Berserker tweaks please resond
As an ex-non warrior who, at one time, found the class to be a difficult matchup to fight against, I think the changes are simply prolonging a warrior’s inevitable death. I am not sure where they’re taking warrior, but the level of threat that I feel from one is relatively low, even more so when they are berserkers.
eternal champion should remove one condition per second instead of 1 stack of 3 seconds stability per 3 seconds.
Eternal Champion
“Cure a condition every second while in berserk mode.”
Conditions Removed: 1
Interval: 1s
much better than pulsing stability imo.
Also going into berserk mode should not give us a 10% speed boost, how about a -10% incoming damage instead of the 10% speed boost
The 10% speed boost lessens the range of axe/hammer burst skills and its not even noticeable.
Keep Eternal champion or buff it to pulsate stab and clear condis
Remove 1 condi every 3 seconds, Grants 1 stack of stability every 3 seconds.
So how about :
entering berserk : Grants pulsating swiftness, -10% incoming damage as a base, incoming conditions(chill, immobilize, cripple) duration decreased by -33%.
Eternal champion : Remove 1 condi every 3 seconds, Grants 1 stack of stability every 3 seconds. Breaking a stun grants stability.
How to counter:
Reaper has stab and spammable chill and nice kiting ability, so you can kite away berserker till it goes on cooldown.
Revenant : lol spam the defiant stance skill and the endure pain thingy(not sure what they are called)
Thief: stealth away d/p or kite with shortbow, charge in with steal
Mesmer, boon strip burst(has a 3 second window) or stealth up till berserker is on cooldown
Engi: stealth up, drop AoE on feet, leap, kite till berserker on cooldown
Ranger: easy, perma protection on dodge, leap gs, block gs, stealth, immob(entangle), kite with sword, spam 2 on LB
ISNT THIS WHAT BERSERKER IS SUPPOSED TO MEAN?
guys the real problem here is not that we r weak or need anymore condi cleasing… its simply other clases are much more stronger than us in every single aspect of the word, we can only embrace the pain and play pve forget about wvw and pvp. Trust me dont expect anything from anet they r blindfolded atm is useless to make this topic… trust me, again i’ve tryed and nothing has ever happened…
i feel like warrior needs skills that can be spammed to keep up. other classes go all over the place and we need something to keep on them and maintain pressure. I have never played an rpg where ranged nuke specs have as many evades and escapes and safety buttons as the melee classes trying to engage them.
Trait synergy as well, its just not there. While a mesmer can trait to literally remove seconds off stealth skills every few seconds they are IN stealth, Warriors dont have anything like that.
We are supposed to be bloodthirsty frontline monsters that rip you apart like a blender if you come in our range. Berserker spec didnt even come close to anything like that despite that sweet artwork we got for it.
Honestly it’s bad enough with the stealth and ports that they could entirely remove the CD on abilities like rush and it would not be OP in the least. It would still mean most of the worst offenders had more mobility since warriors cannot port vertically and cannot evade spam or stealth.
Gap closers just aren’t useful if the target can evade/disengage nearly constantly.
I think when we go Berserk, we should get a 50% movement speed increase in combat. The idea of going Berserk is we are basically pumped with full adrenaline and should run very fast.
Also there should not be any delays in primal burst skills. Warriors are the easiest class to read their fight animations why even delay their attacks too?
Honestly, i have cut down my roaming time on warrior from 4-10 hours a day to 30 minutes to 1 hour. Not because the enemy counters me so much but just for the fact that the enemy can ooc on DEMAND!. Literally 1-2 seconds of us in within 100 units of each other, the mesmers can be on the other side of the map.
I hate being forced to play other classes to keep up with this movement/speed meta/ranged. My warrior with rush and whirlwind cant keep up with blinks and teleports.
1. First of all, we now know why Warriors were nerfed back in September 2014 on Adrenaline loss immediately out of combat. Thanks to Always Angry and yet another trait that effectively becomes Warrior baseline for WvW/PvP in my mind. So frustrating …
2. I’ll skip PvE because that’s where Berserker was actually more fun than frustrating to use. But how is that better than GS camp with Phalanx Strength (Might share plus Vulnerability)? It’s not. It lacks team support or noticable decrease in raw DPS from F1s to make it truly viable.
3. I thought that I’d found a very specific niche for it. It involves Longbow trait plus King of Fires for ranged AoE tagging but found it to be way underperforming in PvE/WvW mainly because damage output for such a very specific build felt way under Elementalist spamming Fire Staff 1. If a Warrior invests that many trait points from 2 lines, it should perform better. My suggestion is the burn duration needs to be severely pumped up or some such and make it truly a ‘King’ of Fire trait or if the trait procs, make it hurt the targets. A really crazy thought is to make ‘King of Fires’ trait proc off of all autoattack skills whether or not Fire condition is on.
4. Ironically, the best use of Berserk mechanic was not for the expanded F1s. I used it for the supplemental attack speed increase/Quickness boon by default and synergy with Blood Reaction in a high Precision build. I built a Sword/Sword Condition build with Arms/Berserker (tried all Strength/Defense/Tactics/Discipline variants) and was routinely stacking upwards of 40-50+ bleed stacks on Elite targets because of Bloody Roar and Wild Blow. You also mix in a little Burn, Torment and cripple by default. The clunky of Wild Blow (stuck in animation position, not sure why this couldn’t be insta-cast with long after cast) though makes it kind of rough to play.
5. Torch was meh. I foresee this only being used in PvE pre-combat for boss fights and then immediately swapped out before combat actually kicks in. It’s cooldowns/cast times are way too high or damage is way to low (this should be built for Adrenaline gain). It would be nice if there was a trait that added Adrenaline per Burn damage tick or some such while under Berserk to help support it.
(edited by Artaz.3819)
basically play condi and stop making threads QQing
Lol I have no problem beating people in duels as a warrior with or without berserker
The fact berserker didnt solve our current problems : condi clears against such a condition meta unless you full go to a condi clear route then what is dps?
and mobility. Enemy just needs swiftness to kite warriors.
yet they gave us a pulsating stab, really bRO? reallly. Im in bloody bloody tier 3 in mega blobs, 3 way fights just like in tier 1(was on it for 8 months). As a full zerker frontline warrior using gs/hammer and switch to gs/rifle for my guild depending on situations.
I USE 0 STAB. I use frenzy, EP, zerker stance and I never have stab problem in coordinated guild fights.
Thanks anet but should’ve kept the stab addition to reapers who really needed it.