100% Crit Rate?

100% Crit Rate?

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Posted by: JakHammer.7094

JakHammer.7094

Stupid noobish question re: Crit. hit chance.

Somehow I was under the impression that there was an internal cool down on the critical hit mechanic, such that even with very high critical hit % you could only get the bonus damage every x sec ( I thought it was 3 for some reason,) and super high crit. chance was only useful to try to guarantee all possible crits.

Apparently that is totally wrong.

So if every single hit can critical at 100% crit. chance, then what is the more important to maximize, % chance or % damage bonus.

This is probably a subject that has been done to death, but my searchkittentotally failed. Any link to a thread on this subject in liu of an answer would be great.

Thanks

100% Crit Rate?

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Posted by: Olba.5376

Olba.5376

If it’s purely from a damage point of view, the answer is “both”. Here is a chart that shows the average damage multipliers in 5% increments of crit and crit damage.

Just from looking at the gear, you’ll note that it’s much easier to get crit damage% than it is to get crit%.

(edited by Olba.5376)

100% Crit Rate?

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Posted by: Player Character.9467

Player Character.9467

The stronger your crits, the more a crit means. The more you crit, the more you benefit from them being strong.

100% Crit Rate?

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Posted by: Red Falcon.8257

Red Falcon.8257

It’s possible to get 100% crit chance and get all your hits to deal 150% dmg + critdmg multiplier.
I.E. my Warrior has 100% crit chance and 240% total crit dmg which means I always deal 2.4 times my normal damage.
There is no internal cooldown on critical hits themselves or their damage.

100% Crit Rate?

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Posted by: dandamanno.4136

dandamanno.4136

If it’s purely from a damage point of view, the answer is “both”. Here is a chart that shows the average damage multipliers in 5% increments of crit and crit damage.

Just from looking at the gear, you’ll note that it’s much easier to get crit damage% than it is to get crit%.

And what you can also see is that your average damage goes up faster by loading crit chance % first to 50-55%, then after that start going for crit damage.

So if you think you will have fury up all the time get your crit to 30-35%, then start to look for crit damage gear. Once you have taken that as far as you can go, revisit crit %.

Of course this is all just talking about highest possible damage using only crit related gear, ignoring power completely.

100% Crit Rate?

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Posted by: JKwervo.7852

JKwervo.7852

It’s possible to get 100% crit chance and get all your hits to deal 150% dmg + critdmg multiplier.
I.E. my Warrior has 100% crit chance and 240% total crit dmg which means I always deal 2.4 times my normal damage.
There is no internal cooldown on critical hits themselves or their damage.

If you don’t mind me asking or at least showing how….would you explain what gear and traits you used to get to that amount?

Is that with food/oil as well?

100% Crit Rate?

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Posted by: junho.7825

junho.7825

It’s possible to get 100% crit chance and get all your hits to deal 150% dmg + critdmg multiplier.
I.E. my Warrior has 100% crit chance and 240% total crit dmg which means I always deal 2.4 times my normal damage.
There is no internal cooldown on critical hits themselves or their damage.

If you don’t mind me asking or at least showing how….would you explain what gear and traits you used to get to that amount?

Is that with food/oil as well?

fully berserker geared with 30 points on ARMS trait line and.. drop banner of discipline. Don’t forget that signet of precision also gives you additional crit chance.
Only once, when I was doing TA, my crit went 100% with full zerker gears and banner of discipline. My trait was 30/25/0/0/15

100% Crit Rate?

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Posted by: Oni Link.4621

Oni Link.4621

My critical chance is 90% and I’m not even using Sigil of Accuracy on my OH Mace (I prefer Sigil of Battle, overall higher DPS).
Critical damage bonus is 123% so every critical is 273% of damage.
Traits 30-0-0-10-30, full Berserker, GS / Axe + Mace.
In first line, as second big trait, I took IX to increase GS damage, but if you prefer Pure Axe build, you can take trait X which leads you to 133% critical damage bonus.
Of course using Banner of Discipline and Signet of Fury.

100% Crit Rate?

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Posted by: Red Falcon.8257

Red Falcon.8257

If you don’t mind me asking or at least showing how….would you explain what gear and traits you used to get to that amount?

Is that with food/oil as well?

http://gw2skills.net/editor/?fIAQJARTjkOJvZPuQMxBAjifA6ogKmUPsbu2A-jQCBYLBiIIQJPFRjt2NsVXBp8Ka6aYKXLqWFDQKA9EGB-e

49% base crit
+8% from food
+20% from Fury
+15% from H.Focus
+8% Banner of Discipline

100% crit chance and 264% crit dmg

or

http://gw2skills.net/editor/?fIAQJARTjkOJvZPuQMxBAzjfAqI1D7mrtUByA-jACBYLBiIIQJPFRjt2NsVXBp8Ka6aYKXER1SBonwI-e

Alternative version aka classic 30/0/0/10/30 boredom w/o GS trait.
It has 95% crit chance and no GS trait, but gets zerk power/emp allies.

(edited by Red Falcon.8257)

100% Crit Rate?

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Posted by: Oni Link.4621

Oni Link.4621

And where is the Axe?! -.- Classic 30-0-0-10-30 but no Axe…
And you don’t need Forceful Greatsword, since you alone (with 30-0-0-10-30) can provide yourself 11 costant Might stacks (FGJ, Sigil of Battle and Versatile Power) plus other 6 stacks for 66% of the time with Signet of Rage. Other Might stack will be provided from your party members.
So invest only 10 points in second line and spend 10 more in the first, to get Berserker’s Power which is 15% more damage, it is an obvious and basic choice.