O Warriors, how we have let the community at large make us nerfed by the constant barrage of (fake and inflated) comments that we are OP. This is my memorial to what Warrior used to be and should be. Remember, the meta for PvE speedruns only includes 1 warrior, are we really that OP? Also we are good WvW Zerg’ers but with the Hambow nerf + Crit nerf, warriors will be increasingly ineffective in small groups/spvp.
Feel free to add nerfs I forgot or unjustified nerfs:
Most Outrageous Nerfs – Unjustified Nerfs in corresponding order.
1. The Berserkers Power/Heightened Focus Nerf. (PVE)
- So having a trait go from 10 points, to 30 points is “balance” Thats an insane change and hugely different. It would be one thing if the strength traits were good, but since 10 points in strenth has horrible choices, the Zerker Power thing wasn’t called for.
2. Axe Auto Nerf. (PVE)
-Nerfed axe auto so people will have to use the entire chain to achive DPS. However most weapons you would not sit and spam 1 obviously. Almost no one uses axe in pvp and in pve, even if axe was more effective/as effective as GS, people still generally use GS over axe. Axe needs encouraging, not discouraging.
3. Longbow Nerfs
-The most outrageous was the Combustable Shot nerf. The Developers said that it was too easy to gain back adren, yet when the community showed that Combustable actually DOES NOT gain adren, it was ignored. If this was the reasoning for the nerf, why not revert it? It is disrespectful to not address that. Also the damage was nerfed before this. LB is recommended over Rifle in PvE and should be on par DPS wise. The upcoming Arcing Shot nerf (Which takes ages to cast and if the opponent stands in a slow arcing aoe shot, thats not our fault) is unjustifable as thats what made the DPS on par with a rifle. Also the Pin Down nerf makes no sense. How is dodging a arrow any harder than dodging a guardian scepter #3, or a thiefs trait that immobs, or the countless other classes that have immob. No one runs throw bolas. And hmmm Leg Specialist? Oh yea that was nerfed too.
4. Nerfs to Hammer
-The slippery slope that started has continued to snowball with no end in sight. First it was nerf to hammer by alot (23% Damage). We all know in PvE, hammer is very low damage to start with. Now comes Merciless Hammer damage nerf, WHICH we only started to use becuase of the initial change, to make up for the DPS lost. The fact that earthshaker never connects if your above elevation (makes no sense, it should actually do more damage from above) Is completly ignored, making this weapon ineffective since we all know GW2 has much terrain, which is cool, but not when your weapon is bad cuz of it.
5. Ninja “Empowered” Trait Nerf
-Went from 2% DPS increase to 1%, was not reflected in patch notes. If a warrior has defense traits, hes obviously not max DPS so why act like a warrior who invests in tanky traits is so strong. We are not guardians who can use Save Yourselfs to gain boons. If we invest in Lyssa for boons, thats a big decision. Otherwise its not like we have that many boons that it needed to be tuned down.
6. Rending Strikes worse than other classes vulnerbility traits.
-Other classes have no cooldown on their vuln on crit traits, so why do warriors have one? Warriors job used to be vuln inflicter with axe/mace/trait but now other classes can do what we do without any specific weaponset and better. It only makes sense a “heavy” armor with mace (known to crack armors in most MMO’s) would do more vuln then ele/thief FGS’ers cough cough
7. Mace Nerfs/Unsuspecting Foe (GS/-Mace Shield build)
-Although this stopped the ever popular GS/Mace-Shield, this just reduces build diversity to be forced into Hambow instead. Since this is inefffective in PvE and Zerging, Its a spvp/small team build. Therefore, the only viable alt is Hambow which honestly is just as effective. Shield is honestly a horrible weapon, and to have a build that uses it effectivly is great. (FYI – Offhand sword blocks just as long as shield but with a shorter CD). The increase in mace stun time was clearly a mistake, it should of been left how it was but with no nerf to the animation and time of Skull Crack.