Base Warrior WvsW: I Need Help Surviving HoT

Base Warrior WvsW: I Need Help Surviving HoT

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Posted by: Cerby.1069

Cerby.1069

Hello fellow Warriors!

This is my first post, please be nice.

Here’s the rundown: Bought gw2 at launch, left for 3 years, came back a week before HoT. I need some time before I consider buying it. In the meantime I’m looking for help making my build as effective as possible for WvW. Or as less ineffective as possible…

I’ve been using a variant of the “Warrior – PS Frontliner”. And it was great before HoT and at start of it. But now that everyone has gotten used to HoT I’m getting slaughtered by pretty much everyone who has HoT and is using the specializations….except berserkers ofc
http://metabattle.com/wiki/Build:Warrior_-_PS_Frontliner

Anyways I filled out the editor. Some of the numbers were off by 5 or so for whatever reason but that’s what I run on my human warrior:

http://gw2skills.net/editor/?vJEQNBhYDbkpD6CxyOwxD4ExQPQptR4HGWA8BRAu7Le3D-TFEBABW8AAsTDTWKhSw0wMaEMSpR5HBgg2AINlgYpMBH1fA4CAQz6DtoJIFdABcQACAcAQw3A-w

Note most of my stuff is still exotic….I’m trying to get ascended but its very hard without ascended mat drops from fractals/nogold/notweaponsmith/not2monthsofdailies.

Night swaps:

Gs:
-Daytime: Sigil of accuracy+Sigil of incapacitation
-Night: Sigil of accuracy + Sigil of the night

Warhorn:
-Daytime: sigil of force
-Night: Sigil of the Night

I used to use a rifle/GS. But after doing some research on the current meta I changed to melee only. I run solo alot, I hardly ever zerg run. So I really like using the GS since it makes killing npc’s much faster for solo camp/tower runs.

Sword and warhorn are for running fast…and closing the gap during fights/chases. I don’t use them for direct damage unless I have to (cd on weapon swap).

Utilities/skills:
-Healing signet: Great for taking supply camps (use active to negate weakness/bleeds). And makes it so I generally don’t have to waste time casting a heal during a fight.

-Endure Pain: Considering how most classes have an upfront burst attack that can 1 shot you, and I lack a strong heal, endure pain seems rather necessary. Thieves for example have that stun/burst insane dps move that hits you like a rock. And guardians and other classes have huge aoe’s of death which I often end up having to use it in.

-Bulls charge: It used to be ‘shake it off". But then I tried bola’s and got hooked on them (4s immobilize). Given how it usually took me 1.5ish seconds to close the gap after hitting someone with the bolas…I figured the tradeoff to bulls charge isn’t that bad. Plus it automatically stuns so they cant attack, and it is much easier to land on the enemy, and is helpful when killing npc as a heal interrupt. Plus it helps with running (away).

-Dolyak signet: A balanced state skill seems necessary in wvw. So out of the two I always thought dolyak is better for my purposes since it gives 180 toughness (or whatever) as a passive. Everything seems to burst me down quite easily anyways though so maybe it doesnt matter.

-Signet of rage: Correct me if I missed something but every other ultimate still seems to suck except for banner…so I’m stuck with signet of rage.

In terms of the specializations I’ve found that the addition of the defense spec has made a huge difference in survivability. So stuck with it.

So in a nutshell the problems are:

1. My burst and damage output is terribad compared to everyone else’s.

2. I have no sustain it seems compared to other classes…except other warriors. I use signet of rage right before the fight. I use up endure pain early on usually to avoid losing 3/4 my hp to a burst and stun combo skill. Then I have bulls rush and a balanced state to fall back on to try to do actual melee damage. Generally a fight will be: use signet of rage….engage….get ult’d or trapped by high damage attack…use endure pain….try to hit them with thousand blades on gs….use whirlwind/lunge/throwgs to keep ontop of them. I don’t rely on my sword/warhorn for damage….the attacks are too slow and dont seem to do enough damage. The burst skill on sword is great for immobilizing and then switching to thousand blades…but its such a short range skill and its hard to trigger on a moving target. Anyways I run out of moves basically and the enemy casts their heal or just auto heals most of the damage back and is 75-100% health and the first ability they used provided it wasn’t their ult is basically off of cooldown again and I’m spent. usually at that point I hightail it and run.

Most of my kills are gimmicks. Using death from above for example to fall on someone…from above and send them flying. Immediately use bullrush+thousandblades+whirlwind+lunge in some order will get alot of enemies into a downed state except guardians and crazy people who have somehow have tank and glass cannon. Or just bullsrush in general seems to be a gimmick…like bolas…that trips alot of people up and allows you to thousand blade them to downed state.

Soooo, ya. Sorry for the long read. Any constructive criticism or constructive suggestions would be appreciated (don’t tell me to reroll). If you have strategies to counter specific classes that’s great too. Food items to run and other buffs also appreciated. Chronomancers and daredevils just wreck me completely one-sided time and time again. And everything else seems to wreck me as well…..except warriors and berserkers ofc! Warrior vs warrior/zerker fights are the fun ones, I always feel equal to that of my enemy. Equality, that crazy thing from before HoT.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

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Posted by: Syde.5961

Syde.5961

Viewpoint from the GvG scene: Warriors are pretty much used just for their banners rn. Even then, you can run a more successful composition without a warrior.

Og Salmonder [oT] – Warrior
Stormbluff Isle

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Posted by: Torqiseknite.1380

Torqiseknite.1380

Well, some thoughts regarding your build:
-I wouldn’t recommend running Magi stats on the warhorn. The healing power is a pretty worthless investment, and 85 vitality won’t make any difference in most situations.

-You don’t need so much precision. 50% is easily sufficient for triggering on-crit effects, the additional 10% precision isn’t really worth sacrificing a sigil and a rune slot.

-Aside from the one that cleanses a condition, the sigils aren’t great. As you noted in your post, warriors don’t have great sustain compared to a lot of other professions, so we basically rely on bursting the other guy down before we run out of cooldowns. Sigils that just give flat stat bonuses may offer more damage over time, but they won’t be as helpful for burst.

-The runes also aren’t great. You don’t need the extra precision, and ferocity is basically a less reliable version of power. In my experience, runes with power as the main stat tend to be more consistently effective.

-I’m not sure that going full Berserker stats on the gear is the best idea right now in WvW. It’s fine for PvE since AI is stupid, but against players you’ll probably need to trade some hits in order to get your damage in. However, other professions tend to have more ways of mitigating damage than we do, so you should expect to take more hits than you dish out.

-Sword/warhorn isn’t useful in duels. The set has basically no damage or sustain, and is really only good for stacking swiftness and running away. If you just want the mobility, I suggest keeping them in your inventory and swapping them out between fights.

-Your build has no condition cleanse other than Brawler’s Recovery and the sigil. Warrior’s Sprint will get you out of immobilize easily enough (especially with all your leaps), but that won’t help against condition bursts.

-You don’t have much gear that boosts toughness, but you’re running Armored Attack. Defy Pain tends to be the better choice here; the stun break at low health can be a lifesaver, offering room to kite around a bit and heal up, and will also let you trade some hits if your opponent is also getting low.

-Bull’s Charge tends to be buggy on uneven terrain and can easily miss; it’s also pretty telegraphed when used from range and has a far longer cooldown than Hundred Blades. Most roamers have stunbreaks, so it’s pretty easy for any decent player to avoid the burst.

-Death From Above is kind of gimmicky, but I can see where it might be useful when you’re fighting near a bunch of cliffs. For a build with any physical skills, though, I’d rather just take Peak Performance for the reduced cooldown.

With all that in mind, here are my suggested changes:
-Drop the sword and warhorn. Swap them in from your inventory if you need the mobility, but otherwise they aren’t really worth it for solo roaming. Some good alternatives are axe/shield, hammer, or longbow. Axe/shield has access to a block and a stun as well as high damage on the burst skill (though it can be tricky to land). Hammer has excellent access to hard CC, though its skills are highly telegraphed. Longbow is useful because the F1 can be used to reliably proc traits whose effects take place when using a burst skill (e.g. Cleansing Ire and Berserker’s Power).

-Change the sigils to any combination of air/fire/blood on your damaging weapon set(s) for more burst, and an energy sigil for more sustain (the extra dodge can really help).

-Get a full set of Hoelbrak runes. The reduced incoming condition duration is excellent for fighting cheesy condition roamer builds, and the extra might duration works well with the Forceful Greatsword trait. Also, more power never hurts.

-Consider taking Cleansing Ire for decent condition cleansing against the aforementioned cheesy condition builds. Last Stand is also good for retroactive defense against hard CC. Rousing Resilience isn’t great when you only have one stunbreak on a long cooldown.

-Consider swapping out some of your armor for Knight’s stats.

-Try using stances. Berserker Stance is an invaluable offensive tool that lets you ignore stuff like blind spam while simultaneously building up adrenaline. Balanced Stance has a shorter cooldown than Dolyak Signet, and it’s pretty unlikely that you’ll be CCed more than five times in eight seconds while roaming anyways.

-If you want to use a physical skill, Throw Bolas has half the cooldown of Bull’s Charge and offers a 4-second immobilize as opposed to a 2-second knockdown. Learning to land it takes some practice, and it’s generally more reliable when used in melee range. Even if you miss it, though, you still have twice as many chances to use it compared to Bull’s Charge.

For reference, this is the build I’m roaming with at the moment. The ascended gear, infusions, and food aren’t mandatory, though every bit of stats helps. I prefer longbow in the current patch due to all the new stuff that can smash face at close range (Scrapper, Reaper, Dragonhunter) which can make going all melee fatal.

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Posted by: Chase.2798

Chase.2798

This is supposed to be a roaming build right?…if u r going for a solo build might i recomment sigil of energys for more dodge rolls, signet of might to make some attacks unblockable, shield>warhorn, id also choose balanced stance over dolyak signet bc it has a shorter cd…stacks dont last forever. Also marauders is good for roaming, and soldiers for larger scale fights. Also make sure u are using food and utility, furious sharpening stone is recommended on both instances for utility, for food id look at ur options and see what best fits ur playstyle. Id recommend runes of hoelbrak for solo or group fights.

Big Papa Chase – Warrior and Guardian
Papa’s Lady Luck- Necro
(HELL)

(edited by Chase.2798)

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Posted by: Cerby.1069

Cerby.1069

Okay so far I’m getting that:
1. Swap warhorn for shield (no problem with that)
2. Put soldier stats on shield (can do)
3. Switch to Holebrak runes (mmm don’t fully get it)

Holebrak runes: I don’t understand this choice tbh. I mean I tried it on pvp practice golemns a week ago and compared to eagle I got better values from eagle (since I got more crits). First stat is power which is ….great sure.
/// Next is might duration though which I don’t fully understand. Wouldn’t something like power/precision be better if ferocity is really that bad? Like I said it’s a case where I don’t do enough damage to begin with even at my peak. If I’m failing to do enough damage with eagle and my ult active then more might duration isn’t gonna help and I’m going to crit even less which is automatically bad if I change sigils to on crit//// <——that bit is probably mostly wrong since like u said, u gain might with gs.

-I don’t think balanced state is a good choice for me. Most it not all my fights are over by the time I use it and it comes off cooldown. Plus my other abilities have large cooldowns, if I’m feeling really disadvantaged then engaging with my ult or ‘anything’ on cooldown is a bad idea. Given that it’s recommended I have more ‘tank’, that 180 toughness passive makes more sense imo.

-I’ve tried axe and I don’t find its a good gap closer or getaway/mobility tool. Most of the problems with fights is getting into melee range. Axe won’t bring much to that problem. By all means though, I’m open to trying it if people really think its the way to go.

-Signet of might is something to consider but I don’t have enough skill slots I don’t think. What would u all recommend rearranging my slots ‘to’?
-Signet of healing + might + rage? Okay I still need a stability stance though right?
-balanced stance/dolyak signet (4 signets if I use dolyak….I’ll get called a nub )
-? (I really think bola/bulls charge is worthwhile, so mbe one of those as the last spot?)

What does this leave me with? I still have that crazy thief stun and other crazy dps openers/traps to deal with. Guess I gotta use my stability and a dodge first thing since I don’t have endure pain? Once that stability is gone I’m very vulnerable to knockbacks. I better finish the fight as soon as possible.

Can signet of rage break through heal absorbs? Like the revenant ice dragon heal among others absorbs all incoming damage….will rage break through it?

Your build u linked for me:
http://en.gw2skills.net/editor/?vJEQJARTjMdQXHWGCWhAnIGICK9Lm+pwCgIYAwW/FGBA-T1CFABNcIAQ4AIAwBC4KlgCcBAQS5Xa6aI4BCko6Pts/wCHhgAAIA38mZzbmNv5Nv5hO0hO0hO0u5Nv5Nv5NLDAzYA-w

looked at the build and I liked it. i still don’t how its ideal to have such a low crit rate. Especially when ur sigils are so reliant on crits. I always thought the ideal was around 60% crit rate. Where fury then brings that up to around 80%.
I hate longbow though and will stick to melee only for now.

i guess my primary issue I’m not sure about is the crit % I want and/or need. I would like more feedback on that issue. Sigil choice is also connected to that issue. I mean the meta battle frontliner build for pvp/wvw gave specific sigil choices: accuracy, strength. But even that build said to use hoelbrak runes or soldier runes. So rune of the eagle is probably wrong even though I’m getting lower numbers when I do try and test it….testing wrong maybe? I use the golems in pvp practice and I test from thousand blade burst values. So 5-6 thousand blade values with 1 rune set vs 5-6 with another rune set. Is that not a good way to test?

I’ll try to make a build centered around what was suggested.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: Cerby.1069

Cerby.1069

Think I might try something like this. Where I main sword/shield at the start of a fight and switch to gs when I have an opening to land thousand blades.

http://gw2skills.net/editor/?vJEQNAR8ejMdQXHWFCOeAnIGICK9Lm+pwCgIYAwW/FWBA-TlTDAB9o04hLAwBPAgnUmAmSwXU/hXNCQpEKENBgojRhDCAAmGoZ/BpPCAkBYZLA-w

I might switch dolyak for balanced state if I really need the swiftness.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: Quakeman.9378

Quakeman.9378

I pretty much solely roam on my warrior and I’ve tested quite a lot of builds. Imho, your build just isn’t well suited for roaming. Gear wise, I would definitely say your toughness is way to low. Warriors have no access to any protective skills for the most part so having extra toughness is often vital. The magi stat on your warhorn is also kind of wasted, since the extra vital and hp isn’t going to make a difference. I would also say your rune choice is a bad one, simply because they won’t really help in a fight. Also, sw/k*ttenally just isn’t useful for roaming. Yes it has a lot of mobility, but it has no way of actually applying a lot of damage pressure, but warrior needs to do. Here’s the build I use atm:
http://gw2skills.net/editor/?vJEQJARSjMdQjH2FCWhAnIG6BKtNC/wwCgPICwdvHyBA-T1DFABVfIAa4IAgwBQok9HWSpQTKDA4BBUo6PXpEUgLAASKxcSJBBHQg001swBIIAACQA28m38mH6QH6QH6Q7m38m38m3sUAlr1C-w
I have always loved hammer so I usually stick with that. You just have to be smart with when you use the skills. I use strength runes because I find the extra 5% dmg is better than the -condi duration from hoelbrak, and the might duration really does help keep you strong throughout a fight. I also highly suggets mixing your trinkets with zerk and anything with +toughness. I opted for this setup because I find ti strikes a really nice balance with crit chance, power, and toughness.

Overall though I’d say one of the biggest problems is just your weapon choice. Go for Axe/sh GS or Ham GS. Mace/sh GS can work too, it’s just really difficult now with the excessive aegis and blocks around now.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

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Posted by: Cerby.1069

Cerby.1069

Hmm that’s interesting. It’s very similar to the build Torqiseknite.1380 posted and said he/she uses. Is toughness weak against condition users though? Or I guess a better problem is, do you have any major issues with condition users? Your build ignores the condition duration decreases that others say is really important.

In terms of hoelbrak vs strength….I don’t really know which would be best for me they both look good. I’ll probably choose the cheaper one.

Could u give me an idea of how u fight with GS/Hammer though? Do you roam and engage with GS or start with hammer? Then what? Do you use the GS burst or the hammer burst skill ideally? Which of the two is your primary damage dealer in a duel/fight? You take heightened focus (4s quickness below health threshold) over merciless hammer (20% extra dmg, -20%cd), and the sigils imply that hammer is there for kiting/gapclosing/sustain. I find hammer difficult to use, I haven’t practiced much with it though. It’s definitely the go to crowd controller for warrior and the go to zerg weapon. I really like ur build though since it presents a middle ground between what I would think I need and what other people suggest.

One of the forseeable problems is all your skill cd times. It’s a 1 use per fight kind of deal. You will run out of moves much faster than any opponent. I’ve run the same thing cept without hammer and berserker stance and that’s always been the outcome. Hammer though is probably what redeems everything and I just lack experience.

I had a separate question though: What does everyone think of the ‘on kill’ sigils? Bloodlust, precision, toughness, healing power etc.

I was always curious on whether healing power granted significant buff to the health regen a signet/adrenaline health warrior has. My attempts at testing have gone badly.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: Quakeman.9378

Quakeman.9378

Hmm that’s interesting. It’s very similar to the build Torqiseknite.1380 posted and said he/she uses. Is toughness weak against condition users though? Or I guess a better problem is, do you have any major issues with condition users? Your build ignores the condition duration decreases that others say is really important.

In terms of hoelbrak vs strength….I don’t really know which would be best for me they both look good. I’ll probably choose the cheaper one.

Could u give me an idea of how u fight with GS/Hammer though? Do you roam and engage with GS or start with hammer? Then what? Do you use the GS burst or the hammer burst skill ideally? Which of the two is your primary damage dealer in a duel/fight? You take heightened focus (4s quickness below health threshold) over merciless hammer (20% extra dmg, -20%cd), and the sigils imply that hammer is there for kiting/gapclosing/sustain. I find hammer difficult to use, I haven’t practiced much with it though. It’s definitely the go to crowd controller for warrior and the go to zerg weapon. I really like ur build though since it presents a middle ground between what I would think I need and what other people suggest.

One of the forseeable problems is all your skill cd times. It’s a 1 use per fight kind of deal. You will run out of moves much faster than any opponent. I’ve run the same thing cept without hammer and berserker stance and that’s always been the outcome. Hammer though is probably what redeems everything and I just lack experience.

I had a separate question though: What does everyone think of the ‘on kill’ sigils? Bloodlust, precision, toughness, healing power etc.

I was always curious on whether healing power granted significant buff to the health regen a signet/adrenaline health warrior has. My attempts at testing have gone badly.

Conditions are iffy. If I know I’m getting into a fight with hardcore condition then I’ll swap to cleansing ire to get the extra cleanse, and often time Ill swap endure pain to signet of stamina just in case. In general though, you just have to be careful and mind the condition bombs. I almost always start a fight with GS, try and burn their dodges, and see what they do from there. being able to correctly place your Earthshakers is really important, and I highly suggest binding sheathe weapon to a key so you can save your hammer skills if you know they’re going to miss. It is also really important to remember that arcing slice can hit like a truck (often times around 7k+ on glass builds), so I do use that quite often when I’m on top of them with GS out. If I get a good hammer CC chain on someone I’ll usually swap to GS to get at least part of a HB, and if the quickness gets on all the better. The reason I don’t take merciless hammer is that I find the 4s of quickness every 15s helps a lot more keeping up and bursting people down than the 20% more dmg, which doesn’t even come into play all too often. CDs can be tricky. It’s important to know when your stances are up, especially the endure pain from the defy pain trait. But sometimes things go down and you have to play a little passively until a stance comes up, but this doesn’t mean you have to kite madly or run away. Often times people get greedy when you get low, so this can sometime work to your advantage and kill them before they can anything. I do have issues with chronos and DHs, but that’s unfortunately just part of roaming atm.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

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Posted by: Choppy.4183

Choppy.4183

Think I might try something like this. Where I main sword/shield at the start of a fight and switch to gs when I have an opening to land thousand blades.

http://gw2skills.net/editor/?vJEQNAR8ejMdQXHWFCOeAnIGICK9Lm+pwCgIYAwW/FWBA-TlTDAB9o04hLAwBPAgnUmAmSwXU/hXNCQpEKENBgojRhDCAAmGoZ/BpPCAkBYZLA-w

I might switch dolyak for balanced state if I really need the swiftness.

Fwiw, I solo roam and havoc with gs/sw+sh in wvw all the time, and it can work very well.

Here’s the build I normally run, and here’s a link to a video someone else put out a while ago that uses a similar build so you can see it in action. Finally, here’s a link to his thread when he put out the video.

A few notes:

  • The video is pre-HoT and, I’m not gonna lie, things are rougher going with the new specializations running around.
  • It runs glassy, but it’s damage mitigators are (in order): damage pressure so others are on the defensive rather than offensive, lots of dodges through vigor and energy sigil, shield 5 (traited), a bunch of stances (most of which are stun breakers too), mobility, Healing Signet active if you get condi bombed and everything else is on cooldown.
  • There are lots of good alternative sigils. Hoelbrak runes can do too, if condi defense is needed more than raw power.
  • You have to be good at dodges, understanding your cooldowns, anticipating bursts, and understanding your exits in order to do well with this build. But you can do well roaming or dueling. I sometimes swap to axe during duels, depending on what I’m fighting.
  • Shield Mastery is sooooo much better than Dogged March, it’s almost a crime that you posted a shield build that went for DM over SM.
  • The gs/h build is good and serviceable for sure, but you’re a sitting duck against ranged attackers, especially while roaming. It used to be my main build for roaming, but I shifted to shield after the June 23 patch. That shield got buffed again in Sept made it all the better.
  • H/gs is still good for dueling, sometimes better, as far as warrior builds go.
I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

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Posted by: Cerby.1069

Cerby.1069

I’ve been trying Gs+S/Sh. And its made a huge difference in combat. I can actually duel and solo alot of people ‘again’ like before HoT….whereas the past 2 week I’ve been getting owned every 1v1 fight….much less 2v1. I’ve even almost been able to 1v2. I just need to get better with timing my attacks. The shield also works wonders against rangers. I switched to shield mastery lol, the might stacks are awesome.

The next step will be amassing enough gold to change my runes from eagle to ..doelak or something else with ‘recommended stats’. And a Night and day version for the weapons I want as well. 10% extra damage sigil of night is huge in my books and worth a separate gear set and 1/4 of the sigil spots. The day version I might swap in sigil of energy since there’s not really any other heavy damage ones out there cept ‘sigil of air’…but I that’s less than a 10% damage increase.

I obviously don’t understand what makes for good runes anymore.

With the sigils I’m looking at using one of the “on kill gain a charge” sigils. The one in that build was bloodlust on the greatsword. Which I’m currently using on my Gs….the other sigil spot on it is blank though with just a jewel, idk what I wanna put in it yet (effect on weapon swap maybe idk). I was wondering if any of the other ‘charge on kill’ sigils might be appropriate to use as well? I don’t like the toughness one….since it’s 5 per stack which doesn’t make sense to me. Especially when in armour and weapons all stats are interchangeable in their values. You can get as much toughness as you can precision/power/whatever in each piece. They don’t halve those values….so it’s obviously indicating to me that the sigil is a bust. And that if I want tougness I can get twice as much on my armour and then just use “bloodlust” or “precision” to makeup for any lost power/armour. It’s obviously bad when warrior has 2 signets: power and dolyak who both give the same values, 180 power and 180 toughness, as their passives.

With the food items though I’ve noticed its no longer -40% condition duration. It’s -20% condition duration (for the expensive one). I’ve just wondering if anyone has switched to a different food because of this or if its still worth it. Half the effect is kind of significant when theres so many other viable foods that didnt get nerfed.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: Choppy.4183

Choppy.4183

Glad to hear it’s working out. I like the build too.

With regard to runes, feel free to leave your eagle runes on there for now if you want. Runes that interact with might pretty great with this build, but eagle aren’t bad or anything. I’m personally enjoying Strength runes, which is the most damage-oriented of the lot.

In terms of sigils, I’m a huge fan of Energy. This build relies on a lot of dodging, and don’t forget that your dodging is offensive as well. I’m regularly hitting 3-6k aoe through Reckless Dodge, and keeping your energy less than full is how you’ll get your bonus 10% damage as well. Energy sigil helps feed the beast.

Of the stacking sigil, bloodlust is your best bet here. I don’t personally use it because, as a melee roamer, maintaining stacks isn’t always easy.

Air’s a good one for your greatsword and Intelligence is a good one for your sword. I routinely hit 8-13k with Final Thrust (had a 20k against a tower lord last night), and don’t forget that FT cleaves. Ensuring that crit is never a bad thing. Hydromancy is a popular one for greatsword to help land more 100b, Fire’s not bad, and even Doom has it’s value (plus it’s really cheap).

One advantage of air and fire sigils is that they visibly proc when you hit a stealthed target. I’ve had that happen many times when fighting thieves, which immediately tells me where to burst. I’d bet 40% of my thief kills have been when I’ve caught them in stealth, and my sigils have helped with a good number of them.

Foodwise, there are a bunch of foods that provide more or less the same benefit as far as condi reduction goes, so look around. Other good options are foods that provide might (especially once you get might-based runes), ferocity boosters, or just good, ol’ mango pie, which some people swear by and is so cheap it must have come form a dumpster.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

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Posted by: Cerby.1069

Cerby.1069

(0.06 * Condition Damage) + 33.5 damage per stack per second at Level 80.

Given I have 0 condition damage. it’s 33.5 damage per stack per second. How many stacks does sigil of doom grant you?
“Your next attack after you swap to this weapon while in combat inflicts poison (8 seconds).”

Does this mean it grants 8 stacks? 335/second x 8 = 2680? That’s pretty high for 0 condition dmg.
I’m using sigil of ice + bloodlust currently on my Gs (daytime)
-30% Chance on Hit: Inflict Chill (2 Seconds) (Cooldown: 10 Seconds)
But I dont know how useful it is. It really only works once per fight and is there to make the enemy panic I suppose. I have hydromacy on my shield already (2 sec chill on swap).

-So I had that question about sigil of doom (looks interesting for its heal debuff values).
-And I was also wondering if superior sigil of cruelty (+10 ferocity stacks). Would be a better option than bloodlust? I mean I got the eagle runes which are precision and ferocity. Giving me a total of 60% crit chance on my Gs. and 55 with me Sword/Sh. I looked online and it seems to indicate power is a better bet. Some people said the opposite for pve…idk. Wondering if anyone had any info or insight on the matter.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

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Posted by: BringerOfDefeat.9834

BringerOfDefeat.9834

All you need to get through with warrior is run GS/Axe-shield, and complete zerker stats….

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Posted by: Choppy.4183

Choppy.4183

(0.06 * Condition Damage) + 33.5 damage per stack per second at Level 80.

Given I have 0 condition damage. it’s 33.5 damage per stack per second. How many stacks does sigil of doom grant you?
“Your next attack after you swap to this weapon while in combat inflicts poison (8 seconds).”

Does this mean it grants 8 stacks? 335/second x 8 = 2680? That’s pretty high for 0 condition dmg.
I’m using sigil of ice + bloodlust currently on my Gs (daytime)
-30% Chance on Hit: Inflict Chill (2 Seconds) (Cooldown: 10 Seconds)
But I dont know how useful it is. It really only works once per fight and is there to make the enemy panic I suppose. I have hydromacy on my shield already (2 sec chill on swap).

-So I had that question about sigil of doom (looks interesting for its heal debuff values).
-And I was also wondering if superior sigil of cruelty (+10 ferocity stacks). Would be a better option than bloodlust? I mean I got the eagle runes which are precision and ferocity. Giving me a total of 60% crit chance on my Gs. and 55 with me Sword/Sh. I looked online and it seems to indicate power is a better bet. Some people said the opposite for pve…idk. Wondering if anyone had any info or insight on the matter.

Doom just gives you one stack, so the damage would be a mere 33.5/s for 8s. It’s value for even non-condi builds is that it denies 33% of your opponent’s healing, no matter how many stacks or condi damage, and it effects all healing including regen, healing skills, water blasts, etc.

The main issue using Doom sigil on a non-condi build is that you aren’t applying many condis, so there’s a good chance the poison will get cleared by a lot of builds without your opponent even thinking about it (e.g. Brawlers Recovery).

Sigil of Ice… yeah, I’ve never used it but I could see there being much better choices. I do think Hydromancy would be better on your gs than your sword set though. I mean, it might help you land a FT more easily, but you have other tools to do that. Getting someone to eat more 100b or Whirlwind is a way better use for it.

Regarding Bloodlust vs Cruelty sigils, Bloodlust gives you better average damage even when you factor in your permanent Fury. If your crit chance goes down (like if you switch out of Eagle Runes, you don’t maintain Fury, or your opponent can’t be crit), then Bloodlust is that much better than Cruelty.

That being said, it won’t be a huge difference for you under normal circumstances. So if it’s a matter of you trying to save money then going with Cruelty should be fine. It’ll also help you decide if you can maintain your stacks before you invest too much gold into it. If you can’t, go with a non-stacking sigil.

I have no idea why someone would say Cruelty comes out better in pve. I just did a strait damage calculation assuming the same target, same weapon and skill damage, etc. Even at 100%, crit chance, Bloodlust came out on top.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Cerby.1069

Cerby.1069

All you need to get through with warrior is run GS/Axe-shield, and complete zerker stats….

Most of the enemies are kiters though. Mesmer will hide and cast illusions and kill you easily at long range. You need a ton of gap closers to get the jump on them. With GS/Axe-shield you are gonna be at a huge disadvantage, if not completely screwed, if u don’t aim your gap closer at the right place/target. I’ve used double axe and axe/shield and I’ve had the same problem with both of them.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]