Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
https://www.guildwars2.com/en/news/july-9-content-release-notes/
Warrior:
….Wait, isn’t this actually a huge change?
With Berserker Stance granting 100% Cond. Duration Reduction, having it go from a measly four seconds to eight seconds…might actually be something to look at.
Understandably people could food and rune towards a high enough value for Condition Reduction, but eight seconds people, EIGHT seconds!
You may now converse.
It’s also 8s of adrenaline quick generation. Could be interesting. I already used that utility against heavy condition classes, now it might even be worth it to use it at same time as condition cleanse signet (or to be pro, during the cast of the later) then earthshaker down those necros.
Haven’t used berserker stance in a while. How does the condition duration functionality work?
yeah doesn’t work, still 4 seconds
yeah doesn’t work, still 4 seconds
The patch isn’t even out yet….
yeah doesn’t work, still 4 seconds
Do you think it could be linked to the fact the patch isn’t out YET and we only have the patch notes?
yeah doesn’t work, still 4 seconds
LOLs thanks for the laughs
Haven’t used berserker stance in a while. How does the condition duration functionality work?
Specifically, the new stance reduces condition duration on you by 100%.
This means that only Modified Conditions are allowed through, and any previous conditions before you apply the stance linger still.
You ignore any other new conditions.
Might be worth a look at running this over endure pain, given the new meta with a billion conditions flying around. IDK exactly how it works though, if you have a billion condi’s on you, does it wipe them all off?
While immunity skills have a nice ring to it, there is truely not a more useless skill in this game. Because it revolves around fast paced, quick plays, and there are so many ways to out sustain a warrior, these skills become useless because it only sets you up for predictability. Sad truth, kitten update.
Does it stack with Melandru Runes and Dogged March? Also 10s traited might just be enough of a window to burst down that necro, no?
Does it stack with Melandru Runes and Dogged March? Also 10s traited might just be enough of a window to burst down that necro, no?
behind the mass implications of chill, their 2nd health bar, the damage condi’s, oh and fear+cripple, good luck. Unless you’re running a condi spec yourself, I have the hardest time hard damage bursting a necro.
not sure if its better than signet of stamina (i use signet traits also)
Its every 36 sec full condition remove..
Berserkers stance is on 60sec cooldown for 8 sec.. necro will see you activate it and just wait for 8 sec and bam spam you after..
Also gain adrenaline issnt needed anymore (you get more adrenaline than you can use your burst normally)
The necro can “wait” 8s, but how is he going to wait while your closing on him (completely immune to any movement impairing conditions he can put up, and fear as it counts as a condition) and start bashing his face in?
This is a big buff IMO, if it’s off CD I see this as a realistic way to stomp d/p thieves and necros alike. Not to mention the ability to actually get on a point and cleave for a while instead of waiting on the sidelines for someone to step out of the mess of AoE.
If this is that long of a blind immunity, I might use it to revive my old hammer build. That 60SEc CD is busting my balls though.
If they do stack it would make you actually immune to condis for the duration though or not (more so in WvW of course)? If you throw in endure and/or defy pain if you need to and get rid off any remaining condis with cleansing ire (you get loads of adrenaline for the duration anyway) this could prove pretty difficult for condi spammers (hypothetically).
seems like a decent change
not sure if its better than signet of stamina (i use signet traits also)
Its every 36 sec full condition remove..
Berserkers stance is on 60sec cooldown for 8 sec.. necro will see you activate it and just wait for 8 sec and bam spam you after..
Also gain adrenaline issnt needed anymore (you get more adrenaline than you can use your burst normally)
The necro can “wait” 8s, but how is he going to wait while your closing on him (completely immune to any movement impairing conditions he can put up, and fear as it counts as a condition) and start bashing his face in?
This is a big buff IMO, if it’s off CD I see this as a realistic way to stomp d/p thieves and necros alike. Not to mention the ability to actually get on a point and cleave for a while instead of waiting on the sidelines for someone to step out of the mess of AoE.
ok so if i use berserkers stance its also the same as stability?
Does it ignore CC? if so i think i change my stability signet for berserker stance and keep my signet of stamina also..I have to test this stance more..
It ignores CC that is classified as a condition, fear & immobilize
Game Designer
not sure if its better than signet of stamina (i use signet traits also)
Its every 36 sec full condition remove..
Berserkers stance is on 60sec cooldown for 8 sec.. necro will see you activate it and just wait for 8 sec and bam spam you after..
Also gain adrenaline issnt needed anymore (you get more adrenaline than you can use your burst normally)
The necro can “wait” 8s, but how is he going to wait while your closing on him (completely immune to any movement impairing conditions he can put up, and fear as it counts as a condition) and start bashing his face in?
This is a big buff IMO, if it’s off CD I see this as a realistic way to stomp d/p thieves and necros alike. Not to mention the ability to actually get on a point and cleave for a while instead of waiting on the sidelines for someone to step out of the mess of AoE.
ok so if i use berserkers stance its also the same as stability?
Does it ignore CC? if so i think i change my stability signet for berserker stance and keep my signet of stamina also..I have to test this stance more..
Berserker Stance only prevents condition based disables such as fear from being applied to you while it is active. Disables like stun or daze will still hit you.
I wish EP will be buffed to 8sec too.
Im guessing this is an spvp change? Berserker stance is crap everywhere else so doubling is length means nothing.
I feel like in order to make this truly worth it, it should have a 40s CD. Also stance mastery should really reduce the CD of our stance skills by 20% instead of adding laughable 1-2s to a stance.
With those two changes you get 8s immunity per 32s. Necros will cry OP, but I think it’s needed to make warrior somewhat viable, being a hard counter to some condition spam classes.
Im guessing this is an spvp change? Berserker stance is crap everywhere else so doubling is length means nothing.
I doubt you’d have a use for it in PvE, but might be useful in WvW. It’s more for sPvP where Condi Cleave will wreck your day every time. I’ll be using it just for the reduced condi duration, but gaining adrenaline is an extremely nice bonus. Better adrenaline gain helps me with Healing Surge, Cleansing Ire, and Adrenal Health.
I personally think the change is really good for warriors. Here is a short explanation from an older thread:
…
Currently the sustain would be ok if the warrior would be able to constantly hit the opponent. This doesn’t happen though since they are being kited until they die. Why? Because the condition removal also relies on hitting your opponent. So what happens is this:
Warrior attacks opponent
=> enemy starts kiting
=> warrior can’t hit opponent
=> warrior wants to use condition removal traits but can’t
=> warrior still can’t hit opponent
=> traits for sustain don’t work because of that
=> warrior dies
=> enemy is happyIf you make the condition removal traits less reliant on hitting your opponent this is what happens:
Warrior attacks opponent
=> enemy starts kiting
=> warrior can’t hit opponent
=> warrior uses condition removal traits
=> warrior hits opponent
=> traits for sustain work
=> warrior hits opponent even more
=> warrior winsIf the sustain still isn’t enough after changing the condition removal traits we could talk about buffs for that as well.
…
Replace condition removal traits with the buffed Berserker Stance and you get the basic idea.
yeah doesn’t work, still 4 seconds
LOLs thanks for the laughs
That is because i concurred that it was when the new build hit in wvw, being disconnected from wvw i did do some pve (snickers) and low behold then 1 hour later we had a new build, one would ask ones self why it takes so long.
Now for something that makes me laugh,
Why the Dinosaurs Died
Scientists have shown that the moon is moving away at a tiny, although measurable distance from the earth every year. If you do the math, you can calculate that 85 million years ago the moon was orbiting the earth at a
distance of about 35 feet from the earth’s surface.
This would explain the death of the dinosaurs . . . the tallest ones, anyway.
I personally think the change is really good for warriors. Here is a short explanation from an older thread:
…
Currently the sustain would be ok if the warrior would be able to constantly hit the opponent. This doesn’t happen though since they are being kited until they die. Why? Because the condition removal also relies on hitting your opponent. So what happens is this:
Warrior attacks opponent
=> enemy starts kiting
=> warrior can’t hit opponent
=> warrior wants to use condition removal traits but can’t
=> warrior still can’t hit opponent
=> traits for sustain don’t work because of that
=> warrior dies
=> enemy is happyIf you make the condition removal traits less reliant on hitting your opponent this is what happens:
Warrior attacks opponent
=> enemy starts kiting
=> warrior can’t hit opponent
=> warrior uses condition removal traits
=> warrior hits opponent
=> traits for sustain work
=> warrior hits opponent even more
=> warrior winsIf the sustain still isn’t enough after changing the condition removal traits we could talk about buffs for that as well.
…Replace condition removal traits with the buffed Berserker Stance and you get the basic idea.
I agree this is how Cleansing Ire should work. It works this way for Longbow, and it’s not considered over powered. The only problem is it only works this way for 1 weapon. I can’t count how many times I’ve cleared condis with Longbow, then switched to my GS or Axe and the condis start piling up because I can’t land my burst. I’m then forced back into LB to survive. By the time I catch my opponent, use my burst, miss, switch weapons, and use LB burst, it’s already too late.
While immunity skills have a nice ring to it, there is truely not a more useless skill in this game. Because it revolves around fast paced, quick plays, and there are so many ways to out sustain a warrior, these skills become useless because it only sets you up for predictability. Sad truth, kitten update.
If this is that long of a blind immunity, I might use it to revive my old hammer build. That 60SEc CD is busting my balls though.
Got any other exaggerated pouts you want to throw out there before the update?
PS: This update isn’t even a balance patch. The other professions didn’t even get anything.
An 8 second berserkers stance is a wonderful thing!
(edited by SmoothHussler.6387)
Got any other exaggerated pouts you want to throw out there before the update?
PS: This update isn’t even a balance patch. The other professions didn’t even get anything.
Got any other pointless comments or random trolls you want to throw out there?
PS: I don’t think anybody here claimed it was a balance patch.
Got any other exaggerated pouts you want to throw out there before the update?
PS: This update isn’t even a balance patch. The other professions didn’t even get anything.
Got any other pointless comments or random trolls you want to throw out there?
PS: I don’t think anybody here claimed it was a balance patch.
To say it’s a sad update on the merits of not approving the improvement of a utility skill is claiming one thing or another so can try and decide.
PS: I’ll troll however the eff I want to since 85% of the threads on this profession board is pure troll, including the majority of your posts.
still 60 seconds CD is too much, make it 40s .
This skill is how you beat Condition / Fear Spam Necromancers and how you increase your chances vs Mesmers which are still over the top. On this 1v1 server that I play on, when any of the people that play Mesmer well enough jump in, it just kills the whole mood because they can’t loose to anything other than a good Mesmer or a really good Necromancer. It’s really dumb. In any case, this is a must have utility skill.
After the duration increase this is a great utility for CC builds that incorporate the Hammer or the Mace. It allows you get those crucial CCs out because blinds won’t effect you. I used it to get great effect on the new map earlier. I do agree it needs a slightly lower CD though, I’d say 45 seconds would be the sweet spot.
still 60 seconds CD is too much, make it 40s .
also Berserker Stance DOES NOT affect conditions already applied on us , this has to change too.
still 60 seconds CD is too much, make it 40s .
also Berserker Stance DOES NOT affect conditions already applied on us , this has to change too.
Just learn when to use it, what you are asking would make the skill OP and signet of stamina 100% useless.
still 60 seconds CD is too much, make it 40s .
also Berserker Stance DOES NOT affect conditions already applied on us , this has to change too.
Just learn when to use it, what you are asking would make the skill OP and signet of stamina 100% useless.
Seriously, you combine that bad boy w/signet of stamina or lyssa runes and you’re golden.
Does it stack with Melandru Runes and Dogged March? Also 10s traited might just be enough of a window to burst down that necro, no?
behind the mass implications of chill, their 2nd health bar, the damage condi’s, oh and fear+cripple, good luck. Unless you’re running a condi spec yourself, I have the hardest time hard damage bursting a necro.
Been there, done that, killed several necros, got their t-shirts.
Combine this skill with Cleansing Ire, Lyssa Runes and the ability to repeatedly stun with only a 2 second down time if you’re playing really well, and boy, no current meta Necro stands a chance.
(edited by Dirame.8521)
Mesms and Necros that play durable builds such as Phantasm / MM will be your hardest games. Vs Condition Necros that use fear spam if you use a lot of stability and Berserker Stance you’ll be alright. With Berserker Stance, Balanced Stance as a trait and Utility and one other stun breaker you should be able to take one down. Picking up Runes of Lyssa is also a huge help.
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