Hi guys.
Warrior now is just too kittening weak. Following list is what makes warrior almost unplayable right now.
[THE KITTENING PROBLEMS OF WARRIOR AFTER HOT]
The problem is all about warrior missing most of attacks whose attack animation is very much predictable and lack of support due to following reasons,
In terms of Zerkering :
1. tons of random evading attacks (rev, rhief)
2. tons of random blinds (thief or many others)
3. tons of random blocks or block to heal (rev)
4. tons of random slows (mes or others)
5. tons of random CCs (guard, engi)
6. tons of random invisible traps (guard)
7. tons of random invulnerabilities (mes or something else)
8. tons of random dodges (thief)
9. tons of perma stability (necro)
10. tons of healing (ranger)
How can zerker warrior land their damages correctly under the system like this?
In terms of Supporting :
1. Cleric/Settler level of Banner + Shout warrior lacks in healing support than Celestial level of Druid. (ranger)
2. tons of interruption stated on above zerker part makes Battle Standard almost useless (thief and many others)
How can Cleric/Settler support warrior support people since Celestial druid does more damage and more healing support under the system like this?
In this case, what can I suggest them? idk.
The game system now is just totally messed up for warrior only who doesn’t have skills like evading attack like rev or daredevil does but only purely lands their each attacks that is pretty much predictable to be easily missed.
[BUFF LIST]
1. 150% direct damage of all weapon. (e.g. Engi Hammer basically has 2x damage than Warrior Hammer, as well as freaking bunch of access to block, stun and etc. Thus at least 150% buff is in need for all the warrior weapons)
2. 120% condi duration and damage.
3. Shout heal amount buff to druid healing level amount when equipping same amulet.
4. Warhorn converts 2 conditions into boons.
5. Skullcrack to leap skill.
6. Entering berserker mode at 2nd level of adrenaline level.
7. 120% healing signet’s heal amount
8. Leg specialist to 2 targets plus 2 sec of immob
9. rifle basically pierece without trait
10. All primal burst skill have CC, at least 0.5sec of daze level to interrupt.
11. Faster all signet utility recharge time.
12. Fast hand and adrenaline gain on weapon swap in base line.
13. Merciless Hammer damage increase on any target when using hammer (20% fine becuz it doesn’t grant might like greatsword trait)
14. Banner have 900 range effective radius and 90sec cd time.
15. Banner’s sprint has 1200 range mobility, or, 900range mobility with 10s CD time, not 15s.
16. boon duration from Battle rage signet to 32sec.
17. Battle standard takes 1sec to summon banner (due to skilled thief’s interrupt) and 100% chance to rez people when successfully summoned regardless of poison
18. Dodge attack (reckless dodge) to base line.
19. Impale’s Torments to AOE.
20. less recharge on whirling axe and more damage.
21. Mace counterblow instantly casts
22. Mace block skill blocks all projectile umtil it ends, only activate when one melee attack comes in.
23. Hamstring to bleeding + cripple
24. Cleasing ire and Berserker’s power proc even though not being hit.
25. Rampage to 20sec.
26. Faster pulverize + longer weakness and more damages on mace’s 1st normal attacks.
27. Pommel bash to have more damage + 2sec daze
28. Torch’s Flames of War to have 20sec cooldown
29. Dual Strike grants 5sec of fury per each hit
30. Hammer Stun duration to 2~3sec
31. Mace strun durstion to 2~4sec
31. Bull’s charge and Stomp CD – 5sec each
32. less recharge time for all signet utility (excluding Battle Rage Signet)
33. Tremor to have 3sec knockdown
34. To the limits heals more based on adrenaline level and full adrenaline as well
35. Mending to physical
36. Defiant Stance’s initial self heal increase by 150%
37. Shake it off remove 2 conditions and grant 1sec of stability after using it.
38. Fear me CD decrease from 60s to 50s
39. Berserker Stance removes all ongoing condition when applies
40. Dead of Alive proc with HP threshold at 20%, and heal amount differs based on healing point from around 5000 to 8000 (but longer CD time duration to 60s as described in nerf list #4)
41. Swap Crack Shot to Destruction of the Empowered to allow many people to have it, rather than competing it with Warrior’s sprint, which should rather be in base line.
42. Inspiring Presense also increase rez speed by 20% and 20 healing point per might
42. Thick Skin HP threshold to 80%
43. Cull the weak’s appplying weakkness applies enemy HP above 75%, not below 25%
44. Defy Pain to base line. This is what forces warrior to have defense trait line becuz going tpvp tournament without this trait is same as suicide, this forces to trait defense line just like fast hand.
45. Precise Strike, rending strike to 66%
46. Remove Unsuspecting Foe, rather, make it more generally working on any type of weapon but not only stun type.
47. Empowered boosts 2% per each boon.
48. Banner trait also remove a condition of each affected allies in banner range per 10sec.
49. Killshot animation like Pin-down
50. All the passive stat buff of banners from1 170 to 227 (133% buff)
51. 2nd skill of Banner of Strength grant 2 stacks of might
52. 2nd skill of banner of Defense grant 5 sec protection
53. A way to continuously remove conditions somehow when in berserker mode, like cleasing ire.
54. For Great Justice’s fury duration from 8s to 10s
55. On my mark CD time from 24s to 20s
56. Buff all rage utility except Outrage.
57. Outrage grant more adrenaline (but more CD time as described in nerf list #3)
58. Shield block grant adrenaline when ends.
59. 150% buff on Banner Regen Heal amount per sec.
60. Last Stand decrease cd time of all stances by 20% EXCEPT blanced stance caused by last stand.
61. Change Kick to Tatsumaki senpuukyaku (Street Fight Ryu’s) and it kicks every people while it travels to its final destination.
62. Several seconds grace before Adrenaline decay + slower degen, ie revert it to what it once was (so is that even counted as a buff?)
63. Normalize all melee autoattacks to 150 range (or maybe 160), and not just for Warrior
64. Battle Standard’s 2nd skill become moveable while casting.
65. Hammer’s 3rd normal attack skill (hammer smash) also daze for 0.2s (interrupt)
66. Greatsword’s 3rd normal attack skill (brutal strike) also inflict vulnerability.
67. Backbreaker CD time to 25s.
68. Rifle’s 1st skill cause bleeding just like before.
69. Faster speed of picking up banner.
70. Baseline Warrior’s Sprint.
[NERF LIST]
1. Gun flame animation to be like pin-down
2. Last Stand’s Balanced Stance CD from 40s to 60s (but Last stands decrease CD time of all stance skills by 20% as described in buff list #60)
3. Outrage CD time from 10s to 15s (but grants more adrenaline as described in buff list #57)
4. Dead or Alive CD time from 30s to 60s (but buff heal scale formula and set threshold as described in buff list #40)
[Buff or Nerf? list]
1. Rifle range to 1500. If not possible, then nerf longbow range to 900 and also nerf engi’s grenade range to 600 while rifle still has 1200 range. It is just physically non-sense. Gun>Bow>Hand.
2. Access to perma stability should be removed, both Berserker and Reaper, only except Rampage. It is game broken.
hmm? do you want to add or modify something?
I know it is to lol
this let’s lol so Anet would lol too!
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(edited by online.1278)