(edited by IceBringer.6071)
Call it QQ or w/e, Adrenaline Nerf is Serious
needs done regardless > rework the traits that are either sub par or blantantly in the case of some (thrill of the kill) borderline useless.
one or more of the lower
increase the effectiveness of all burst skills or make adrenaline much easier to aquire.
give a 5- 10 second breather before ad decays.
OR improve our weapon skills in general to compensate for the burst nerf.
I don’t get affected by the nerf at all, I run condi S/S-LB 0-3-6-2-3 build with Orr rune and Rabbit amulet and is working wonderful. Savage leap-leg specialist-flurry job done.
(edited by xbutcherx.3861)
As a person that plays both PvE and PvP, I think this was a good change for PvP.
Regardless of what build I am using I hardly notice a difference. It’s very easy to build up Adrenaline while in combat, especially if you’re using Cleansing ire (remember, you get adrenaline when hit while using it). Being able to carry Adrenaline from battle to battle was too big of an advantage for Warrior. Even a mesmer can’t carry illusions from one battle to another.
That being said though, I would love to see a 5-10 second delay added to PvE Only. The average mob doesn’t last long enough for you to build up adrenaline, and by the time you get to another mob, all of your built up adrenaline has already depleted. Adding a delay to the depletion in PvE would greatly improve the warrior leveling experience.
Just don’t undo the nerf completely.
Weather your build was affected or not it doesn’t change the fact that quite a few traits and several skills received indirect nerfs from the “update”.
Saying your build is unaffected helps no one.
They should increase the damage of the final strike on hundred blades by 10%, add a 5 second timer before adrenaline starts decaying, and put the decay rate at exactly what it was before.
I’d be fine with that. They should also keep the adrenaline loss on burst usage regardless of hit/miss, I think that’s a reasonable change.
Yeah, being okay with some traits that are outright broken because of shortsighted changes is disappointing.
Oh well, over the last week I made an elementalist and I’m enjoying it a lot. Warrior gets shelved for the next 6-8 months while anet pulls their collective heads out of the sand and fixes this mess.
(edited by fellyn.5083)
Nobody need a dmg boost on the last hit from 100b..
In pvp you almost never hit that last finalstrike.They should remake 100b to be more viable in pvp also.. Reduce its dmg but make it faster and little bit mobile so you can turn.
Ow and sharp just told us warriors to suck it up.. Nothing gets changed (see “communication with you” topic)
Yeah, what about other game modes? You have to consider PvE as well with changes. Part of the reason why all of these balance changes suck so much is because it ruins gameplay for PvE players for no reason.
They should increase the damage of the final strike on hundred blades by 10%, add a 5 second timer before adrenaline starts decaying, and put the decay rate at exactly what it was before.
I’d be fine with that. They should also keep the adrenaline loss on burst usage regardless of hit/miss, I think that’s a reasonable change.
Sounds good actually.
They should increase the damage of the final strike on hundred blades by 10%, add a 5 second timer before adrenaline starts decaying, and put the decay rate at exactly what it was before.
I’d be fine with that. They should also keep the adrenaline loss on burst usage regardless of hit/miss, I think that’s a reasonable change.
Sounds good actually.
I`d second that, the adrenaline loss on missed burst skills was indeed a good change, but the rest…
Also, if they want to nerf Hambow, instead of nerfing everything they could maybe, juuust maybe, take a look at… hmmm…. HAMMER and LONGBOW?
They should increase the damage of the final strike on hundred blades by 10%, add a 5 second timer before adrenaline starts decaying, and put the decay rate at exactly what it was before.
I’d be fine with that. They should also keep the adrenaline loss on burst usage regardless of hit/miss, I think that’s a reasonable change.
Sounds good actually.
I`d second that, the adrenaline loss on missed burst skills was indeed a good change, but the rest…
Also, if they want to nerf Hambow, instead of nerfing everything they could maybe, juuust maybe, take a look at… hmmm…. HAMMER and LONGBOW?
Hammer and LB were nerfed already, they needed to focus on something else to stop the forum bang-whine.
Nobody need a dmg boost on the last hit from 100b..
In pvp you almost never hit that last finalstrike.They should remake 100b to be more viable in pvp also.. Reduce its dmg but make it faster and little bit mobile so you can turn.
Ow and sharp just told us warriors to suck it up.. Nothing gets changed (see “communication with you” topic)
Yeah, what about other game modes? You have to consider PvE as well with changes. Part of the reason why all of these balance changes suck so much is because it ruins gameplay for PvE players for no reason.
Ye, its the most annoying thing for me, they never think about pve etc, im tired of nerfs, cant load my adrenaline, in gw1 pve and pvp skills were separated if i remember good.
Nobody need a dmg boost on the last hit from 100b..
In pvp you almost never hit that last finalstrike.They should remake 100b to be more viable in pvp also.. Reduce its dmg but make it faster and little bit mobile so you can turn.
Ow and sharp just told us warriors to suck it up.. Nothing gets changed (see “communication with you” topic)
Yeah, what about other game modes? You have to consider PvE as well with changes. Part of the reason why all of these balance changes suck so much is because it ruins gameplay for PvE players for no reason.
Ye, its the most annoying thing for me, they never think about pve etc, im tired of nerfs, cant load my adrenaline, in gw1 pve and pvp skills were separated if i remember good.
but….but…. that makes it confusing for new players.
“…let us eat and drink, for tomorrow we shall die;.”
Perhaps someone could persuade the developers that adrenaline decay is similar to revealed for thieves. The class mechanic needs to be less strict in PvE.
There is no doubt that something has to be done to counter this HUGE nerf (yes it is huge because of the reasons mentioned above) they should either, give us back the old adrenaline build up rate and the no adrenaline decay, or buff some defensive skills or traits, either way something has to be done.
Perhaps someone could persuade the developers that adrenaline decay is similar to revealed for thieves. The class mechanic needs to be less strict in PvE.
Apparently ANET and the developers only look at metrics and forum whiners.
Unfortunately for us, metrics somehow get analyzed so badly that I’m really starting to wonder if the analysis department is even staffed; and as for forum whining, the warrior witch-hunting appears to still be going strong even now.
Lets do what we can: play the current OP class till the witch-hunt shifts, and pray the analysis department get at least someone…even a monkey cause its better than nothing.