something positive to help us all
When the patch first hit, I was having fun messing around with some of the traits. So…
Deadly Arts: Trapper’s Respite + Deadly Trapper
Trickster: Flanking Strike + Trickster
Withdraw (trick): Heals every 14 1/2 seconds and leaves a Needle Trap (24 sec ICD, 5 stacks of vulnerability and 5 stacks of might when activated) and cures a condition.
Haste (trick): Cures a condition
Flanking Strike (trick): Cures a condition (supposedly)
Oh wow, I didn’t realize flanking strike was a trick…can someone confirm if that cures a condi?
Oh and can anyone also confirm whether our heart seeker from black powder is supposed to stealth for one second longer from meld with shadows. Currently it isn’t?
Thanks for the tips man. I haven’t tried the trapping stuff at all yet so I’ll give that a go.
Anyone else? ( trying not to sound desperate haha)
Roll for Initiative now can compete with Signet of Agility. I’m legitimately stoked. thank you for this thread.
edit: typo
#1 Thief D/D combo skill #2 Charges instead of Chance on Crit #3 Dueling
#4 Normalize Reveal #5 Stomp Rework
(edited by Arkitech.9158)
didnt find anything good new .. hastened strike is ok in pve 15 chars