I’ll keep this as short as possible and simple.
Played something about 20 matches with it, so far win ratio (about 75-%) is positive up in queue.
The older matches in the screenshot are actually a less (much less) optimized build http://i.imgur.com/muddbad.png
The build is ‘hybrid’ interrupt Power/Condition.
http://gw2skills.net/editor/?vJAQNApeUnMdAVhgdhAmhAEliFjAzIAsBzZIjgVwJ4t4ecjuA-TpRBABccIAsvMQzPAgA3fAjTAAAHBAA
Mainly a 1v1 – Node holding build BUT (as VODs will show.) also excels at small scale skirmishes.
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The build focuses on controlling the enemy through punishing interrupts while not banking your entire damage output on condis/interrupts.
Briefing -
Weapon Sets
Mace-Shield – set provides most of the interrupts and very valuable blocks that warrior currently feels like it thirsts for.
Skullgrinder – is MVP is most fights, provides a significant burst and if (and should be) used as interrupt, puts the enemy instantly on the back-foot.
Rifle – set equips the warrior with ranged weapons ontop of access to another interrupt that hits the target and anything around it as well. (Rifle butt.)
Gun flame – The skill that made me think of ’hybrid’ness. provides both power and condi damage.
Though rifle is most often considered a troll weapon it proved to be useful in this spec.
Traits worth mentioning – (Defense-Strength-Berserker)
Defense –
Shield Master – trait provides increased damage from both might (That increases damage of both power and condi alike) stacks and reflect, procs off both Shield Stance and Counter Blow
Last Stand – Since this build doesn’t feel like it can utilize Cleansing Ire too easily, I decided to take advantage of Last Stand which also increases the duration of the 3 stances this build is running. Stomped a target countless times thanks to it, as well.
Important to note Last Stand procs BEFORE you get interrupted, meaning you can continue stomping (or fighting) without being interrupted.
Strength –
Body Blow – Helps ramping up the condi-damage while also increases survivability indirectly through weakness application.
Distracting Strikes – Ramps up condi damage.
Berserker –
Savage Instinct – Helps with tiny bit of condi removal. Provides a stunbreaker.
Always Angry (Minor trait) – Helps boost up the ‘hybrid’ damage.
Blood Reaction – The build consists of 32-33% crit chance. Making this a viable trait. (Better than the other two traits anyways, for this spec.)
Eternal Champion – Helps you stay on your feet while you pop that berserker.
Runes and Sigils –
Rune of the Traveler – Since the build does not run discipline, and warrior is having tough time sticking to targets as is. I decided to go for this rune, not only does it boost all of the stats which is valuable for this spec. It also boosts condi duration slightly (10%) along with 25% MS you miss from not having Warrior’s Sprint.
Mace Shield set -
Sigil of Bursting – Helps boosting up condi damage.
of Doom – Helps reducing healing of enemies, may be used as cover-condi as well.
Rifle set –
Sigil of Force – Helps with Gun Flame mainly and also generally amplifies damage.
of Leeching – Bit of sustain.
Amulet – Viper’s Amulet. The amulet that makes this possible provides with everything necessary in the damage department for this build to function.
Final PVP character stats :
http://i.imgur.com/9HNtxvD.png
Some videos (Low quality due to bad upload rate.)
1) http://www.twitch.tv/chennersdota/v/24837292
2) http://www.twitch.tv/chennersdota/v/24837683
Random - http://www.twitch.tv/chennersdota/v/24833946
Full match VOD to STRENGTHEN my 2nd comment
http://www.twitch.tv/chennersdota/v/24851055
This VOD shows that even when playing “yolo skill spam” you can still be viable fighter.
Granted the people in this match aren’t top notch, the point remains proven to a certain degree.
Disclaimer / Post script I was ranked 50 on leaderboards, currenlty placed 71 on the dead leaderboard due to decay. So I’m not ‘clueless’ about the player skill, I obviously take it to account when I consider whether a build is viable or not. <3
(edited by ChenFor.6710)