After ANet say “we will nerf Adrenaline!” everyone just start crying.
But there’s some news that you’ve not see:
1) Signet of Rage: increased Adrenaline gain by 50%!!!
2) Axe skill 5 increased damage by 17% and decreased cooldown to 15 sec.
3) Brawler’s Recovery (trait) now clean a condition on weapon swap.
4) Berserker Stance still give you Adrenaline, just lesser than before.
What can you see in this 3 changes?
1) All spvp build use Signet of Rage and if you don’t use it like a mindless warrior or if you are a condi build (there’s a lot of condi war in spvp) you can obtain a large amount of Adrenaline from it. And if you use it you lose something to obtain something better, not a problem. But if you really need adrenaline you can chose to don’t active it and continue to obtain a good amount of adrenaline during the fight. That can also help to obtain a difference between dps class and condition class, because the dps class will active the signet to obtain might,swift and fury, but the condition class will not activ eit to obtain Adrenaline to active LB F1 skill (the 80% of they’re condition damage source).
2) Axe skill kitten 15 times. Every hit give you Adrenaline. Whit the trait Sharpened Axe (Discipline, number IX) you obtain a very good dps skill whit whirl effect that hit 15 times and whit every crit give you a lot of adrenaline. Whit a dps build you can deal 10+ critical hit! You refull your adrenaline bar whit a single skill in 3 sec every 12 sec!.
3) Brawler’s Recovery clean a condition every time you swap. That’s a good thing to add to your build (expeccily in dps axe based -Eviscerate- build) because whit 6 in Discipline you can swap every 5 sec, gaining Adrenaline, Might and cleaning a condition.
4) Berserker Stance give Adrenaline. Yes, it’s true!! You can use it to full your Adrenaline bar one time! And ignore enemy conditions apply for 8 sec (10 if traited)
New Fix combo: Axe as second weapon to fury+good dps skill whit whirl combo (15 hit combo is very good, you can inflict 10-15 of burning-weakness-cleanse-heal—— to your enemy/ally in 3 sec dealing damage), gaining adrenaline and you can obtain adrenaline and clean a condition every 5 sec. And Signet of Rage that give you a very good amount of Adrenaline. Isn’t that good???
Whit that new fix they give you a reason to spent 6 point into Disciple, use Axe as secondary weapon and try to use Signet of Rage not only for the 5 might stack but also to obtain more chances to active your finishers in fight.
In pve you don’t need something like berserker stance because 90% of builds use GS and Berserker’s Power (trait) and whit tha trait lesser you use your adrenaline more damage you deal.
Actually they don’t nerfed Adrenaline so much. What did they do?
1) Adrenaline fall out if you’re not in fight? OMG!!! Wait.. isn’t already like this? It’s only a little quickly. But more in line whit the description of the warrior class and it’s mechanics.
2) Nerfed Berserker’s Stance. Ok that is a nerf of 40% and it’s heavy, but it don’t really turn the warrior into a useless class. Come on guys! You can also start the fight whit a good finisher and 10 sec of conditio immunity!!! It’s not the end of the world.
But they give us a signet that refull your bar quickly, an axe skill that hit 15 times, dealing high damage and refulling your adrenaline bar, if traited, and a trait that incentive to swap between your weapons, action that grant you adrenaline, might and condition clean.
I like that new fixes. I don’t see all that big nerf that you see.
I see only new possibility about builds.