Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Brainstorming for Sure-Footed Changes
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Could be interesting, F2-4 for stances…
Could be too much like wow warrior, but would not be too hard to retain gw flavor.
worth considering for sure.
Could be interesting, F2-4 for stances…
Could be too much like wow warrior, but would not be too hard to retain gw flavor.
worth considering for sure.
Honestly, I don’t want to have to use the F2-4 keys. It would be too much like Engineer/ele, just having the bonus effect trigger on activation would be enough.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
No, only thing sure footed needs is 20% reduction in stance CD
No, only thing sure footed needs is 20% reduction in stance CD
They will most likely never do a flat reduction because the higher the cooldown the greater the effect. 20% reduction would make Endure Pain and Zerker stance have a ridiculously low CD.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
(edited by BurrTheKing.8571)
No, only thing sure footed needs is 20% reduction in stance CD
They will most likely never do a flat reduction because the higher the cooldown the greater the effect. 20% reduction would make Endure Pain and Zerker stance have a ridiculously low CD.
38 seconds of downtime isn’t all that low tbh
just my opinion for the stances make the trait decrease cd by 25% then change the function of utilities like:
endure pain = for 8 seconds take no damage from physical attack and condition damage berserker stance = for 8 seconds You attack 50% faster and gain 50% more adrenaline
Balance Stance = i like the way it is now
i don’t know why they put the condition duration effect on berserker stance just doesn’t fit with the utility name , endure pain should endure any pain physical and condition.
I agree about Sure Footed. This trait could really synergize with some of our other traits but it just needs something extra to make it worthwhile.
Beast mode
Increasing the time any more would be OP, perhaps just improving stances.
Endure Pain – add, if trait-ed, take no condition damage.
Berserker Stance – add, if trait-ed, remove 2 conditions at the time of activation.
Balanced Stance – add, if trait-ed, (Honestly don’t know what to add here, maybe a small CD reduction instead of increased duration?, Since many are taking Dolyak signet over this.)
Frenzy – add, if trait-ed, 3% damage increase, 100 condi damage.
Just a suggestion, as increased duration is barely noticeable for half of the available stances.
berserker stance should be more of a offensive utility not another condi removal we already have cleansing ire it will synergize with attack 50% faster and gain 50% more adrenaline
Don’t we have frenzy for that?