Could we please have a Dev response.

Could we please have a Dev response.

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Posted by: Smoosh.2718

Smoosh.2718

Regarding the topic of the warrior in its current state.
Could we please have a response from Anet addressing the warrior and its elite specialisation the Berserker.
What am I asking a response for? How Anet perseveres the class to be, where its exceeding (Obvious PvE but lets face it all classes do well in PvE.), what the class brings to a party (Aiming at the Berserker here.), what does the class lack.

The warrior players ever since the Berserker came out have been asking for Fast hands to be base line, its one trait, its been done to Mesmer so why not warrior? At least then this gives the warrior more options than being locked into 1+2 traits constantly:
STR|DEF|DIS
TAC|DEF|DIS
ARM|DEF|DIS
OR
STR|DEF|ZER
DEF|DIS|ZER
ARM|DEF|ZER
TAC|DEF|ZER
All of the Berserker builds suffer due to the nature of the core warrior and its core skills, being that the warrior has been designed around fast weapon swaps to carry out your combos, it makes it rather hard to play effectively as a Berserker.

Furthermore there is a strong trend in all of these builds, they all require Defence and (in most) Discipline. Discipline is taken mostly for its fast hands trait.

What would be the harm in making Warrior Sprint the new minor of Discipline (gives you a reason to take this line for the rifle trait and burst), and make fast hands baseline to the core warrior, replacing the Warrior Sprint trait with a new Adept (old) such as:
Thick Skull – Reduce stun duration by 25% (Possible to replace thick skin with this trait?)
OR
Slayer – Increases critical hit chance by 5% (Most fitting for Discipline)

This brings back some old traits and will have some use with the class.

What will be done in regards to the totally useless rage skills which are currently in the game such as:
Headbutt for PvE, PvP it misses about 50%-80% of the time due to only having 180 range.
Wild Blow for PvE, I seriously thought Utilities were meant to be utilities and not another attack skill.
Shattering Blow, this skill needs a total redo, where in the world are you going to use a 0.5s reflect? What about, Gain might per foe hit by this skill?

The other do have uses, but PvP speaking these skills find little reason to replace Stances which are (currently) Heavily needed more so to survive the insane bursts by other classes. (Looking at the Revenants Sword skill 3 with Shiro’s Unblockable attacks… Shield stance does nothing to stop this as well.)

Another suggestion was made by another player, making Rifle skills 2 and 4 the same skill, give it a slightly higher CD and give us a new skill 4 which brings some utility to the rifle which I requested within:
https://forum-en.gw2archive.eu/forum/professions/warrior/The-Rifle-The-shotgun-Proposal/first#post5597531

^I would rather have this personally but anyways, please rather than leaving this whole section in the dark, could we have a developer response regarding the warrior and its current state.

Thank you,

Could we please have a Dev response.

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Posted by: BlackBunny.3681

BlackBunny.3681

I hate how you are confined to one build in pvp when playing with gword and ham/bow/shield,sword. They should bring some things out of STR|DEF|DIS and put them baseline. If they simply nerf str,def and dis to make beserker more viable the warrior class will crash even harder.

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Posted by: siraloP.7826

siraloP.7826

I agree with the above but especially with the rage skills. Except for outrage which provides a quick break out of stun and a 2s burn (traited) the skills are just glorified physicial skills which as mentioned many times are not what the warrior needs. The one niche things about the rage skills is they provide adrenaline however there are so many other ways to generate adrenaline and with how quick adrenaline decays increases how situational they are.

(edited by siraloP.7826)

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Posted by: Ice.5162

Ice.5162

My personal experience goes as follows:
How are we expected to perform well when your PRIMALY initiation (ELITE) skill is so easily avoidable? Yes, you can make sure you have Zerker Stance to counter blinds, you can have Signet of Fury to counter adrenaline loss, or Bull’s Rush to guarantee (yeah right) a Headbutt from a distance, but are we seriously forced to compliment Headbutt by sacrificing a trait slot? An ELITE skill is supposed to be good on its own, not RELIANT on another skill.

Let’s face it, there’s too much random evades, random blinds and random Aegises happening NO MATTER how good you are at predicting your opponent (even then you’d need to be a kittening savant to see everything), and it’s tendency to fail and not provide you with the oh-so-dreadful 3 adrenaline bars to actually enter zerker, does not do it justice, not one bit. My point here being that failing a Headbutt feels like an extreme, overblown punishment, very punishing. There’s nothing punishing in Signet of Rage, nothing punishing in Rampage, even nothing punishing in Warbanner, they are casting abilities that can be interrupted, not FAIL MISERABLY and put it on a cooldown. And no like I said, I don’t think the 20 second cooldown justifies it either. Signet is on 30~, so what.

That’s my personal problem, but hey, maybe I’m just bad.

Also the 15 sec cooldown is also not justified. Not when 10 seconds of combat can be avoided REALLY easily by many many classes, even if it involves just running away, let the warrior calm down, and go back in, useless for the next 15 seconds. (unless you trait it of course, either have your own elite skill stun you, or have your primary mechanic on a respectable cooldown… not much of a choice if you ask me.)

(edited by Ice.5162)

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Posted by: perko.8309

perko.8309

It goes beyond restricted choices for traits and adrenaline management. There’s so many things that a Warrior is “not allowed” to have:
- Protection
- Aegis
- Evades
- Stealth
- Non-telegraphed big attacks
- Boon stripping
- Condi conversion
- Blind spam
- Portals
- Anything “tricky”

And actually, I’m ok with all the above IF there’s some compensation elsewhere. There isn’t. Burst is our class mechanic; but it’s not like we do that better than any number of other classes.
We have group Might stacking. Yay! Drag the ball ‘n chain Warrior around for the buffs. And I’m so tired of hearing hvy armor/high hlth pool retorts. In the context of TOTAL DEFENSE (including all forms of damage mitigation/avoidance: Aegis, Protection, Stealth, Blinds, Blocks, Dodges, Evades, etc.), Warrior isn’t even average.

Could we please have a Dev response.

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Posted by: cryorion.9532

cryorion.9532

It goes beyond restricted choices for traits and adrenaline management. There’s so many things that a Warrior is “not allowed” to have:
- Protection
- Aegis
- Evades
- Stealth
- Non-telegraphed big attacks
- Boon stripping
- Condi conversion
- Blind spam
- Portals
- Anything “tricky”

Warrior does not need them, warrior has high HP pool and armor. Deal with it. Hurr durr

(edited by cryorion.9532)

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Posted by: BrokenGlass.9356

BrokenGlass.9356

It goes beyond restricted choices for traits and adrenaline management. There’s so many things that a Warrior is “not allowed” to have:
- Protection
- Aegis
- Evades
- Stealth
- Non-telegraphed big attacks
- Boon stripping
- Condi conversion
- Blind spam
- Portals
- Anything “tricky”

Warrior does not need them, warrior has high HP pool and armor. Deal with it. Hurr durr

Your correct about the high health and armor, though, I don’t see any reason we couldn’t get some blinds? How many kitten warriors in film use the ol’ dirt in the eyes trick?

Mainly though, our traits just need a little polish, and juggling of what goes in what lines. Basically…. a net needs to sit around a conference table and skull session it out.

I would however, very much like to hear them say something about the fact that they plan to do that.

And if warrior is ok, and we’re all wrong, then say that with clarification as to why.

Either way, one simple post ought to ease our concerns immeasurably.

Could we please have a Dev response.

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Posted by: FatRaKoon.1782

FatRaKoon.1782

There’s so many things that a Warrior is “not allowed” to have:
- Protection
- Aegis
- Evades
- Stealth
- Non-telegraphed big attacks
- Boon stripping
- Condi conversion
- Blind spam
- Portals
- Anything “tricky”

To my mind, the worst thing isn’t that warriors don’t have access to all of this; it’s the fact that every other classes do. In PvE, you don’t really care but PvP-wise warrior has become a nonsense : how is a burst orientated class with telegraphed patterns supposed to perform when everyone has chain blocks, blind spam and all ? At equal skill level and considering the power creep current meta, it is virtually impossible for us – for instance – to kill a chronomancer. Even if GW2 never was a 1V1 orientated game, this shoudn’t happen.

Hell, even basic kiting can completely shut down any warrior if done well ! Warrior is a simple mechanics class with the lowest skill cap (which doens’t mean it’s easy to master), so given the current meta, it should be rewarded one way or another.

As for a general matter, now that they released all those DPS monsters Elite Spec, the least they could do would be to FINALLY make Fast Hands baseline. This simple change could make Berserker viable and not OP compared to other classes…

Could we please have a Dev response.

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Posted by: GenoGar.5497

GenoGar.5497

It goes beyond restricted choices for traits and adrenaline management. There’s so many things that a Warrior is “not allowed” to have:
- Protection
- Aegis
- Evades
- Stealth
- Non-telegraphed big attacks
- Boon stripping
- Condi conversion
- Blind spam
- Portals
- Anything “tricky”

And actually, I’m ok with all the above IF there’s some compensation elsewhere. There isn’t. Burst is our class mechanic; but it’s not like we do that better than any number of other classes.
We have group Might stacking. Yay! Drag the ball ‘n chain Warrior around for the buffs. And I’m so tired of hearing hvy armor/high hlth pool retorts. In the context of TOTAL DEFENSE (including all forms of damage mitigation/avoidance: Aegis, Protection, Stealth, Blinds, Blocks, Dodges, Evades, etc.), Warrior isn’t even average.

Warriors are also not allowed to have teleports or shadow stepping of any kind, which I agree with.

We also used to have condi conversion but it has been taken away from us from a weapon that was already suffering.

My biggest miff is that our party contribution is Might (when traited) and Banners which were nerfed. I really dislike that pretty much every trait line except Arms and Tactics is focused on making Warrior not suck and therefore very selfish.

I understand that Guardians are a Paladin archetype and with it comes cheap and easy to many toys Warriors shouldn’t have cheaply (protection, aegis, healing, all around boons, stability, reflects, shadow step(?), condi cleanse, condi conversion, wards, retaliation), most of which is part of the base Guardian and doesn’t require traiting. That’s fine because it doesn’t really fit Warriors to provide stuff like that. But now Guardians have cheap access to party quickness so suddenly Guardians are offensive supporters now along with all the stuff they have. If Feel my Wrath! was a Warrior skill, it would be a self applied skill (which Frenzy is). Idk, I feel like Feel my Wrath! for Guardian was the first sign of ANet giving way too many classes Warrior related aspects (DH, Reaper, Scrapper, Herald).

Meanwhile, ANet is giving even more selfish utilities, Rage skills, which all but 2 are pretty worthless but as a whole continues the trend of giving very selfish skills to a base class that suffers many problems.

Could we please have a Dev response.

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Posted by: Mireles Lore.5942

Mireles Lore.5942

This is why I asked about the drug testing policy at Anet when we went to the specialization system in relation to warrior. After experimenting with all the various weapons the hammer burst skill is a JOKE. I mean we sacrifice half of our dmg circle and 3 seconds of stun for 1s of immobile. The only thing this burst skill had going was the knock back they had in beta and then removed.

The guy balancing warrior or the ppl making decisions on the elite spec obviously do not play warrior, this elite spec is bad.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

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Posted by: slamfunction.7462

slamfunction.7462

All they need to do is add synergy to the trait lines, so that we have clear paths to PvE, WvW, and PvP builds that flow and work correctly, while allowing us to pick up and enjoy our elite spec. If they did that, Warrior would be peachy keen.

Arena Nets are used to catch Gladiator Fish.

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Posted by: EvilHero.1248

EvilHero.1248

when you really need to literally beg for a Dev’s response, you know how deep in the kitten we, warriors are in…

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Posted by: cryorion.9532

cryorion.9532

It goes beyond restricted choices for traits and adrenaline management. There’s so many things that a Warrior is “not allowed” to have:
- Protection
- Aegis
- Evades
- Stealth
- Non-telegraphed big attacks
- Boon stripping
- Condi conversion
- Blind spam
- Portals
- Anything “tricky”

Warrior does not need them, warrior has high HP pool and armor. Deal with it. Hurr durr

Your correct about the high health and armor, though, I don’t see any reason we couldn’t get some blinds? How many kitten warriors in film use the ol’ dirt in the eyes trick?

Mainly though, our traits just need a little polish, and juggling of what goes in what lines. Basically…. a net needs to sit around a conference table and skull session it out.

I would however, very much like to hear them say something about the fact that they plan to do that.

And if warrior is ok, and we’re all wrong, then say that with clarification as to why.

Either way, one simple post ought to ease our concerns immeasurably.

I was sarcastic, but nvm… I also think warrior (or berserker) needs some adjustments. Maybe they could add some more active defense? :O

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Posted by: Krittz.6013

Krittz.6013

The good news is I don’t have to repeat what has already been said on this thread and on others.

I’ll just add my single note that, lately, even if I manage to get off a full 100b, I hit like a wet noodle. Example:

Just last night, I saw a teammate down a warrior and saw two people to rez the warrior up. So I pop my stab so I don’t get knocked down by the warrior’s downed skill. The rezzers was a necro and another class I couldn’t pick out. Prob an engi I think. I had a zerker amulet equip with holbrak runes. That was a moment a zerker warrior should shine. Three targets to get might from GS crits/zerker? What could go wrong!? Everything; they all three ate the 100b and the WW and one ate a guaranteed crit with intel sigil on axe. After all of that, the warrior gets rezzed, none of them were at even half hp… wut? What is a warrior supposed to do now to even do damage? I’m shy of full zerker spec in PvP and people can stand in 100b? I know for a fact some of them weren’t tank specs either. I expected to down at least one of them.

Oh well, I will just keep at it and keep using my wet noodle GS and hope for a buff sometime within the next year. :P

Could we please have a Dev response.

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Posted by: bLind.6278

bLind.6278

The good news is I don’t have to repeat what has already been said on this thread and on others.

I’ll just add my single note that, lately, even if I manage to get off a full 100b, I hit like a wet noodle. Example:

Just last night, I saw a teammate down a warrior and saw two people to rez the warrior up. So I pop my stab so I don’t get knocked down by the warrior’s downed skill. The rezzers was a necro and another class I couldn’t pick out. Prob an engi I think. I had a zerker amulet equip with holbrak runes. That was a moment a zerker warrior should shine. Three targets to get might from GS crits/zerker? What could go wrong!? Everything; they all three ate the 100b and the WW and one ate a guaranteed crit with intel sigil on axe. After all of that, the warrior gets rezzed, none of them were at even half hp… wut? What is a warrior supposed to do now to even do damage? I’m shy of full zerker spec in PvP and people can stand in 100b? I know for a fact some of them weren’t tank specs either. I expected to down at least one of them.

Oh well, I will just keep at it and keep using my wet noodle GS and hope for a buff sometime within the next year. :P

I noticed the same, really. I do more damage with axe MH than I do with GS, regardless of whether or not I land even half of HB. Only problem with axe MH now is Evis crits for like 6k tops and is immuned/missed/evaded randomly from passives now.

One foot out the door, yet again.

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Posted by: samo.1054

samo.1054

I see Warrior’s problems much much deeper than just recent Berserker traitline not being viable due to the fact that warriors are simply locked into taking at least two others.

The power creep that happened in this game basically since trait system revamp along with stat changes, is insane. Most classes improved with those changes, most warrior builds on the other hand suffered a hard blow.

Secondly, the amount of blinds, dodges, aegises, insane ranged damage increased, Warrior’s gets not additional tools to fight all that. We still have to get in close and fight through all that, while we simply melt to everything that’s being thrown at us. Ranged damage is wining the game right now.

The fact that Warrior has 0 sustain outside of two mandatory Defy Pains says a lot to me. And my logical conclusion would be that we are being betrayed by our own class mechanic – adrenaline. Or better yet, the person that in charge of making it useful (or as it seems atm, that person is in charge of making it useless instead).

Warrior feels like a target dummy that attacks back with with basic attacks and a bad AI, while you throw your CC at it, to see if you can avoid all of its attacks for 15 seconds straight, a really bad basic mechanic miniboss at the start of the game or at the end of tutorial area. Yeah, it’s really that bad.

This game moved on, the warrior did not. Adrenaline mechanic is uninspired and basic, it brings nothing to the class, especially in the light of current state of the game, where power creep is real and where it seems that everything they add to the game just hurts warrior furthermore. This game is becoming too deadly, players melt too fast, which is leaving the combat feeling shallow and I can’t even imagine how confused new players are feeling in all this.

There is no place for a warrior in the current game state, and solving our problems with stances that give us short lasted immunities against all the crap that is flying around in this game is no solution to it… Or it might be a very very lazy one, which will result in a very boring gameplay and a class that is still completely unviable for 60 seconds and maybe just maybe if all goes to plan, it will be OP for 5 seconds. But only if you’re lucky

Think what you want to do with this class, do something and do it fast…

Could we please have a Dev response.

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Posted by: Krittz.6013

Krittz.6013

I noticed the same, really. I do more damage with axe MH than I do with GS, regardless of whether or not I land even half of HB. Only problem with axe MH now is Evis crits for like 6k tops and is immuned/missed/evaded randomly from passives now.

Great! At least I was not the only one to notice this. Same with the other response.

Honestly, I feel as if Enderp Pain should be trait only and give us something better to use throughout the fight as a utility. Like a mesmer can avoid multiple bursts due to the versatility of the class (perhaps too much in some cases aka blind on every shatter?).

For VS a warrior example, I second a thief and when I fight other warriors, I just attack until berserker stance is up then run and hide for 8ish seconds and when I see Enderp pain, I just blind spam. GG warrior; I only usually die when I get play with my food too much, lol.

This game has way too many passive survival skills in it’s current state. Not talking about warrior, but all classes in general. There comes a point where you can land everything “perfectly” which has happened on my warrior and people just walk away like nothing even though I baited the dodges and did everything I was supposed to do. Currently, too many passives overshadow the skill levels of the players.

Perhaps this is related to the newer content in HoT, but I still run full melee zerker warrior and very rarely need to change out to a survival skill once I learned the mechanics. Should we blame casuals for this?

Could we please have a Dev response.

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Posted by: Corvette.5687

Corvette.5687

Regarding the topic of the warrior in its current state.
Could we please have a response from Anet addressing the warrior and its elite specialisation the Berserker.
What am I asking a response for? How Anet perseveres the class to be, where its exceeding (Obvious PvE but lets face it all classes do well in PvE.), what the class brings to a party (Aiming at the Berserker here.), what does the class lack.

The warrior players ever since the Berserker came out have been asking for Fast hands to be base line, its one trait, its been done to Mesmer so why not warrior? At least then this gives the warrior more options than being locked into 1+2 traits constantly:
STR|DEF|DIS
TAC|DEF|DIS
ARM|DEF|DIS
OR
STR|DEF|ZER
DEF|DIS|ZER
ARM|DEF|ZER
TAC|DEF|ZER
All of the Berserker builds suffer due to the nature of the core warrior and its core skills, being that the warrior has been designed around fast weapon swaps to carry out your combos, it makes it rather hard to play effectively as a Berserker.

Furthermore there is a strong trend in all of these builds, they all require Defence and (in most) Discipline. Discipline is taken mostly for its fast hands trait.

What would be the harm in making Warrior Sprint the new minor of Discipline (gives you a reason to take this line for the rifle trait and burst), and make fast hands baseline to the core warrior, replacing the Warrior Sprint trait with a new Adept (old) such as:
Thick Skull – Reduce stun duration by 25% (Possible to replace thick skin with this trait?)
OR
Slayer – Increases critical hit chance by 5% (Most fitting for Discipline)

This brings back some old traits and will have some use with the class.

What will be done in regards to the totally useless rage skills which are currently in the game such as:
Headbutt for PvE, PvP it misses about 50%-80% of the time due to only having 180 range.
Wild Blow for PvE, I seriously thought Utilities were meant to be utilities and not another attack skill.
Shattering Blow, this skill needs a total redo, where in the world are you going to use a 0.5s reflect? What about, Gain might per foe hit by this skill?

The other do have uses, but PvP speaking these skills find little reason to replace Stances which are (currently) Heavily needed more so to survive the insane bursts by other classes. (Looking at the Revenants Sword skill 3 with Shiro’s Unblockable attacks… Shield stance does nothing to stop this as well.)

Another suggestion was made by another player, making Rifle skills 2 and 4 the same skill, give it a slightly higher CD and give us a new skill 4 which brings some utility to the rifle which I requested within:
https://forum-en.gw2archive.eu/forum/professions/warrior/The-Rifle-The-shotgun-Proposal/first#post5597531

^I would rather have this personally but anyways, please rather than leaving this whole section in the dark, could we have a developer response regarding the warrior and its current state.

Thank you,

I cannot do anything but totally agree with.

Schizophrenic player