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Posted by: nicknamenick.2437

nicknamenick.2437

When wachting wp vids i could see some changes.. iam on my phone so cant see all that good but:

Newly found: Merciless hammer is now in strength line
Kick has 3 charges
Bulls charge has 1,5 sec evade
Throw axe has 2 charges
Berserkers power seems nerfed to 7% for stage 1 i guess
Endure / defy pain both seems 2 sec still

Gonna check for more on pc..

(edited by nicknamenick.2437)

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Posted by: Resouled.5614

Resouled.5614

Pretty interesting really. While I doubt it’ll make physical utilities worth taking it does make them more interesting. Also two charges on throw axe is great! Makes it harder to get kited.
Berserkers power we’ll have to see but if nerfed thats a shame.

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Posted by: nopoet.2960

nopoet.2960

Pretty interesting really. While I doubt it’ll make physical utilities worth taking it does make them more interesting. Also two charges on throw axe is great! Makes it harder to get kited.
Berserkers power we’ll have to see but if nerfed thats a shame.

I must be the only person who uses physical skills. They have received buff after buff and honestly people should try them out before dismissing. Granted this is an alt and not my main but its really fun to play.. My build http://gw2skills.net/editor/?vJIQNApZUj8cQVHW2BudAnIGICMsFkDGBWA4DOAuQYDY5B-TxxWABioHY2HAAA7PU7JAwH1fCQ5HEKBBA-e

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Posted by: nicknamenick.2437

nicknamenick.2437

Guys soon every warrior use physical skills….

Tons of traits on spellbreaker are around cc.. couple that with new improved kick3x etc and soon we remove boons like a mother f..

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Posted by: Resouled.5614

Resouled.5614

Guys soon every warrior use physical skills….

Tons of traits on spellbreaker are around cc.. couple that with new improved kick3x etc and soon we remove boons like a mother f..

Honestly starting to think that it’s overkill. From a WvW perspective, look at hammer. Hammer with the, grandmaster + absorption sigil, and add the meditation to that thats like nearly instant 5 boons AoE ripped. Boon removal on CC is crazy for teamplay if you combine any aoe cc with absorption and the grandmaster really. I can already see myself jumping into a zerg with hammer, using the meditation and counter just stripping insane amount of boons.

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Posted by: nicknamenick.2437

nicknamenick.2437

Guys soon every warrior use physical skills….

Tons of traits on spellbreaker are around cc.. couple that with new improved kick3x etc and soon we remove boons like a mother f..

Honestly starting to think that it’s overkill. From a WvW perspective, look at hammer. Hammer with the, grandmaster + absorption sigil, and add the meditation to that thats like nearly instant 5 boons AoE ripped. Boon removal on CC is crazy for teamplay if you combine any aoe cc with absorption and the grandmaster really. I can already see myself jumping into a zerg with hammer, using the meditation and counter just stripping insane amount of boons.

Yeahh hammer.. they moved the trait for hammer to strength!!! They knew!! kitten ..

There was a reason now to pick merciless hammer with def/disc/spell..

But now they moved it to strength. So no more 25%speed and 5sec swap. Or no merciless hammer.

But strengthline also buffes cc more… and physical skills.. hmmmmmm

(edited by nicknamenick.2437)

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Posted by: Red Haired Savage.5430

Red Haired Savage.5430

I didn’t see the video, what swapped places with hammer?

Edit:
NVM saw it in Bog Otter’s video looks like its where Axe mastery was.

Isle of Janthir
Norn Warrior #nornmodeisbestmode

(edited by Red Haired Savage.5430)

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Posted by: nicknamenick.2437

nicknamenick.2437

I didn’t see the video, what swapped places with hammer?

Edit:
NVM saw it in Bog Otter’s video looks like its where Axe mastery was.

Axe..

https://www.reddit.com/r/Guildwars2/comments/6rl3u4/bog_otters_spellbreaker_video/

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Posted by: Resouled.5614

Resouled.5614

Im wondering, would there be any point in running burst mastery on a spellbreaker?

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Posted by: nicknamenick.2437

nicknamenick.2437

Im wondering, would there be any point in running burst mastery on a spellbreaker?

No.. that 7% extra dmg on a stage 1 burst??
And you get 33% adrenaline back.. from stage 1 i guess. Sounds very bad.

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Posted by: Resouled.5614

Resouled.5614

Im kinda curious how that axe trait would perform along with daggers dmg wise. But discipline would probably not be a great pick for spellbreaker, fast hands tho….

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Posted by: nicknamenick.2437

nicknamenick.2437

I think the dagger damage is pretty bad.. sorry but when looking at the skills it does pretty bad dmg.. but maby ita because they used soldier stats or something??

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

I would assume damage is going to be low, and increased on interrupts and/or stuns.

Angelina is free game again.
Crystal Desert

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Posted by: Mikeskies.1536

Mikeskies.1536

From the ratios I’ve seen, Spellbreaker has fantastic power scaling.

Dagger Dagger / Hammer, with Rampage elite.

Going to be fun.

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Posted by: babazhook.6805

babazhook.6805

Pretty interesting really. While I doubt it’ll make physical utilities worth taking it does make them more interesting. Also two charges on throw axe is great! Makes it harder to get kited.
Berserkers power we’ll have to see but if nerfed thats a shame.

I must be the only person who uses physical skills. They have received buff after buff and honestly people should try them out before dismissing. Granted this is an alt and not my main but its really fun to play.. My build http://gw2skills.net/editor/?vJIQNApZUj8cQVHW2BudAnIGICMsFkDGBWA4DOAuQYDY5B-TxxWABioHY2HAAA7PU7JAwH1fCQ5HEKBBA-e

Agreed. They are underated and too often overlooked in favor of stances. When I am on my thief against a warrior the ones I have most issues with are those that trait physicals and know how and when to use them.

That stomp with draining sigil can really lay the hurt on , just as example, and traiting physical gives a lot of kick to kick.

(edited by babazhook.6805)

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Posted by: Mikeskies.1536

Mikeskies.1536

Im wondering, would there be any point in running burst mastery on a spellbreaker?

No.. that 7% extra dmg on a stage 1 burst??
And you get 33% adrenaline back.. from stage 1 i guess. Sounds very bad.

Stage 1 bursts do the same damage as Stage 3 bursts (at least for Greatsword and Hammer—the ones I checked). Only the secondary effects are altered.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Strength and Physical Skills should have some strong synergy with Spellbreaker. You can go hybrid and take Body Blow and Distracting Strikes with either Mace/Shield or Hammer and really just be a CC machine but with better mobility than previous options. There’s even some good combos in Arms like Opportunist and Unsuspecting Foe. Hell it makes Burst Precision a little more useful even due to Pure Strike. I suspect they’ll also update Dual Wielding to include Daggers. Furious will also be useful with it.

Now, if only they could solve the Fast Hands problem by just removing it and adjusting weapon cooldowns we would have a ton of cool build options. Every trait on Spellbreaker seems to have synergy with another core Warrior trait, which is good to see.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Mikeskies.1536

Mikeskies.1536

Spellbreaker is definitely going to be Strength / Spellbreaker / X. We just need to see the trait and skill rework in the upcoming balance patch to see what third specialization will be chosen; most likely Defense, but some new combinations may come into existence.