Adrenaline Rework Nerf/Buff Discussion

Adrenaline Rework Nerf/Buff Discussion

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Posted by: Warlord.9074

Warlord.9074

The change to Signet of Rage will make this change less of a problem. The combination of SoR and Berserker Stance will see you gain a larger amount of adrenaline overtime, especially if you’re smart enough to use your adrenaline early before the duration of BS (haha, BS) expires.

50% increased adrenaline from SoR is a very minor buff. You’re only going to see a benefit from it if a fight lasts more than 45+ seconds. You’re still getting more out of using it instead of waiting on the passive.

It’s almost like they thought they had to give us something to compensate for all the nerfs and chose the most useless way to do it.

Dirame you are kidding right? So unless we use SoR and Zerkers Stance then the profession isn’t viable anymore? The SoR is a very minor buff It barely gave much adrenaline before that most people activated when ever it was off CD. The zerkers stance is a flat out nerf. What about people who don’t use either they use Battle Standard or now rampager since ANET seems to want warriors to use it now. And use other utilties besides zerkers stance. That isn’t a compensation its a oversight and an attempt fix a profession that is being over nerfed by an unnecessary change that doesn’t even come close to helping.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: Harper.4173

Harper.4173

^ What this guy said.

I don’t get the SoR nerf at all.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Assassin X.8573

Assassin X.8573

If Cleansing Ire still procs on missing Combustive Shot, nothing will ever change.

How do you miss aiming at the ground? It is a ground target ability. working as intended.

Darkhaven Gold Tiger Assassin X [JPGN][Sold][VII]
Videos on Youtube

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Posted by: killahmayne.9518

killahmayne.9518

Mesmers can dodge and use phantasms and weapon skills that literally spam clones on relatively low cooldowns.

People overstate the 50% adrenaline increase to SoR and I don’t think anybody realizes how slow the adrenaline gain is from it to begin with.

You get approximately 3-4% adrenaline every 3 seconds which is equivalent to one strike of adrenaline. You need 30 strikes of adrenaline.

Do the math that is 90 seconds it takes for you to get full adrenaline. With the buff that makes it 60 seconds which is an eternity in most fights. And while you are using the passive, you miss out on fury (SoR is often a warrior’s only source for fury), swiftness and 5 stacks of might which makes it not worth it. Not to mention that you are losing out on potential adrenaline when your adrenaline bar is full. Cleansing Ire will still be highly mandatory for adrenaline gain.

People try to act like SoR is an option for adrenaline gain. I’m here to tell you that it simply isn’t. And anybody who mains a warrior seriously will tell you that.

I really don’t understand the buff to that portion of SoR, is it to make up for the nerf the the boon duration? If so then that is really terrible. Is it also to make up for warrior’s adrenaline decay and loss of adrenaline on missed bursts? If so then that is pretty much a slap in the face troll buff which does nothing whatsoever. I could only see people possibly using the passive portion is if it gave you full adrenaline after 40 seconds. Then that would be a serious decision on whether to pop it for buffs or keep it for faster adrenaline gain.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

(edited by killahmayne.9518)

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Posted by: hihey.1075

hihey.1075

Why are people complaning about adding skill into the Warrior profession? :/

Pillow Cake
Worst Thief EU
One Handed One vs One Videos

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Why are people complaning about adding skill into the Warrior profession? :/

My guess? Some of them lack it themselves and were relying on the crutch to feel like they were good.

This isn’t the case for all of those complaining, but I can guarantee it applies to a good portion. The really skilled Warriors will barely notice a difference.

Personally, I’ll be happy that I can’t use Eviscerate as a travel aid anymore.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Flitzie.6082

Flitzie.6082

Personally, I’ll be happy that I can’t use Eviscerate as a travel aid anymore.

depends…
has it been confirmed that you loose all adrenaline the second you activate the skill or at the moment it ends? Because if the second is the case we can still use earthshaker, evis etc for movement.

Edit:
I sure hope we can cancel bursts without loosing adren. 50% of my earthshakers are attempts to catch up to my enemies. If they have the awareness to dodge it in time I’d like to be able to cancel my ES aswell without loosing adren. Otherwise it’d be kittened.

You touched the shiny, didn’t you?

(edited by Flitzie.6082)

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Posted by: fellyn.5083

fellyn.5083

Why are people complaning about adding skill into the Warrior profession? :/

Because warriors are being held to a standard that doesn’t exist for other classes.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Personally, I’ll be happy that I can’t use Eviscerate as a travel aid anymore.

depends…
has it been confirmed that you loose all adrenaline the second you activate the skill or at the moment it ends? Because if the second is the case we can still use earthshaker, evis etc for movement.

Edit:
I sure hope we can cancel bursts without loosing adren. 50% of my earthshakers are attempts to catch up to my enemies. If they have the awareness to dodge it in time I’d like to be able to cancel my ES aswell without loosing adren. Otherwise it’d be kittened.

My guess is that adrenaline gets spent when the skill completes. That’s the way it works now (when it hits) and allows burst skills to benefit from Berserker’s Power and Heightened Focus. This also means that if your burst skills get interrupted, you shouldn’t lose adrenaline.

Of course, I may be wrong, but it’s the most logical path.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: killahmayne.9518

killahmayne.9518

Why are people complaning about adding skill into the Warrior profession? :/

I’m really not sure how losing all your adrenaline on a burst equates to more quote on quote “skill” if that is what you are referring to.

Missing your burst to begin with is very often the difference between winning and losing a fight, in more than one way.

For example if one misses an earthshaker, that is a 2 second stun missed which allows your opponent to deal damage to you and which prevents you from getting in some more hits. Or for example if one misses an eviscerate, the 10 stacks of bleed, 5 stacks of confusion and 5 stacks of torment run it’s toll on the warrior and he dies.

Losing all of your adrenaline isn’t a motivating factor for people to learn how to land their bursts better. Based on what I have said above should be enough reason to wanting to carefully choosing when to use bursts and not just quote on quote spam them. The burst is a major mechanic of a warrior, missing it is very consequential.

Now it is debatable whether or not ANet should of or should not punish the warriors further for missing their burst skill. One that I don’t really feel like getting into. Maybe it is for the better maybe it is not.

If this does indeed raise the skill floor for the warrior, where is the corresponding raise in the skill ceiling, being truly rewarded for truly executing difficult, but skillful play.

Funny thing is, I don’t think anybody would of minded that ANet tweak the CI + Longbow combo so that you couldn’t just clear 3 conditions at any moment. I think even most Warriors agree that this is a bit too overpowered and that needs a change. I think warriors are just mad at the fact that ANet totally dance around what really needs to be nerfed and instead nerf things that don’t need to be nerfed whatsoever; indirectly having the consequence of making Longbow more of a quintessential weapon in PvP. I think at this point Warriors are tired of having to use Longbows.

Sure you can be successful using Hammer/GS in solo queue but hey I could play D/D thief or necro and see decent with success with that too.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The change more seems to be in the line of making Adrenaline management an actual weakness for Warriors (as ANet stated was in tended). Right now, you literally cannot waste adrenaline. It’s the only resource in the game like that. If you lose adrenaline, you guaranteed got something out of it. As such, actual management of the resource is a non-issue.

This change makes adrenaline more valuable and those Warriors that use it recklessly will be punished. Right now, they just get a short weapon cooldown.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Juba.8406

Juba.8406

^ What this guy said.

I don’t get the SoR nerf at all.

maybe because of Arcing Slice buff, you will be in perma Fury.

as a GS/Sw warrior i like the changes, but that means that GS will be the target for more QQ & nerfs in the future because it damage will be easily available to every warrior, skilled or not.

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Posted by: Juba.8406

Juba.8406

Why are people complaning about adding skill into the Warrior profession? :/

My guess? Some of them lack it themselves and were relying on the crutch to feel like they were good.

This isn’t the case for all of those complaining, but I can guarantee it applies to a good portion. The really skilled Warriors will barely notice a difference.

Personally, I’ll be happy that I can’t use Eviscerate as a travel aid anymore.

actually no, yes some builds will have a hard time.

but other builds believe when i say there will be QQ, i can’t say i’m a skilled warrior but my build will be a faceroll.

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Posted by: NeHoMaR.9812

NeHoMaR.9812

So, in how much time after combat the adrenaline will start to decay? one example:

If a Warrior is hitting the gate in Durios (WvW), and the gate breaks having full adrenaline, will he still have the full adrenaline after moving to top where the lord is?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

So, in how much time after combat the adrenaline will start to decay? one example:

If a Warrior is hitting the gate in Durios (WvW), and the gate breaks having full adrenaline, will he still have the full adrenaline after moving to top where the lord is?

Only if he manages to stay in combat the whole way. Adrenaline is going to start decaying as soon as you leave combat.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: HanaFujii.3528

HanaFujii.3528

Am I the only one that saw “Brawler’s Recovery – Now remove a single condition on weapon swap rather than just blind”? It seems like you can still remove a condi every 5 seconds if you get the trait.

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Posted by: Harkan.9017

Harkan.9017

I really doubt anyone is going to take Brawler’s Recovery over Burst Mastery after these changes.

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Posted by: The Primary.6371

The Primary.6371

Pros: Free condition clears /w cleansing ire with any weapon now, not just log bows.
edit I have been told the above is not true. So there is no saving grace in this change.
Cons:

A. Burst skill balancing so far has revolved around making them highly telegraphable. I am not saying this should change I am saying this combined with the proposed changes create a stiff penalty and will make using a burst skills more unforgiving than anything else I know of in the game. Perhaps this is the intention but good intentions are not always good.

B. Some skills like eviscerate for example work like rush, any movement impairing conditions effect this skills ability to land. Hammer stun is very buggy and fails to work where the terrain is not flat. Point being there are many issues with burst skill mechanics adding this change will make them totally unwieldy.

C. Kill shot is a good example of a highly telegraphed burst skill. Not only is the wind up long with an obvious tell but now you are telling me not only will we give other players every opportunity to dodge or kite your burst skill but we will also severely penalize you for trying to use one that anyone with a bare minimum of practice can avoid.

D. Burst skill nerfs we have also seen several burst skill nerfs that were totally unnecessary and everyone knows this, Hammer and longbow to name two but there are others. So you are telling me new warrior balancing.

E. Low damage burst skills, that are highly telegraphable with obvious tells that severely penalize and punish the player attempting to use them GG ANET Rekt…

TY for reading ANET. I liked most of the other changes and didn’t mind some of the other adrenaline rework however this one is too much and has too many issues.

Edit: F skills like blind will totally punish warriors worst than any other profession it will be over the top.

Reckon gw2 wars should keep the “out of combat” adrenaline mainly because wars in gw1 kept adrenaline for awhile outside of combat. With the “out of combat decay” nerf plus the “even if you miss consume adren” nerf, it will just be awkward and take too much away from the class.

E.g. war vs evade thief, what you think will happen….

(edited by The Primary.6371)

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Posted by: vpchelko.4261

vpchelko.4261

Burst must be affected by Quickness buff. Just make anet to fix this bug.

GS burst skill completely useless. It should be reworked.

(edited by vpchelko.4261)

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Posted by: Juba.8406

Juba.8406

GS burst skill completely useless. It should be reworked.

they did………..

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Posted by: Harper.4173

Harper.4173

^ What this guy said.

I don’t get the SoR nerf at all.

maybe because of Arcing Slice buff, you will be in perma Fury.

as a GS/Sw warrior i like the changes, but that means that GS will be the target for more QQ & nerfs in the future because it damage will be easily available to every warrior, skilled or not.

I doubt GS will ever be complained about too much in sPVP.
The issue is that it has no cc to keep the target in place for you to hit it so it requires a large investment in utility/other weapon in order to work.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Deniara Devious.3948

Deniara Devious.3948

I doubt GS will ever be complained about too much in sPVP.
The issue is that it has no cc to keep the target in place for you to hit it so it requires a large investment in utility/other weapon in order to work.

No CC?
Blade trail is 900 range 4 s cripple which even pierces, 15 s untraited cooldown
http://wiki.guildwars2.com/wiki/Bladetrail

Combine with Leg Specialist to add 1 s immobilize with cripple.
http://wiki.guildwars2.com/wiki/Leg_Specialist

This without any sigils or runes.

Greatsword is among the most popular weapons in WvWvW and easily the most popular weapon in pve. GS/hammer, GS/LB, GS/Sw+Wh just to name 3 typical GS warrior builds in WvWvW and after the patch GS+rifle might be viable. GS/hammer is used both in zergs and small scale. Greatsword offers more mobility than any other weapon in the game. This is combined with massive damage if the target is rooted. You should not consider GS just from 1 vs 1. What if the allies of the GS warrior root or stun the poor enemy?

Now the planned 5% nerfs to GS #2 and #4 will be very small compared to the buff they planned for GS burst skill (which is weak as it is). In other words the total DPS of GS will increase, while it still keeps this massive mobility which allows to reset the fights and run back to safety behind own lines. And then come back soon again until the opponent is dead.

The real reason why there is relatively little complains of the GS mobility in spvp/tpvp is the map design and game mode. Current spvp/tpvp is about contesting small circles. You win very little by running away. In WvWvW it is the completely opposite. One shot at the enemy keep gate and their waypoint is soon contested and they are unable to use it (big disadvantage for the other side). Spvp/tpvp maps are very small and full of obstacles. WvWvW maps are much more open and in roaming mobility is much more important.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

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Posted by: Linaeus.6253

Linaeus.6253

I find it truly hilarious to have people defend the need to keep adrenaline after using a burst skill. When I first hit 80 with my warrior and noticed this for the first time, it was one of first balance changes I would have made to the class. I think if you are against this change, chances are you have grown to rely on how stupid it is to not have consequences to using adrenaline for burst skills if you miss. Pertaining to Ire, as someone stated, god forbid you have to bring a cleanse in your utilities. I suggest wiping your memories of everything you’ve come to expect from this class and relearning it to realize how many natural defenses have been given to a class with the most simple play style.