Build: High-damage & team-focused dungeon/PvE
I have repeatedly stated that I’m all up for trying trait configurations to make Axe an effective primary weapon. I still haven’t found anything that comes even close to this particular GS build for dungeon running (have you read and tried it at all?). I always have to sacrifice either Adrenal Health or drop Arms causing Vulnerability/Bleed stacks on critical hit (31% chance per hit) to be gone, which lowers damage by 10% (25 Arms) and reduces survivability (Life Steal). The Axe also has less hits per second, meaning less triggering of all our amazing on-critical effects.
Please do suggest a good trait line that makes Axe/Mace better than this GS build. I’m all ears!
… which all Warrior builds take anyway …
Not all Warrior builds use 10 in Power, please read this build before posting.
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer
Help me out here if you have good suggestions to improve the build; mash-up time; I dropped 15 points from Arms and putting 10 into Power for Berserker’s Power and added 5 points to Defense for Sundering Mace. This gives me 7% less critical chance with a little more Power, meaning that my survivability has been hampered. I have easier access to Vulnerability (permanently 8%) but normal attacks don’t give Vulnerability, nor do I have a semi-permanent Vigor (Whirlwind Attack) and have lost a lot of Might. Overall I feel much weaker and less durable, what can be improved?
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer
Help me out here if you have good suggestions to improve the build; mash-up time; I dropped 15 points from Arms and putting 10 into Power for Berserker’s Power and added 5 points to Defense for Sundering Mace. This gives me 7% less critical chance with a little more Power, meaning that my survivability has been hampered. I have easier access to Vulnerability (permanently 8%) but normal attacks don’t give Vulnerability, nor do I have a semi-permanent Vigor (Whirlwind Attack) and have lost a lot of Might. Overall I feel much weaker and less durable, what can be improved?
Adrenal Health is 120 HP per second, which is almost nothing compared to the Warrior’s total HP pool and Signet of Healing passive. it is not a “must” have trait and should only be gotten for defensive Mace/Hammer builds that have to go down the Defense line.
a simple 10/10/0/30/20 build is extremely popular and extremely effective: Shout heals or Banner heals (which are far and away more effective than Adrenal Health), Berserker Power + Heightened Focus, 100% uptime on Fury. this build contributes extremely high damage, survivability with frequent Omnom procs (i don’t know what you’re talking about, but the Axe AA hits much more frequently than any non 100b GS attacks do…again, have you ever even tried using an Axe?), and party utility with Banners/Shouts + Vuln and Knockdown. additionally, in dungeons where you know you won’t need ranged (CoF or AC, for example), you can weapon swap to an Axe offhand, which will further increase your survivability with the Axe 5 + Omnom.
additionally, check this:
quick and dirty testing to show that Axe/Mace DPS > GS DPS. of course, the GS has benefits and shouldn’t be dismissed…but the notion that the GS is the #1 damaging weapon for a Warrior has to stop.
wuts the axe/mace 20/10/0/30/10 traits?
and do u swap ?wuts ur offhand?