Regarding the topic of the warrior in its current state.
Could we please have a response from Anet addressing the warrior and its elite specialisation the Berserker.
What am I asking a response for? How Anet perseveres the class to be, where its exceeding (Obvious PvE but lets face it all classes do well in PvE.), what the class brings to a party (Aiming at the Berserker here.), what does the class lack.
The warrior players ever since the Berserker came out have been asking for Fast hands to be base line, its one trait, its been done to Mesmer so why not warrior? At least then this gives the warrior more options than being locked into 1+2 traits constantly:
STR|DEF|DIS
TAC|DEF|DIS
ARM|DEF|DIS
OR
STR|DEF|ZER
DEF|DIS|ZER
ARM|DEF|ZER
TAC|DEF|ZER
All of the Berserker builds suffer due to the nature of the core warrior and its core skills, being that the warrior has been designed around fast weapon swaps to carry out your combos, it makes it rather hard to play effectively as a Berserker.
Furthermore there is a strong trend in all of these builds, they all require Defence and (in most) Discipline. Discipline is taken mostly for its fast hands trait.
What would be the harm in making Warrior Sprint the new minor of Discipline (gives you a reason to take this line for the rifle trait and burst), and make fast hands baseline to the core warrior, replacing the Warrior Sprint trait with a new Adept (old) such as:
Thick Skull – Reduce stun duration by 25% (Possible to replace thick skin with this trait?)
OR
Slayer – Increases critical hit chance by 5% (Most fitting for Discipline)
This brings back some old traits and will have some use with the class.
What will be done in regards to the totally useless rage skills which are currently in the game such as:
Headbutt for PvE, PvP it misses about 50%-80% of the time due to only having 180 range.
Wild Blow for PvE, I seriously thought Utilities were meant to be utilities and not another attack skill.
Shattering Blow, this skill needs a total redo, where in the world are you going to use a 0.5s reflect? What about, Gain might per foe hit by this skill?
The other do have uses, but PvP speaking these skills find little reason to replace Stances which are (currently) Heavily needed more so to survive the insane bursts by other classes. (Looking at the Revenants Sword skill 3 with Shiro’s Unblockable attacks… Shield stance does nothing to stop this as well.)
Another suggestion was made by another player, making Rifle skills 2 and 4 the same skill, give it a slightly higher CD and give us a new skill 4 which brings some utility to the rifle which I requested within:
https://forum-en.gw2archive.eu/forum/professions/warrior/The-Rifle-The-shotgun-Proposal/first#post5597531
^I would rather have this personally but anyways, please rather than leaving this whole section in the dark, could we have a developer response regarding the warrior and its current state.
Thank you,