thief vs warrior: useless?

thief vs warrior: useless?

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Posted by: FlawlezZ.3178

FlawlezZ.3178

hi,

i recently played gw2 for 30 mins or so and I played the ls. I played thief. and it feels pretty useless. btw i’m not referring to places like dungeons where you exploit extremely bad game design mechanics. it’s just from my 30 min experience as thief at living story.

d/d: mhh feels like dmg got decreased. i only get 8k backstab thats pretty lackluster.

i mean its single target and its a thief. warrior does not do much less damage and he can attack multiple targets. does that mean thief is useless? single target damage should be always much higher. i mean what’s the whole point of single target dmg if it isn’t higher? i’m full zerk look at my pic. running 6/6/2 scholar runes. btw why can warrior block his front and block backstabs from thief? imba !!!!!!

disappointing. speaking of multiple targets there’s another set

s/p:
ugh s/p is such a kittenty set doesn’t make fun and damage isn’t that high either. only one useful damage skill for pve and you can’t move … that’s so boring i can’t stand this. thief is supposed to have best mobility but can’t move with with the main multiple target weapon set? really useless

sb:
ugh only dmg skill (2) is so slow everytime I use sb my gf asks why i’m so sleepy

speaking of mobility..

you have that 5 sb skill that would be really cool if you could port everywhere accessable.. but you can’t. you get blocked so much it’s useless. with warrior you can get to places thief could never go without porting bugs. that’s a pity. and warrior is faster with his cool skills, he has more mobility skills.

now gentlemen imagine if thief had mobility skills that aren’t static. where you can actually decide where you move to. where you move so fast and you have real mobility so enemy has problems following your movements. like a proper assassine/thief class

summary:
warrior does more damage (multiple targets)
better support skills for himself (i don’t count bullkitten mechanics when you go behind a wall or somethign and wait for enemies to stack and you doing nothing but auto attack and blackpowder; PROPER FIGHTS WHO ARE ABLE TO MAKE FUN)
is less static as thief
has more dmg skills, who are all useful on the main dmg set (thief only got cloak and dagger and pistol whip)
has more weapons who are more useful
has more hp
has better armor
is faster with his skills
don’t need invisibility because blocking is op and he’s ridiculously fast
actually useful elite skill(s) (thief guild is MEH)
is kinda useless in wvw only for thief lvoers

So the reason why i’m writing this is because I want to know what other people think of this or tell me that i’m wrong because I missed something. I just can’t believe Anet makes such a useless class. I mean is there anything where thief is actually better than warrior except PVP ? i’m pretty disappointed of my thief

don’t think i’m a warrior f** or something as proof i will post a picture of my main thief (you can also see my stats because I said i make so low dmg). even got 2 legendaries because thief was my favorite class in gw2.

tl;dr warrior is better in almost every aspect than thief?

(edited by FlawlezZ.3178)

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Posted by: Loki.2894

Loki.2894

so you’ve come to the conclusion that theif is bad after playing it for 30 mins?

Yes there are other classes that are better for cleaving, d/d thief is extremely fun and requires a high level of skill to play it well. I don;t think you can master it in 30 mins.

A good thief can beat a good warrior quite easily, with careful timing of cnd for damage spike+blind. plus you have warriors stolen ability, lots and lots of stealth = blind, condi clense, and regen.

D/D thief isnt designed for a prolonged fight, its all about burst damage.

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Posted by: FlawlezZ.3178

FlawlezZ.3178

d/d is useless only single target, cleave is more effective .. i’m not talking about pvp and not about burst.. you can’t even properly burst someone in pvp or wvw alone (especially a warrior)

warrior doesn’t need stealth and warrior has better regen. where do you even need stealth in pve apart from skipping dungeon parts which can mostly be done without easily?

http://i.imgur.com/zzOZFCh.jpg

i forgot to add the pic of my stats

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Posted by: Geiir.7603

Geiir.7603

You have a lvl 80 thief, but you have only played him for 30 min? Please tell me, how did you manage that?

My honest opinion is that Thief are by far the most fun profession in this game. I have all professions at lvl 80, fully geared with exotics. For PvP, Thief is by far the most fun profession to play. A Thief always have to be on top of his game, or he will die. It is a very unforgiving profession, both in WvW and PvP (playing berserker that is). In PvE it is pretty much a walk in the park while wielding S/P. The AoE blind from Black Powder combined with the auto attack chain are making me an immortal god for PvE, except for champions and Dredge.

I remember the levelling experience with Warrior, for me it was boring… I feel like I simply can’t die. I can mess up all day, but survive without lifting a finger. I pretty much never use evades while I’m on him. I agree that the animations look awesome and feels good. But it doesn’t come close to Thief in fun.

Regarding damage; I really don’t notice any damage difference… Thief excel at single target damage, and by this I mean burst. You have to look at the entire package, not only the backstab. You have to see Cloak and Dagger, Mug, Backstab, Heartseeker and the hard hitting auto attacks. All of those equals up to a big number.

Melder – Thief

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Posted by: Cam Ron.4170

Cam Ron.4170

You have a lvl 80 thief, but you have only played him for 30 min? Please tell me, how did you manage that?

I’m currently saving up those leveling scrolls until I get 79 and leveling a class 1-80. Haven’t decided which yet… I’m guessing he did the same

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Posted by: FlawlezZ.3178

FlawlezZ.3178

i had a break and didn’t play gw2 for a long time. before that I didn’t play open world, just dungeons, pvp and wvw roaming, so I didn’t see that warrior is superior to thief in every aspect in open world ..

thief is super static that’s a pity it should be a fun rewarding gameplay, but in comparison i think thief is weak. it’s also more static than a warrior if you want to play s/p.

is there anything where thief is overall better than warrior in open world? except dieing easier (as geiir mentioned) :P

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Posted by: Axelwarrior.9084

Axelwarrior.9084

This post is so ridiculous.

You’re comparing a Thief to a Warrior and the worse thing you can say about them is that “They’re boring”. Saying that S/P is not fun because you can’t move while using its strongest attack? HELLO? Have you even played warrior before?

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Posted by: mao.9832

mao.9832

Actually the highest difference between this 2 classes is : if you do 1 mistake with a thief you’re dead; if you some mistakes with your warrior who cares… you can still live. Actually I noticed also that a lot of people is making warriors and I see a lot of parties made by only warriors. It’s the easiest class in the game… lel.

[EzPz] Mao. Thief for the lulz.

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Posted by: Lux.7169

Lux.7169

This post is so ridiculous.

You’re comparing a Thief to a Warrior and the worse thing you can say about them is that “They’re boring”. Saying that S/P is not fun because you can’t move while using its strongest attack? HELLO? Have you even played warrior before?

This made me laugh.

+1

[SoF]

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Posted by: nagr.1593

nagr.1593

i mean its single target and its a thief. warrior does not do much less damage and he can attack multiple targets. does that mean thief is useless?

ugh s/p is such a kittenty set doesn’t make fun and damage isn’t that high either. only one useful damage skill for pve and you can’t move … that’s so boring i can’t stand this. thief is supposed to have best mobility but can’t move with with the main multiple target weapon set? really useless

summary:
warrior does more damage (multiple targets)
better support skills for himself (i don’t count bullkitten mechanics when you go behind a wall or somethign and wait for enemies to stack and you doing nothing but auto attack and blackpowder; PROPER FIGHTS WHO ARE ABLE TO MAKE FUN)
is less static as thief
has more weapons who are more useful
is faster with his skills
don’t need invisibility because blocking is op and he’s ridiculously fast

Thief actually are good with multiple targets, S/P is pretty decent. One example is when I defend on the console part for CoE P1, my sword autos on thief one-hit most of those little golems despite not having any might/fury, and it has longer reach. Warriors can still one-hit those, but they need GS and it has a very slow auto. You can also use axe which has a much faster auto and cleave, but I notice I can’t one-hit the golems even with might/fury (near 90% crit..wtf). So I feel S/P is still close dps to what warriors have for multiple targets.

The burst on S/P is usually hard to time, I wish it would be faster because there’s always some delay before you can pistol whip. If you practice with it though, you can dodge most attacks from mobs, and avoid all attacks from Subject Alpha in CoE while still doing damage. As for mobility you can still use 2 on the sword set.. or Steal or Infiltrator Signet.

I will agree with most of your points that warrior have better support skills for himself, but thief have perma blind, projectile block, and stealth (none of which they have) and they cn use it for the whole group. Also while warrior ckittene so many weapons, most of them are crap and you will only be using a few of them. in groups the only ones i use are GS, axe, mace, sword, and warhorn (and bow sometimes if I need to range). I sometimes like to use thief for groups because it is more challenging, and fun to use stealth and backstab. Shortbow 5 can be useful at times, helps you get to places much faster like at the laser part in CoE which is harder otherwise. no other class can teleport like that, or do that part faster than a thief.

Arun Kar

(edited by nagr.1593)

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Posted by: FlawlezZ.3178

FlawlezZ.3178

This post is so ridiculous.

You’re comparing a Thief to a Warrior and the worse thing you can say about them is that “They’re boring”. Saying that S/P is not fun because you can’t move while using its strongest attack? HELLO? Have you even played warrior before?

sorry, I mean ONLY attack (except auto attack). warrior has useful whirl skill, throw weapon for some range dmg while running to the enemy, nice moving skill with stun and 100b

yup @nagr.1593 thief is pretty redundant and the only useful support skills are only useful at dungeons (pve), except pvp warrior really outplays thief.

i wish thief had more advantages and wouldn’t have been nerfed so bad. i guess if it wasn’t thief would be more rewarding. the thing with 1-2 useful skills on a set is really a pity. i only got to know of this enlightenment after not playing the game for months, mhh

(edited by FlawlezZ.3178)

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Posted by: Geiir.7603

Geiir.7603

This post is so ridiculous.

You’re comparing a Thief to a Warrior and the worse thing you can say about them is that “They’re boring”. Saying that S/P is not fun because you can’t move while using its strongest attack? HELLO? Have you even played warrior before?

sorry, I mean ONLY attack (except auto attack). warrior has useful whirl skill, throw weapon for some range dmg while running to the enemy, nice moving skill with stun and 100b

yup @nagr.1593 thief is pretty redundant and the only useful support skills are only useful at dungeons (pve), except pvp warrior really outplays thief.

i wish thief had more advantages and wouldn’t have been nerfed so bad. i guess if it wasn’t thief would be more rewarding. the thing with 1-2 useful skills on a set is really a pity. i only got to know of this enlightenment after not playing the game for months, mhh

Thief is pretty strong against warrior if the thief know what he is doing. All the interrupt, blinds and evades can completely shut down a warrior ^^

Remember that thief uses initiative, therefore it has more situational skills which actually requires the player to know when each skill are the best to use, unlike warrior that just blast through his cooldowns in a usually given order before swapping weapons and doing the same. Thief often stay on one set and rely on good positioning, blinds and evades to stay out of trouble and using interrupts at key moments to completely negate larger bursts or heals.

You can say that thief is easy and are just spamming one skill. This is true, for lower lever of play. At higher levels you will find thieves that spam at certain moments but have learnt the other professions telegraphs so that he know what to do at given moments in the fight. Good thieves is a pain to most professions, because they either lock you down or realize they can’t win and run away :p

Melder – Thief

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Posted by: Skynet Railgun.9345

Skynet Railgun.9345

If you are talking about fun, thief is by far the most fun class I played in gw2.
D/D is mostly a singly target weapon and don’t expect it to be good in most pve action. But when fighting against players, it is super fun and requires tons of skill.

Also S/D has good damage IMO. Just the auto attack itself can hit a 3k-5k damage on the 3rd strike against subject alpha in CoE. ( and I don’t ever remember my warrior can do something close)

Indeed thief need more support from teammate to make them effective, but once you got some nice buddies, thief can be good too.

For SB, I always miss cluster bomb when I am using other class. There is no other way in game stack might faster than cluster bomb on fire field. 20+might in less than 5 sec when someone provide fire field. I am sure no warrior can ever do that.

My point : indeed warrior is good in many ways and is easy to play. But thief is not as useless as you think, you just need more skill and some buddies.

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Posted by: Pregnantman.8259

Pregnantman.8259

If you are talking about fun, thief is by far the most fun class I played in gw2.
D/D is mostly a singly target weapon and don’t expect it to be good in most pve.

Also S/D has good damage IMO. Just the auto attack itself can hit a 3k-5k damage on the 3rd strike against subject alpha in CoE.

Indeed thief need more support from teammate to make them effective, but once you got some nice buddies, thief can be good too.

Why should a single target weapon set such as D/D be bad in most PvE? You can deal more damage on Subject Alpha – or any other boss – if you use D/D instead of S/D.

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Posted by: Skynet Railgun.9345

Skynet Railgun.9345

In most PvE action, there are more than 1 mob attacking you. Even when fighting subject alpha, there are some small mobs attacking as well. Also, D/D highest damage come from backstab, it is much harder to striking a mob’s back than a player. In addition, to perform a backstab, you need to enter stealth. However most boss have great AoE. Even they are not targeting you, they can hit you as well. Stealth just doesn’t provide much good when PvE. On the other hand, sword not only provide AoE, but also has overall higher damage auto attack.

My point is a good player should be able to adopt different situation and use the best weapon of choice according to that situation.

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Posted by: FlawlezZ.3178

FlawlezZ.3178

How often do I have to mention that this topic is neither about wvw, pvp nor group dungeon play?

Can’t you find a single argument on how thief is in at least one aspect better than warrior in (open world) single gameplay?

I can’t; thief is redundant. trololol. dumb anet can’t properly design their classes!

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Posted by: Pregnantman.8259

Pregnantman.8259

For most of the boss encounters, including Subject Alpha, the fight is focused on one target and the mob spawns are insignificant as they last for only couple of seconds. It is true some boss encounters require cleave but they are in minority. What we can do for the majority of boss encounters is to provide best damage as possible, and that can be done by using our best damage setup, D/D. As you said a good player should adopt and use best weapon sets depending on situations, I am only saying D/D can be very useful in single target where cleave doesn’t matter.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

D/D is fine as it is for open world PvE — albeit it’s not for everyone.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Skynet Railgun.9345

Skynet Railgun.9345

How often do I have to mention that this topic is neither about wvw, pvp nor group dungeon play?

Can’t you find a single argument on how thief is in at least one aspect better than warrior in (open world) single gameplay?

I can’t; thief is redundant. trololol. dumb anet can’t properly design their classes!

So you are ignoring group play in GW2? lol (that’s what Anet trying to force us to do, by eliminating lots of self benefit trait and skill ppl used to have and giving supportive one)

If you really want to go that kind of discussion, i can only say thief is better than warrior in terms of getting skill point imo (stealth and commute, can’t be easier)
(This answer feel stupid, even for myself)
But if that’s what you want, you don’t really understand this game.
Warrior is indeed overall very good on their own, but this is not the game all about.

With your argument, warrior can come on top (hp, AoE damage, armor or so) when you compare to other classes. But does that mean they are the best? No!! If so, everyone would just use warrior and all other class can be cancel.

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Posted by: FlawlezZ.3178

FlawlezZ.3178

It’s about the class itself. Every class should have a point where it’s superior to other classes. Thief doesn’t.

If you want to talk about group play, I can also tell you that thief isn’t that good either. Warrior has more to bring in (kitten even +150 power for every group member AND even BANNERS, kitten ).

Invisibility is only necessary when you want to make your run as fast as possible and is only useful at few places (Caudecus maybe?).

Blind can’t be applied to most mobs and especially not there, where thief is the most effective: bosses.

What else, did I miss something? Maybe you have to have much more knowledge about thief and skill, as if you were a warrior? Normally, someone would assume that if something is harder, it’s more rewarding, but that isn’t the case here.

Warrior vs Thief
Higher hp
better armor
same damage

Lol

It’s indeed useful for blinding at TA and at a certain Fractal. It’s not really necessary.(maybe higher fractal levels, I didn’t do that repetitive unrewarding fractal thing, so I don’t have much experience about that topic)
I don’t really understand the game? How should I understand it? What do I exactly do not understand?

“Warrior is indeed overall very good on their own, but this is not the game all about?”

I know that the game is not all about warrior, but what do you want to tell me with that? This topic is about class comparison between warrior and thief: How warrior is superior to thief in any place, except for speedclears (one thief is enough though).

I also don’t understand what you mean with “does that mean they (warrior) are the best?”.

I’m specifically talking about thief and warrior. What’s your problem, scurb?

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Posted by: godz raiden.2631

godz raiden.2631

d/d is useless only single target, cleave is more effective .. i’m not talking about pvp and not about burst.. you can’t even properly burst someone in pvp or wvw alone (especially a warrior)

warrior doesn’t need stealth and warrior has better regen. where do you even need stealth in pve apart from skipping dungeon parts which can mostly be done without easily?

http://i.imgur.com/zzOZFCh.jpg

i forgot to add the pic of my stats

Ah yes, I have discovered your problem. You’re running only signets, so you have no real utility in most fights, especially in WvW. Try running at least Shadow Refuge and Shadow Step. This allows for a mistake or two on your part and gives you the ability to recover.

You’re losing so kitten thief because you’re trying to play thief like it’s a full signet warrior. That won’t work, sorry. Also, your precision is too high for for a D/D build. Way too high. You don’t need more than 40%. You should be be traited 6 deep in critical strikes and running the hidden killer trait. Your burst comes from backstab, and it will have a 100% crit rate with that trait.

Try mixing in some valkyrie pieces of armor and trinkets for some extra health. This will remove some of your excess precision, while keeping your power and ferocity the same. Although your armor is a bit lacking as well, especially for WvW. Are you invested in the Shadow Arts trait line at all? Because on a standard D/D build you’re going to generally want to be 6 deep in that line as well, taking Shadow’s Embrace, Cloaked in Shadow, and Shadow’s Rejuvenation.

But if this about PvE only…

Then you just need to kinda… get better? Idk how to say that without sounding rude, especially on this forum. But yeah.. PvE is pretty easy. I use my thief in lvl 50 fractals, so idk what kind of issues you could possibly be having with yours in open world content…

Godz Raiden (Thief)
Maguuma

(edited by godz raiden.2631)

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Posted by: Geiir.7603

Geiir.7603

I am really not understanding why we bother discussing this? For me it looks like the OP has already decided that Warrior are superior to Thief in every aspect of the game, and the points we have given him seem to just blow past him or something.

I find Thief far more fun, engaging and difficult to play. I tried Warrior, leveled him to 80 and geared him – the most boring kitten I have ever played.

For me it looks like this entire thread / discussion boils down to “do you think Thief or Warrior are better?”. For me it is Thief. I have no reason to have the OP convert to Thief if he find his Warrior superior. I’ll just keep ganking Warriors in WvW and PvP and enjoy my time in-game instead of trying to convert someone who clearly doesn’t want to be converted. :P

Melder – Thief

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Posted by: CobOfCorn.6352

CobOfCorn.6352

Don’t expect to come back from a break and kill warriors with ease using a glass spec. If you truly are running 6/6/2/0/0 with agility, shadows, and assassin’s signets, you have no stunbreaks. So if a warrior lands a cc combo, you’re as good as dead. Running glass d/d takes timing and accuracy, and playing it for 30 minutes after picking the game back up is less than ideal.

Ably

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Posted by: William Bradley Knight.2609

William Bradley Knight.2609

Can’t you find a single argument on how thief is in at least one aspect better than warrior in (open world) single gameplay?

One argument would be that thief has higher DPS for dungeons, right?

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Posted by: FlawlezZ.3178

FlawlezZ.3178

d/d is useless only single target, cleave is more effective .. i’m not talking about pvp and not about burst.. you can’t even properly burst someone in pvp or wvw alone (especially a warrior)

warrior doesn’t need stealth and warrior has better regen. where do you even need stealth in pve apart from skipping dungeon parts which can mostly be done without easily?

http://i.imgur.com/zzOZFCh.jpg

i forgot to add the pic of my stats

Ah yes, I have discovered your problem. You’re running only signets, so you have no real utility in most fights, especially in WvW. Try running at least Shadow Refuge and Shadow Step. This allows for a mistake or two on your part and gives you the ability to recover.

You’re losing so kitten thief because you’re trying to play thief like it’s a full signet warrior. That won’t work, sorry. Also, your precision is too high for for a D/D build. Way too high. You don’t need more than 40%. You should be be traited 6 deep in critical strikes and running the hidden killer trait. Your burst comes from backstab, and it will have a 100% crit rate with that trait.

Try mixing in some valkyrie pieces of armor and trinkets for some extra health. This will remove some of your excess precision, while keeping your power and ferocity the same. Although your armor is a bit lacking as well, especially for WvW. Are you invested in the Shadow Arts trait line at all? Because on a standard D/D build you’re going to generally want to be 6 deep in that line as well, taking Shadow’s Embrace, Cloaked in Shadow, and Shadow’s Rejuvenation.

But if this about PvE only…

Then you just need to kinda… get better? Idk how to say that without sounding rude, especially on this forum. But yeah.. PvE is pretty easy. I use my thief in lvl 50 fractals, so idk what kind of issues you could possibly be having with yours in open world content…

I don’t have any issues and you did understand it right: I’m running the signets for the open world. On this topic i’m majorly referring to single PvE content. What exactly is more useful than the signets? Even in dungeons you will often run two signets.

The only issue I have is, that i’m kinda frustrated about thief being redundant. Don’t tell me I’m bad, that’s not my point (I’d be too stupid to play my class). But I’m very pleased, since this change is upcoming:

“Dagger Strike/Wild Strike/Lotus Strike now hits up to 2 targets. Previous it only hit 1 target and became difficult for targets with pets etc. The defensive measures on these skills such as endurance gain from Wild Strike will only apply once. "

(And greatsword is being slightly nerfed)

I’m very interested how this possibly changes the things I mentioned. Definitely makes thief more versatile and more fun, at least in single PvE.

And to William Bradley. Indeed DPS from thief is higher, but this only goes for dungeons (PvE) and warrior brings a lot more support in dungeons. Maybe one day thief will get a +150 buff to group members like ranger, guardian and warrior do.

(edited by FlawlezZ.3178)