Axe change more Harm than Good
Though I haven’t actually played my warrior since this patch this sounds like ti could be an issue, I hope they fix it soon, I’ll get on to test it out myself later.
Uhhh, Triple Chop can still be cancelled by any other skill that you have…except Chop.
and that is the problem with the change: it’s actually a nerf for Axes, as canceling Triple Chop to get back into Chop>Double Chop is more damage.
Triple Chop is 858 damage / 1.5 seconds = 574 DPS, Chop is 252 DPS over .25 seconds = 1008 DPS.
I know cancelling triple chop was a dps increase and that this aspect of the change is technically a nerf, but at the same time it makes sense. Think about it.
We autoattack, then clip our autoattack with our autoattack to make our autoattack do more damage.
It’s just really stupid that this method was actually a dps increase instead of triple chop actually being a good ability.
Anyway, that aside.
Can’t use cyclone axe or throw axe to interrupt double chop or triple chop. Yes you can use other abilities as I stated in my op, (Offhand, dodge, etc. etc.) but you can’t use your axe 2 and 3 abilities to interrupt it.
It’s broken.
(edited by Negativity.5801)
This needs to be fixed, the third part of the autoattack chain shouldnt ever be less damage then the first, and it should be interruptible.
This needs to be fixed, the third part of the autoattack chain shouldnt ever be less damage then the first, and it should be interruptible.
It should do more damage, but it shouldn’t be interruptable by it’s own attack chain. It is interruptable by any other skill so I’m not sure why that would be a problem
Triple Chop can still be canceled by other skills though, including Throw Axe and Cyclone Axe…I was doing it last night while playing.
anyways, the point is that Triple Chop sucks compared to Chop and Double Chop. Is there any other chain attack in the game where you lose DPS by letting it complete?
Ok so. Apparently both sides are right.
I’m right in that you can’t interrupt double and triple chop with cyclone and throw axe if you don’t use autoattack on your 1 ability
If you have your autoattack turned on, ir works fine.
That’s great, considering I had it turned off to try to actively avoid the dodge roll bug, now I get a bug if autoattack is on or off.
awesome
is great until you realize just how bad TC is compared to the other attacks in the chain.
it should really be addressed – why do you lose DPS (a fair amount at that) by letting your AA complete? it makes no sense!