Adrenaline should come back... slightly

Adrenaline should come back... slightly

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Posted by: WhiteBoyWill.3157

WhiteBoyWill.3157

I agree that the adrenaline should be nerfed like they did. Miss the skill and lose it until charged back up again. I do not like the immediately losing it after a fight or simply cant get any adrenaline before a fight. We should be able to hold a little adrenaline before and after fights. It should not be a whole minute like before; it should be somewhere around 10-15 seconds.

It just makes sense too. In sports, players get pumped (some adrenaline) from an inspiring speech. And in between plays, lets say in football, players keep their adrenaline and want to snap the neck of the quarterback or score an unbelievable touchdown. Plus for all you athletes out there, when you hurt yourself, you do not always feel it. Its because of adrenaline. That is until it wears off at home.

I believe it makes more real life sense if we can keep our adrenaline for a little while, but if we miss the attack, we should lose the adrenaline like we already do.

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Posted by: Grok Krog.9581

Grok Krog.9581

It used to be 30 seconds. There’s 2 things they can do in my opinion. Keep the rapid degeneration and put it on a 20 second timer before/after fights, or 15 second timer, degenerates how it used to

Grok Walking Amongst Mere Mortals

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Posted by: Purple Miku.7032

Purple Miku.7032

It used to be 30 seconds. There’s 2 things they can do in my opinion. Keep the rapid degeneration and put it on a 20 second timer before/after fights, or 15 second timer, degenerates how it used to

Both seem reasonable to me. What we currently have is stupid and I’m surprised that whoever partook in testing this didn’t feel that there was something wrong.

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Posted by: Sagramor.7395

Sagramor.7395

It used to be 30 seconds. There’s 2 things they can do in my opinion. Keep the rapid degeneration and put it on a 20 second timer before/after fights, or 15 second timer, degenerates how it used to

Both seem reasonable to me. What we currently have is stupid and I’m surprised that whoever partook in testing this didn’t feel that there was something wrong.

That’s assuming it was tested at all. The fact that Thrill of the Kill went unchanged when Adrenaline was changed to its current state leads me to believe that there was either no testing at all, or it was kitten poor at best.

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Posted by: Shanks.2907

Shanks.2907

It just makes sense too. In sports, players get pumped (some adrenaline) from an inspiring speech. And in between plays, lets say in football, players keep their adrenaline and want to snap the neck of the quarterback or score an unbelievable touchdown. Plus for all you athletes out there, when you hurt yourself, you do not always feel it. Its because of adrenaline. That is until it wears off at home.

Best video game logic, ever.

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Posted by: Cygnus.6903

Cygnus.6903

That’s assuming it was tested at all. The fact that Thrill of the Kill went unchanged when Adrenaline was changed to its current state leads me to believe that there was either no testing at all, or it was kitten poor at best.

This.

I have zero confidence that this glaring issue will be adressed soon. In fact, it is unbelievable that they didn’t fix this in this week’s patch.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: Justine.6351

Justine.6351

Your best option atm is to focus on fast adren gain.
Cleansing ire and inspiring shouts are my favorites.

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Posted by: Widebody.5071

Widebody.5071

So much for all the counter arguments “give it a try, try it for two weeks, it’s just a test, they will change it back if players complain”!

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Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

They clearly said that they wanted to put the warrior more back in line with the others.
So don’t expect they going to change something back, what they recently nerfed. Maybe in 6 months.

Sît[MII]Ultimate Dominator
U N D E R W O R L D
W v W-r o a m e r

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Posted by: DejaVu.9825

DejaVu.9825

Adrenaline is good as it is. Finally after 1 year I have to “engage” lightly when I use warrior.

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Posted by: Vv W.7821

Vv W.7821

I would honestly be fine with the way adrenaline is if the traits that were based around maintaining high levels of adrenaline were changed to match. If Anet doesn’t want us bringing our burst skills from fight to fight these traits are the only thing receiving an undue hit.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

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Posted by: Cygnus.6903

Cygnus.6903

Adrenaline is good as it is. Finally after 1 year I have to “engage” lightly when I use warrior.

What?

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Adrenaline is good as it is. Finally after 1 year I have to “engage” lightly when I use warrior.

What?

>Finally have to engage when I use warrior

>Nothing has changed to affect adrenaline gain/build upon engaging.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Agrik.7465

Agrik.7465

Adrenaline decay should not have been butchered as it was. I see some logic in adren being used on a miss, but not in tandem with adren disappearing into the ether in seconds without use.

Adren should come back more than slightly, IMO.