Challenge: Viable PVP Warrior
You should challenge the top Warriors, cuz I don’t think ANet employees play their game.
You should challenge the top Warriors, cuz I don’t think ANet employees play their game.
If they do, they don’t play warrior.
Can we add power/crit ranger to this list?
Am I good?… I’m good.
Why make a class that is primarily designed to be a front line offense so squishy by maintaining a 50% damage nurf. Unlike so many other classes we have very few “get out of jail free” cards at our disposal.
Would like to see this as well, I have no clue how to deal with a bunker now.
quickness needed a nerf, banners needed a buff (for pve)
but both don’t mesh together to leave us at the same place,
we’ll need some serious work to make warrior viable again now our only true build was violated.
I think u guys (the dedicated warriors) should come up with some good ideas of how to improve the current state of warrior, who knows maybe they actually like some ideas and implement them.
I’m not asking for Warriors or Rangers to have god mode. I’m asking to be viable.
1) Kick’s damage could be tripled and only then would I actually seriously consider it. Or instead of triple make it a knockback knockdown so it actually does something other than keep our target out of arms reach. All the physical skills besides bullcharge could use triple damage or a better CC alternative. It would make better use of our physical trait damage bonus which no one uses currently.
2) Why not make banners function as a backpack while you keep your regular skills so it follows around with you, removing the horrid cast time and keeping the banner’s unique skill slotted where you had your banner skill after use. I might seriously consider it then. You no longer have to worry about your target kiting you around outside its range. You dont have to worry about the cast time.
3) Gap closing. CC removal is fairly horrid on our class considering that we can only remove 1 or 2 at a time and it’s on a long cool down yet classes can eaisly stack 3-6 conditions in a matter of seconds depending on the class. So either we need a better method on removing chill and cripple, OR we need better options to close the gap that are not hampered by all the CC constantly used against us.
4) What are warriors the best at? Thats the real problem. Necro’s are condition gods. Guardians are gods of bunkering along with Engineers. You get the picture. What is warrior any good at besides pve (which is now called into question IMO). That will go a long ways in helping ANET solve this problem. 15% extra resistance to armor does not mean we survive better than other classes BTW. We dont have smoke bombs to pop out of battle. We cant create illusions to help us. We dont have skills that are nearly as neat as many of the other classes either. We’re decent at everything and masters of nothing. But only being decent isnt enough to get by.
(edited by Detcelfer.9736)
I think u guys (the dedicated warriors) should come up with some good ideas of how to improve the current state of warrior, who knows maybe they actually like some ideas and implement them.
No.
We made suggestions.
They were ignored.
No one asked for a kick buff. No one asked for passive stat boosts on banners to be increased.
People have made a lot of good suggestions, but we are being ignored right now.
I’ve always been a major defender of the game because it just plays so kitten well and looks great.
But right now, I am very disappointed with the s/tPVP outlook, the laziness of actual implementation, and the downright incompetent class balancing.
I think u guys (the dedicated warriors) should come up with some good ideas of how to improve the current state of warrior, who knows maybe they actually like some ideas and implement them.
No.
We made suggestions.
They were ignored.
No one asked for a kick buff. No one asked for passive stat boosts on banners to be increased.
People have made a lot of good suggestions, but we are being ignored right now.
I’ve always been a major defender of the game because it just plays so kitten well and looks great.
But right now, I am very disappointed with the s/tPVP outlook, the laziness of actual implementation, and the downright incompetent class balancing.
Exactly. Luckily I’m not paying a monthly so I guess I’ll just check back in a month or two to see if things got any better for the only class I really care to play.
Although I do think that the War is probably one of the weaker classes, there are still a lot of pretty decent builds out there and out of the hundreds of PvP-Games I’ve had with the War, maybe only 10% were with a rather Standard 100b Build.
There are very good builds with strong Adrenaline Buildup, Condition DMG and Bow F1 + Sword F1. You can literally spam those two abilities all 10 Seconds (Fire Bow F1, jump on the Target with Sword 2 and get Fire Aura, then fire off Sword F1 to add about 15 bleeding stacks and keep the Target in the Fire).
Another good Build includes Shouts and Shoutheals and tons of Knockbacks on Hammer and Mace+Shield. The DPS isn’t amazing, but the Teamsupport, Survivability and CC of the Build makes up for it.
Then, I have often used a pretty balanced build with Axe+Shield and Rifle, Zerker-Amu with Celestial Stone and divinity Runes. The Ranged-DPS is quite high (rifle1 + earth sigil + deep cuts is pretty good, even if you don’t go for a lot of condition-DPS and it gives the build a bit more versatility against high-armor Targets). You simply pressure with the build, until you can fire off an Axe F1 (+Int-Sigil), for 4-5k DPS.
3) Gap closing. CC removal is fairly horrid on our class considering that we can only remove 1 or 2 at a time and it’s on a long cool down yet classes can eaisly stack 3-6 conditions in a matter of seconds depending on the class. So either we need a better method on removing chill and cripple, OR we need better options to close the gap that are not hampered by all the CC constantly used against us.
This is a common misconception about the warrior.
Mobile strikes (Discipline X) removes immobilize every time you use one of your movement skills.
Charge (warhorn 4) removes cripple, chill and immobilize and gives swiftness on a 15 second cooldown.
Mending (heal) removes 2 conditions on a 25 second cooldown
Signet of endurance removes all conditions on a 45 (36 with signet master) second cooldown.
Restorative Strength (strength II) removes crippled, chilled, immobilized and weakness when you use a healing skill.
You have tons of condition removal, and a lot of it is specifically targeted at mobility hampering conditions that are a warrior’s bane.
I run a 20 20 0 10 20 G Sword + Axe/horn setup and have very few complaints about the class.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
You wouldnt get the 50% damage Increase debuff if you didn’t run frenzy.
Solution? Don’t use frenzy. Use the utility slot for something else.
3) Gap closing. CC removal is fairly horrid on our class considering that we can only remove 1 or 2 at a time and it’s on a long cool down yet classes can eaisly stack 3-6 conditions in a matter of seconds depending on the class. So either we need a better method on removing chill and cripple, OR we need better options to close the gap that are not hampered by all the CC constantly used against us.
This is a common misconception about the warrior.
Mobile strikes (Discipline X) removes immobilize every time you use one of your movement skills.
Charge (warhorn 4) removes cripple, chill and immobilize and gives swiftness on a 15 second cooldown.
Mending (heal) removes 2 conditions on a 25 second cooldown
Signet of endurance removes all conditions on a 45 (36 with signet master) second cooldown.
Restorative Strength (strength II) removes crippled, chilled, immobilized and weakness when you use a healing skill.You have tons of condition removal, and a lot of it is specifically targeted at mobility hampering conditions that are a warrior’s bane.
I run a 20 20 0 10 20 G Sword + Axe/horn setup and have very few complaints about the class.
Have you ever played tPvP (5v5) GW2?
Have you ever played tPvP (5v5) GW2?
Nope. Never even heard of it until you mentioned it.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
Have you ever played tPvP (5v5) GW2?
Nope. Never even heard of it until you mentioned it.
Try sometimes. (you need to go to Heart of the Mists) There you can try some tPvP.
It’s very different than PvE.
Have you ever played tPvP (5v5) GW2?
Nope. Never even heard of it until you mentioned it.
Try sometimes. (you need to go to Heart of the Mists) There you can try some tPvP.
It’s very different than PvE.
Oh really? How do I get to the heart of the mists? It sounds very exciting.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
we’ll need some serious work to make warrior viable again now our only true build was violated.
Or was it the only build that was really put into meta and played thoroughly through and built well that everyone just assumed to be good thus making everything else somewhat go unplayed and underdeveloped as far as builds goes?
Maybe now people will not spec gsword as much and move to some other weapons and figure out other good combos that would not have been found otherwise since they would have stuck with the gsword the entire time. Godsword or greatsword? We’ll just call them godswords. I for one used mace/shield and hammer with all control utilities in tpvp with no problems, worked extremely well actually because you got enough control to lock someone till they die pretty much I think it was 7 control skills on those sets… maybe more maybe like 9.
we’ll need some serious work to make warrior viable again now our only true build was violated.
Or was it the only build that was really put into meta and played thoroughly through and built well that everyone just assumed to be good thus making everything else somewhat go unplayed and underdeveloped as far as builds goes?
Maybe now people will not spec gsword as much and move to some other weapons and figure out other good combos that would not have been found otherwise since they would have stuck with the gsword the entire time. Godsword or greatsword? We’ll just call them godswords. I for one used mace/shield and hammer with all control utilities in tpvp with no problems, worked extremely well actually because you got enough control to lock someone till they die pretty much I think it was 7 control skills on those sets… maybe more maybe like 9.
Aaaand hardcountered by stability or range.
we’ll need some serious work to make warrior viable again now our only true build was violated.
Or was it the only build that was really put into meta and played thoroughly through and built well that everyone just assumed to be good thus making everything else somewhat go unplayed and underdeveloped as far as builds goes?
Maybe now people will not spec gsword as much and move to some other weapons and figure out other good combos that would not have been found otherwise since they would have stuck with the gsword the entire time. Godsword or greatsword? We’ll just call them godswords. I for one used mace/shield and hammer with all control utilities in tpvp with no problems, worked extremely well actually because you got enough control to lock someone till they die pretty much I think it was 7 control skills on those sets… maybe more maybe like 9.
Aaaand hardcountered by stability or range.
Stability is not permanent. Ranged should have countered your sword unless you were ranging with it somehow.
Some kind of Olympians over here
http://s18.postimg.org/twsij1sih/image.jpg
(edited by R E F L H E X.8413)
Maybe its time for new playstyle? Warrior can be played in many diffrent ways, other than rushing in with gs and hope u dont get stunned / knocked away.
Tell me more about your gapclosers in hammer&mace+shield vs gs&sword+shield.
Some kind of Olympians over here
http://s18.postimg.org/twsij1sih/image.jpg
Totally necessary edit and made your argument much stronger.
(edited by Psybunny.8906)
u can play warrior with solider amulet and have even 71 crit chance
biggest dmg i made withHB was 14 k with soldier eal
p.s. i don’t play warrior i was only for fun on hot joins , but dmg was real
maybe try other builds with warrior?
Tell me more about your gapclosers in hammer&mace+shield vs gs&sword+shield.
With all those dam gap closers you were probably no different than a heartseeker spammer yea?
Tell me more about your gapclosers in hammer&mace+shield vs gs&sword+shield.
With all those dam gap closers you were probably no different than a heartseeker spammer yea?
Ofc, warrior gameplay is totally like heartseeker spammer. Shows how much you know about warrior and it’s gameplay on higher level.
Tell me more about your gapclosers in hammer&mace+shield vs gs&sword+shield.
With all those dam gap closers you were probably no different than a heartseeker spammer yea?
Ofc, warrior gameplay is totally like heartseeker spammer. Shows how much you know about warrior and it’s gameplay on higher level.
You shouldn’t need all of those gap closers. You are fighting over a small circle.
I also was one of the people that had ABSOLUTELY NO PROBLEMS landing my dragons tooth.
Tell me more about your gapclosers in hammer&mace+shield vs gs&sword+shield.
With all those dam gap closers you were probably no different than a heartseeker spammer yea?
Ofc, warrior gameplay is totally like heartseeker spammer. Shows how much you know about warrior and it’s gameplay on higher level.
You shouldn’t need all of those gap closers. You are fighting over a small circle.
I also was one of the people that had ABSOLUTELY NO PROBLEMS landing my dragons tooth.
Orly? Care to demonstrate how you catch eles/sbow thieves/mesmers without leg specialist and gapclosers?
Tell me more about your gapclosers in hammer&mace+shield vs gs&sword+shield.
With all those dam gap closers you were probably no different than a heartseeker spammer yea?
Ofc, warrior gameplay is totally like heartseeker spammer. Shows how much you know about warrior and it’s gameplay on higher level.
You shouldn’t need all of those gap closers. You are fighting over a small circle.
I also was one of the people that had ABSOLUTELY NO PROBLEMS landing my dragons tooth.
Orly? Care to demonstrate how you catch eles/sbow thieves/mesmers without leg specialist and gapclosers?
Did you make them run outside of the circle so you can stand in it and then accomplish the entire goal of the game? If so then good job you are probably going to win also from making them run away from you while you cap the circle.
When I was running mace hammer I didn’t have to chase anything because they couldn’t move.
Bunkerwarrior…..really? You do realize what a roamer does right? (only viable role)
And GG on standing inside that circle in a teamfight and getting bombarded by AoEs from the other guys not standing inside the circle. Just admit that you have no idea what you’re talking about concerning warrior tpvp play. You probably play warrior in wvwvw, I can see CC spec being useful there.
Nope my warrior is level two, so all of his play was in tournaments.
He is also not a bunker. He is a control warrior.
Sounds like you are complaining and you haven’t even tried making different specs.
You only assume one to be viable because it is all you used and want to complain because it is no longer as viable as it once was and you don’t even want to try anything else.
Here’s an idea try perfecting another playstyle with the warrior, and you might make the next top tier warrior build, instead of relying on someone else to do it for you then claiming that as the only viable option, just a thought.
(edited by R E F L H E X.8413)
You said in another thread that you quit tournas in beta, spent 5 days to get to r25 and then went to wubwub. Also it seems that warrior is just one of the many alts you’ve played. I have 6 alts who some of them I play a lot, but I don’t pretend I have any knowledge where I don’t.
I’ve tried out numerous other builds and playstyles, warrior is my main and I have around 1.2-1.3k h on it. I’ve done massive theorycrafting and practice on this profession and so have many others.
These are some of the things I’ve tried out:
- classical “balanced” 100b
- powerbuild axe+mace/mace or sword+shield
- shouts+rifle sustained spec
- tanky hammer&sword+shield or warhorn.
- lbow&axe+shield or GS
- sword+sword/shield/warhorn&lbow condispec
Overall strongest build was still the 20/20/0/10/20 glass 100b spec. If you look around a bit you can see I’m not alone who has reached the same conclusion.
(edited by Psybunny.8906)
You said in another thread that you quit tournas in beta, spent 5 days to get to r25 and then went to wubwub. Also it seems that warrior is just one of the many alts you’ve played. I have 6 alts who some of them I play a lot, but I don’t pretend I have any knowledge where I don’t.
I said I “almost” quit during beta because everything seemed to be too terrible to handle coming from guildwars one, however I didn’t quit because I thought gvg would be inserted sooner rather than later.
If I remember right tournaments weren’t released until far AFTER BETA.
Upgrade those reading glasses.
P.S – I have 8 alts and haven’t really played in 5 months or I would most def have more.
If you look around a bit you can see I’m not alone who has reached the same conclusion.
Everyone also decided ele and rangers were useless and there was no real patches before that turned around and people started finding builds for them.
While people were saying eles were 100% useless I made an evasive arcana ele brought it to free tpvp and then within a few days I started hearing about the evasive arcana ele.
Same goes for PD in the old GvG meta.
Someone finds one thing that works then everyone follows that thinking it is the only viable option without trying everything else in depth themselves or finding the RIGHT COMBINATIONS.
(edited by R E F L H E X.8413)
P.S – I have 8 alts and haven’t really played in 5 months or I would most def have more.
One shouldn’t comment on tpvp meta if you haven’t really played it in 5 months.
Rangers got fixed pretty much due to arrow speed increase and the pets not starting their attack on max range. There were always decent rangers out there.
P.S – I have 8 alts and haven’t really played in 5 months or I would most def have more.
One shouldn’t comment on tpvp meta if you haven’t really played it in 5 months.
Rangers got fixed pretty much due to arrow speed increase and the pets not starting their attack on max range. There were always decent rangers out there.
Everyone also decided ele and rangers were useless and there was no real patches before that turned around and people started finding builds for them.
While people were saying eles were 100% useless I made an evasive arcana ele brought it to free tpvp and then within a few days I started hearing about the evasive arcana ele.
Same goes for PD in the old GvG meta.
Someone finds one thing that works then everyone follows that thinking it is the only viable option without trying everything else in depth themselves or finding the RIGHT COMBINATIONS.
Now hush, you are just being very uncreative and wanting to whine you cannot press one button to win.
If they don’t make changes no matter how slow they do it they will never make any progress, do you know how high the demand was for quickness nerfs and/or removal (even though I wasn’t one of them)?
(edited by R E F L H E X.8413)
I think you have to backup your lack of knowledge with more personal attacks. I’m pretty sure I earned my kills a lot more than you, but from someone who thinks that a warrior is onebutton killer that’s expected.
I’m not against changes. I’ve been waiting for decent changes or balance actually for the past 4 months. This was a hard nerf without compensation and since they really take forever to implement small changes, it’ll be months till warrior is remotely viable again. Bunkereles are still disgusting after 3 months and pretty much the only ones who could catch and punish them (thief and immo heavy 100b warr) got nerfed. Thieves didn’t lose that much honestly, but warrior burst is completely destroyed.
(edited by Psybunny.8906)
I think you have to backup your lack of knowledge with more personal attacks. I’m pretty sure I earned my kills a lot more than you, but from someone who thinks that a warrior is onebutton killer that’s expected.
If they don’t make changes no matter how slow they do it they will never make any progress, do you know how high the demand was for quickness nerfs and/or removal (even though I wasn’t one of them)?
You can bla bla bla all you want but all you are doing is complaining that one viable build is gone and acting like your class is ruined without really going deeper into all the option that you now have.
Without the meta changing there will be no meta changes, you have to accept that.
Also my point is 100% valid on people saying classes were useless and then other builds being “FOUND” found is the keyword.
I personally think something should not have been reliant on haste to land, it should have been better balanced with haste potentially “boosting” it, but not reliant upon haste for viability. You complaining about a haste nerf says it was 100% required for viability, this should not be that way, and says that it is a gimmick to begin with.
(edited by R E F L H E X.8413)
Well the problem is….meta didn’t change. Last patch only reinforced the current meta even deeper. Doubleele, BM ranger, bunkerguard and mesmer/bunkerele/HGH engy/midsupport necro is what it was and still is.
I personally think something should not have been reliant on haste to land, it should have been better balanced with haste potentially “boosting” it, but not reliant upon haste for viability. You complaining about a haste nerf says it was 100% required for viability, this should not be that way, and says that it is a gimmick to begin with.
Exactly. And this is the problem with warrior mechanics atm. Viable warrior was always a gimmick build.
(edited by Psybunny.8906)
Well the problem is….meta didn’t change. Last patch only reinforced the current meta even deeper. Doubleele, BM ranger, bunkerguard and mesmer/bunkerele/HGH engy/midsupport necro is what it was and still is.
Even if one of the top tiers for one class drops that means meta changes, that means that class is going to find something else to be viable with, and it might end up even being better than the gsword, just was undiscovered.
I honestly don’t see where we can fit in atm.
Midpoint bunker: nope, not enough sustain to compete with bunkerguardian.
Homepoint bunker: BM ranger beats everything in 1v1 atm, his access to evasion, crazy regen and easy access to protection which is needed on every bunker (which warrior lacks ofc).
Farpoint assaulter: obviously ele is best choice, nothing can compete with the top dog in that area. Engy or trap ranger are good alternative choices.
Midfight support: warrior has no peels, lbow AoE/lack of different conditions are easy to cleanse. necro/mesmer/engy are kings there.
Roamer: needs great mobility and reliable burst. Warrior had that comparable mobility to a thief or a damage ele in only one spec. Since warrior burst is destroyed, confusion/shattermesmer, d/p thief or s/d ele are kings. They didn’t rely on quickness for their burst. Thief can use signet instead of haste if he wants to, nothing changed apart from team utility for mesmer and absolutely nothing changed for ele. Warrior lacks the sustain or escape mechanism to compete with those professions.
Warrior shined in teamfights for rez denial, setting up kills and absolutely demolishing everything in timewarp. Since we have the worst sustain in all professions our survival relied heavily on being able to kill our target quickly. All of the fights were basically timed battles against us. If you failed to kill something in a set amount of time you either died or had to escape without the get out of jail free cards.
(edited by Psybunny.8906)
should not it be the role of WARRIOR section?
https://forum-en.gw2archive.eu/forum/professions/warrior
gimme cookies nau
Nah, then we’d have more “wubwub heroes” saying warrior is fine in tpvp.
3) Gap closing. CC removal is fairly horrid on our class considering that we can only remove 1 or 2 at a time and it’s on a long cool down yet classes can eaisly stack 3-6 conditions in a matter of seconds depending on the class. So either we need a better method on removing chill and cripple, OR we need better options to close the gap that are not hampered by all the CC constantly used against us.
This is a common misconception about the warrior.
Mobile strikes (Discipline X) removes immobilize every time you use one of your movement skills.
Charge (warhorn 4) removes cripple, chill and immobilize and gives swiftness on a 15 second cooldown.
Mending (heal) removes 2 conditions on a 25 second cooldown
Signet of endurance removes all conditions on a 45 (36 with signet master) second cooldown.
Restorative Strength (strength II) removes crippled, chilled, immobilized and weakness when you use a healing skill.You have tons of condition removal, and a lot of it is specifically targeted at mobility hampering conditions that are a warrior’s bane.
I run a 20 20 0 10 20 G Sword + Axe/horn setup and have very few complaints about the class.
Mesmers are also able to do condition damage, it’s a common misconception really. [/sarcasm]
Mesmers are also able to do condition damage, it’s a common misconception really. [/sarcasm]
Give it a try. You can swap restorative strength for berserker’s power if the other team isn’t running aura share eles and shake it off is interchangeable with frenzy depending on team comps. I like the shorter cooldown stun breaker over the 5 seconds of burst damage though.
Horn 5 (vigor) and sigil of energy will give you plenty of dodges. You have 2 stun breakers to avoid getting pinned and burst down. Your condition removal makes it almost impossible to keep chill, cripple and immob on you.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
I think u guys (the dedicated warriors) should come up with some good ideas of how to improve the current state of warrior, who knows maybe they actually like some ideas and implement them.
We posted suggestions, a lot of them.
A grandtotal of zero of them were implemented.
I suspect the balance team does not care at all what the players know the class needs, they just do changes based on what they think we could use.
No Warriors came here saying banners needed a buff or that Kick needed gap closing.
Obviously the guy who did these change knew nothing of what we really need, the bugs we need fixed etc.
They should really try doing tPvP with a Warrior and l2p before they do changes to skills that don’t work in that setting.
No Warriors came here saying banners needed a buff or that Kick needed gap closing.
To be fair, I think it was mentioned back in August? 2012 or so timeframe based on the lack of use of these utilities. As for the player-base, we tend to be a bit more sensitive to ‘we need it now’ than 6-7 months ago needs. That’s what happens when the Warrior class balances falls to the bottom of the queue because of other class fixes.
If you all recall, the Longbow updates (increase damage, bleed additions, etc.) are really a continuation of refinement from July/August 2012 Beta adjustments to make the weapon a viable Warrior ranged option.
Based on the current trending, I would expect Warrior’s to be looked heavily upon in the September 2013 area with boon strip/hate fixes and finally have a resurgence into the tPvP arena after a Summer-long bunker build festival.
(edited by Artaz.3819)
2) Why not make banners function as a backpack while you keep your regular skills so it follows around with you, removing the horrid cast time and keeping the banner’s unique skill slotted where you had your banner skill after use. I might seriously consider it then. You no longer have to worry about your target kiting you around outside its range. You dont have to worry about the cast time.
They should remove burst and just make banners the class skill. like a ranger chooses their pet out of combat, a warrior would pick their banner out of combat and have the banner skills on F1-F4
Option 1
Frenzy: 50% faster attacks and suffer 25% more damage from all sources for 5 seconds.
Option2
Frenzy: 25% faster attacks and deal 10% more damage and suffer 10% more damage from all sources for 10 seconds.
I believe option two would help with warrior sustained damage since this balance clearly moved them out of the burst category.
Black Gate – Immortals of the Mist [IoM]
Well the problem is….meta didn’t change. Last patch only reinforced the current meta even deeper. Doubleele, BM ranger, bunkerguard and mesmer/bunkerele/HGH engy/midsupport necro is what it was and still is.
Even if one of the top tiers for one class drops that means meta changes, that means that class is going to find something else to be viable with, and it might end up even being better than the gsword, just was undiscovered.
You guys need to learn something, a lesson. Just because one build is put into meta and is viable doesn’t mean that everything has been discovered that is possible to put into meta. People are close minded and uncreative and think well since these people were successful with this, I should copy this and this is the only way to do things.
I have proven this myself in guildwars with psychic distraction, when the entire game was against me and said you will not do it, you will have no success. And guess what? In all the FAIR games where I was not ddos’ed and I was not botted against, and I was not full team lagged, we won every game pretty much undefeated.
They said hey reflhex you can’t get powerspike spiking to work in gvg guess what?
I got it to work 6/8 players, 4 of those being npc henchmen against full teams of 8 killing full teams of 8 because I could play rupts so well powerspiking and dropping them even when I had to powerspike the patient spirit to do so.
http://www.youtube.com/watch?v=I0togRMEc_o
In this video at around 1 hour in they even tell you about rangers and a few other builds being DISCOVERED while people were saying, hey these are trash.
I was the person who created the “Evasive Arcana” build however I wasn’t the person who streamed it and made everyone recognize it, I was the person that put it into meta a day or two before and wasn’t trying to get “famous” off of it, I was trying to prove that elementalists were not worthless, and I did EXACTLY that.
Now here is your original Evasive Arcana build, not the knockoff that someone else created and it runs off of scholar runes.
http://s7.postimg.org/w2s3qdhlm/gw231.jpg
This screenshot was taken way back then.
I tried to teach the gw1 players this, and even with me proving me point going kittening undefeated they were too thick skulled to get it. Even me stomping their kitten with 4 henchmen and only 2 humans vs 8 humans still they wouldn’t listen.
Just because PB and shatter enchantment worked great in balanced, does NOT mean you could not FIT PD in a hexway that was a form of beinga balanced build, because back then it was MORE than POSSIBLE and I PROVED that, and NOONE wanted to let me get a gold cape with it since they were all WRONG and it was VERY STRONG, and they had a person goto my guild and split it up.
You know I try to explain just because this cookie cutter bar is working right now, it IS NOT THE ONLY WAY TO DO THINGS YOU JUST HAVEN’T TRIED ALL YOUR OPTIONS, AND ARE LIMITING YOURSELF BY BEING CLOSE MINDED THINKING IT IS. I’ve been trying to explain this FOR YEARS and I even PROVED IT and people wouldn’t ACCEPT IT, the truth must’ve been TOO HARD TO SWALLOW. And now you see people talking WITH THE DEVS, and THEY ALL AGREE ON THIS!
Now here is a fact you are going to have to make due with a little bit less gap closers, and it is not game ending the sky did not fall and land on top of your heavy heads.
Those who think Warriors are fine either don’t pvp competitively or they simply don’t play a warrior. Switched over to my necro and now I just LOL when I get to go toe to toe with warriors. They don’t have a chance in hell of beating me.
BUT BUT you have mobile strikes. PLEASE folks… our movement skills range get effectively cut in half if we’re chilled or crippled so it makes little difference. The whole time you have 2-3 people AT RANGE poking at you. You drop conditions with mending or whatever and that crap is RIGHT BACK ON YOU in seconds. Give me a break.
The only reason warriors were EVER feared was because of frenzy and you know it! Now they’re a kitten joke. Dont give me the “other viable builds” crap. They dont exists because whatever you’re trying to accomplish, I promise you another class can do it twice as good in pvp.