Hello fellow Warriors!
This is my first post, please be nice.
Here’s the rundown: Bought gw2 at launch, left for 3 years, came back a week before HoT. I need some time before I consider buying it. In the meantime I’m looking for help making my build as effective as possible for WvW. Or as less ineffective as possible…
I’ve been using a variant of the “Warrior – PS Frontliner”. And it was great before HoT and at start of it. But now that everyone has gotten used to HoT I’m getting slaughtered by pretty much everyone who has HoT and is using the specializations….except berserkers ofc
http://metabattle.com/wiki/Build:Warrior_-_PS_Frontliner
Anyways I filled out the editor. Some of the numbers were off by 5 or so for whatever reason but that’s what I run on my human warrior:
Note most of my stuff is still exotic….I’m trying to get ascended but its very hard without ascended mat drops from fractals/nogold/notweaponsmith/not2monthsofdailies.
Night swaps:
Gs:
-Daytime: Sigil of accuracy+Sigil of incapacitation
-Night: Sigil of accuracy + Sigil of the night
Warhorn:
-Daytime: sigil of force
-Night: Sigil of the Night
I used to use a rifle/GS. But after doing some research on the current meta I changed to melee only. I run solo alot, I hardly ever zerg run. So I really like using the GS since it makes killing npc’s much faster for solo camp/tower runs.
Sword and warhorn are for running fast…and closing the gap during fights/chases. I don’t use them for direct damage unless I have to (cd on weapon swap).
Utilities/skills:
-Healing signet: Great for taking supply camps (use active to negate weakness/bleeds). And makes it so I generally don’t have to waste time casting a heal during a fight.
-Endure Pain: Considering how most classes have an upfront burst attack that can 1 shot you, and I lack a strong heal, endure pain seems rather necessary. Thieves for example have that stun/burst insane dps move that hits you like a rock. And guardians and other classes have huge aoe’s of death which I often end up having to use it in.
-Bulls charge: It used to be ‘shake it off". But then I tried bola’s and got hooked on them (4s immobilize). Given how it usually took me 1.5ish seconds to close the gap after hitting someone with the bolas…I figured the tradeoff to bulls charge isn’t that bad. Plus it automatically stuns so they cant attack, and it is much easier to land on the enemy, and is helpful when killing npc as a heal interrupt. Plus it helps with running (away).
-Dolyak signet: A balanced state skill seems necessary in wvw. So out of the two I always thought dolyak is better for my purposes since it gives 180 toughness (or whatever) as a passive. Everything seems to burst me down quite easily anyways though so maybe it doesnt matter.
-Signet of rage: Correct me if I missed something but every other ultimate still seems to suck except for banner…so I’m stuck with signet of rage.
In terms of the specializations I’ve found that the addition of the defense spec has made a huge difference in survivability. So stuck with it.
So in a nutshell the problems are:
1. My burst and damage output is terribad compared to everyone else’s.
2. I have no sustain it seems compared to other classes…except other warriors. I use signet of rage right before the fight. I use up endure pain early on usually to avoid losing 3/4 my hp to a burst and stun combo skill. Then I have bulls rush and a balanced state to fall back on to try to do actual melee damage. Generally a fight will be: use signet of rage….engage….get ult’d or trapped by high damage attack…use endure pain….try to hit them with thousand blades on gs….use whirlwind/lunge/throwgs to keep ontop of them. I don’t rely on my sword/warhorn for damage….the attacks are too slow and dont seem to do enough damage. The burst skill on sword is great for immobilizing and then switching to thousand blades…but its such a short range skill and its hard to trigger on a moving target. Anyways I run out of moves basically and the enemy casts their heal or just auto heals most of the damage back and is 75-100% health and the first ability they used provided it wasn’t their ult is basically off of cooldown again and I’m spent. usually at that point I hightail it and run.
Most of my kills are gimmicks. Using death from above for example to fall on someone…from above and send them flying. Immediately use bullrush+thousandblades+whirlwind+lunge in some order will get alot of enemies into a downed state except guardians and crazy people who have somehow have tank and glass cannon. Or just bullsrush in general seems to be a gimmick…like bolas…that trips alot of people up and allows you to thousand blade them to downed state.
Soooo, ya. Sorry for the long read. Any constructive criticism or constructive suggestions would be appreciated (don’t tell me to reroll). If you have strategies to counter specific classes that’s great too. Food items to run and other buffs also appreciated. Chronomancers and daredevils just wreck me completely one-sided time and time again. And everything else seems to wreck me as well…..except warriors and berserkers ofc! Warrior vs warrior/zerker fights are the fun ones, I always feel equal to that of my enemy. Equality, that crazy thing from before HoT.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)