20/25/25 PvE Warrior

20/25/25 PvE Warrior

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Posted by: Yama The Elk.4906

Yama The Elk.4906

Greetings fellow Warriors!

I have recently discovered the power of using the defensive tree combined with the Strength and Arms trees for damage. I thought I’d share it with you guys. For soloing in PvE I have found nothing better. This has the same power as the signet crit/GS build but with much more survivability.

Let’s start with the spec: http://www.gw2db.com/skills/calc/warrior#2|2|60|65|227|915|246|20|2366|1488|0|25|1525|1523|0|25|1084|1542|0|0|0|0|0|0|0|0|0|8|0|5|0|0|0|0|0|0|0|0|0|0|0|0|0|

Some of the bonuses:

Major

Great Fortitude: 5% of power is given as a bonus to vitality.
Dual Wielding: Damage is increased by 5% when wielding an axe, mace, or sword in your off hand.
Deep Cuts: Bleeds you apply last 50% longer.
Blademaster: Increases your critical-hit chance with a sword by 10%.
Turtle’s Defense: Gain +200 toughness when crippled, chilled, stunned, or immobilized.
Missile Deflection: Reflect missiles whenever you are blocking.

Minor

Reckless Dodge: Damage foes at the end of a dodge roll.
Building Momentum: Burst skills restore endurance.
Precise Strikes: 33% chance to cause bleeding on critical hits.
Critical Burst: Burst skills have a 10% increased critical chance.
Attack of Opportunity: Increases damage to bleeding foes by 10%.
Thick Skin: Extra armor when health is above 90%.
Adrenal Health: Regenerate health based on adrenaline level.
Armored Attack: 5% of toughness is given as a bonus to power.

This spec allows for supreme survivability (+toughness and vitality) and good damage output (critcals, bleeds and bonus to power from vitality). The awesome part is you can adapt it for dungeons with a few quick changes to your traits (add the +90 toughness and reduced shield cooldowns) and then add banners or defensive shouts.

Please try it out before you diss it, or say “WHY NOT TAKE THE 30 POINT TALENTS OMGWTFBBQ”.

DISCLAIMER: I am only level 55 or so right now, so I have no comments yet on gear or end-game viability. Please feel free to comment if you are 80 and have tried it.

Comments and ideas welcome.

Thanks!

EDIT: Fixed link.

(edited by Yama The Elk.4906)

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Posted by: MadMossy.8715

MadMossy.8715

Link doesn’t work.

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Posted by: Yama The Elk.4906

Yama The Elk.4906

fixed the link error.

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Posted by: Mox.6354

Mox.6354

Build seems pretty solid and well rounded.
I like it!

Only “downside” depending on how you see it, is that you rely heavily on bleeds, which in it’s current state with the 25 stack maximum is well…

(Just copy/paste link in browser to view OP build)

(edited by Mox.6354)

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Posted by: FrostDhuum.2056

FrostDhuum.2056

I’ve played warrior to 80 and done most dungeons in explo. I have played my warrior as a banner supportive one, and not had much “power”. But I havent ever needed any. Either way I got this one question; You are aiming for sword and axes? or are you going to use a ranged weapon too? (I found it best with a longbow fo aoe dmg and dual axes for aoe dmg)

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Posted by: gduber.9756

gduber.9756

I run a similar build with bow and axes (dabbling with GS now, though). Love it. I’m sure there’s a damage difference in not specing discipline, but I’d rather put those points into survivability because it does seem to make a difference in dungeons.

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Posted by: Recently.1043

Recently.1043

Once i started doing explorable dungeons, i swapped to a full blown tank-support build. Sword and board it up, went 30 toughness/vit for the defenses and shout/banner buffs, and 10 precision for bleed duration. Damage is totalkitten but the survivability went up alot.

Aggro is wonky in this game, even with crap damage bosses will often stick to me 100% of the time, which can be great since i’m built hella tanky (also bad because sometimes I need like 1-2 seconds of extra breathing room, which i might not get, and then i die)

Call me when this game gets fixed…. if it ever does….

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Posted by: Yama The Elk.4906

Yama The Elk.4906

Build seems pretty solid and well rounded.
I like it!

Only “downside” depending on how you see it, is that you rely heavily on bleeds, which in it’s current state with the 25 stack maximum is well…

(Just copy/paste link in browser to view OP build)

The stacking is only usually a problem when you are fighting a “big boss” mob with many people (like an event). When events happen I usually go axe offhand (for the crit attack and the aoe whirl) and it works really well with ground effects and I realy less on bleeds. Thanks for comment!

(edited by Yama The Elk.4906)

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Posted by: Yama The Elk.4906

Yama The Elk.4906

I’ve played warrior to 80 and done most dungeons in explo. I have played my warrior as a banner supportive one, and not had much “power”. But I havent ever needed any. Either way I got this one question; You are aiming for sword and axes? or are you going to use a ranged weapon too? (I found it best with a longbow fo aoe dmg and dual axes for aoe dmg)

I use sword/sword main (swithcing to axes OH in boss events) and a longbow as my second weapon. It rocks! (like you said )

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Posted by: Yama The Elk.4906

Yama The Elk.4906

I run a similar build with bow and axes (dabbling with GS now, though). Love it. I’m sure there’s a damage difference in not specing discipline, but I’d rather put those points into survivability because it does seem to make a difference in dungeons.

So true! One thing I learned about this game is that it’s so different from typical MMOs in that EVERYONE is a tank haha. Defensive tree is really solid. Thanks for comment!

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Posted by: Yama The Elk.4906

Yama The Elk.4906

Keep the comments coming guys! I really think this can be a “staple” build for PvE /5 man dungeons.

Has anyone else actually tried it?

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Posted by: Toyjoy.2403

Toyjoy.2403

What is the stat priority ? I am weapon and armorsmith, should I make gear with power+prec, condition damage + prec or Power+Crit ?

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Posted by: Yama The Elk.4906

Yama The Elk.4906

What is the stat priority ? I am weapon and armorsmith, should I make gear with power+prec, condition damage + prec or Power+Crit ?

Its hard to say because I haven’t run the numbers yet, but in general I’ve been following the rule: Precision>Condition Damage>Power for priority

Of the 3 choices you gave me I’d probably use either condition damage+ precision or precision + power (since I think power also contributes to condition damage right?)

Thanks for the comment!

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Posted by: Erazai.7054

Erazai.7054

20/25/25 is what I planned on doing for a while. I get to retain a lot of power as if I rolled pure pwr/prec as a pure dpser due to the lv25 defence trait. I roll s/s and rifle so I got a lot of bleeding and base damage to give, so the precision helps on that. The toughness is there so I stand a chance in dungeons plus give a bit more survivablity in the open world as well, after reading all the horror stories in the dungeons section, I figured that even though pure dps is fine if all you do is DE, you won’t stand a chance if you want to do dungeons, and I want to do dungeons.

As for equipment, I think that I could possibly have a dungeon set and an open world set, and if I ever want to deal with PvP, a set for that too.

Otherwise I could have each piece of armor give one stat or the other.

:3

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Posted by: Bambi Is Strong.6083

Bambi Is Strong.6083

I’m Sword/Sword Condition/Bleed build right now, I do 100 bleed per tick.

I’m using 0/20/30/20/0. I find it pointless to go 0/20/25/25/0 gaining that “Might on revive” or extra 500 hp won’t do you anything. Getting lv 30 Defense allows you to get defy pain which gives you 1 second of endure pain which is basically your anti burst survaiblity skill.