Armor Penetration: Possible Traits/Utilities?
Making toughness even weaker then it already is?
https://twitter.com/TalathionEQ2
Making toughness even weaker then it already is?
I’m just trying to evoke responses. We had a lot of great mechanics in gw1 that simply disappeared in gw2 and I have no reason as to why. Still waiting on a response on why our combat stances actually suck kitten at… well combat -.-
Making toughness even weaker then it already is?
I don’t feel like toughness is that bad. I roll around with around 3.2-3.4k depending on how I switch my build and I take a lot of punishment. Like a lot…..
GW2 is so different than GW1 that I’m finding it difficult to draw any parallels whatsoever. Warriors might have had a bunch of good defensive abilities in GW1, but times, they have a changed. It’s just a different design philosophy for a different type of MMO.
“He’s like a man with a fork in a world of soup.”
GW2 is so different than GW1 that I’m finding it difficult to draw any parallels whatsoever. Warriors might have had a bunch of good defensive abilities in GW1, but times, they have a changed. It’s just a different design philosophy for a different type of MMO.
Yet they still draw heavily from the original. I feel like there were a lot of ideas going with warrior and they just dropped them due to time frame. I still feel like it’s a not yet finished class.