Rush: Sometimes this skill does not land on the target when the target is in range. Multiple reasons why this happens.
A. Pathfinding
B. Sudden changes of the enemy’s position while in range while in motion.
C. Skill misses the target when the skill properly worked in closing the distance and the warrior was in melee range when the skill activated at the end of the skill.
D This skill experiences casting delays. Sometimes a warrior has to spam this skill before it will go off.
Bulls Charge: sometimes this skill does not land on the target when the target is in range. Additionally sometimes this skill does not knock down the target when the skill hits the target.
A. Pathfinding
B. Sudden changes of the enemy’s position while in range while in motion.
C. Bullcharge runs through the enemy hitbox instead of stopping at the enemy.
D. The skill is successful at landing on the enemy and the enemy is knocked down outside of melee range. Warrior now has to run to the target before using melee skills.
E. The skill closes the gap and hits the enemy but no damage occurs and the enemy is not knocked down.
Whirlwind This skill experiences abnormal casting delays. Not found on other skills where the warrior has to spam the skill multiple times before it will go off.
Blade Trail: Sometimes this skill does not work when the target is on the outer edges of the frontal cone or when flanking a target. Meaning the warrior is facing forward and can see the enemy with the camera so the enemy is not behind the character yet the skill will not work and will go on cool down.
Skills also effected by the same Field of View bugs as Blade trail. Throw Axe, Throw Bolas, and Impale.
Earth Shaker: Sometimes this skill does not land on a target in range if the terrain is uneven.
A. This skill experiences casting delays. Sometimes a warrior has to spam this skill before it will go off.
Flurry: This skill does not hit the target 8 times.
Shield Stance: This skill does not block all physical attacks if a physical attack has a control skill attached to it. Shield stance often doesn’t block attacks it should I can’t elaborate more on this at this time.
Counter Blow: This skill does not continuously blocked ranged attacks when the target is at range similar to Riposte.
Whirling AXE: This skill does not hit 15 Times. It hits 5 times per target. For a maximum of 25 hits if 5 targets are hit.
A. whether this is simply a display bug or not as been previously said by ANET its still a bug and thus traits that effect on hit and sigils that effect on hit do not proc correctly as they only will proc for the damage displayed. Yet all of the negative side effects of hitting a target with retaliation are applied.
Hammer Shock: This skills sometimes does not land on a target if the target is in range but the terrain is uneven.
Deep Strike: This trait does not properly display critical chance.
Blade Master: This trait does not properly display critical chance and does not affect the off hand weapon when a sword is equipped in the main hand.
Heightened Focus: this trait does not properly update the critical chance status.
Sweet Revenge: Sometimes this trait does not grant 100% chance to rally even when credit for a kill is given. Or when the Warrior did damage to a target and no credit was given.
Fast Hands When you’ve got the “fast hands” trait, your weapon swap goes on cool down when you enter or exit water combat. It also happens when dropping banners and other pick up weapons.
If anybody has knows of other traits or skills that are bugged feel free to post them and the list will be updated.
Utility signets Passives go on cool down If you swap in a Utility Signet (not healing/rage) while a banner (and sometimes frenzy) is on cooldown, the signet will be set as used and have the same remaining cooldown as the banner that’s on cooldown.
Adrinaline Bar Bugs The adrenaline bar does not lower until you are the first time in combat in an instance (for example go to any city, activate Signet of Fury and do nothing – the adrenaline bar will now not lower until you go in combat).
After the first time you get out of combat in an instance and fill your adrenaline bar it will lower immediately (normally it should keep its level for several seconds).
A. This is likely not a bug but can be abused to power up before a PVP match starts.
Lets try to keep this thread updated and on top so ANET is aware of these issues.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)