Q:
Cleansing ire-how will it function?
I want to know this as well.
“…let us eat and drink, for tomorrow we shall die;.”
According to stream primal burst skills will remove 3 conditions with cleansing ire. In fact all traits that depend on adrenaline level will work as if you adrenaline level is 3 if you have a full adrenaline bar in berzerker mode.
According to stream primal burst skills will remove 3 conditions with cleansing ire. In fact all traits that depend on adrenaline level will work as if you adrenaline level is 3 if you have a full adrenaline bar in berzerker mode.
So, potentially clearing 9 conditions in 15 seconds plus whatever gets cleared with your other skills. Sounds pretty OP.
“…let us eat and drink, for tomorrow we shall die;.”
According to stream primal burst skills will remove 3 conditions with cleansing ire. In fact all traits that depend on adrenaline level will work as if you adrenaline level is 3 if you have a full adrenaline bar in berzerker mode.
So, potentially clearing 9 conditions in 15 seconds plus whatever gets cleared with your other skills. Sounds pretty OP.
Actually 12 conditions, Berserk removes 3, then +3 for each Primal Rage skill.
According to stream primal burst skills will remove 3 conditions with cleansing ire. In fact all traits that depend on adrenaline level will work as if you adrenaline level is 3 if you have a full adrenaline bar in berzerker mode.
So, potentially clearing 9 conditions in 15 seconds plus whatever gets cleared with your other skills. Sounds pretty OP.
Actually 12 conditions, Berserk removes 3, then +3 for each Primal Rage skill.
but 9 from CI alone
“…let us eat and drink, for tomorrow we shall die;.”
Hm…well than…if that’s true than that’s going to need a lot of toning down…
it is okay because conditions are very easily re applied.
conditions are always stronger than condition removals.
i just want this trait moves to discipline since it is kinda must have traut with -5s weapon swap time trait, haha
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Let’s hope that make it only remove one per burst. Since al the skills are considered weaker.
Kind of ironic how they nerf adrenaline with super fast decay and lose adrenaline on miss thus weakening cleansing ire as well and then go back and do a 180 and are making it far better than it ever was. If you still end up losing all your adrenaline on a missed burst this will make longbow the best condi removal option. Given their past attempts to balance this and instead screwing the warrior build diversity I’m not looking forward to this.
Now curious thing is, LB burst works perfectly with Cleansing Ire because it doesnt have to hit enemy. You create a fire field and that is your burst – all you have to do is hit the ground with it.
New primal burst skill for GS: Arcing sear. Create a firefield around you… ring a bell ?
Is the field created upon hitting enemy or just triggering F1 ? Cause i think like we might get a unbeatable meatgrinder with Strength/Defense/Berserker.
Condi ? HAH!
Deadly aoe dmg ? HAH!
Heavy cc ? HAH!
Just pop signet of fury for full adrenaline bar, then F2, F1, and you are allowed to shout KILL IT WITH FIRE! >:D
Now curious thing is, LB burst works perfectly with Cleansing Ire because it doesnt have to hit enemy. You create a fire field and that is your burst – all you have to do is hit the ground with it.
New primal burst skill for GS: Arcing sear. Create a firefield around you… ring a bell ?
Is the field created upon hitting enemy or just triggering F1 ? Cause i think like we might get a unbeatable meatgrinder with Strength/Defense/Berserker.
Condi ? HAH!
Deadly aoe dmg ? HAH!
Heavy cc ? HAH!
Just pop signet of fury for full adrenaline bar, then F2, F1, and you are allowed to shout KILL IT WITH FIRE! >:D
And you have no idea how much the lack of discipline will hurt you :S I’ve thought out quite a few fun and promising power builds using berserker but I’d ditch strength any day over discipline.
Now curious thing is, LB burst works perfectly with Cleansing Ire because it doesnt have to hit enemy. You create a fire field and that is your burst – all you have to do is hit the ground with it.
New primal burst skill for GS: Arcing sear. Create a firefield around you… ring a bell ?
Is the field created upon hitting enemy or just triggering F1 ? Cause i think like we might get a unbeatable meatgrinder with Strength/Defense/Berserker.
Condi ? HAH!
Deadly aoe dmg ? HAH!
Heavy cc ? HAH!
Just pop signet of fury for full adrenaline bar, then F2, F1, and you are allowed to shout KILL IT WITH FIRE! >:DAnd you have no idea how much the lack of discipline will hurt you :S I’ve thought out quite a few fun and promising power builds using berserker but I’d ditch strength any day over discipline.
Yeah I don’t play much warrior, and when I do it’s PvE only, but the lack of fast hands is really noticeable as it means I get stuck on a weapon that I have spent all my cool downs on, and am left just hacking away until the CD comes off. And unlike necro a, while you do have the ability the become temporarily invulnerable, you can’t do it that often. Plus a lot of your Condi removal is tied to bursts and weapon swapping. The problem is though, I don’t know how’d they add fast hands to baseline as it alters a universal mechanic without the othe classes rioting…maybebif they made it a sigil? Like when you swap to this weapon, weapon swap cool down is decreased by 50%?
The problem is though, I don’t know how’d they add fast hands to baseline as it alters a universal mechanic without the othe classes rioting…
You remind them that every warrior they’ve come across in the last three years has had the exact same weapon swap cooldown…?
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i cant be 100% sure, but i believe when they were speaking about the greatsword primal burst they mentioned that cleansing ire will only proc and cleanse 1 condition, id have to watch it again, but like i said not 100% sure.
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I don’t know how’d they add fast hands to baseline as it alters a universal mechanic without the othe classes rioting…maybebif they made it a sigil? Like when you swap to this weapon, weapon swap cool down is decreased by 50%?
I think they should simply make it baseline to the class, other classes might riot but I think its safe to say that a warrior without fast hands is hardly a warrior. I mean there’s a reason why almost EVERYBODY run discipline; theres 2 traits there are practically a necessity.
I don’t know how’d they add fast hands to baseline as it alters a universal mechanic without the othe classes rioting…maybebif they made it a sigil? Like when you swap to this weapon, weapon swap cool down is decreased by 50%?
They did create Rune of the Warrior reducing weapon swap CD to 8 sec. If it was 5 seconds maybe, and just maybe, it will be considered.
Its unclear. They said conflicting things in the POI. Something like…
“A primal burst counts as a level 3 burst.”
and
“Since burst mastery is a percentage adrenaline gain you’ll only get 3 since its 10%.”
Meanwhile the tooltip of burst mastery reads like every other adrenaline based trait and says nothing (directly) about a percentage.
Sounds great to be honest, hope they don’t touch it till after release and they let it play out for a few weeks or longer.
This game needs more interesting game changing and fun things not less. I mean the looks on Rubi’s face were priceless! =D