(edited by silentnight warrior.2714)
[BALANCE] OP and UP Traits
Probably shouldn’t even bother posting, but I just thought I’d say…
NTY.
These actually sound pretty nice. Though I doubt any of these suggestions will get considered until it has a lot of support. I personally would really like to use “Revivers Revenge” But it would need some kind of CD.
What’s the problem with Warrior’s Rush? I will seriously never get it. Not that Greatsword wielding Warriors are destroying everyone and making an unplayable meta, gosh.
What about Rocket boots+Rifle+Elixir Gun engineers, Greatsword+Sword Rangers, Dagger+Shortbow thieves, or even FG eles (they can escape at will as long as they have the CD)??
No, stop trying to neuter Warrior mobility. That’s not the cause of Warrior OPness, they had that mobility when they were trash tier, nobody complained then.
These actually sound pretty nice. Though I doubt any of these suggestions will get considered until it has a lot of support. I personally would really like to use “Revivers Revenge” But it would need some kind of CD.
Hi.
I believe the trait dont need a CD unless you could stack quikness. You need a downed player to activate it and that could be your CD. Or the quikness could end as soon the player get up.
(edited by silentnight warrior.2714)
What’s the problem with Warrior’s Rush? I will seriously never get it. Not that Greatsword wielding Warriors are destroying everyone and making an unplayable meta, gosh.
What about Rocket boots+Rifle+Elixir Gun engineers, Greatsword+Sword Rangers, Dagger+Shortbow thieves, or even FG eles (they can escape at will as long as they have the CD)??
No, stop trying to neuter Warrior mobility. That’s not the cause of Warrior OPness, they had that mobility when they were trash tier, nobody complained then.
I agree that warrior movement is not a issue. But if ANet nerf that movement because the amount of qq in the forum, what is the best way to improve our greatsword?
Right now warrior GS is the most dificult to use (see guardians ans rangers GS, they offer a lot more than ours GS).
Please give sugestions.
My friends goal is to deliver a good amount of changes in the balance sub-forum but it could be really nice if all warriors give their sugestions to that list.
Terrible….
1. Cleansing Ire – Remove Adrenaline Gain.
Yes CI did too much by combining 2 thing to 1, but Adrenaline Gain on hit should be based line. If Anet is trying to mimic burst moves to that of fighting games, every single fighting game gain power charges on hit. To get a full bar on getting hit alone warrior will get hit 30 times. This is not OPed at all.
Requires Burst to hit with LB to actually cleanse conditions is a more reasonable change.
2. GS changes……
Your friend removes all the movement from it. So in WoW roaming power warriors are limited to GS + SW, from a lot of build possibility we have. There I thought build diversity is what Anet is trying to achieve. This is a giant step backward.
There’s probably a reason he can’t post on the forums anymore.
Anyway the suggestions are terrible.
And besides being terrible some don’t even make any sense – for example the blade trail change basically makes no change mechanics wise just a different animation.
In all honesty OP I’m glad your friend can’t post anymore.
“you must keep pressing 100b” ? what does that even mean ? keep pressing the button?
Is there any other skill in the game that works like this?!?
GS is a warrior’s mobility weapon – changing it to force a warrior to stay in the fight ?
You do realize there are other weapon sets designed to do exactly that – I don’t see why GS has to be reworked to fill a role that’s already filled.
Also greatsword was never designed as a defensive weapon and I certainly don’t think it should become one.
I actually would just like to see 3 changes to warriors:
1. Reduce the damage on eviscerate
2. Do not allow warriors to contest or cap points when under the effects of endure pain
3. Everyone knows, except for the guy above me, that fast mobility on a warrior should not be allowed. Either increase the cooldown of both, or change one of them. I like the target idea.
Is your friends name Daecollo?
I actually would just like to see 3 changes to warriors:
1. Reduce the damage on eviscerate
2. Do not allow warriors to contest or cap points when under the effects of endure pain
3. Everyone knows, except for the guy above me, that fast mobility on a warrior should not be allowed. Either increase the cooldown of both, or change one of them. I like the target idea.
And why should fast mobility on a warrior not be allowed? because you say so?
Why should we be doomed to be kited eternally?
Also – Endure Pain is a 4 second no physical damage skill. You are still affected by conditions. You are still susceptible to CC.
Please know the skills before you propose things.
How bout this fix rush so it will actually not over shoot target at 1000 range. Fix whirlwind so that it doesn’t miss on terrain and at 600 range. The reason they get used for mobility is because they are not reliable as a melee weapon. Think about that. I bought this weapon for escapes, because it is extremely patchy at regularly hitting at there stated max ranges.
OP does not speak for the majority.
There is nothing OP about Warriors having skills that allow them to escape.
Most of the other classes also have escape skills (including stealth) with the exception of the Guardian, and they make up for not being incredibly quick with astounding damage mitigation.
Warriors would be QQed out of the game by now if Anet listened to all of this nonsense.
A warrior is not supposed to be kite bait.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Based on the feedback given in this tread, my friend did some modifications and removed the Greatsword changes from the post. I edited the post, removed the old text and inserted the new one.
Please give feedback from the new proposals and also give sugestions about other things that could be improved.
(edited by silentnight warrior.2714)
I actually would just like to see 3 changes to warriors:
1. Reduce the damage on eviscerate
2. Do not allow warriors to contest or cap points when under the effects of endure pain
3. Everyone knows, except for the guy above me, that fast mobility on a warrior should not be allowed. Either increase the cooldown of both, or change one of them. I like the target idea.
1. I agree
2. When Endure Pain makes you invuln to everything, then sure make that change. Or make EP last 3 seconds, not 4.
4. Warrior needs mobility, this has been discussed countless times, dogged march + – condi duration food is why they are un catchable
Of course Warriors need mobility, but with their currnt amount of damage and tankyness its too much mobility. When you have to kite a Warrior around like crazy and struggle to keep him at range because of various soft-CC-reductions – literally for hours – then its too much mobility. And going melee is nearly impossible as well. Because if you kitten up one single time once he´s in melee range, you are probably dead or extremely injured, while the warrior can make a lot more mistakes. Thus its only fair to reduce the extreme mobility or to reduce the extreme damage while keeping their tankiness.
Of course Warriors need mobility, but with their currnt amount of damage and tankyness its too much mobility. When you have to kite a Warrior around like crazy and struggle to keep him at range because of various soft-CC-reductions – literally for hours – then its too much mobility. And going melee is nearly impossible as well. Because if you kitten up one single time once he´s in melee range, you are probably dead or extremely injured, while the warrior can make a lot more mistakes. Thus its only fair to reduce the extreme mobility or to reduce the extreme damage while keeping their tankiness.
You are aware that soft cc as in slows being very poor against warriors comes from the -40% condition duration food? Dogged march is roughly fine on it’s own.
Describing general warrior mobility as extreme is rather foolish, and a warrior that is built purely for this extreme mobility is no threat to anybody, sure you can’t kill them because they frog leap away, but they can’t kill you either.
Warrior damage could take a hit I guess, that’s understandable, but on the flip side, and this is an age old argument but literally everything on a warrior is so easy to dodge it’s crazy. So then if it’s not some what punishing being hit by such massively easy to see and react to skills then, well warriors would be almost worthless no?
But in general I do think warrior damage needs toning down, it should be a little pushing eating an evis or a hammer stun combo, but when it’s so punishing that one slip up with no stun break results in death or losing 75% of your HP it’s is silly.
I always thought powerful banners was kitten, I mean it can crit for around 2k, but it’s not worth it.
Maybe if they applied confusion in a small area around the target?
Probably shouldn’t even bother posting, but I just thought I’d say…
NTY.
The tactics changes don’t seem that bad, except for the quickness suggestion. Come on, the last thing this game needs is even faster ressing… And your allies too? Teams would bring a ranger just to get downed.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Agree with op. Currently the warrior is way to passive. Wvw is being infested with cheap ‘i don’t know how to play the game, but i’m smart enough to spam the stuns on hammer’ warriors. And with the supposed changes, it will require more skill, but not become truly weaker, so mission complete, less warrior trolls in wvw.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
Its ok for a class to have high mobility.
its not ok tho, if it has high mobility, and 20k hp, and it can do 12k dmg on a single hit(evi.)
there are some builds that are seriously op in wvw, that needs to be adressed.
Its ok for a class to have high mobility.
its not ok tho, if it has high mobility, and 20k hp, and it can do 12k dmg on a single hit(evi.)
there are some builds that are seriously op in wvw, that needs to be adressed.
Problem in WvW its not warrior related. Its runes / foods / sigils.
Agree with op. Currently the warrior is way to passive. Wvw is being infested with cheap ‘i don’t know how to play the game, but i’m smart enough to spam the stuns on hammer’ warriors. And with the supposed changes, it will require more skill, but not become truly weaker, so mission complete, less warrior trolls in wvw.
The only passive thing warrior have is HS with AH (passive healing). Other than that he is always working the keyboard.
The tactics changes don’t seem that bad, except for the quickness suggestion. Come on, the last thing this game needs is even faster ressing… And your allies too? Teams would bring a ranger just to get downed.
What would you sugest to improve the trait?
Ex: Affect only people who is ressing and ends if they cancel / end the ress?
I always thought powerful banners was kitten, I mean it can crit for around 2k, but it’s not worth it.
Maybe if they applied confusion in a small area around the target?
Aply confussion instead of damage? I like it, but the mesmer QQ would be huge. But if people want that i will add in the notes.
And if you knock back players in his radius (30sec cd)? You use battle standart and can give your team mate a chance to get out the area alive.
The tactics changes don’t seem that bad, except for the quickness suggestion. Come on, the last thing this game needs is even faster ressing… And your allies too? Teams would bring a ranger just to get downed.
What would you sugest to improve the trait?
Ex: Affect only people who is ressing and ends if they cancel / end the ress?
Do not have a trait that affects revive speed at all. Seriously. Revive speed in this game is a sickness.
Instead, one could try something like other classes have that spawn an effect when starting to res, like the guardian bubble that blocks projectiles.
Suggestions;
-When you start to res somebody, knockback nearby opponents
-When you start to res, gain stability for 2 seconds
Something like that, with appropriate cooldowns of course.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
The tactics changes don’t seem that bad, except for the quickness suggestion. Come on, the last thing this game needs is even faster ressing… And your allies too? Teams would bring a ranger just to get downed.
What would you sugest to improve the trait?
Ex: Affect only people who is ressing and ends if they cancel / end the ress?Do not have a trait that affects revive speed at all. Seriously. Revive speed in this game is a sickness.
Instead, one could try something like other classes have that spawn an effect when starting to res, like the guardian bubble that blocks projectiles.
Suggestions;
-When you start to res somebody, knockback nearby opponents
-When you start to res, gain stability for 2 secondsSomething like that, with appropriate cooldowns of course.
I liked very much the first sugestion you made. (When you start to res somebody, knockback nearby opponents)
It can be a way to stop stealth stomps.
Good one.
The only passive thing warrior have is HS with AH (passive healing). Other than that he is always working the keyboard.
…and that passive healing is a joke and makes warriors so easy to play (beside the high base stats).
The only passive thing warrior have is HS with AH (passive healing). Other than that he is always working the keyboard.
…and that passive healing is a joke and makes warriors so easy to play (beside the high base stats).
Your QQ is noted. Thanks for the feedback.
The only passive thing warrior have is HS with AH (passive healing). Other than that he is always working the keyboard.
…and that passive healing is a joke and makes warriors so easy to play (beside the high base stats).
Your QQ is noted. Thanks for the feedback.
Its not whining, I simply posted a fact.
The only passive thing warrior have is HS with AH (passive healing). Other than that he is always working the keyboard.
…and that passive healing is a joke and makes warriors so easy to play (beside the high base stats).
Your QQ is noted. Thanks for the feedback.
Its not whining, I simply posted a fact.
Then elaborate and give construtive feedback how to change that passive healing without losing sustain.
The only passive thing warrior have is HS with AH (passive healing). Other than that he is always working the keyboard.
…and that passive healing is a joke and makes warriors so easy to play (beside the high base stats).
Your QQ is noted. Thanks for the feedback.
Its not whining, I simply posted a fact.
Then elaborate and give construtive feedback how to change that passive healing without losing sustain.
Just reduce it, or in the grand scheme of things reduce the tankyness or damage. Warrior is to good at everything right now. Especially because most of it is passive or build in one skills. For example people complain about ele healing but you need to combo waterfields to get really decent healing. That means you have to plan and calculate how to use skills and rotation.
Imo and thats just my stupid personal oppinion. Warrior needs a reworkt to make him more interesting like make stances his f1-f4 skills and every stance alters the way each weapon skill works. Like I said just my humble oppinion and it will never happen.
Probably shouldn’t even bother posting, but I just thought I’d say…
NTY.
i don’t know what means NTY , but i am sure i will agree
“No Thank You”
/15char