Complete list of Warrior buff!

Complete list of Warrior buff!

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Posted by: online.1278

online.1278

Hi guys.

Warrior now is just too kittening weak. Following list is what makes warrior almost unplayable right now.


[THE KITTENING PROBLEMS OF WARRIOR AFTER HOT]
The problem is all about warrior missing most of attacks whose attack animation is very much predictable and lack of support due to following reasons,

In terms of Zerkering :
1. tons of random evading attacks (rev, rhief)
2. tons of random blinds (thief or many others)
3. tons of random blocks or block to heal (rev)
4. tons of random slows (mes or others)
5. tons of random CCs (guard, engi)
6. tons of random invisible traps (guard)
7. tons of random invulnerabilities (mes or something else)
8. tons of random dodges (thief)
9. tons of perma stability (necro)
10. tons of healing (ranger)

How can zerker warrior land their damages correctly under the system like this?

In terms of Supporting :
1. Cleric/Settler level of Banner + Shout warrior lacks in healing support than Celestial level of Druid. (ranger)
2. tons of interruption stated on above zerker part makes Battle Standard almost useless (thief and many others)

How can Cleric/Settler support warrior support people since Celestial druid does more damage and more healing support under the system like this?

In this case, what can I suggest them? idk.

The game system now is just totally messed up for warrior only who doesn’t have skills like evading attack like rev or daredevil does but only purely lands their each attacks that is pretty much predictable to be easily missed.


[BUFF LIST]
1. 150% direct damage of all weapon. (e.g. Engi Hammer basically has 2x damage than Warrior Hammer, as well as freaking bunch of access to block, stun and etc. Thus at least 150% buff is in need for all the warrior weapons)
2. 120% condi duration and damage.
3. Shout heal amount buff to druid healing level amount when equipping same amulet.
4. Warhorn converts 2 conditions into boons.
5. Skullcrack to leap skill.
6. Entering berserker mode at 2nd level of adrenaline level.
7. 120% healing signet’s heal amount
8. Leg specialist to 2 targets plus 2 sec of immob
9. rifle basically pierece without trait
10. All primal burst skill have CC, at least 0.5sec of daze level to interrupt.
11. Faster all signet utility recharge time.
12. Fast hand and adrenaline gain on weapon swap in base line.
13. Merciless Hammer damage increase on any target when using hammer (20% fine becuz it doesn’t grant might like greatsword trait)
14. Banner have 900 range effective radius and 90sec cd time.
15. Banner’s sprint has 1200 range mobility, or, 900range mobility with 10s CD time, not 15s.
16. boon duration from Battle rage signet to 32sec.
17. Battle standard takes 1sec to summon banner (due to skilled thief’s interrupt) and 100% chance to rez people when successfully summoned regardless of poison
18. Dodge attack (reckless dodge) to base line.
19. Impale’s Torments to AOE.
20. less recharge on whirling axe and more damage.
21. Mace counterblow instantly casts
22. Mace block skill blocks all projectile umtil it ends, only activate when one melee attack comes in.
23. Hamstring to bleeding + cripple
24. Cleasing ire and Berserker’s power proc even though not being hit.
25. Rampage to 20sec.
26. Faster pulverize + longer weakness and more damages on mace’s 1st normal attacks.
27. Pommel bash to have more damage + 2sec daze
28. Torch’s Flames of War to have 20sec cooldown
29. Dual Strike grants 5sec of fury per each hit
30. Hammer Stun duration to 2~3sec
31. Mace strun durstion to 2~4sec
31. Bull’s charge and Stomp CD – 5sec each
32. less recharge time for all signet utility (excluding Battle Rage Signet)
33. Tremor to have 3sec knockdown
34. To the limits heals more based on adrenaline level and full adrenaline as well
35. Mending to physical
36. Defiant Stance’s initial self heal increase by 150%
37. Shake it off remove 2 conditions and grant 1sec of stability after using it.
38. Fear me CD decrease from 60s to 50s
39. Berserker Stance removes all ongoing condition when applies
40. Dead of Alive proc with HP threshold at 20%, and heal amount differs based on healing point from around 5000 to 8000 (but longer CD time duration to 60s as described in nerf list #4)
41. Swap Crack Shot to Destruction of the Empowered to allow many people to have it, rather than competing it with Warrior’s sprint, which should rather be in base line.
42. Inspiring Presense also increase rez speed by 20% and 20 healing point per might
42. Thick Skin HP threshold to 80%
43. Cull the weak’s appplying weakkness applies enemy HP above 75%, not below 25%
44. Defy Pain to base line. This is what forces warrior to have defense trait line becuz going tpvp tournament without this trait is same as suicide, this forces to trait defense line just like fast hand.
45. Precise Strike, rending strike to 66%
46. Remove Unsuspecting Foe, rather, make it more generally working on any type of weapon but not only stun type.
47. Empowered boosts 2% per each boon.
48. Banner trait also remove a condition of each affected allies in banner range per 10sec.
49. Killshot animation like Pin-down
50. All the passive stat buff of banners from1 170 to 227 (133% buff)
51. 2nd skill of Banner of Strength grant 2 stacks of might
52. 2nd skill of banner of Defense grant 5 sec protection
53. A way to continuously remove conditions somehow when in berserker mode, like cleasing ire.
54. For Great Justice’s fury duration from 8s to 10s
55. On my mark CD time from 24s to 20s
56. Buff all rage utility except Outrage.
57. Outrage grant more adrenaline (but more CD time as described in nerf list #3)
58. Shield block grant adrenaline when ends.
59. 150% buff on Banner Regen Heal amount per sec.
60. Last Stand decrease cd time of all stances by 20% EXCEPT blanced stance caused by last stand.
61. Change Kick to Tatsumaki senpuukyaku (Street Fight Ryu’s) and it kicks every people while it travels to its final destination.
62. Several seconds grace before Adrenaline decay + slower degen, ie revert it to what it once was (so is that even counted as a buff?)
63. Normalize all melee autoattacks to 150 range (or maybe 160), and not just for Warrior
64. Battle Standard’s 2nd skill become moveable while casting.
65. Hammer’s 3rd normal attack skill (hammer smash) also daze for 0.2s (interrupt)
66. Greatsword’s 3rd normal attack skill (brutal strike) also inflict vulnerability.
67. Backbreaker CD time to 25s.
68. Rifle’s 1st skill cause bleeding just like before.
69. Faster speed of picking up banner.
70. Baseline Warrior’s Sprint.

[NERF LIST]
1. Gun flame animation to be like pin-down
2. Last Stand’s Balanced Stance CD from 40s to 60s (but Last stands decrease CD time of all stance skills by 20% as described in buff list #60)
3. Outrage CD time from 10s to 15s (but grants more adrenaline as described in buff list #57)
4. Dead or Alive CD time from 30s to 60s (but buff heal scale formula and set threshold as described in buff list #40)

[Buff or Nerf? list]
1. Rifle range to 1500. If not possible, then nerf longbow range to 900 and also nerf engi’s grenade range to 600 while rifle still has 1200 range. It is just physically non-sense. Gun>Bow>Hand.
2. Access to perma stability should be removed, both Berserker and Reaper, only except Rampage. It is game broken.


hmm? do you want to add or modify something?
I know it is to lol

this let’s lol so Anet would lol too!

The Korean Gamer (Best Warrior NA)
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!

(edited by online.1278)

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Posted by: Ath.2531

Ath.2531

You went on a rampaging kitten over there but:

With how conditions have been buffed, points 3, 4, 37 are practically a necessity

Commander Athrael ThunderBorn
GM of Crew of Misfits (CoM)
Piken Square, EU

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Posted by: SpookyPoo.8135

SpookyPoo.8135

you missed a couple:

61. several seconds grace before Adrenaline decay + slower degen, ie revert it to what it once was (so is that even counted as a buff?)
62. normalize all melee autoattacks to 150 range (or maybe 160), and not just for Warrior

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Posted by: Henry.5713

Henry.5713

Reminds me a bit of the actual list of necro changes from a while back.

Will probably take a year or two, though.

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Posted by: Thuggernaut.1250

Thuggernaut.1250

I strongly agree with the changes on this list. Good work.

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Posted by: online.1278

online.1278

updated xD
upto #64 list plus some nerf


hmm? do you want to add or modify something?
I know it is to lol but what we need…

The Korean Gamer (Best Warrior NA)
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!

(edited by online.1278)

Complete list of Warrior buff!

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Posted by: Bearhugger.4326

Bearhugger.4326

Also:

  • Mace block should work like Revenant sword block. (Continuous block, hit the skill again after a block to counter)
  • Defiant Stance should be instant and absorb conditions damage. (I’m pretty sure it used to absorb condition damage…) Do whatever you want with the fixed heal to make it balanced.
  • Just throw Thick Skin away and replace it with something else. My suggestion would be something to foil the explosion of unblockable attacks, ie: getting endure pain + stability + condi immunity during blocking animation. Shield Stance used to be dependable, now it’s a joke.

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Posted by: Juba.8406

Juba.8406

2. Last Stand’s Balanced Stance CD from 40s to 50s (but Last stands decrease CD time of all stance by 10% as described in buff list #60)

Disagree.

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Posted by: Juba.8406

Juba.8406

To be honest, all we need is making Fast Hand a baseline.

The issue is not Warrior is bad but is other professions are broken OP, but as you can see they are getting nerfed in every coming patch and to be honest i am enjoying this underdog state we are in.

If we could get Fast Hand + Warrior Sprint (speed part only) as baseline then IMHO warrior is fixed.

Berserk is another issue, Berserk would benefit greatly from having Fast Hand as baseline, and I agree getting to berserk state should be much faster (2 bars adrenaline), also Berserk cooldown should be REMOVED entirely or made very low,

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Posted by: Hyion.8246

Hyion.8246

As another Buff idea (for the berserker tho) get Berserkers Power into the transformation. The more Adrenaline you use while activating Berserker mode, the more damage the warrior does. (add it into Fatal Frenzy maybe? or even base line)
e.g one bar = 10% Extra dmg while transformation
two bar = 15% etc.
A buff like that would give meaning to use berserker in any way, because it would feel more beefy and let people be scared if you go into berserker.
The trait Always Angry should be reworked into “Hit berserker mode when you reach threshhold HP 25%”.
Another idea would be to put Headbutts cooldown to 50-60 secs and rework it as “If you hit, fall into Berserk mode” and it wouldnt feel to stuipid compared to all other elites.
The whole point of berserker should be to go nuts and hit hard. We as warriors face a massive condi spam of blind, chill, and now even taunts to get to our target, that if we should hit, we should hit hard.

On the other hand, Warriors have a gigantic healthpool, that is true, but we really dont have anything to fill up that health pool, so a flat 10-15% cd reduction to all healing skills might be another idea.

Another Warrior buff idea would be more resistance add to skills. Any idea on which would be welcome.

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Posted by: Skyline Crash.6254

Skyline Crash.6254

Lmao do you not see the power creep you would want to insinuate? Jesus Christ, these are horrible ideas. Please never be a game developer.

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Posted by: YuiRS.8129

YuiRS.8129

Lmao do you not see the power creep you would want to insinuate? Jesus Christ, these are horrible ideas. Please never be a game developer.

Too late to worry about that.

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Posted by: Eddie Mo.7169

Eddie Mo.7169

Lmao do you not see the power creep you would want to insinuate? Jesus Christ, these are horrible ideas. Please never be a game developer.

Power creep already happened… Warrior got left behind.

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Posted by: EvilHero.1248

EvilHero.1248

Lmao do you not see the power creep you would want to insinuate? Jesus Christ, these are horrible ideas. Please never be a game developer.

Jesus Christ, what you are stating is already happening. Please don’t ever reply others post without thinking.

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Posted by: Skyline Crash.6254

Skyline Crash.6254

Lmao do you not see the power creep you would want to insinuate? Jesus Christ, these are horrible ideas. Please never be a game developer.

Jesus Christ, what you are stating is already happening. Please don’t ever reply others post without thinking.

How about you go kitten yourself?

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Posted by: Chase.2798

Chase.2798

Great ideas op i hope anet takes a good hard look at this

Big Papa Chase – Warrior and Guardian
Papa’s Lady Luck- Necro
(HELL)

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Posted by: Smoosh.2718

Smoosh.2718

Why doesn’t Torch 5 pulse 5x (1 per second) 1 condition cleanse instead of 2 condition cleanses at the start.
Torch currently is used more as a pre leap burn set up rather than a Condition cleanse, but with a change like this it will allow conditions to be burnt off during the skills use.

Could take this a step further and allow the torch to also carry out this cleanse to any friendly in the fire field as well!
As currently torch does feel like a very selfish weapon that only puts out a bit of burning.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Honestly, I disagree with a lot of this.

  • Those first few damage buffs aren’t needed. Shout heal values just need to be reverted.
  • Skull Crack as a leap would actually make it worse in some ways. As it is now say a D/P Thief uses Heartseeker through Black Powder towards you. You can actually use Skullcrack and hit them very easily. A leap would make it much harder. Also, it’s a devastating attack and should be hard to hit.
  • Berserker needing full adrenaline is fine. Head Butt is a free full bar and Berserker Stance fills you up AND not to mention many other traits.
  • Healing Signet is at a fine level, especially with the buffs to Rousing Resilience and Shield.
  • Leg Spec just needs to have a per-target ICD (like Blinding Ashes) and to allow Blade trail to proc it on both hits.
  • All primal bursts don’t need CC. Skills like the LB one just need a different design. I would say reuse that “expanding flame circle” idea that GS once had and up the damage a bit and have it so that you are burned more the closer to the skillshot you are. I’d like Hammer to be a pull for some nice combos.
  • Banners just need CD reduction on the trait to start. In a perfect wold we would get the ability to wear a single banner on our back when traited and swaps places with Merciless hammer, which is fine as is (it was a major factor in the old Hambows strength and shoulda been nerfed before base hammer damage). Poison effecting Battle Standard is fine as is the cast time, it’s a powerful elite and needs counterplay.
  • Only Fast Hands needs to be baseline , anything else is just being greedy and we need to keep Discipline a worthwhile trait line.

OK, from here on I’m just focusing on the big ones, there’s just too many unneeded buff suggestions to comment on them all them all.

  • Shake it Off and Fear Me are both fine. They’re both already good it was just the healing decrease that was the problem.
  • Berserker Stance SHOULD NOT remove conditions already on you. That’s the major counterplay that was intentionally placed there. There should not be such a hard counter to conditions.
  • Cleansing Ire doesn’t need to be replaced by Berserker. You can already take CI and Burst Mastery with a LB for near-immunity as it is. I don’t like the LB Primal Burst but it is good for that.
  • Much rather see Rifle 1 get a damage boost when the target has vulnerability. It gives skill 4 much more use and makes skill 1 actually hit for a bit more.
  • Rifle Range is fine, Ranger is supposed to be the long range specialist while Warrior is medium and Engi is (mostly) close. Do you REALLY wanna make Warrior Pew Pew Ranger 2.0?

To be frank, while I do agree with some of these suggestions the vast majority are just totally uncalled for. You seem to think Mace is terrible when imo it’s one of the best weapons we have. I would like the ability to trigger Counterblow on my own though because that can be a tad finicky. Instant though!? That hit can do 4-6k on light targets!

I’ve been running Mace/GS base Warrior post patch and have managed to reliably beat Herald Revenants and Dragonhunters. The Shield buff is a HUGE deal, almost feels too good. Even Engis/Scrappers with Jugg don’t stand a chance because all you gotta do is chain Pommel Bash and a stun.

Back to the point at hand, outside of Fast Hands being baseline, slower adrenaline decay, and a few quality of life changes most everything else is OK to good on base Warrior. Every class had bad traits but making weak traits OP is not the solution. We have to appear reasonable. This list just looks ridiculous and if I was a dev I wouldn’t give it the time of day.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)