Arguments in favor of healing signet?

Arguments in favor of healing signet?

in Warrior

Posted by: redslion.9675

redslion.9675

If you give Warriors access to near perma protection, engis can have healing signet too.

Mesmer pretty much has a refined version of Healing signet and I don’t see nearly as much QQ about them.

Its called heavy armor your pretty much always have protection compared to an engi with medium armor can I has my healing singet now.

Protection is *1.5 to armor. Can I be full zerker with 3k armor, plz?

Well, engis don’t have perma protection, and power builds can’t afford that. But yes, protection equals to increasing your armor by 50%

Said that, glass cannon war is squishier than glass cannon engi because invests more time melee and has less vigor.

Before someone jumps to my throat, though, I have to point out Hambow et similia are NOT glass cannons.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Arguments in favor of healing signet?

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

I’ve absolutely melted Healing Signet Warriors before. It’s kind of funny watching them have no way to burst heal themselves after high amounts of pressure.

It’s a good heal in the right conditions. Does that mean it’s broken? Should we nerf every heal that has both strengths and weaknesses?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Arguments in favor of healing signet?

in Warrior

Posted by: redslion.9675

redslion.9675

I’ve absolutely melted Healing Signet Warriors before. It’s kind of funny watching them have no way to burst heal themselves after high amounts of pressure.

It’s a good heal in the right conditions. Does that mean it’s broken? Should we nerf every heal that has both strengths and weaknesses?

It’s not broken, it’s just stupid, as it’s leave and forget.

I think most people might be ok with the signet changed in order to require some actions from the player without being weaker.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Arguments in favor of healing signet?

in Warrior

Posted by: Numot.3965

Numot.3965

I’ve absolutely melted Healing Signet Warriors before. It’s kind of funny watching them have no way to burst heal themselves after high amounts of pressure.

It’s a good heal in the right conditions. Does that mean it’s broken? Should we nerf every heal that has both strengths and weaknesses?

It’s not broken, it’s just stupid, as it’s leave and forget.

I think most people might be ok with the signet changed in order to require some actions from the player without being weaker.

The actions from the player are avoiding burst and creating opening to let the signet’s regen actually matter. Healing signet even when combined with Adrenal Health doesn’t make warriors invincible, or even close to broken. What it does is give them fantastic sustain at the cost of no burst heal. This means that if they fall behind in a damage race due to burst they can’t heal up to offset it. The only choices a warrior is presented with at that point is to back off and recover, or put as much damage as possible out to kill foes before they succumb to their own wounds.

Arguments in favor of healing signet?

in Warrior

Posted by: Mookzen.4583

Mookzen.4583

If warrior wasn’t the HEAVYMITIGATION-HEAVYDPS-HEAVYCC-HEAVYMOBILITY machine that he is healing signet would be fine.

Arguments in favor of healing signet?

in Warrior

Posted by: redslion.9675

redslion.9675

I’ve absolutely melted Healing Signet Warriors before. It’s kind of funny watching them have no way to burst heal themselves after high amounts of pressure.

It’s a good heal in the right conditions. Does that mean it’s broken? Should we nerf every heal that has both strengths and weaknesses?

It’s not broken, it’s just stupid, as it’s leave and forget.

I think most people might be ok with the signet changed in order to require some actions from the player without being weaker.

The actions from the player are avoiding burst and creating opening to let the signet’s regen actually matter. Healing signet even when combined with Adrenal Health doesn’t make warriors invincible, or even close to broken. What it does is give them fantastic sustain at the cost of no burst heal. This means that if they fall behind in a damage race due to burst they can’t heal up to offset it. The only choices a warrior is presented with at that point is to back off and recover, or put as much damage as possible out to kill foes before they succumb to their own wounds.

In fact, Healing Signet is a good skill for real glass cannon GS wars, because it make disengaging/re-engaging actually rewarding.

But if I play a high toughness build, I don’t need to do stuff like that, unless i’m in a 2v1.

IMHO They should change the signet in order to reward this mechanic even more: so it rewards you more when you stay out of trouble without outright running away.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself