Compilation of Changes for Warrior

Compilation of Changes for Warrior

in Warrior

Posted by: TheSlothArmada.6709

TheSlothArmada.6709

I’ve finally finished my list of changes I want for warrior/berserker. Here is the link:
https://docs.google.com/drawings/d/11KMCY27W9Ll2-IBkP5TfO-SQtWir_pXFK8oBcvb4z98/edit?usp=sharing

I’ve also updated it to be able to comment on the document directly, so you don’t have to cycle between it and the forums.


Strength

Important changes: (For those who don’t want to click on the link)

-Restorative Strength- (PvE Oriented Change)
Swap places with Empowered (Located in tactics)
Reasoning: My changes in general were to make power warrior an optimal pure DPS class/profession, so seeing how empowered was in a support line even though it was a DPS focused trait, I decided to swap it out with restorative strength, which has more might stacking purposes. Power DPS warriors will now be able to take empowered without using tactics, though pPS will probably still be locked to strength due to forceful greatsword. Overall, it is a buff to Power DPS, while not really harming pPS since it will still be able to take Restorative Strength and Empowered.

-Body Blow- (PvP Oriented Change)
Becomes: Vicious Reaction: When struck, below 25% health, gain 10% health back and deal the health gain back as unmitigable damage 1 second after triggering
Reasoning: Body blow was a strange trait. . . it really had no places in builds for both PvP and PvE. Seeing how warriors are not doing too well in PvP (Can’t say the same for WvW. . .) i thought this change would be a small buff to survivability. Though I hate how it would have to be implemented as a passive, there would be no other way. . .

-Stick and Move- (General Change)
Gain a damage 10% damage bonus for 15 seconds after a dodge
Reasoning: Maintaining this bonus is an extreme pain, and is basically unusable with Might Makes Right. This change really needs to happen. . .

-Berserker’s Power- (PvE Oriented Change)
Becomes: Destroyer’s Power: Each successful strike increases your damage by 5% for 25 seconds (Stacks 6 times; only 3 in pvp. Each additional hits refreshes the duration
Reasoning: The reasoning is quite simple on this one: I wanted a DPS power warrior to have a way to reliable maintain a strong offensive buff. A 30% damage buff might seem big, but I feel like with how little damage is already being done, this change wouldn’t create too much of a power creep. I also didn’t want a 30% damage buff that can be easily stacked circulating in PvP, so I changed it to stack only 3 times.

-Might Makes Right- (PvE Oriented Change)
Heal (200) yourself and your allies every time you grant might to yourself or allies; (120 in PvP) Endurance gain is only for the warrior
Reasoning: The wording on this is a mess, but essentially when the warrior grants might to itself it will heal; the same goes for allies if the warrior applies might to them. Seeing how pPS will likely be taking this line, I made this change believing it would bring even greater support to pPS.

-Great Fortitude- (PvP Oriented Change)
(Swap: With Merciless Hammer)10% of your power and precision are converted to additional vitality. Additionally, gain 10% resistance to all forms of damage
Reasoning: This trait is almost never used anywhere in the game so I figured if I made this change this strong I’d have to make it a grandmaster trait, while also making the other grandmaster traits just as appealing. I think Might Makes Right would still be taken over it, but some people may find a use for it.

Compilation of Changes for Warrior

in Warrior

Posted by: TheSlothArmada.6709

TheSlothArmada.6709

Berserker


Important Changes:

Berserk Mode:
(Descriptions will include fatal frenzy changes)
You can now enter berserk at 10, 20, and 30 adrenaline. Gain bonuses associated with the level of adrenaline you had when entering berserk mode.
5 (s) Cooldown
10 Adrenaline: (Counts as a level 1 burst)
-10% Health as a Barrier
-Quickness (3s)
-Fury (3s)
-Swiftness (3s)
Attack speed increase: 5%(stacks with quickness)
20 Adrenaline: (Counts as a level 2 burst)
-25% Health as a Barrier
-Quickness (6s)
-Fury (6s)
-Swiftness (6s)
-Attack speed increase: 10%
30 Adrenaline: (Counts as a level 3 Burst)
50% Health as a barrier
-Quickness (10s)
-Fury (10s)
-Swiftness (10s)
-Might: 10 Stacks (10s)
-Attack speed increase: 15%
(All primal bursts count as a level 2 Burst)
(All values are halved in PvP; bonuses have a 15 second ICD)
(Barrier gain is 1/3 of total gain)
Reasoning: Capping berserk to 30 adrenaline while making its effects of a level 1 berserk seemed extremely strange to me, so instead I made it so that you could enter berserk mode at any stage, while gaining bonuses appropriate for the amount of adrenaline invested. Being being to go berserk at multiple levels of adrenaline give it much more flexibility in PvP. The additional barrier on berserk is mainly to help with the little amount of healing berserker gets in PvE. I wanted to greatly reduce the amount gained in PvP (getting 50% barrier would be REALLY annoying for enemies. . .) while also making sure berserkers weren’t going crazy with the quickness. Also, stacking the attack speed with quickness would give it extreme relevance in PvE, and likely PvP. And that is my poorly worded reasoning!

-Savage Instinct- (PvP Oriented)
Clear up to 3 conditions when activating berserk mode. Lose 1 additional condition every 3 seconds in berserk mode
Level 1 Clear: 1 condition
Level 2 Clear: 2 conditions
Reasoning: Warrior has very little condi clear, and its main source of condi management comes from a temporary immunity that can be stripped, and once it’s down the warrior has almost no way of dealing with condi. Do this and I swear to god everybody will take this for PvP in a heartbeat. Necro also has a feat like this for shroud, though there is no initial glob of condi clear.

-Always Angry- (PvE Oriented Change)
Gain up to 10% increased damage and condition damage when you enter berserk mode
Level 1: 3% Increase
Level 2: 6% Increase
Reasoning: A simple buff to power and condi (not that condi should get it. . . I jk condi no hate, for real)

-Fatal Frenzy-
Gain boons when activating berserk mode (Up to: 50% HP as barrier, 10 seconds of fury, quickness, swiftness and 10 stacks of might. All bonuses are halved in PvP)
(This was already included in berserk mode changes at the top)

-Eternal Champion-
Gain Stability when you enter berserk mode. (5 stacks for 8 seconds) Reduce incoming damage by up to 9% when entering berserk mode
Level 1: 3%
Level 2: 6%
Reasoning: This change both helps survivability in PvP and PvE. The incoming damage reduction may need to be relooked at, since combined with other traits it could provide warrior with basically perma protection.

(edited by TheSlothArmada.6709)

Compilation of Changes for Warrior

in Warrior

Posted by: TheSlothArmada.6709

TheSlothArmada.6709

Discipline


Important Changes:
-Fast Hands-(General Change)
Fast Hands is now baseline; Replaced by Sleight of Hand: Your next attack on weapon swap recharges 2 seconds faster (12 second ICD)
Reasoning: Fast hands really is so important to playing warrior in PvP, and trying to weapon swap on warrior in PvE feels so bad without it. Sleight of Hand is a trait that acts as a DPS increase in PvE, while in PvP it can reduce the cooldown of an important skill. I felt 2 seconds would make it strong without completely breaking it.

-Inspiring Battle Standard- (PvE Oriented Change)
Replace with Leg Specialist; Inspiring Battle Standard now increased the potency of banners by 20%
Reasoning: This trait really had no place in discipline. In its position in tactics, it would be competing with restorative strength, allow people who were having trouble maintaining might to keep it, while also giving people with no problem keeping up might to switch to a trait that improve their banners.

-Crack Shot- (PvE Oriented Change)
In addition to its previous effects, all harpoon and rifle shots pierce
Reasoning: Rifle is already bad enough. . .

-Destruction of the Empowered- (PvE Oriented Change)
In addition to its previous effects, deal additional damage for each stack of vulnerability (.25%)
Reasoning: Chances are, if you are fighting an enemy with boons, they already have protection. This makes this feat really only have a use in PvP, but who is going to choose this over condi clear on weapon swap? Changing it to increase damage for each stack of vulnerability contradicts the name (couldn’t think of a cooler one) but atleast it would have larger uses in PvE

Vengeful Return
. . .No Change
Reasoning: I couldn’t even find a reason to change this since you have to first choose it expected to be downed and in a location where you will have time to activate vengance. (which itself it already a pretty bad downed skill)

-Warrior’s Sprint-
Swap with Heightened Focus; Warrior’s Sprint now replaces your dodge with a sprint in which you move 100% faster, become immune to movement impairing conditions, and gain 80% resistance to all forms of incoming damage during it’s duration (Decays at 12 endurance a second)
Reasoning: The change I would make to this would mean it’d HAVE to be a grandmaster trait. Changing this to an actual sprint would probably solve all of warrior’s mobility problems (Probably would make them impossible to run away from unless you’re a thief with no cooldowns up.) and the 80% damage mitigation would make up for the inability to dodge. Also, dodging is for pansies, WARRIOR FACE TANK IT!!!!

(edited by TheSlothArmada.6709)