Hey guys, I’m new to build making so I apologize if this build is complete garbage. Basically I wanted to make a condition build for my warr with a good bit of survivability. Wanted to know your opinion if this is good, bad or just plain ugly. Tried to best represent it here: http://www.guildhead.com/skill-calc#mMRkmo9cmRahmmRahm0xGG0cVsMRzR8khT7khG7khT7070M7kIa70V7ow18ofj
Traits: 0/30/20/20/0
Arms- deep cuts (III), rending strikes (V), Opportunist (IX)
Deep cuts is pretty self explanatory, this build is going to mainly be focusing on stacking bleeds, so the longer the bleeds last the better. I put rending strikes because I’m going to have a lot of precision in this build (65% w/o fury), and near-permanent fury through utility and traits. This grants me a fair amount of vul of the enemy. Opportunist works great w/ tactics I (which grants a 1-sec immo when I cripple, thus granting fury whenever I cripple)
Defense- Dogged march (II), last stand (VIII)
Dogged march is pretty self-explanatory. The less time I spend crippled/chilled/imo, the more time I can spend putting up bleeds on my target. last stand is pretty self-explanatory too. acts as a passive stun breaker in addition to shake it off.
Tactics- Leg specialist (I), Lung Capacity (VIII)
Leg specialist helps mini-root targets so that I can stay on them longer, and works great with Opportunist. Lung capacity seemed like a staple seeing as I’m running 2 shouts in this build.
Weapons: sword/sword and rifle
Went with these options because between the 2 of them, they each have a consistent bleed adder (skill 1 for both), and each have a cripple among to 2 of them, which works nicely with my traits. the sword/sword combo on its own can close distances with skill 2 and apply a long range bleed with skill 4. 3 out of the 5 skills can potentially add a bleed, so bleed will tend to add up nicely. The rifle further expands this builds long range capabilities, adding a steady steam of bleeds and kiting ablility if need be. Went with this combo because it’ill allow me to keep my bleeds up on the target from any range, while giving me nice single target CC.
Utilities: Mending, For Great Justice, Shake it Off, Signet of Fury, Signet of Rage
mending is self-explanatory. Best pvp heal, given that it removes 2 conditions. Both For Great Justice and Shake it off have a 20 sec cd with the shout trait, allowing them to have a fair amount of use in battle. FGJ allows me to have a consistent amount of fury and might at any given time and shake it off gives further condition removal and is another stun breaker in addition to the trait. SoF self-explanatory. SoR with the shout trait, has a 60 sec cd. Also, with Lyssa 6, it removes all conditions (with gives another condition remover on a 60 sec cd)
Armor and trinket: Lyssa for all 6 slots and Rabid
Lyssa because it increases precision and condition duration. lyssa 6 is also pretty nice. Rabid for its high codition damage and precision. The toughness also helps me last fights seeing as this is a conditon build.
I guess there it is. A LOT longer than I expected it to be. I went with high crit chance because of the arms trait which puts a bleed on 33% chance of a crit and rending strikes. The high crit chance means more bleeds. I’m open to any and all criticisms. Tried to put my methodology down so people would know why I made the choices I made. Currently testing this out right now, although I don’t think I at a skill level to really know if a build is good or not. Phew.
TL;DR
http://www.guildhead.com/skill-calc#mMRkmo9cmRahmmRahm0xGG0cVsMRzR8khT7khG7khT7070M7kIa70V7ow18ofj