I figure it would be a lot easier for AN if we consolidate our list of both confirmed & suspected (i.e. unable to confirm/deny) bugs … and such a list would likely lead to fixes sooner rather than later.
I will try to keep this list relatively up to date, so please submit any bug you have caught that is not mentioned.
<<<PLEASE ONLY SUBMIT BUGS & INCONSISTENCIES THAT YOU HAVE DILIGENTLY TESTED & CONFIRMED>>>
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- BUGS are in BOLD
- POTENTIAL BUGS (and/or Strange Mechanics) are in ITALICS
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Weapon Skills
- Main Hand Sword – Savage Leap:
“Lunge at your foe, striking them with your sword (range:600)”
—Unable to damage targets which are at lower elevations (Z-axis) than the Warrior due to leaping at a point above the target’s head.
- Greatsword – Bladetrail:
“Throw your greatsword at your foe so that it returns to you, crippling foes along the way”
—Will not return if the path of the projectile intersects with any solid object (unclear if intended)
- Shield – Shield Stance:
“Blocks attacks (for 3 seconds)”
—Stance icon lasts for 6 seconds whereas the effect lasts for only 3.
Utility Skills
- Endure Pain (stance):
“Take no damage from incoming attacks (for 5 seconds)”
— Actual stance duration is not 5 seconds, but rather closer to 3 seconds.
— When used in conjunction with the trait “Discipline VIII – Vigorous Focus”, the player is provided Vigor for a duration that significantly exceeds the stance duration, whereas all other stances receive Vigor for a duration equal to that of the stance
- Vengeance (downed skill)
— If the player dies during Vengeance and uses a waypoint before the Vengeance duration ends, the player will be killed a second time when the Vengeance duration expires.
Traits
- Strength V – Berserker’s Power :
“Increases damage based on how much adrenaline you ahve built (3%/7%/12%)”
— Does not display any increase in damage in the character screen (unable to test)
- Strength pt.#25 – Stick and Move :
“Get a damage bonus when endurance not full”
— Reveals strange/inconsistent icon compared to all other fixed trait icons
— Does not display any increase in damage in the character screen (unable to verify)
- Strength XI – Physical Training :
“Physical utility skills do 100% more damage and recharge 20% faster”
— Does not display increase in damage in tooltips. (however cooldown tooltips do update and damage dealt does appear to increase)
- Arms VII – Crack Shot :
“Rifle and Harpoon shots pierce. Rifle and Harpoon skills recharge 20% faster”
— Reduces the cooldown in the tooltip but does not reduce the actual cooldown of the Rifle skill “Volley”.
- Defense III – Sure-Footed :
“Increases stance duration by 25%”
— Does not increase the duration of “Balanced Stance”
- Defense VIII – Last Stand :
“Activates Balanced Stance when you are dazed, knocked down, launched, pushed back, or stunned.”
— Does not activate in PvE (need confirmation if this bug also exists in PvP because I vaguely remember it working correctly in PvP)
- Tactics VI – Empowered :
“Increases damage for every boon on you”
— Does not display any increase in damage in character screen nor any tooltips. (unable to verify trait). Provides insufficient information to the player.
- Discipline pt.#15 – Fast Hands :
“Weapon swapping recharges 5 seconds faster.”
— Does not always provide a reduced swap cooldown. The initial weapon swap receives no cooldown reduction.
- Discipline V – Heightened Focus :
“Gain a 2% critical-hit chance for 1 stage of adrenaline, 5% for 2 stages, and 9% for 3 stages.”
— Does not display any increase in crit rate in the character screen (unable to verify)
- Discipline VII – Sweet Revenge :
“100% chance to rally if you kill someone while in Vengeance.”
— Does not appear to be working correctly; there have been multiple occasions where I killed the mob or player I was fighting, but the Vengeance buff stayed on me and I died as normal when it ended.
(edited by Qbert.4197)