-103% on cripple, chill, immob...discuss(Wvw)
nope 6× Rune of melandru is still better 90 Toughness & -15% Stun Duration
also you are forgetting the Regeneration that comes from cripple, chill, immob so its good to let these condi apply to you a little.
ah yeah, but still in Wvw, if you happen to be running from a mob and you’re getting crippled or chilled or immobilized, you might want that full 103% reduction. though the regeneration is nice
In this video he has 33% ( from trait ) + 40% (food) + 25% ( rune) , he seldom got snared but still gain regeneration, i assume if its just 2% of condition duration , it will not affect u anymore but still give u the regeneration from dogged march
wow…those team regen buffs were ridiculous, but he had some good saves. close saves rather XD but that’s kinda like what i had in mind, maybe without healing signet and a little more condi-cleanse with still being kinda zerker-ish
But i gotta say that was impressive
warriors only have 33% reduction to chill cripple and immobilize.
All the other buffs and runes can be used by all classes.
Warriors fine, please procceed on creating the daily healing signet nerf thread.
I’m bringing this up, because I want to know a decent build or two that uses those items as a base…
Stealth QQ. Your backstabs must be over 9000!
Hulk Roaming Montages/Build Vids
I always rage but never quit.
warriors only have 33% reduction to chill cripple and immobilize.
All the other buffs and runes can be used by all classes.
Warriors fine, please procceed on creating the daily healing signet nerf thread.
and ele