A Tribute To The Warrior

A Tribute To The Warrior

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Posted by: JJBigs.8456

JJBigs.8456

O Warriors, how we have let the community at large make us nerfed by the constant barrage of (fake and inflated) comments that we are OP. This is my memorial to what Warrior used to be and should be. Remember, the meta for PvE speedruns only includes 1 warrior, are we really that OP? Also we are good WvW Zerg’ers but with the Hambow nerf + Crit nerf, warriors will be increasingly ineffective in small groups/spvp.

Feel free to add nerfs I forgot or unjustified nerfs:

Most Outrageous Nerfs – Unjustified Nerfs in corresponding order.

1. The Berserkers Power/Heightened Focus Nerf. (PVE)
- So having a trait go from 10 points, to 30 points is “balance” Thats an insane change and hugely different. It would be one thing if the strength traits were good, but since 10 points in strenth has horrible choices, the Zerker Power thing wasn’t called for.

2. Axe Auto Nerf. (PVE)
-Nerfed axe auto so people will have to use the entire chain to achive DPS. However most weapons you would not sit and spam 1 obviously. Almost no one uses axe in pvp and in pve, even if axe was more effective/as effective as GS, people still generally use GS over axe. Axe needs encouraging, not discouraging.

3. Longbow Nerfs
-The most outrageous was the Combustable Shot nerf. The Developers said that it was too easy to gain back adren, yet when the community showed that Combustable actually DOES NOT gain adren, it was ignored. If this was the reasoning for the nerf, why not revert it? It is disrespectful to not address that. Also the damage was nerfed before this. LB is recommended over Rifle in PvE and should be on par DPS wise. The upcoming Arcing Shot nerf (Which takes ages to cast and if the opponent stands in a slow arcing aoe shot, thats not our fault) is unjustifable as thats what made the DPS on par with a rifle. Also the Pin Down nerf makes no sense. How is dodging a arrow any harder than dodging a guardian scepter #3, or a thiefs trait that immobs, or the countless other classes that have immob. No one runs throw bolas. And hmmm Leg Specialist? Oh yea that was nerfed too.

4. Nerfs to Hammer
-The slippery slope that started has continued to snowball with no end in sight. First it was nerf to hammer by alot (23% Damage). We all know in PvE, hammer is very low damage to start with. Now comes Merciless Hammer damage nerf, WHICH we only started to use becuase of the initial change, to make up for the DPS lost. The fact that earthshaker never connects if your above elevation (makes no sense, it should actually do more damage from above) Is completly ignored, making this weapon ineffective since we all know GW2 has much terrain, which is cool, but not when your weapon is bad cuz of it.

5. Ninja “Empowered” Trait Nerf
-Went from 2% DPS increase to 1%, was not reflected in patch notes. If a warrior has defense traits, hes obviously not max DPS so why act like a warrior who invests in tanky traits is so strong. We are not guardians who can use Save Yourselfs to gain boons. If we invest in Lyssa for boons, thats a big decision. Otherwise its not like we have that many boons that it needed to be tuned down.

6. Rending Strikes worse than other classes vulnerbility traits.
-Other classes have no cooldown on their vuln on crit traits, so why do warriors have one? Warriors job used to be vuln inflicter with axe/mace/trait but now other classes can do what we do without any specific weaponset and better. It only makes sense a “heavy” armor with mace (known to crack armors in most MMO’s) would do more vuln then ele/thief FGS’ers cough cough

7. Mace Nerfs/Unsuspecting Foe (GS/-Mace Shield build)
-Although this stopped the ever popular GS/Mace-Shield, this just reduces build diversity to be forced into Hambow instead. Since this is inefffective in PvE and Zerging, Its a spvp/small team build. Therefore, the only viable alt is Hambow which honestly is just as effective. Shield is honestly a horrible weapon, and to have a build that uses it effectivly is great. (FYI – Offhand sword blocks just as long as shield but with a shorter CD). The increase in mace stun time was clearly a mistake, it should of been left how it was but with no nerf to the animation and time of Skull Crack.

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Posted by: Caedmon.6798

Caedmon.6798

Anet caving in to these posts just shows they got no clue, and their lack of knowledge about their own game,i couldnt even care anymore…I see where this game heading.

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Posted by: Carpboy.7145

Carpboy.7145

Yes. Next will be mesmers or engineers. (My money’s on mesmer)


The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]

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Posted by: SonofNoob.3102

SonofNoob.3102

Yup, so many nerfs. Warriors will be free kills once again in another patch or two.

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Posted by: Mazdan.2071

Mazdan.2071

Axe hardly ever used in pve? Axe/mace are the only accepted weapons for warrior in pve. Zerker Axe/mace or GTFO. I like using a sword, but I can only do that in WvW and PvP, otherwise I get death threats by elitists for real. Funny that on my thief, or necro, nobody cares about my gear or weapon set, only for warriors it seems, and Axe /mace are the only accepted weapons.

After the patch the only accepted pve build will be 30/30/0/0/10 Axe/mace using the dual wield traits and no swap. That’s it unless they change the dungeon content.

BTW I know axe was nerfed, or changed, but it’s still the best weapon for warriors pve. Sword and greatsword are serviceable (but will get you kicked from most groups), Mace and Hammer are a mess (pve), and longbow rules the ranged category.

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Posted by: Blix.8021

Blix.8021

Axe hardly ever used in pve? Axe/mace are the only accepted weapons for warrior in pve. Zerker Axe/mace or GTFO. I like using a sword, but I can only do that in WvW and PvP, otherwise I get death threats by elitists for real. Funny that on my thief, or necro, nobody cares about my gear or weapon set, only for warriors it seems, and Axe /mace are the only accepted weapons.

After the patch the only accepted pve build will be 30/30/0/0/10 Axe/mace using the dual wield traits and no swap. That’s it unless they change the dungeon content.

BTW I know axe was nerfed, or changed, but it’s still the best weapon for warriors pve. Sword and greatsword are serviceable (but will get you kicked from most groups), Mace and Hammer are a mess (pve), and longbow rules the ranged category.

what world do you live in where people kick warriors for using a gs?

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Posted by: JJBigs.8456

JJBigs.8456

Axe hardly ever used in pve? Axe/mace are the only accepted weapons for warrior in pve. Zerker Axe/mace or GTFO. I like using a sword, but I can only do that in WvW and PvP, otherwise I get death threats by elitists for real. Funny that on my thief, or necro, nobody cares about my gear or weapon set, only for warriors it seems, and Axe /mace are the only accepted weapons.

After the patch the only accepted pve build will be 30/30/0/0/10 Axe/mace using the dual wield traits and no swap. That’s it unless they change the dungeon content.

BTW I know axe was nerfed, or changed, but it’s still the best weapon for warriors pve. Sword and greatsword are serviceable (but will get you kicked from most groups), Mace and Hammer are a mess (pve), and longbow rules the ranged category.

Ah yes, I believe I worded that part improperly and also probaly could of described it better. I meant axe is nonexistant for pvp. In PvE, yes its still good now, but alot of players, new ones/non meta runners love their Twilight. Since the thread is about running metas though, I should not of really included a complaint that new players do but doesnt affect meta. Sorry for the confusion. I guess axe wasnt effected that bad in PvE, and not as bad as the rest of the nerfs.

Ya, 1h sword is pretty fun and it works well in the mainhand or as an offhand, if the situation calls for it.

LB is still good, since your not supposed to use Adrenaline (To active Zerker Power Trait) in PvE currently, the F1 nerf wasnt effected much for PvE but just seems messed up since thats the “Burst” skill. Pin down is taking longer to cast which means a reducting in using the higher damage skills and Arcing arrow should at least recieve some compensation for the planned 10 or 15 percent DPS nerf to it (This is in addition to the zerker nerf so its taking 2 hits to clarify) – they should make it 1-2 secs less CD or arc faster but its been the same since launch, its not that OP that suddenly they have to change it this far into the game. Its a clear strike, like the other changes compunding this, to the PvP hambow build, a nail in the coffin but adversly affects PvE in a unfair way. If they want to nerf PvP bow, its inevitable but as you say, its been a staple of the good ranged weapon on a warrior. It shouldnt change now just because HamBow PvP build is OP. We need a middle ground compromise at least, nerf DPS but make it up at least a tiny bit. Even a crappy “Inflicts burning or vuln” addition to it, however minor, would be completly in line with lore and common sense of what the bow style is.

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Posted by: Brigg.6189

Brigg.6189

I’d also add the frenzy, leg specialist, bladetrail, and upcomming building momentum nerfs.

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Posted by: Harper.4173

Harper.4173

Such is life. I’m going to enjoy what they do to engi and mesmer next.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Jzaku.9765

Jzaku.9765

Well, it’s not like the other professions don’t get nerfed. Everything falls in line with how Anet constantly nerfs the wrong thing because they don’t want to change their newly implemented too-strong changes.

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Posted by: Flissy.4093

Flissy.4093

1. The Berserkers Power/Heightened Focus Nerf. (PVE)

This was a fair change. Don’t forget they buffed both to make up for the huge increase in investment required. It was too strong to have them both at 10 points. Personally, I think Berserker’s Power is fine where it is, but Heightened Focus should be a 20 point trait.

2. Axe Auto Nerf. (PVE)

I disliked this, but it’s not so bad. It’s kind of like the 100B now – with the most damage being on the last attack. I think it was overnerfed and the damage is “too” much on the last chop of Triple Chop, but it’s more balanced than having it all evenly spread out.

3. Longbow Nerfs

No real comment here. The only comment I can make is it is ludicrous how the devs claimed each tick gives adrenaline when we all know it didn’t. Blatant lying and a shameful act by devs.

4. Nerfs to Hammer

Hammer is a control weapon, not a damage weapon. Fully support the changes.

5. Ninja “Empowered” Trait Nerf

Still a strong trait, but 2% was hardly overpowered as a Warrior has very limited boon access (usually only Might Fury Swiftness) without Lyssa. Would have been better left at 2%.

6. Rending Strikes worse than other classes vulnerbility traits.

This is a funny one. Ele’s have a 25 trait investment for theirs, but it’s a minor trait. Warrior only requires 10 points, but is major. Awkward to balance there, especially since Warriors often go 25 points into Arms for a 10% modifier. Thief vuln on crit overpowered, same investment as Warrior but no ICD. Needs balancing and being put on par with Warriors.

7. Mace Nerfs/Unsuspecting Foe (GS/-Mace Shield build)

Was nerfed because most people assumed it applies to all disabled. It doesn’t. Not a good choice to nerf this one, but if it’s as powerful as people think they shouldn’t mind investing 20 points, right?

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

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Posted by: CMstorm.8679

CMstorm.8679

I’ve seen axe used a lot in Pvp. It’s still a very good weapon of choice. I don’t know how you’re saying that it’s nonexistent.

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Posted by: Locuz.2651

Locuz.2651

I’ve seen axe used a lot in Pvp. It’s still a very good weapon of choice. I don’t know how you’re saying that it’s nonexistent.

Axe sword LB is/was quite common for a long time. I played it up till top 50 on the leaderboards. Its one of the better options in 1v1 situations. You can remain tanky with soldiers and use an intel sigil for a lot of spike dmg with evisc.

So its great for pushing or holding points.

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Posted by: Widebody.5071

Widebody.5071

I may be mistaken but I believed they slowed warriors a bit also, I was running around EB today and it just didn’t feel right. I guess all the complainers/hardcore pvpers just want easier kills, me I’m not a very good pvper and my get up and go mode saved my butt many times now it just ain’t there.

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Posted by: Tamryu.5978

Tamryu.5978

Thief vuln on crit overpowered, same investment as Warrior but no ICD.

Don’t forget it also 50% where warrior one is 33% :/

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Posted by: Flissy.4093

Flissy.4093

I may be mistaken but I believed they slowed warriors a bit also, I was running around EB today and it just didn’t feel right. I guess all the complainers/hardcore pvpers just want easier kills, me I’m not a very good pvper and my get up and go mode saved my butt many times now it just ain’t there.

Not true. We are the same speed. Perhaps you were previously running Warrior’s Sprint(III in Discipline) and now you are not?

If it’s in regards to escape mechanics, our movement skills have always been slowed by cripple & chill – players are wizening up to that and making sure a “weak” Warrior remains under those conditions.

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Thief vuln on crit overpowered, same investment as Warrior but no ICD.

Don’t forget it also 50% where warrior one is 33% :/

Where is the ICD listed for rending strikes? I can’t find a reference to it anywhere (can’t check in game atm).

Also I guess rending strikes applies 7s vuln whereas the thief’s sundering strikes applies 6s… not sure that a 1s duration really warrants that sort of percentage difference, but there’s things like that across all professions.

I mean, a necro might complain that a warrior gets +50% bleed duration from deep cuts whereas they get only +20% bleed duration from hemophilia, even though they’re the supposed “condi-focused” profession. But you need to put it into context with the abilities that the professions have. Most warrior bleeding is melee range, whereas necros have more sources that are also ranged. Similarly, a thief is naturally squishier than a warrior, so they perhaps get a greater reward on their trait than the warriors do in order to compensate for the increased risk they have to take by closing in.

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Posted by: Tamryu.5978

Tamryu.5978

Thief vuln on crit overpowered, same investment as Warrior but no ICD.

Don’t forget it also 50% where warrior one is 33% :/

Where is the ICD listed for rending strikes? I can’t find a reference to it anywhere (can’t check in game atm).

I have no idea where it’s listed unless it’s in game…though I haven’t seen it there either.