’t need anything more than that.

Between mug and withdraw/signet of malice, and a blind every 3 seconds, you’re not going to die in pve. If you do, it’s a learn to play issue.

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Posted by: jportell.2197

jportell.2197

In sPvP. Shatter hands down. You need to do the following things to get a GREAT perfect shatter off.

  • Position total of six clones/phantasms in such a way that it is impossible for your enemy to escape all of them, because a perfect shatter depends on landing a 3 clone diversion then a 3 clone mindwrack.
  • Generate said six clones in about the space of 2 seconds maximum
  • Ensure that you can get stomps off after the shatter hits. And the biggest reason shatter is harder to pull off is simply because the full combo has the longest cd of the 3 mentioned.
Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: xDudisx.5914

xDudisx.5914

Thief has the hardest burst. Is also 10 times harder to play than mesmer, because your ranged dmg is kitten not like mesmer that can use GS even from far away and do decent dmg.

Ouroboro Knight’s [OK]

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

If the “hardest” you mean “riskier” then it goes to Thief.

If the “hardest” you mean “AI stupidity” then it goes to Mesmer.

There is nothing difficult playing a Ranger.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: DeceiverX.8361

DeceiverX.8361

Yea, you’re comparing two different trait setups and builds. You need to run something like my 5/6/0/0/3 on the thief with signets to beat the damage of a RF from a 6/6/2/0/0 ranger, which makes sense seeing as the ranger has an inherent +200 power advantage and better damage scaling on RF itself.

It’s that the thief has way better damage modifiers and a massive power advantage when playing for damage without the might from other players.

Yet you have zero survivability on that thief compared to a ranger.

Who needs survivability in PvE anyway?

But if you want survivability, 6/6/2/0/0 will give you that just fine. While you lose 5% damage on your backstab, you gain a blind on stealth, 50 extra power from deadly arts, and 200 more power from revealed training for your auto attacks. You really don’t need anything more than that.

Between mug and withdraw/signet of malice, and a blind every 3 seconds, you’re not going to die in pve. If you do, it’s a learn to play issue.

You’ll lose an additional 10% from First Strikes not going into effect on the stab. This may also pertain to WvW.

Ranger durability comes in the form of SoS if used, and Healing Spring. Stealth and SoS are similar in terms of physical/targeted damage mitigation and HiS burst heals better while spring has better condition removal/sustained healing. Both builds in regards to ones which deal comparable burst damage should be equally identical in terms of health and toughness.

Playing a ranger/bursting as one is easy. Playing a ranger well is no less difficult than any other class.

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

Thief cuz melee and can be kited with ports mobility skills shocking auras super speed etc and will likely eat cleave damage and aoe fields while at it fishing for backsides. retal also likes you more!

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