100 Blades, its going to be reworked or not?
Remove the root it does to the war and its fine in its current form. Allow for the user to move with their target.
Remove the root it does to the war and its fine in its current form. Allow for the user to move with their target.
you are kidding.. right ?? you sure you dont want it to have 1200 range also ?
you want a mobile 25 k burst dmg aoe skill ?? on its short cd ??
you need atleast 30 – 40 second cd to balance that crazy dmg with mobility.
Remove the root it does to the war and its fine in its current form. Allow for the user to move with their target.
you are kidding.. right ?? you sure you dont want it to have 1200 range also ?
you want a mobile 25 k burst dmg aoe skill ?? on its short cd ??
you need atleast 30 – 40 second cd to balance that crazy dmg with mobility.
Its not like we want to burst someone to death from stealth, that would be really OP… OH WAIT.
Its not like we want to burst someone to death from stealth, that would be really OP… OH WAIT.
lol… yes… its better to give all classes the same op skills.
so it turnes into a game where it all hangs on who hit the other first. and insta kills.
thieves burst dmg should be nerfed. we should not meet them at same lvl.
Its not like we want to burst someone to death from stealth, that would be really OP… OH WAIT.
lol… yes… its better to give all classes the same op skills.
so it turnes into a game where it all hangs on who hit the other first. and insta kills.thieves burst dmg should be nerfed. we should not meet them at same lvl.
The thing is that warriors way to do damage its bad, really bad, 100 baldes needs a rework because its useless right now and its a main form of warriors to do damage, really if you say that it is good right now you are an hypocrite, because you say you want a fair game but when some class its crearly underpowered you ignore it and say its fine.
Not only that, but all the warrior skills are very telegraphed so its way to easy to just dodge them, and i dont know what class you play, but i garantee that you dont need to land CC in order to do your damage, why warriors should?, its not fair.
I wonder if people will ever stop treating PvP as PvE, thinking they can just spam 2 until they win. There are other weapons out there….
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
I wonder if people will ever stop treating PvP as PvE, thinking they can just spam 2 until they win. There are other weapons out there….
That dont work either on pvp.
Still it needs to hit faster to feel fun again.
The worse enemy when its comes to any kind of warrior buffs are warrior forums. Weird huh?
Remove the root it does to the war and its fine in its current form. Allow for the user to move with their target.
you are kidding.. right ?? you sure you dont want it to have 1200 range also ?
you want a mobile 25 k burst dmg aoe skill ?? on its short cd ??
you need atleast 30 – 40 second cd to balance that crazy dmg with mobility.
Lol 25k? Are we talking about pve here? My warrior in zerkers and ascended gear deals wut? 13k MAX to super glass cannon people? 8k if all the kitten hit hit a bunker. You surely don’t know wtf you talking about. Also I seen thives stealth and back stab my 3.4k armor bunker ranger for over 8k while protection is on, so what’s the big deal? We can’t survive for kitten and out only good GS doesn’t hit for kitten. Oh and by doesn’t hit for kitten I mean any competent person will dodge the whole kitten hit or will dodge at least half of it thus making our “oh so great” skill useless.
I wonder why people want arcing strike to be the #2 and HB the burst. Is like “Lol warriors are so useless, let’s balance them by making them even more useless!!!!”
Here is another food for your balance issues, my Guardian isn’t in full zerger, he doesn’t have all ascended yet he can pop 7 – 9k damage 360 degrees around him while spinning around like an idiot with his great sword. Yet he survives like a tank in crack. Hum sure let’s continue making the warrior more useless cause we only pve or play other classes.
Remove the root it does to the war and its fine in its current form. Allow for the user to move with their target.
you are kidding.. right ?? you sure you dont want it to have 1200 range also ?
you want a mobile 25 k burst dmg aoe skill ?? on its short cd ??
you need atleast 30 – 40 second cd to balance that crazy dmg with mobility.Lol 25k? Are we talking about pve here? My warrior in zerkers and ascended gear deals wut? 13k MAX to super glass cannon people? 8k if all the kitten hit hit a bunker. You surely don’t know wtf you talking about. Also I seen thives stealth and back stab my 3.4k armor bunker ranger for over 8k while protection is on, so what’s the big deal? We can’t survive for kitten and out only good GS doesn’t hit for kitten. Oh and by doesn’t hit for kitten I mean any competent person will dodge the whole kitten hit or will dodge at least half of it thus making our “oh so great” skill useless.
I wonder why people want arcing strike to be the #2 and HB the burst. Is like “Lol warriors are so useless, let’s balance them by making them even more useless!!!!”
Here is another food for your balance issues, my Guardian isn’t in full zerger, he doesn’t have all ascended yet he can pop 7 – 9k damage 360 degrees around him while spinning around like an idiot with his great sword. Yet he survives like a tank in crack. Hum sure let’s continue making the warrior more useless cause we only pve or play other classes.
Agreed, i really hate people talking about 100b like it is overpowered, its just a bad designed skill, like you sayd other classes have better offensive skill even more OP like the dam backstab that you can land from the safety of your stealth.
Remove the root it does to the war and its fine in its current form. Allow for the user to move with their target.
+1. It’s all it needs really.
For the people say this is OP : Think it through – if you’re using it while moving a simple dodge away will get the intended target out of your reach. So no – it is not OP. It can be easily dodged since the target can roll away from you as you’re running by them with your 100b.
100b is NOT a bad skill – FOR PVE. In PVE you should be able to hit it just right and the loss of moblity balances out nicely with the fact that you deal a lot of damage quickly.
This works in PVE because mobs don’t run away.
In PVP 100b is next to useless because GW2 is a mobility-based game. Everyone can run and have effective and well thought out built in escape mechanisms. Even if you CC Them they can just use a break stun or remove condition and run while you swing your blade in the air like a maniac.
The solution would be 100B mobility. It would allow for pressure to be added without making it overpowered in PVE. Let’s face it – PVE content has already been done to death and everyone knows where to stand, when to dodge, and so on up to the point where 100b rooting you in place isn’t even an issue anymore.
In all honesty – maybe this is just nostalgia here but i liked the old 100b that we had in GW1. It was nice, fun, effective and although this is a very different game I still miss it. Maybe they could look to that for some inspiration. I’m not saying make this skill that one – I’m saying remember that 100B was once a useful and powerful skill – and try to get that in the gam again.
Also – skill 5 for the GS also needs a rework. It should basically be a blink. Rush is unreliable and bad.
Remove the root it does to the war and its fine in its current form. Allow for the user to move with their target.
+1. It’s all it needs really.
For the people say this is OP : Think it through – if you’re using it while moving a simple dodge away will get the intended target out of your reach. So no – it is not OP. It can be easily dodged since the target can roll away from you as you’re running by them with your 100b.100b is NOT a bad skill – FOR PVE. In PVE you should be able to hit it just right and the loss of moblity balances out nicely with the fact that you deal a lot of damage quickly.
This works in PVE because mobs don’t run away.In PVP 100b is next to useless because GW2 is a mobility-based game. Everyone can run and have effective and well thought out built in escape mechanisms. Even if you CC Them they can just use a break stun or remove condition and run while you swing your blade in the air like a maniac.
The solution would be 100B mobility. It would allow for pressure to be added without making it overpowered in PVE. Let’s face it – PVE content has already been done to death and everyone knows where to stand, when to dodge, and so on up to the point where 100b rooting you in place isn’t even an issue anymore.
In all honesty – maybe this is just nostalgia here but i liked the old 100b that we had in GW1. It was nice, fun, effective and although this is a very different game I still miss it. Maybe they could look to that for some inspiration. I’m not saying make this skill that one – I’m saying remember that 100B was once a useful and powerful skill – and try to get that in the gam again.
Also – skill 5 for the GS also needs a rework. It should basically be a blink. Rush is unreliable and bad.
Totally agreed on the 5 GS.. i just dont use it anymore in combat, just to roam around, cuz in combat sometimes it gets you to the place of your oponent was and not where is standing now, what i mean is like a type of root, if your opponent moves then you are “destined” to land in a place where your opponent isnt anyomore.
move 100blades to the f1 skill, make the greatsword f1 skill the #2 skill for greatsword
done :P
Remove the root it does to the war and its fine in its current form. Allow for the user to move with their target.
no, then its damage would be nerfed, don’t people see that 100b only hits so hard because it roots the player? if it didn’t have that risk it wouldn’t have such a nice reward.
Also please go pick up a gs and flail it about while running and see how viable that is.
http://www.youtube.com/watch?v=BwsH9Lc3qu8
Remove the root it does to the war and its fine in its current form. Allow for the user to move with their target.
no, then its damage would be nerfed, don’t people see that 100b only hits so hard because it roots the player? if it didn’t have that risk it wouldn’t have such a nice reward.
Also please go pick up a gs and flail it about while running and see how viable that is.
First : Stop saying switching GS F1 and 100B would help warriors in any way – protip : IT WON’T. It will make the class weaker. The only thing we have going for us in PVE now is damage. PvP-wise we’re as underpowered as it gets with no ability for sustain and no real means to deliver our damage. Taking 100B and making it an F1 skill will simply KILL the warrior class. I’m not surprised if those suggesting it play other classes and only suggest this to troll us.
Second : 100B – as i’ve explained above has no risk/reward mechanism anymore. It deals a lot of damage but with no risk just a root. This damage is useless in PVP since it roots you in place and PVE-wise I don’t believe anybody is at " risk " anymore by the root. People have figured out the game already.
I know you think you have an idea of what you’re talking about but come back to me when you have 500+ hours of warrior played.
Also this is a fantasy game – the " it wouldn’t work in real life " argument doesn’t apply here. Do you even play this game?
Remove the root it does to the war and its fine in its current form. Allow for the user to move with their target.
no, then its damage would be nerfed, don’t people see that 100b only hits so hard because it roots the player? if it didn’t have that risk it wouldn’t have such a nice reward.
Also please go pick up a gs and flail it about while running and see how viable that is.
First : Stop saying switching GS F1 and 100B would help warriors in any way – protip : IT WON’T. It will make the class weaker. The only thing we have going for us in PVE now is damage. PvP-wise we’re as underpowered as it gets with no ability for sustain and no real means to deliver our damage. Taking 100B and making it an F1 skill will simply KILL the warrior class. I’m not surprised if those suggesting it play other classes and only suggest this to troll us.
Second : 100B – as i’ve explained above has no risk/reward mechanism anymore. It deals a lot of damage but with no risk just a root. This damage is useless in PVP since it roots you in place and PVE-wise I don’t believe anybody is at " risk " anymore by the root. People have figured out the game already.
I know you think you have an idea of what you’re talking about but come back to me when you have 500+ hours of warrior played.Also this is a fantasy game – the " it wouldn’t work in real life " argument doesn’t apply here. Do you even play this game?
As a warrior i prefer to move hb to f1 and boost it (maybe even some knockback effects while channeling it with following ur target and naturally shorter animation by 1sec). Arcing slide can be decent when reworked a bit on ability 2. I have done over 2k hours on my warrior so? Damage is not everything, and hb itself is useless in pvp.
I really hate 100 blades as a skill, but unless its a 10 vs 10 hotjoin and you (the warrior) sneaks in and unloads during the chaos its actually quite hard to get 100 blades off in a regular fashion.
Using two utility skills (frenzy and bulls) to make it work once a minute if someone doesn’t manage to dodge it or stun break the process kinda proves that it is not really that great (granted the damage is absurd).
It’s still good in pvp in its current form against immobilized targets, and rezzers. Sometimes you have to precast 100b when you anticipate someone is going to be in melee range. Thief for example. They shadow step out, chances are they’re going to shadow step back in melee, just in time to catch the last few hits of your 100b.
Ofcourse 100 blade is stupidly designed. (i never said it wasnt).
Its the reason i never play GS.
Stationary melee attack in a game where everything is about mobility.
great plan by A-net once again.
What i did say was: its even more stupid to give it full mobility.
And most stupid of all.. whould be to buff up our dmg to match thieves.
If A-net need thieves to have this op dmg we see now to work in pve…iam ok with that.
Well thats not to hard to balance for pvp.
Its called. increase our base ARMOR ALOT… to actually mimick Heavy metal.
not some recycled toiletpaper crap we have now.
They DO need to rework the whole 100 blade thing…
Best whould be to simply replace it with another skill.
But thats never going to happen, as that will show A-net made a very bad skill in the first place.
Imo. I like Impaling skills. special on big swords.
Imagine a skill called: Impale. (to replace 100 blade).
Animation: Short very quick rush with sword infront. (range 200-300 range rush).
When you hit. you impale your enemy, rooting them for 1 second.
dmg is heavy + additonal bleeding. (2 – 4 stack).
its Ok as it is now, but i would love it if they increase its speed by 10%
100b is still awesome frenzy’ed, easy to land. not frenzy’ed is abit slow and really really difficult to land a full 100b but still decent. you guys are asking too much.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
(edited by Lighter.5631)
its Ok as it is now, but i would love it if they increase its speed by 10%
100b is still awesome frenzy’ed, easy to land. not frenzy’ed is abit slow and really really difficult to land a full 100b but still decent. you guys are asking too much.
asking too much ?
A thief came by my sparring day at warrior academy:
“Heey dude, wicked swing spamming… but do you realy think anyone whould just walk into your swings ??… learn to move dude…
-All i need to do is use this…
Thief spam heart strike and warrior gets down in 2 seconds
“lol man, your armor… its so soft, you sure its real metal and not just painted foam ??
“fecking hell man, i wish i had a 2 handed dagger”… “ouch”…
“hell i dont know, my boss said to me it was “heavy armor”, so it must be.. right ??
(edited by eldain stenlund.4306)
its Ok as it is now, but i would love it if they increase its speed by 10%
100b is still awesome frenzy’ed, easy to land. not frenzy’ed is abit slow and really really difficult to land a full 100b but still decent. you guys are asking too much.asking too much ?
A thief came by my sparring day at warrior academy:
“Heey dude, wicked swing spamming… but do you realy think anyone whould just walk into your swings ??… learn to move dude…
-All i need to do is use this…
Thief spam heart strike and warrior gets down in 2 seconds
“lol man, your armor… its so soft, you sure its real metal and not just painted foam ??“fecking hell man, i wish i had a 2 handed dagger”… “ouch”…
“hell i dont know, my boss said to me it was “heavy armor”, so it must be.. right ??
if you are complaining about thieves, you are one of the worst warriors ive seen, as a tpvp warrior, thieves are the easiest thing to kill.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
if you are complaining about thieves, you are one of the worst warriors ive seen, as a tpvp warrior, thieves are the easiest thing to kill.
True, i hate thieves more than any other class in this game.
because of their stupidly imblanced op dmg, evasion, escapes, invisibility… …
i have actually been 3 hitted by a thief in wvw… on my warrior. 20 k hp…
so much for using a heavy armor.. i could aswell just run around naked.
but i hate 100 blade even more. simply because its slow and sluggish and stationary.
your better off using 3 autohits. your mobile and hit your target = more dmg.
(you cant even hit a fecking wall if you stand still swinging).
When developers themselves say “if a warrior needs to cc something before being able to deal damage, then there is something wrong with the class”.
if you are complaining about thieves, you are one of the worst warriors ive seen, as a tpvp warrior, thieves are the easiest thing to kill.
True, i hate thieves more than any other class in this game.
because of their stupidly imblanced op dmg, evasion, escapes, invisibility… …
i have actually been 3 hitted by a thief in wvw… on my warrior. 20 k hp…
so much for using a heavy armor.. i could aswell just run around naked.but i hate 100 blade even more. simply because its slow and sluggish and stationary.
your better off using 3 autohits. your mobile and hit your target = more dmg.
(you cant even hit a fecking wall if you stand still swinging).
100b is good because it works better then auto attack on CC’ed enemy because it simply does more damage in a short amount of time and it also gives more might, and its not hard to catch someone cc in pvp. imo 100b is just abit slow, maybe 10% speed increase and i would love it
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
Am I the only one who uses throw bolas before 100b in PvP? >_>
Nope. Role a mesmer or thief. Since they are OP and Anet thinks they are balanced -or most likely are just incompetent/lazy to balance them- then they are your best bet.
Anything you have, thieves/mesmers got it better.
Am I the only one who uses throw bolas before 100b in PvP? >_>
I actually used both… bull charge and bolas in wvw.
helped me for crap.
i still ended up swinging in the air hitting nothing.
When the developers design a game to be mobile… casting spells while running.. hitting while running… everything is about mobility and dodge…
then WHY THE FECK… did they make a stationary attack on warrior…
“lets give warriors a stationary skill, just for the lols and trolls of it”…
Am I the only one who uses throw bolas before 100b in PvP? >_>
Bolas >>bulls charge for 100b. The problem is mesmers/thieves teleports/shadowstep get rid of both of them or at least distance them selves from you. So stupid..weapon skills>>>stability with zero cool down.
Am I the only one who uses throw bolas before 100b in PvP? >_>
Bolas >>bulls charge for 100b. The problem is mesmers/thieves teleports/shadowstep get rid of both of them or at least distance them selves from you. So stupid..weapon skills>>>stability with zero cool down.
Not to metion all the times it fails….
I hope they dont make it a burst skill, becuse what i heard from another guy that heard too lol , is that they are going to nerf the damage to make it movile like 20-40% … so if they are going to turn THAT in a burst, it will become the same useless skill as arcin slice, i hope they dont do that, and i hope the nerf its no to much, i hope they dont nerf it at all, considering that one class can get 80% or full hp of someone from stealth whit a single skill… but well im stating to think that they balance the game around “classes” and not game mechanics…. my mesmer thinks that too.
Greatsword, and hammer for that matter, are fine. They’re easily the most used weapons in the game which just further shows they don’t need to be changed.
100B is a perfect reward for good teamwork, or paying attention to an opponents dodges/stun breakers. Its an amazing burst that can bring down up to 3 people with one use. As mentioned before, if you make it mobile it will have to have its damage decreased which will in the end hamper the warrior even more. Also, more then likely if you couldn’t land a 100B before then you wouldn’t be able to hit with it while mobile either.
None of the greatsword (or hammer) skills need to be changed in the way they function.
[AZRG]
Dragonbrand
100b is basicly a crutch, it needs to be toned down in damage and made a bit more mobile and faster channel.
https://twitter.com/TalathionEQ2
Greatsword, and hammer for that matter, are fine. They’re easily the most used weapons in the game which just further shows they don’t need to be changed.
100B is a perfect reward for good teamwork, or paying attention to an opponents dodges/stun breakers. Its an amazing burst that can bring down up to 3 people with one use. As mentioned before, if you make it mobile it will have to have its damage decreased which will in the end hamper the warrior even more. Also, more then likely if you couldn’t land a 100B before then you wouldn’t be able to hit with it while mobile either.
None of the greatsword (or hammer) skills need to be changed in the way they function.
That’s why the damage should be left as is while making the skill mobile.
Warriors will never be OP in SPVP since guess what – we have NO sustain and I doubt they’ll give us any in the near future.
Toning down the damage would cripple this class – even as a mobile channel skill the 100b is still one dodge away from being evaded.
It doesn’t need to go to the F1 skill slot, it doesn’t need to have its damage nerfed.
Think about it this way – if they make it mobile and nerf the damage because of that you’ve hardly balanced warrior in sPVP but you’ve completely killed the class in PVE.
As the current meta goes – the warrior’s only reason for being in groups is the damage it brings to the table. It doesn’t bring utility ( like mesmers/ guardians/ eles) and doesn’t have the tanking/sustain ability a guardian brings. The only thing the warrior brings to the table in PVE is damage. Without it the class dies and will become underplayed and unwanted.
In your rush to consider how to balance warriors in PVP you’ve forgotten that there’s also PVE.
I think they should at least consider split skills if they want to do the sort of radical change that would most likely kill this class in PVE.
Warriors have been one of the most hard-hit by game balance classes since the game launched. This has been covered up by the fact that they do high damage in PVE but really that’s all we have.
Do we have any viable PVP build? no.
Do we have any sustain in PVP ? no.
Do we have any sustain in PVE ? no.
Do we have any utility in PVE? no. ( And no – banners don’t even compare to mass quickness, blocks and heals, portals and mass invisibility that allow you to skip content like crazy).
This class needs a buff – not being nerfed intro the ground. I wonder how much the people who play here actually love this class and how many just post because it’s " the lulz".
Hundred Blades root effect is to balance the nice damage it can put out. Where I think it needs a buff is it’s durations time: 3 1/2 seconds should be changed to 2 1/2 seconds. Mobility in PvP is the most important deterrent from damage not health or toughness. Hitting a non-frenzied HB is saying to the enemies around you "hey hit me for the next 3 1/2 second and I won’t try to stop you!
This is the only game that i have seen that a melee class has to stand still and channel a skill and a ranged casters can move while casting. Hundred blades, Stomp, kick, Flurry, Kill shot, staggering blow, all those skills lose their function since u have to stand still and cast it in a big animation that gives u a passive arrow above ur head that says “shoot me now cause i will take it”
Isnt it supposed to be the other way around to favor the melees cause of the penalty of no range? Especially in a game that even if u go in close combat the opponent can either dodge away fast or he can block u
(edited by Facecontrol.2075)
This is the only game that i have seen that a melee class has to stand still and channel a skill and a ranged casters can move while casting. Hundred blades, Stomp, kick, Flurry, Kill shot, staggering blow, all those skills lose their function since u have to stand still and cast it in a big animation that gives u a passive arrow above ur head that says “shoot me now cause i will take it”
Isnt it supposed to be the other way around to favor the melees cause of the penalty of no range? Especially in a game that even if u go in close combat the opponent can either dodge away fast or he can block u
BUT…
A-net is feeling “innovative”, didnt you know that ??
*Giving Dagger/Dagger melee specc to a light armor caster class…
*Giving weak ranged dmg to a caster class. and not even chanse to improve…
*Giving ability to shoot harder with rifle than rangers to warriors…
*Giving rangers ability to tank alot better than warriors, and sometimes guardians…
*Giving warriors stationary skills in a full mobile and constant shifting surronding…’
*Giving warriors heavy armor, but in reality its only as strong as toiletpaper…
*Not using trinity..but still have different classes doing the different “dps-healing-tank”,
still wont realy matter how you specc…
and on and on it goes…
(edited by eldain stenlund.4306)
This is honestly the dumbest suggestion I have ever heard. The reason 100b roots a warrior is because otherwise the skill would be way way too strong.
L2P a warrior using a weapon that takes skill and then you will see why greatsword is balanced just the way it is.
This is honestly the dumbest suggestion I have ever heard. The reason 100b roots a warrior is because otherwise the skill would be way way too strong.
L2P a warrior using a weapon that takes skill and then you will see why greatsword is balanced just the way it is.
Im guesing a thief or a mesmer…
100 blades is easily a death trap in 90% of situations in s/tPvP. In 3 and a half seconds of being rooted a warrior will easily die unless it is cancelled early.
Even if you do manage to get somebody with a Bulls Rush, you will probably end up being dealt more damage to yourself than you to your opponent. Any time you are stationery you leave yourself open to being CC’ed and bursted to death so even in seemingly good situations hundred blades will backfire for you.
Thieves can also just shadowstep, mesmers can teleport, guardians can straight up tank it, d/d eles can pretty much heal up most of their HP, rangers can use protect me, etc so in reality there are so many counters to such a mediocre skill.
People try to raise hundred blades to mythical, god killing status and it is far from it. If you aren’t a glass cannon like how many of the people who are calling the suggestion dumb and calling it way too powerful, it actually doesn’t hurt that much.
Think about it, it does 2030 damage over 3 and a half seconds. A thief dagger chain does more damage and quicker. An axe chain will probably do more damage. Well of suffering and necro dagger attacks will do more damage. 3 Heartseekers will do more damage. Lich Form will do more damage, a guardian with retal, symbols, burn using the greatsword #2 will do more damage. Having more than 1 phantasm out will do more damage, etc, at least when time is concerned. And what do these stronger attacks have in common? You can actually move!
kitten I wish I had skills like these.
Plus, I don’t even remember the last time I got a full hundred blade off in tPvP that didn’t result in me dieing shortly after or actually doing any significant damage.
100 Blades, as well as many weapon skills in the game need a complete rework. You can’t possibly use this skill tactfully as its mechanics don’t allow for much creative usage. There is a difference between using a skill strategically and an opponent just being dumb. And sorry to say, for an opponent willing to eat all 3 and a half seconds of hundred blade, it is more likely than not the opponent was just being dumb.
(edited by killahmayne.9518)
100 blades is easily a death trap in 90% of situations in s/tPvP. In 3 and a half seconds of being rooted a warrior will easily die unless it is cancelled early.
Even if you do manage to get somebody with a Bulls Rush, you will probably end up being dealt more damage to yourself than you to your opponent. Any time you are stationery you leave yourself open to being CC’ed and bursted to death so even in seemingly good situations hundred blades will backfire for you.
Thieves can also just shadowstep, mesmers can teleport, guardians can straight up tank it, d/d eles can pretty much heal up most of their HP, rangers can use protect me, etc so in reality there are so many counters to such a mediocre skill.
People try to raise hundred blades to mythical, god killing status and it is far from it. If you aren’t a glass cannon like how many of the people who are calling the suggestion dumb and calling it way too powerful, it actually doesn’t hurt that much.
Think about it, it does 2030 damage over 3 and a half seconds. A thief dagger chain does more damage and quicker. An axe chain will probably do more damage. Well of suffering and necro dagger attacks will do more damage. 3 Heartseekers will do more damage. Lich Form will do more damage, a guardian with retal, symbols, burn using the greatsword #2 will do more damage. Having more than 1 phantasm out will do more damage, etc, at least when time is concerned. And what do these stronger attacks have in common? You can actually move!
kitten I wish I had skills like these.Plus, I don’t even remember the last time I got a full hundred blade off in tPvP that didn’t result in me dieing shortly after or actually doing any significant damage.
100 Blades, as well as many weapon skills in the game need a complete rework.
i get full hb quiet alot, i guess im just good, thank you. and it gives me dem moar might moar vulnerability. Let’s admit that warrior in general need a buff, even hb imo, but definitely not some useless bs you guys talking about, all of those OP suggestions won’t be granted forever ever, never ever, ever. teehee..
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
This is honestly the dumbest suggestion I have ever heard. The reason 100b roots a warrior is because otherwise the skill would be way way too strong.
L2P a warrior using a weapon that takes skill and then you will see why greatsword is balanced just the way it is.
Oh look, a Thief telling us to L2P. How original. Well done.
You could fix 100b by having it rooting yourself and immobilising your target, just lower the damage output. This would mean we land more hits – more stacks of might / vulnerability making us more dangerous in prolonged fights, without being overpowered.
I think the F1 ability needs a rethink though, we already have too many ways of gaining fury.
I only use my warrior in pve not pvp but for pvp there is so much more than greatsword they can use axe,mace,sword rifle you want a 100b that do less damage and root you’re target use frenzy see we already have that. i grinded too long for ascended stats on my warrior to have to reroll to theif because after they get nerfed theif have higher damage and better utilities. what the “warrior is op nerf now” people have to realize is that. the warrior is not OP its just that the content is so easy you can beat it with anything. and then the most efficient way to beat it is with the profession that does most dps. Its not fair if another profession have higher dps than a warrior because then warrior will be the most useless and underwhelming profession in the game.
Imo the main reason why they will not change HB in any way in a foreseeable future, is to do not displease the PvE crowd where HB is a huge part of the War Derpserker Meta in DGs (great aoe dmg, easy stacking of might – 25 stacks are normal business if you hit 3+ mobs, Ai stupid enough to eat the whole animation).
Fair sure on this.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
HB isn’t the only or better source of damage in PvE. Often Axe is better, and for GS, rush/WW is good enough.
I believe that is a great benefit in HB being changed. Due to HB we are seen as “insane damage” and most of the class flaws get overlooked. I rather have HB with halved damage but with more utility.
HB is super interesting in pvp. You’re not supposed to land most of it, unless you & your team cc the target(s). If you can’t do it, l2p or switch to Axe for damage. I’d hate to see it changed, especially to see it made mobile with less damage. Thats what auto attack is for.
In pve however, super dumb move; easy mode highest dps in the game.
Warrior needs fixes unrelated to GS (except GS burst I suppose). A good start would be to make traited burst damage 0-30% instead of the pathetic 0-3%. You know, like all the other classes.
As a developer said:
If a Warrior is required to CC someone before they can damage them, then something is wrong with the class.
https://twitter.com/TalathionEQ2
HB isn’t the only or better source of damage in PvE.
Agreed. I’m not a fan of HB/GS tbh, Axes fits my playstyle much better.
The thing of HB is not the dmg (well, even if it’s insane). Is Forceful Greatsword Might on Crit Trait.
If you can hit 3 or more mobs, HB is a istant 25 stacks of might – that’s the real deal.
While ofc it’s worthless in pvp…
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.