I’ve finally finished my list of changes I want for warrior/berserker. Here is the link:
https://docs.google.com/drawings/d/11KMCY27W9Ll2-IBkP5TfO-SQtWir_pXFK8oBcvb4z98/edit?usp=sharing
I’ve also updated it to be able to comment on the document directly, so you don’t have to cycle between it and the forums.
Strength
Important changes: (For those who don’t want to click on the link)
-Restorative Strength- (PvE Oriented Change)
Swap places with Empowered (Located in tactics)
Reasoning: My changes in general were to make power warrior an optimal pure DPS class/profession, so seeing how empowered was in a support line even though it was a DPS focused trait, I decided to swap it out with restorative strength, which has more might stacking purposes. Power DPS warriors will now be able to take empowered without using tactics, though pPS will probably still be locked to strength due to forceful greatsword. Overall, it is a buff to Power DPS, while not really harming pPS since it will still be able to take Restorative Strength and Empowered.
-Body Blow- (PvP Oriented Change)
Becomes: Vicious Reaction: When struck, below 25% health, gain 10% health back and deal the health gain back as unmitigable damage 1 second after triggering
Reasoning: Body blow was a strange trait. . . it really had no places in builds for both PvP and PvE. Seeing how warriors are not doing too well in PvP (Can’t say the same for WvW. . .) i thought this change would be a small buff to survivability. Though I hate how it would have to be implemented as a passive, there would be no other way. . .
-Stick and Move- (General Change)
Gain a damage 10% damage bonus for 15 seconds after a dodge
Reasoning: Maintaining this bonus is an extreme pain, and is basically unusable with Might Makes Right. This change really needs to happen. . .
-Berserker’s Power- (PvE Oriented Change)
Becomes: Destroyer’s Power: Each successful strike increases your damage by 5% for 25 seconds (Stacks 6 times; only 3 in pvp. Each additional hits refreshes the duration
Reasoning: The reasoning is quite simple on this one: I wanted a DPS power warrior to have a way to reliable maintain a strong offensive buff. A 30% damage buff might seem big, but I feel like with how little damage is already being done, this change wouldn’t create too much of a power creep. I also didn’t want a 30% damage buff that can be easily stacked circulating in PvP, so I changed it to stack only 3 times.
-Might Makes Right- (PvE Oriented Change)
Heal (200) yourself and your allies every time you grant might to yourself or allies; (120 in PvP) Endurance gain is only for the warrior
Reasoning: The wording on this is a mess, but essentially when the warrior grants might to itself it will heal; the same goes for allies if the warrior applies might to them. Seeing how pPS will likely be taking this line, I made this change believing it would bring even greater support to pPS.
-Great Fortitude- (PvP Oriented Change)
(Swap: With Merciless Hammer)10% of your power and precision are converted to additional vitality. Additionally, gain 10% resistance to all forms of damage
Reasoning: This trait is almost never used anywhere in the game so I figured if I made this change this strong I’d have to make it a grandmaster trait, while also making the other grandmaster traits just as appealing. I think Might Makes Right would still be taken over it, but some people may find a use for it.