Brainstorming for Sure-Footed Changes

Brainstorming for Sure-Footed Changes

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Stances are some of the most used utilities for warriors, especially with the recent changes to Berserker Stance. That being said Sure-Footed is an incredibly underwhelming choice considering in that same 10 point slot we have traits like Dogged March, Shield Master, and Missile Deflection. Personally, I’m tired of boring effects like simple duration increases or CD reductions.

These are just some suggestions off the top of my head (actually they’re from the inside of my brain).

- Keep the 25% duration, remove one condition on use.

- 3 Seconds of Stability on Stance use. (This one could potentially be OP, although it fits the trait name and most stances have a long CD)

- Having a unique effect for each each stance on use, similar to Kit Refinment.
—Berserker Stance – Slight knockback (less than staggering blow, maybe a heatwave/shockwave animation)
—Balanced Stance – 2 second block
—Endure Pain – Remove all movement impairing conditions

I really like the idea of unique effects on use. The effects should be subtle, Zerker Stance would help set up attacks like Backbreaker, Earthshaker, or Skull Crack. Endure Pain is basically Charge from Warhorn, just another attempt to help us not be so easily kited. Finally Balanced Stance is just a shorter duration Shield Stance, another small little boost to sustain. I doubt we would ever see something like this added, I just thought the Kit Refinement trait as an interesting concept – before it was nerfed to the ground.

Feel free to post your ideas as well, with running all 3 stances being worthwhile now it would be nice to have this perk be worth using.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: dooger.2640

dooger.2640

Could be interesting, F2-4 for stances…

Could be too much like wow warrior, but would not be too hard to retain gw flavor.

worth considering for sure.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Could be interesting, F2-4 for stances…

Could be too much like wow warrior, but would not be too hard to retain gw flavor.

worth considering for sure.

Honestly, I don’t want to have to use the F2-4 keys. It would be too much like Engineer/ele, just having the bonus effect trigger on activation would be enough.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: peter.9024

peter.9024

No, only thing sure footed needs is 20% reduction in stance CD

Skullclamp

Brainstorming for Sure-Footed Changes

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Posted by: BurrTheKing.8571

BurrTheKing.8571

No, only thing sure footed needs is 20% reduction in stance CD

They will most likely never do a flat reduction because the higher the cooldown the greater the effect. 20% reduction would make Endure Pain and Zerker stance have a ridiculously low CD.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Brainstorming for Sure-Footed Changes

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Posted by: YuiRS.8129

YuiRS.8129

No, only thing sure footed needs is 20% reduction in stance CD

They will most likely never do a flat reduction because the higher the cooldown the greater the effect. 20% reduction would make Endure Pain and Zerker stance have a ridiculously low CD.

38 seconds of downtime isn’t all that low tbh

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Posted by: jayson.6512

jayson.6512

just my opinion for the stances make the trait decrease cd by 25% then change the function of utilities like:

endure pain = for 8 seconds take no damage from physical attack and condition damage berserker stance = for 8 seconds You attack 50% faster and gain 50% more adrenaline
Balance Stance = i like the way it is now

i don’t know why they put the condition duration effect on berserker stance just doesn’t fit with the utility name , endure pain should endure any pain physical and condition.

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Posted by: pot.6805

pot.6805

I agree about Sure Footed. This trait could really synergize with some of our other traits but it just needs something extra to make it worthwhile.

BeeGee
Beast mode

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Posted by: Heiltdo.2891

Heiltdo.2891

Increasing the time any more would be OP, perhaps just improving stances.

Endure Pain – add, if trait-ed, take no condition damage.
Berserker Stance – add, if trait-ed, remove 2 conditions at the time of activation.
Balanced Stance – add, if trait-ed, (Honestly don’t know what to add here, maybe a small CD reduction instead of increased duration?, Since many are taking Dolyak signet over this.)
Frenzy – add, if trait-ed, 3% damage increase, 100 condi damage.

Just a suggestion, as increased duration is barely noticeable for half of the available stances.

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Posted by: jayson.6512

jayson.6512

berserker stance should be more of a offensive utility not another condi removal we already have cleansing ire it will synergize with attack 50% faster and gain 50% more adrenaline

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Posted by: Heiltdo.2891

Heiltdo.2891

Don’t we have frenzy for that?