Comprehensive list of Warrior issues.

Comprehensive list of Warrior issues.

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Posted by: Red Falcon.8257

Red Falcon.8257

I think I got them all:

Arcing Slice.
Currently not used by anyone because damage is too low and losing 3 bars actually lowers the Warrior’s damage output.
The self-buff Fury is also pretty useless on Warrior who has permafury already.
Suggested Fix: Make it apply 6-8-10 Vulnerability stacks for 4-8-12s instead of Fury, damage upped a bit.

Eviscerate.
The current range of the skill leads to being actually slowed down by using it when chasing a target with swiftness, rather than helping reaching the target.
Suggested Fix: Increase range to 400.

Earthshaker.
Sometimes fails to stun and deal damage even if target is inside the area.
Suggested Fix: ??? No idea why it fails completely to deal both damage and stun.

Rush.
Pathing issues have this skill failing by either going beyond/through the target or hitting in the wrong direction and miss even a standing target.
Suggested Fix: Make sure the skill sticks to its target and only hits when close to it. Make the hit on the end faster to cast to prevent it failing.

Bull’s Charge.
Pathing issues have this skill failing by either going beyond/through the target or hitting in the wrong direction and miss even a standing target.
Suggested Fix: Make sure the skill sticks to its target and the effect be focused on the target.

Bolas.
Avoidable by simply strafing or even moving diagonally.
Suggested Fix: Increase projectile speed by 30%.

Endure Pain.
Tooltip states 5s, but it’s actually 3s. Also a bit too short compared to 90s cd.
Suggested Fix: Make both tooltip and duration 4s, or 3s with reduced CD to 60s.

Brawn.
This stat was nerfed down to 1%/2%/3% to counter high Warrior burst in BWEs.
Now that the problem is resolved, this stat is still nerfed making Discipline less appealing.
Suggested Fix: 2/4/6 should make it a bit more worth it.

Dolyak Signet.
Was nerfed from 10% damage reduction to 90 toughness which equals to less than 4% damage reduction.
Suggested Fix: Make it give 250 toughness (roughly 9.7% damage reduction).

Tier 3 trait issues.
Except for Defense and Tactics, other trees have no good T3 traits which leads to no Warriors going to 30 Strength/Disc/Arms (and those few that do so use a non-tier3 trait in the t3 slot).
Suggested Fix: Add traits to T3 Arms/Strength/Disc that are worth going to 30 points for taking them, or modify the current traits to be worth a T3 slot.

Axe
Axe 4: causes Fury which is a boon Warrior access already permanently.
Suggested Fix: Change it to give 4 Vulnerability stacks for 8s.
Axe 5: albeit being 360 degrees the damage still leaves to be desired when compared with its casting time.
Suggested Fix: Either increase damage, reduce casting times, or give additional effects (i.e. blocking melee attacks, stack vulnerability, etc)

Hammer
Low damage and long cast times make it too easily countered in PvP.
Suggested Fix: Either increase damage or reduce cast time / cooldowns for skills.

Rampage
Currently possibly the worst Elite in the game.
Suggested Fix: Make the moves of transformation at least on par with the normal Warrior skills. Add Protection 10s to the buff during transformation.

I believe it’s all for this class.
Not a long list, but important issues nonetheless.

(edited by Red Falcon.8257)

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Posted by: Schwahrheit.4203

Schwahrheit.4203

@Hundred Blades

Learn to do the math. If you think Hundred Blades should be cut to 50% while moving then then that’s being stupid because you might as well be using normal attacks while moving. You’re nerfing GS to the ground with this suggestion when its completely fine as is.

Since people are negative about nerfs, how about we buff to balance then?

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Posted by: Nonfat.8742

Nonfat.8742

@Hundred Blades

Learn to do the math. If you think Hundred Blades should be cut to 50% while moving then then that’s being stupid because you might as well be using normal attacks while moving. You’re nerfing GS to the ground with this suggestion when its completely fine as is.

I agree, 100b is probably the least problematic skill. If you’re not sure how to use it properly – well – do not use GS.

P.S.: @ANet: Make 100b w/o root!!!

[Piken Square]

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Posted by: Naekuh.7925

Naekuh.7925

Nerf Hundered blades?!?!

Why its very situational as it is… and its only good for PVE unless u got a stupid mesmer setting up a portal in front of you in WvW while u unload.

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Posted by: Red Falcon.8257

Red Falcon.8257

Lol Hb “nerf” complaints… It would be 10k dmg in 1.75s instead of 20k in 3.5, no nerf.
If you all want it stationary then be it, I removed it.

Please delete this horible thread with horrible suggestion with the horrible lack of arguments of why.

Says threads lacks arguments for statements.
Does not provide arguments for his statements.

Ok.

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Posted by: Naekuh.7925

Naekuh.7925

No because if u do Nerf it to the way u like, it will become unbalanced in PVP.

The whole point HB was left as it was is due to the fact its extremely situational that it has almost no use in WvW so the term “balance, fair, equal” wouldnt be raged.

Exactly like how Eviscerate was NERF’d to oblivion to the point of being almost useless.

Cuz its very situational, cuz everyone laughs at you when u use it in WvW, its never up for discussion on being balanced.

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Posted by: Rayya.2591

Rayya.2591

i like arcing slice
but i agree with bull charge/rush
not sure about: bola 30% faster, sounds good but might turn intro overpowered

http://imgur.com/a/fKgjD
no.1 WvW kills

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Posted by: Amargein.1569

Amargein.1569

I think I got them all:

Some of these seem like legitimate concerns, but many of them are subjective based on the OP’s opinions.

Eviscerate, Earthshaker (et al.)
Issues with pathing, gap closing, targeting etc. may be real problems and could probably do with some examination. This is probably more apparent in PvP and WvW than PvE.

Arcing Slice
It is subjective as to whether a fury buff, which is highly desirable by most players, is useless. Warriors do not have permanent fury inherently. Some players may like the elegance of gaining fury from their weapon skills instead of stacking classes or dedicating, for example, a utility skill + an elite skill + buff duration/recharge reduction traits in order to attain ‘permanent fury.’ Regardless, it is a substitute for “For Great Justice!” and Signet of Rage. I don’t consider it worthless.

Endure Pain.
I think a tooltip fix would be sufficient.

Brawn.
This trait line bonus does seem very weak, although the other half of Discipline is very strong for a lot of builds, and this still does something. Perhaps the tooltip could show fractional gains instead of only changing every 10 points.

Dolyak Signet.
I an envious of Guardians and their signet, but there’s probably a legitimate reason for the disparity. Maybe they could change the tooltip to state that it “increases toughness.”

Tier 3 trait issues.
This is subjective. I really like a lot of the 30 point traits because they open up build diversity like a physical utility build with 30 in Strength or using Furious with multi-hit attacks (even Burst skills) to rapidly build adrenaline. I think a lot of the dislike for these traits stems from a general abandonment of the Burst system and thinking of adrenaline as just a passive damage bonus from traits and not a resource to be spent. Not all warrior players think like this.

Axe
These are subjective balance issues and I already gave my opinion about fury under Arcing Slice.

Rampage
I think this is subjective again. It gives long-lasting stability and a lot of finishers and CC on relatively short cooldowns. Something that I think would be fun but maybe not balanced appropriately would be tagging all of the Rampage skills with the ‘physical’ keyword, allowing them to benefit from Physical Training.

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Posted by: ALeetNoob.4830

ALeetNoob.4830

I think warriors are in a really good place right now, especially compared to some of the other classes. Most of your changes are unneeded. The few changes I WOULD like to see though.

Rampage: Not to lock you out of your utilities. The lack of condition removal hurts this elite more then anything else.

Tatics grandmaster minor trait: Change to 1.5 seconds of regen boon on dodge. Right now its pretty much the same as not having a grandmaster minor, and fits into the whole boon based play-style of the tactics tree.

Bullcharge/GS 5: I would like to see these behave more like “leap” skills in how they get to the opponent. They dont need to be leap combo finishers but it honestly feels like I miss my target to do weird pathing more then my opponent dodging them.

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Posted by: Red Falcon.8257

Red Falcon.8257

Arcing Slice
It is subjective as to whether a fury buff, which is highly desirable by most players

Where did you hear “most players” wanting Arcing Slice as it is?
All posts here say that Arcing Slice is totally not worth using and that fury selfbuff from it isn’t the best for Warriors who already get it permanently.
It’s best to speak for youself if you want to forward your opinion, if you read around here you’ll see nobody is using AL.

Tier 3 trait issues.
This is subjective.

It’s pretty objective when only 1% of Warriors go 30 Strength/Arms/Disc.

These are subjective balance issues and I already gave my opinion about fury under Arcing Slice.

People has been asking Axe offhand buffs and complaining about if for months now.
Maybe you should read the forums more.

Rampage
I think this is subjective again.

Then how come everyone deems this as the most useless elite in the game?

If you happily run Rampage elite with 30 Discipline and use Arcing Slice for Fury, please realize you are maybe the 0.1%.
Balance is made around people who know how to play and maximize their characters, not on the odd person who runs Rampage and spams Arcing Slice (which would get you booted from any decent team).

(edited by Red Falcon.8257)

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Posted by: dukefx.9730

dukefx.9730

Where do people get the idea of permafury? Not everyone is running some mindless 30 in tactics build and has FGJ up all the time.

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Posted by: teg.1340

teg.1340

Where do people get the idea of permafury? Not everyone is running some mindless 30 in tactics build and has FGJ up all the time.

30 in tactics?
All you need is SoR + FGJ + 10 points in discipline to gain perma fury as a warrior.

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Posted by: dukefx.9730

dukefx.9730

You neglected to include the signet cooldown trait which means at least 20 points in Discipline since most warriors will take Heightened Focus over Signet Mastery.

You can also have 20 points in Tactics with Lung Capacity or 30 points w/o the trait relying only on boon duration not including the “oh, I forgot to activate the skills” factor.

The most important factor however is FGJ. No FGJ = no perma fury.
Utility skills are usually chosen to adapt to the situation at hand. In my case FGJ has very low priority. Most of the time I choose anti-CC or condition removal skills.

Summary: those who do not use FGJ need other sources for non-stop fury uptime.; either weapon skills or foreign sources. So, the next time you say Arcing Slice or Dual Strike fury is useless think of this!

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Posted by: Atherakhia.4086

Atherakhia.4086

Be very careful what you wish for with Rush and Bull’s Charge. They’ve clearly found a way to resolve the issue of these types of skills missing if you look at grasp for Ele’s Dagger Earth 3 skill Magnetic Grasp. They turned it into a 2 point attack, one to hit the target and imobalize them, the second to leap to the target.

Now this would resolve the issue of missing attacks when using these skills, but these skills serve a much more valuable dual purpose for the Warrior as they’re also used to disengage from the enemy (I’d argue they’re probably used more often for this purpose). If they ‘fix’ these skills like they did with magnetic grasp, it would remove the functionality for using them as disengages unless they somehow keep the logic to move if there isn’t a target selected.

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Posted by: teg.1340

teg.1340

Summary: those who do not use FGJ need other sources for non-stop fury uptime.; either weapon skills or foreign sources. So, the next time you say Arcing Slice or Dual Strike fury is useless think of this!

Axe 4 deals mediocre damage and 4s fury is not that much. Axe 5 is also mediocre damage. So to me using offhand axe is not an option.

Arcing slice is fine for maintaining perma fury without FGJ, but again the damage is mediocre and you loose 12% damage + 9% crit chance.

tl;dr: Damage wise its better to just use SoR + FGJ. Not only do you get perma fury but also 8+ stacks of might permanently. Thats why 99% of all damage builds run FGJ + SoR.

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Posted by: Gregorius.1024

Gregorius.1024

I think both Rampage and Tornado are too easy to run away from. I would give them both condition immunity and permanent 33% speed increase. They’re supposed to be unstoppable forces, let them act like it

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Posted by: teg.1340

teg.1340

Be very careful what you wish for with Rush and Bull’s Charge. They’ve clearly found a way to resolve the issue of these types of skills missing if you look at grasp for Ele’s Dagger Earth 3 skill Magnetic Grasp. They turned it into a 2 point attack, one to hit the target and imobalize them, the second to leap to the target.

Now this would resolve the issue of missing attacks when using these skills, but these skills serve a much more valuable dual purpose for the Warrior as they’re also used to disengage from the enemy (I’d argue they’re probably used more often for this purpose). If they ‘fix’ these skills like they did with magnetic grasp, it would remove the functionality for using them as disengages unless they somehow keep the logic to move if there isn’t a target selected.

I dont think this is comparable. Old version of eles magnetic grasp really had nothing in common with warriors rush or bulls charge.

You can better compare Rush/Bulls Charge with eles Ride the Lightning. RTL works way better than Rush/BC, because RTL has some kind of auto-aim (changes direction when the target changes direction). Its also much faster movement.

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Posted by: dukefx.9730

dukefx.9730

Summary: those who do not use FGJ need other sources for non-stop fury uptime.; either weapon skills or foreign sources. So, the next time you say Arcing Slice or Dual Strike fury is useless think of this!

Axe 4 deals mediocre damage and 4s fury is not that much. Axe 5 is also mediocre damage. So to me using offhand axe is not an option.

Arcing slice is fine for maintaining perma fury without FGJ, but again the damage is mediocre and you loose 12% damage + 9% crit chance.

tl;dr: Damage wise its better to just use SoR + FGJ. Not only do you get perma fury but also 8+ stacks of might permanently. Thats why 99% of all damage builds run FGJ + SoR.

Arcing Slice could really use a damage boost to make it worth it, I can agree with that. As for off-hand axe: it’s not that bad. Dual Strike has decent damage and afaik can hit up to 5 tagets granting you 2s of fury per hit which beats FGJ easily in most cases. Whirling Axe has really low damage but it can fill your adrenaline bar quite quickly and spread conditions with Precise Strikes and on crit sigils. So an off-hand axe has its use unlike an off-hand sword which is just bad even for condition builds and it hasn’t even been mentioned.

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Posted by: Atherakhia.4086

Atherakhia.4086

Rush, Bull’s Charge, RTL, and Swoop all work the same way. RTL doesn’t ‘miss’ because the range on the attack is larger. They all have the same navigational things from what I can tell as Rush doesn’t just go in a straight line if the target is moving from what I’ve seen. Swoop on the other hand misses all the time even with its speed because melee range is just too short to hit a moving target unless they’re running toward you.

But yea, Magnetic Grasp had the same issues you guys are complaining about. You would use it and would never land on the target, you would land where the target was or get stuck on terrain, etc etc. Their solution to it was to make it a 2 tier attack which is fine for it because it’s strictly an engaging ability.

On my Warrior I think I’ve used Rush once to actually get into range of an enemy. But my warrior isn’t very high leveled yet so I don’t have that much WvW experience with it or actual play time.

One thing I will say is I don’t think RTL has its range reduced by movement impairing effects. So there must be some kind of mechanical difference in the moves because I’m pretty sure I’ve seen rush move me like 5 feet before. It would be nice if Rush and Bull’s Charge moved quicker and didn’t have any reduction due to movement impairing effects. They should both be 1200 range too. In the case of Bull’s charge, just give it a target cap so you can’t run through more than X people or it will fade or it could only knock over X people but you’d still finish your movement.

But like I said, I’m not a very experienced warrior so when I use these abilities it’s more to get me out of a jam as I don’t have the gear to drop people in 10 seconds like some at only 30.

(edited by Atherakhia.4086)

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Posted by: Penguin.5197

Penguin.5197

Many of these issues aren’t even bugs, more like just asking for buffs, like someone else said subjective on op’s opinion.
If that’s the worst that warriors have then I might end up finishing lvling mine~!

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Posted by: Amargein.1569

Amargein.1569

Red Falcon, here is a guy who likes arcing slice:

i like arcing slice…

Most warriors desire the fury buff. Given that you think that all warriors already spend 2 skill slots and 10+ trait points to accomplish a “permanent fury buff,” I think you’d understand this. Arcing Slice is an alternative way to get some fury.

The bottom line of my response, though, is that just because some vocal people on the forums have established a conventional wisdom about some traits/skills does not make it true. It’s still subjective.

I have in fact been reading these forums, as well as unofficial forums, for quite a while. Many so-called theorycrafters even admit that they have no way to be sure about the DPS of their builds because 1) there is no tool to accurately measure this in the game 2) this game has a lower DPS uptime than many other tank-centered games, resulting in a lot of skew in actual DPS.

Just because one person, or a tiny subset of the GW2 playing community, has established a conventional wisdom about warriors does not mean it is a majority opinion or objectively true. Extrapolating general sentiment from a few vocal forum posters is highly fallacious at best, because 1) forum posters may not be a representative sample of all GW2 players 2) players may be wrong 3) opinion can be tainted by listening to so-called experts who blow a lot of hot air and convince other people.

As an aside, people may want to look up a dictionary definition of “conventional wisdom.” It’s not flattering.

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Posted by: Red Falcon.8257

Red Falcon.8257

Amargein, changes are based on common sense and majority.
Just because two people like to decrease their own DPS by using Arcing Slice and getting Fury because they still need to learn how to get permafury (FGJ+SoR, the basics), it means nothing.

I could yell Ele is balanced all day long, but it will be nerfed anyways because it’s objectively OP.
You could yell all day that a burst move that wastes your adrenaline to deal low damage and provide a buff we’re already plentyful of, but that wouldn’t be taken seriously.

There is a reason hundreds of thousands of Warriors do not use AL, and a very few handful do.
Either you’re a genius and everyone else is dumb, or…

(edited by Red Falcon.8257)

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Posted by: Amargein.1569

Amargein.1569

There is a reason hundreds of thousands of Warriors do not use AL, and a very few handful do….

Care to provide some data to back this up?

Falcon, I really don’t like getting dragged into personal attacks, and I really think you should look at how you argue a point. It’s really nothing more than sensationalism and exaggeration in lieu of evidence or actual debate.

As far as “this ability is a DPS loss and if you don’t use another ability instead, you are doing it wrong”, I again invite you to provide some evidence rather than conjecture.

Many people already think that the warrior greatsword is one of the best weapons for dps, so if this is actually the case, asking for a greatsword buff would probably also have to include nerfs to other parts of the weapon’s kit.

====================
Here’s an example of how using offhand axe and Arcing Slice could give lots of fury for minimal investment AND maintain high adrenaline for passive benefits of 12% damage and 9% crit:

0. Hundred Blades, Rush are on cooldown
1. Use Arcing Slice (30 adrenaline) for 15+ seconds of fury and a > 1 .0 scaling weapon attack.
2. Weapon swap to offhand axe for 5 adrenaline
activate Dual Strike for 4-12+ seconds of additional fury and a 1.67 scaling attack and 2-6 hits of adrenaline before any other traits
3. Activate Whirling Axe for a ~0.9/sec scaling AoE attack, 15 base adrenaline per target, and many, many weapon/crit procs
4. Weapon swap to greatsword for 5 adrenaline and use Hundred Blades

This whole series (1-4) should be able to be performed during the cooldown of Hundred Blades and generates 19+ seconds of fury, does more damage per swing than a greatsword auto-attack chain, hits more times for more procs, and re-fills your adrenaline before your next Hundred Blades/whatever you want to do for the next 20 seconds (minimum) before you need to do this again for fury. It only relies on 15 points in Discipline, your weapon skills, and nothing else.

=====================

As far as putting 30 points in Strength or Discipline are concerned, if someone wants to increase their damage, putting points into Tactics or Defense before maxing Arms, Discipline, and then Strength is a strict DPS loss on passive stats. A lot of the allegedly invaluable benefits of FGJ! or major traits that increase damage could be approximated simply by putting more trait points into Arms or Discipline. Especially for a berserker-gear-wearing warrior, maximizing your crit chance and damage should bear great returns.

In summation, your opinion about how to play a warrior based on the forums you read and personal experience does not equate to objective truth. Instead of presenting these opinions as a “comprehensive list of warrior issues,” I think a better title would have been “things I don’t like about the way I play a warrior and wish were different.”

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Posted by: teg.1340

teg.1340

Here’s an example of how using offhand axe and Arcing Slice could give lots of fury for minimal investment AND maintain high adrenaline for passive benefits of 12% damage and 9% crit:

0. Hundred Blades, Rush are on cooldown
1. Use Arcing Slice (30 adrenaline) for 15+ seconds of fury and a > 1 .0 scaling weapon attack.
2. Weapon swap to offhand axe for 5 adrenaline
activate Dual Strike for 4-12+ seconds of additional fury and a 1.67 scaling attack and 2-6 hits of adrenaline before any other traits
3. Activate Whirling Axe for a ~0.9/sec scaling AoE attack, 15 base adrenaline per target, and many, many weapon/crit procs
4. Weapon swap to greatsword for 5 adrenaline and use Hundred Blades

This whole series (1-4) should be able to be performed during the cooldown of Hundred Blades and generates 19+ seconds of fury, does more damage per swing than a greatsword auto-attack chain, hits more times for more procs, and re-fills your adrenaline before your next Hundred Blades/whatever you want to do for the next 20 seconds (minimum) before you need to do this again for fury. It only relies on 15 points in Discipline, your weapon skills, and nothing else.

Arcing Slice, Dual Strike and Whirling Axe does way lower damage than e.g. Whirlwind Attack, Bladetrail or the axe 1 chain. So while you are wasting 6-8s for this combo you could just use FGJ for 3 additional stacks of might + permafury + perma 12%/9% bonus and concentrate on the highest damage skills available. Add in the fact that you can get additional benefits from FGJ shout, e.g. healing or adrenaline or condition removal. Furthermore FGJ is a 600 range group buff and this is a MMORPG.

BTW: weapon procs have an internal cooldown of 5s, so you won’t see that much procs while using whirling axe. Sure you hit 5 targets instead of 3, but the damage is much lower than other skills.

(edited by teg.1340)

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Posted by: Schwahrheit.4203

Schwahrheit.4203

@Eviscerate
Increasing the range by to 400 is pointless because its still not enough. If it was 600 range at the same smoothness as savage leap, that would make it better.

@Earth Shaker
Give it blind immunity on Burst. Also when you use frenzy with Earth Shaker, you don’t even smash the ground, you smash the air causing the stun or damage to not work. Fix it please ANET.

Since people are negative about nerfs, how about we buff to balance then?

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Posted by: Glexarn.4970

Glexarn.4970

Endure Pain.
Tooltip states 5s, but it’s actually 3s.

Please stop perpetuating this, you’re actually just wrong. I cast endure pain multiple times in a row to be sure, and watched the buff only disappear after the cooldown counter had reached 85 seconds, every time.

Tier 3 trait issues.
Except for Defense and Tactics, other trees have no good T3 traits which leads to no Warriors going to 30 Strength/Disc/Arms (and those few that do so use a non-tier3 trait in the t3 slot).
Suggested Fix: Add traits to T3 Arms/Strength/Disc that are worth going to 30 points for taking them, or modify the current traits to be worth a T3 slot.

T3 Arms is seriously good, why would you say it’s trash? Run crit anything-but-axe-or-greatsword and it gives you the adrenaline that you seriously seriously need to consistently use your burst at 3 strikes again in any reasonable amount of time. Also benefits axe in builds that don’t dip 20+ into disc!

It’s pretty objective when only 1% of Warriors go 30 Strength/Arms/Disc.

I’d love to see where you’re pulling these stats from, because I’m absolutely confident you’re pulling them out of thin air.

@Earth Shaker
Give it blind immunity on Burst.

oh dear Balthazar this would be lovely. half the time when I really want to earthshaker a group I’m blinded by a random thief/guardian who mindlessly dropped one of their aoe blinds. plsfix <3

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Posted by: dukefx.9730

dukefx.9730

It’s pretty objective when only 1% of Warriors go 30 Strength/Arms/Disc.

I’d love to see where you’re pulling these stats from, because I’m absolutely confident you’re pulling them out of thin air.

Thin air indeed

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Posted by: Red Falcon.8257

Red Falcon.8257

@Eviscerate
Increasing the range by to 400 is pointless because its still not enough. If it was 600 range at the same smoothness as savage leap, that would make it better.

@Earth Shaker
Give it blind immunity on Burst. Also when you use frenzy with Earth Shaker, you don’t even smash the ground, you smash the air causing the stun or damage to not work. Fix it please ANET.

600 range is quite a lot.
Consider that heartseeker is 450 range and it’s a nice leap, 600 would be the same as Bull’s charge basically.

I’m not even sure why ES can be completely blinded btw… it’s an AoE skill which shouldn’t be really affected by blind as it hits the area not the player.

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Posted by: Gregbomb.1602

Gregbomb.1602

Many of these concerns are quite minor and unimportant imo, though I feel some can be tweaked, especially in terms of pathing improvements. I do agree though that Arcing Slice is rather weak and not worth using whatsoever, for the most part. Also the t3 traits under Strength are indeed meh. Furthermore, I feel that the Warrior’s largest drawback is the lack of condition removers. This is especially obvious in PVP (sPvP/tPvP). Sure you could run Mending and SIO, but I feel mending is far overshadowed by Healing Surge/Healing Signet (dependent on build). I’d recommend that SIO either remove 2 conditions from the Warrior while still removing only 1 from allies, or an additional condition removing ability is added. Just my two cents…

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Posted by: Sanny.1270

Sanny.1270

Shake it off – 1 condition cure per 25s is laughable when condies can just be spammed. change it to 3 conditions, remove its ability to cure allies or keep it.

Shrug it off – again 1 condition 30s cd, Completely useless. should be 1 condi removed per 10s…

Signet of Stamina – passive is good, active good, CD to long to justify taking a utility slot, lower its CD.

Mending – lower the CD to 15s.

AS – garbage when compared to FGJ and SoR, completely not worth the adrenaline loss in PvE or PvP. i’d much prefer that OP as kitten TT Anet left in the game for a while, wtb on demand 15 stack of might along with 20% crit, before utilities.

its tests like that, that just make me think, when they do touch the warrior there going to over do it and make the class god mode.

Second To God ~ 80 Warrior
http://www.youtube.com/user/T3hSanny

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Posted by: Amargein.1569

Amargein.1569

Arcing Slice, Dual Strike and Whirling Axe does way lower damage than e.g. Whirlwind Attack, Bladetrail or the axe 1 chain. So while you are wasting 6-8s for this combo you could just use FGJ for 3 additional stacks of might + permafury + perma 12%/9% bonus and concentrate on the highest damage skills available. Add in the fact that you can get additional benefits from FGJ shout, e.g. healing or adrenaline or condition removal. Furthermore FGJ is a 600 range group buff and this is a MMORPG.

BTW: weapon procs have an internal cooldown of 5s, so you won’t see that much procs while using whirling axe. Sure you hit 5 targets instead of 3, but the damage is much lower than other skills.

Weapon procs from sigils and certain other traits have an internal cooldown.

Food procs and other trait procs, such as berry pies/ghosts, the Arms 5 minor trait (Precise Strikes), Furious, and Sharpened Axes, do not.

Getting extra buffs to your shouts means giving up damage from other trait lines, which more or less makes it a wash in the damage department.

Not always have a 30/30 adrenaline bar does not mean always having a 0/30 for the purposes of the damage-boosting traits based off adrenaline level.

Saying that X ability does more damage than Y without a citation doesn’t mean a whole lot, because, for example, the Axe autoattack chain does its damage over several seconds. It has good scaling for an autoattack but it’s not necessarily better than cooldown-based attacks, especially considering it provides no additional utility.

As far as whirlwind attack and bladetrail, I think that whirlwind attack is a DPS loss if rush is on cooldown, because it generally takes you out of attack range unless you are fighting in a special situation. Bladetrail will be on cooldown sometimes, and it is times like this when it may be prudent to weapon swap, get 20 seconds of fury, then swap back after a few seconds.

The point is not that Arcing Slice + offhand Axe is suddenly a secret overpowered strategy. Rather, my point is that there are reasons why these abilities exist and reasons why people may not want to use FGJ! and Signet of Rage. There are choices- some may be suboptimal, but are you sure which ones are? Right now, it seems to me that a lot of people are guessing. Also, let’s not kid ourselves here. Most people’s reflexes and decision making during the game will have a bigger impact on their performance than their selection of weapons, traits, and skills. (I wonder how many proponents of “max dps = berserker’s gear and just dodge stuff, it’s not hard” spend half a boss fight on the floor because they failed to dodge an attack, or got the boss’s attention and couldn’t kite fast enough.)

A lot of people like FGJ!, greatsword, signet of rage, etc, and that’s great. However, it’s pretty silly to insist that this one strategy is the only way to ‘really’ play a warrior, and all other aspects of the class should be balanced around this style. Personally, I think ignoring adrenaline as a mechanic in favor of passive boosts, and assigning multiple skill slots to basically ‘use-on-cooldown’ buffs is a simplified way to play the class. It is easy and it offers good results in theory, but it gives up a lot of flexibility and/or fun.

This is what I mean when I say that some problems with how warriors play are actual game-play issues and some are just subjective opinions that probably don’t need a lot of “fixing.”

Comprehensive list of Warrior issues.

in Warrior

Posted by: Amargein.1569

Amargein.1569

I’m not even sure why ES can be completely blinded btw… it’s an AoE skill which shouldn’t be really affected by blind as it hits the area not the player.

That’s just how blinds work, though, in this game, so it’s pretty consistent. I personally could see blinds only working on single target attacks, but in GW2 there really aren’t a lot of homing, single target attacks, which would make blind fairly situational. I usually try to save my blinds for AoEs because it seems more effective that way (I especially enjoy blinding exploding mobs).

The frenzy thing should really get some attention, though.