because he doesn’t know it himself
Arguments in favor of healing signet?
because he doesn’t know it himself
I’ve absolutely melted Healing Signet Warriors before. It’s kind of funny watching them have no way to burst heal themselves after high amounts of pressure.
It’s a good heal in the right conditions. Does that mean it’s broken? Should we nerf every heal that has both strengths and weaknesses?
“He’s like a man with a fork in a world of soup.”
I’ve absolutely melted Healing Signet Warriors before. It’s kind of funny watching them have no way to burst heal themselves after high amounts of pressure.
It’s a good heal in the right conditions. Does that mean it’s broken? Should we nerf every heal that has both strengths and weaknesses?
It’s not broken, it’s just stupid, as it’s leave and forget.
I think most people might be ok with the signet changed in order to require some actions from the player without being weaker.
because he doesn’t know it himself
I’ve absolutely melted Healing Signet Warriors before. It’s kind of funny watching them have no way to burst heal themselves after high amounts of pressure.
It’s a good heal in the right conditions. Does that mean it’s broken? Should we nerf every heal that has both strengths and weaknesses?
It’s not broken, it’s just stupid, as it’s leave and forget.
I think most people might be ok with the signet changed in order to require some actions from the player without being weaker.
The actions from the player are avoiding burst and creating opening to let the signet’s regen actually matter. Healing signet even when combined with Adrenal Health doesn’t make warriors invincible, or even close to broken. What it does is give them fantastic sustain at the cost of no burst heal. This means that if they fall behind in a damage race due to burst they can’t heal up to offset it. The only choices a warrior is presented with at that point is to back off and recover, or put as much damage as possible out to kill foes before they succumb to their own wounds.
If warrior wasn’t the HEAVYMITIGATION-HEAVYDPS-HEAVYCC-HEAVYMOBILITY machine that he is healing signet would be fine.
I’ve absolutely melted Healing Signet Warriors before. It’s kind of funny watching them have no way to burst heal themselves after high amounts of pressure.
It’s a good heal in the right conditions. Does that mean it’s broken? Should we nerf every heal that has both strengths and weaknesses?
It’s not broken, it’s just stupid, as it’s leave and forget.
I think most people might be ok with the signet changed in order to require some actions from the player without being weaker.
The actions from the player are avoiding burst and creating opening to let the signet’s regen actually matter. Healing signet even when combined with Adrenal Health doesn’t make warriors invincible, or even close to broken. What it does is give them fantastic sustain at the cost of no burst heal. This means that if they fall behind in a damage race due to burst they can’t heal up to offset it. The only choices a warrior is presented with at that point is to back off and recover, or put as much damage as possible out to kill foes before they succumb to their own wounds.
In fact, Healing Signet is a good skill for real glass cannon GS wars, because it make disengaging/re-engaging actually rewarding.
But if I play a high toughness build, I don’t need to do stuff like that, unless i’m in a 2v1.
IMHO They should change the signet in order to reward this mechanic even more: so it rewards you more when you stay out of trouble without outright running away.
because he doesn’t know it himself