Does ANET have plans..

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Posted by: sierras.6297

sierras.6297

Hm nah seriously, every second random guy running by being Warrior sure means something, right?! :P Even the Arenanet Staff often run around as Warriors …

@Medens
Sure, dmg is fine and HP as well but what bugs me the most is the ability to dish out so freaking well with a range weapon such as the longbow … that’s insane.
For example: Guardian (who is doing fine as well) has to sacrifice range combat for his advantages (scepter can hardly be called “effective”) – Warriors have NO shortcomings. Like mentioned above: Good health, good dmg, good range, good armor …. no downside?! See that’s why some refer to them as op and unbalanced Nothing else.

Warrior has one disadvantage that I exploit a lot. Most of then are noobs thinking they are good because their sword is shiny and big.

Oscuro Sombra~lv. 80 Thief|Oscuro Uno~lv. 80 Necro|
Oscuro Tanque~lv. 80 Guardian|
[RaW] Kaineng

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Posted by: Kagamiku.9731

Kagamiku.9731

You make good points and I do not disagree with you. I am just frustrated by many personal experiences on my Necro where a warrior can literally retreat whenever he wants by GS 3 away from me, then GS 5 out of range. Both of these remove any roots or slows I may be tagging him with.

I do not expect the entire rebalancing of warrior GS or anything to be done really, but I am just tired of games where the tanky heavy armor class can outrun cloth and leather classes. It makes no sense at all to me.

Because he has traited to remove those. It isn’t free – the skills by themselves don’t do that.
Thieves can also stealth and escape, mesmers can blink, eles can do the same.

Necro is pretty decent at mobility but you can’t expect to be good at everything. A warrior that has a GS on cannot CC that much, so he’s trading that off for the mobility. Also if he’s running away you’ve won that fight. You’ve achieved what you wanted to achieve – if sPVP you’ve won the point, if WvW you’ve driven him off.

Victory =/= kill.

Sorry it took me a while to reply, but I had better things to do than to reply to someone who lost their credibility when they said Engineer’s turrets were tough to deal with. Anyways, here is a video I took of a PvP match where a naked Warrior (yes, NAKED Warrior), was still able to outlive my damage as a fully decked out thief. Apologies for how terrible the video quality is, and also don’t bother commenting about how I was just playing terrible. I had to scramble to get my phone to record it with, and then I had to play with one hand holding my phone up and on on my mouse, so I pretty much could only stand there. However the video does serve its purpose in that I am hitting the warrior multiple times for 2-4k, and not only is it BARELY doing a dent to his HP (don’t forget, he’s kittening NAKED), but he is actually able to regenerate most of the damage.

That’s the worst quality video I’ve ever seen.

And it really doesn’t say anything. How were you traited? What armor were you wearing? I’ll just ignore the fact you were facetanking a hammer warrior and he had you disabled most of the fight…Yeah, that’s not how you deal with a warriors hammer, btw. Or the fact that I can’t even see your HP in the video so I don’t even know what percentage of your health he dealt to you relative to how much of hsi health you took from him. He could have been full defensive for all I know, and be hitting you for barely any damage at all. Considering his auto attacks are only doing 550 damage to you on average, I’m going to assume that’s the case!
And lets not forget that this is Spvp where armor does’t even have stats so the only thing lost would be defense and the runes. But wait, Head, shoulder and hand armor can still be equipped because you can turn the graphics of those off while still having them equipped. So essentially he lacks the defense of three pieces or armor and three runes. That’s not anything close to a huge loss.

Lets get real here. In 20seconds you had him down below 50%health. He wasn’t outliving your damage, he would be dead in another 10-15 seconds. Considering how you cut it off in the middle of the fight I assume that’s exactly what happened. That video reaks of complete bullkitten.

(edited by Kagamiku.9731)

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Posted by: glaphen.5230

glaphen.5230

You make good points and I do not disagree with you. I am just frustrated by many personal experiences on my Necro where a warrior can literally retreat whenever he wants by GS 3 away from me, then GS 5 out of range. Both of these remove any roots or slows I may be tagging him with.

I do not expect the entire rebalancing of warrior GS or anything to be done really, but I am just tired of games where the tanky heavy armor class can outrun cloth and leather classes. It makes no sense at all to me.

Because he has traited to remove those. It isn’t free – the skills by themselves don’t do that.
Thieves can also stealth and escape, mesmers can blink, eles can do the same.

Necro is pretty decent at mobility but you can’t expect to be good at everything. A warrior that has a GS on cannot CC that much, so he’s trading that off for the mobility. Also if he’s running away you’ve won that fight. You’ve achieved what you wanted to achieve – if sPVP you’ve won the point, if WvW you’ve driven him off.

Victory =/= kill.

Sorry it took me a while to reply, but I had better things to do than to reply to someone who lost their credibility when they said Engineer’s turrets were tough to deal with. Anyways, here is a video I took of a PvP match where a naked Warrior (yes, NAKED Warrior), was still able to outlive my damage as a fully decked out thief. Apologies for how terrible the video quality is, and also don’t bother commenting about how I was just playing terrible. I had to scramble to get my phone to record it with, and then I had to play with one hand holding my phone up and on on my mouse, so I pretty much could only stand there. However the video does serve its purpose in that I am hitting the warrior multiple times for 2-4k, and not only is it BARELY doing a dent to his HP (don’t forget, he’s kittening NAKED), but he is actually able to regenerate most of the damage.

LOLOLOLOL that quality but you do realize he could have an amulet on which is 95% of your stats in Spvp right? The only thing being naked makes him lose is runes and neither of you even moved the entire fight. You were still killing him and Pistol Whip is actually a dps loss over the auto attack.

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Posted by: Monoman.2068

Monoman.2068

Also, http://www.youtube.com/watch?v=HixNwGVDOb4&list=PL_tvolwEnBwTwGF1IKeI7QLRaNLsqvsXm&index=5
There’s a link to these for every class in the description for the video you posted.

Unfortunately most of those videos just show how lame conditions can be/how bad most people are outside of their zerg.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Also, http://www.youtube.com/watch?v=HixNwGVDOb4&list=PL_tvolwEnBwTwGF1IKeI7QLRaNLsqvsXm&index=5
There’s a link to these for every class in the description for the video you posted.

Unfortunately most of those videos just show how lame conditions can be/how bad most people are outside of their zerg.

I think all of them do.

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Posted by: Cynz.9437

Cynz.9437

rolled a warrior, played for a while…holy mother…. they are actually more faceroll than i imagined :/ too forgiving imo

All is Vain~
[Teef] guild :>

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Posted by: Tomasmxmf.9403

Tomasmxmf.9403

I have a question for ppl who possibly look around in other threads-Does every forum have ppl coming into to complain about how OP the class for the forum is? This is just getting ridiculous. I try to post and look around this forum for tips on pve/wvw stuff and end up seeing more than half the threads being about how op the class is. It’s shocking to think ppl complain this much about the warrior. It’s like they’ve never played any sort of other competitive video game ever. Some things will always be top tier, some things will always be really good no matter how you work it, either adapt to it or just go play something else.

SCUMMY WARRIOR/REV ON DRAGONBRAND
[FIRE]//@TOLIVEFREEORDIE//RAIDER KREWE

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Posted by: Stooperdale.3560

Stooperdale.3560

I have a question for ppl who possibly look around in other threads-Does every forum have ppl coming into to complain about how OP the class for the forum is? This is just getting ridiculous. I try to post and look around this forum for tips on pve/wvw stuff and end up seeing more than half the threads being about how op the class is. It’s shocking to think ppl complain this much about the warrior. It’s like they’ve never played any sort of other competitive video game ever. Some things will always be top tier, some things will always be really good no matter how you work it, either adapt to it or just go play something else.

Yes people always come to thief forum and get told to learn to play. In that case it’s actually true though, as everyone who’s actually played a thief can testify.

The answer to warrior complaints isn’t to tell people that it’s a competitive game, so go away and lose until you play a warrior. Lot’s of people have other classes as well as warriors and want to enjoy playing all of them at a competitive level.

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I bet this is what scrubs who just jump and spam j.HK to cr.HK and just get thrown by Zangief constantly actually think.

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Posted by: connieboy.9840

connieboy.9840

Some things will always be top tier, some things will always be really good no matter how you work it, either adapt to it or just go play something else.

Adapt to Warrior being most played, strongest class in the game or GTFO. That’s a fair ultimatum.

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Posted by: connieboy.9840

connieboy.9840

Btw, just take a look around in other forums. You will see TONS of players, even those who play/played Warriors themselves admitting to how broken Warriors are.

https://forum-en.gw2archive.eu/forum/professions/engineer/Engineer-yeeha

Made me lol.

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Posted by: connieboy.9840

connieboy.9840

This one is especially good

https://forum-en.gw2archive.eu/forum/game/gw2/Guardian-vs-Warrior

Provides all that video proof Harper was requesting on the last page.

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Posted by: Coldtart.4785

Coldtart.4785

You do realise that warrior was the most played class even when they were garbage right? Even now most ‘how to beat a warrior?’ threads end with someone effectively saying that when you know what you need to dodge you should never lose 1v1 against a warrior.

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Posted by: connieboy.9840

connieboy.9840

You do realise that warrior was the most played class even when they were garbage right? Even now most ‘how to beat a warrior?’ threads end with someone effectively saying that when you know what you need to dodge you should never lose 1v1 against a warrior.

LOL, you are saying the secret to beating a warrior is learning to dodge.

Ok

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Posted by: Tomasmxmf.9403

Tomasmxmf.9403

Some things will always be top tier, some things will always be really good no matter how you work it, either adapt to it or just go play something else.

Adapt to Warrior being most played, strongest class in the game or GTFO. That’s a fair ultimatum.

It’s either learn to adapt to it, not play it, or just complain enough so Anet nerfs it. Is that really the state of gaming we’re in? That if we boohoo enough we can get something nerfed to the point where it gets unplayable. That’s one of my biggest problems w/ LoL is the constant changing around of champs and sometimes they make things right and sometimes things get too messed up. I get that the class is good, it could even be OP, but it’s not making or breaking the game. There’s plenty of proof out there that they can be tamed when played vs correctly, so like I said before, adapt or stick to dungeon crawling.

SCUMMY WARRIOR/REV ON DRAGONBRAND
[FIRE]//@TOLIVEFREEORDIE//RAIDER KREWE

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Posted by: kiwituatara.6053

kiwituatara.6053

rolled a warrior, played for a while…holy mother…. they are actually more faceroll than i imagined :/ too forgiving imo

I rolled a warrior after getting sick of maining ranger (1500 hrs). I now main and have 600 hrs of playtime on my warrior and its just tooooooo easy. Warriors can afford another nerf and still be OP.

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Posted by: Harper.4173

Harper.4173

You make good points and I do not disagree with you. I am just frustrated by many personal experiences on my Necro where a warrior can literally retreat whenever he wants by GS 3 away from me, then GS 5 out of range. Both of these remove any roots or slows I may be tagging him with.

I do not expect the entire rebalancing of warrior GS or anything to be done really, but I am just tired of games where the tanky heavy armor class can outrun cloth and leather classes. It makes no sense at all to me.

Because he has traited to remove those. It isn’t free – the skills by themselves don’t do that.
Thieves can also stealth and escape, mesmers can blink, eles can do the same.

Necro is pretty decent at mobility but you can’t expect to be good at everything. A warrior that has a GS on cannot CC that much, so he’s trading that off for the mobility. Also if he’s running away you’ve won that fight. You’ve achieved what you wanted to achieve – if sPVP you’ve won the point, if WvW you’ve driven him off.

Victory =/= kill.

Sorry it took me a while to reply, but I had better things to do than to reply to someone who lost their credibility when they said Engineer’s turrets were tough to deal with. Anyways, here is a video I took of a PvP match where a naked Warrior (yes, NAKED Warrior), was still able to outlive my damage as a fully decked out thief. Apologies for how terrible the video quality is, and also don’t bother commenting about how I was just playing terrible. I had to scramble to get my phone to record it with, and then I had to play with one hand holding my phone up and on on my mouse, so I pretty much could only stand there. However the video does serve its purpose in that I am hitting the warrior multiple times for 2-4k, and not only is it BARELY doing a dent to his HP (don’t forget, he’s kittening NAKED), but he is actually able to regenerate most of the damage.

I’m not even going to bother addressing your video. Others have done that.
With this video you’ve proven that you don’t really deserve to be taken seriously and I will stop that now.
Good day.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

Guardian, using food and buffs as the above warrior, gets 2134 healing power:
*Signet of Resolve: 262/s
*Virtue of Resolve: 265/s (affects allies)
*Regeneration: 397/s (affects allies)
*Writ of the Merciful: 134/s (affect allies, I already reduced by half for 50% uptime)

Already I’m beating Warriors in healing per second. Add in:

*Selfless Daring: 224/s minimum (1 dodge every 10s, also affects allies)
*Tome of Mercy heals
*Healing utility skill like Sanctuary or Merciful Intervention
*The possibility of rearranging traits to get AH or MF

Then guardians have ample access to protection and aegis, as well as blind.

The comparison isn’t even close for pure bunkering. In addition to that, almost all guardian heals affect allies while Warrior just has regen or shouts (not both). Regen may look fancy in a big zerg but you’re totally naive and self-absorbed if you think no one else is bringing regen and regen doesn’t stack intensity.

Exactly.

Also :

Warrior’s bunker is limited to just pure healing. Poison with condi spam and you will get destroyed. I think someone mentioned this, but the only reason warriors seem so OP at the moment is because all of their sustain is in a single skill, healing signet. Give them more access to boons such as protection and whatever then give the signet a nerf. And the ignorance is strong in this thread – Getting a regen of 1000+ literally sacrifices all damage. Banner healing is needed and im pretty sure you cannot hit 1000/sec purely with the signet. Ill say it again so newbies get it this through their thick heads, condi spam or a little dps pressure burst and warriors will fall.
To answer the OP:
- For hard damage in pve with casual wvw, pvp go warrior
- For the high end spvp, gvg, commanding wvw and etc go guardian. Guardians are without a doubt the better bunker

Please read these and understand before you start crying warrior OP!

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Snorcha.7586

Snorcha.7586

Mobility + Regeneration is the real killer. RTL got an adjustment on a LIGHT armour class, where is the adjustment for the warriors mobility skills???? – Double standard.

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Posted by: TheGuy.3568

TheGuy.3568

the only real issue is passive healing with both healing signet and adrenal health. Once you figure out how to reduce those you can address other notable complaints like (stances), but in truth once you reevaluate the math on those 2 I doubt there would be a reason to touch the class any more than that.

RTL should not have bee nerfed in the first place. Mobility is actually pretty strong cross class save necro.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: connieboy.9840

connieboy.9840

@ Snorcha and TheGuy

I appreciate the constructive feedback, rather than the “I play warrior, so that automatically makes everything you say wrong” attitude rampant in this thread.

The state of this game is just extremely sad when there are classes like Elementalist, which is probably the most fun to play but also the weakest, but then there are classes like warrior, where someone like me who has never played it can create one, get past the intro, enter mists at level 2, copy and paste the first build I looked up (happened to be double sword condi build) and boast the top score in the first tourney match I entered.

Why is Armor of Earth on a 90 second CD, but Balanced Stance on a 40 second CD?

Why is Endure pain on 60 s CD, and Mist Form on a 75s?

Elementalists almost have to take Caltrips because of their squishy nature, losing out on lots of damage in the process. Warriors can take fully offensive utilities, and will still have heavy armor and best mobility in the game, in addition to insane regeneration.

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Posted by: Harper.4173

Harper.4173

Yes – you’ve got it right connie – the " you agreed with me so your feedback is constructive and good while the people that disagreed are all warrior scum that deserve to be nerfed until they quit the game" attitude is much better.

This post just proves your malicious and narrow-minded attitude towards a class you don’t play and just hate.
The whole point of your post was to " balance" warriors.
Your previous post here says eles are in a bad spot and don’t have the things that they need but instead of making a thread in the ele forums or suggestion forums saying " eles need this or that buffed " or " improve this for that class " you come here and ask that this class be broken because you feel other classes aren’t as good.

Warrior – i will admit – is the most polished profession they’ve got right now. It’s the only one that works closely to how it was intended to work. It’s pretty much the only one that IS balanced.
The only logical thing to do now is to look at OTHER classes and polish and adjust them and bring them in line with the " OH SO OP " warrior.

Of course people like you won’t listen – all you’ve got is a " OMG NERF " attitude and almost no arguments except your own personal feelings.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Kagamiku.9731

Kagamiku.9731

Why is Armor of Earth on a 90 second CD, but Balanced Stance on a 40 second CD?

Why are you comparing one of the worst classes with one of the best? Guardians “Stand your ground” puts Balanced stance to shame. Shorter cool down, and while the stability lasts three seconds less, it’s a group wide stability.

“Stand Your Ground!”
30 Recharge time 3 Skill point
Grant stability to yourself and allies.
Retaliation: 5 s
Stability: 5 s
Miscellaneous effect.png Number of Targets: 5
Breaks stun
Range.png Range: 600

Why is Endure pain on 60 s CD, and Mist Form on a 75s?

As for Endure Pain, I’d take “Save yourselves” a 60 second shout that provides the guardian with every boon for 10 seconds as well as removing all conditions from nearby allies (transferring them to himself) over the four second phsycal damage immunity that Endure Pain provides. Or I could jsut use the Ranger as an example who can spec to have 12 seconds of physical damage immunity.

Warr/Mesmer/Thief/Guard/Necro/Engi/Ranger > Ele

Comprende?

Elementalists almost have to take Caltrips because of their squishy nature, losing out on lots of damage in the process. Warriors can take fully offensive utilities, and will still have heavy armor and best mobility in the game, in addition to insane regeneration.

Yes, Elementalists are bad. Your point?

(edited by Kagamiku.9731)

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Posted by: TheGuy.3568

TheGuy.3568

@connieboy.9840 & Kagamiku.9731

I had a longer post, but I plan to keep this shorter (and it is).

Stability is relatively balanced cross class but no cross build ie it is in weird places for some builds that just do not fit in the meta. In group play it is very balanced with many ways to share it among others. Balanced stance is fine as is.

Brush up on your class knowledge. Save yourself is ironically called “Kill Yourself” by many guardians consequently because the conditions you draw to you will generally kill you in group play. It is not an invul state and in PvP simply open the door for corrupt boons. You can better mange conditions for your party with consecrations and the virtues line as it is.

Invulnerability is not the same as damage immunity. Comparing skills cross class is generally a trap but in the case it isn’t so tricky. Mist form is full invulnerability except for the conditions already on you. Endure pain is damage immunity and you can still be CCed and still receive conditions damage (those on you and those incoming).

In terms of pure DPS builds ele is king with LH. In terms of burst in PvP while squishy as hell S/D fresh air is still a king. 0 0 10 30 30 and 0 0 20 20 30 are still strong builds where your utilities are defensive and you can get decent DPS out. Cantrips have been good for a long time and fulfill the role you suggest but you do not have to take them. Like many classes (mesmer with decoy and blink, Warrior with stances, thief with blinding powder, shadow step, and shadow refuge, etc.) you carry defensive utilities into a PvP to supplement your defense. Warriors could make the same arguments for stances given the current Spvp and WvW meta. Signet warriors are far from rampant and far from useful. Same with mantra mesmer, signet guardian, and other builds. Some utilities out shine the others this happens cross class.

As far as ele and fun to play. I mained DD ele when I first started the game I felt there was nothing wrong with it at the time and even defended it. However, it was nerfed into the ground. I played more classes and after playing D/P thief for quite a while at least 9 months ago I realized what an OP build looks like ( I stopped playing it long ago until recently). DD ele was OP. The more classes you play the easier it is to see what is insanely OP and what isn’t. It is subject to your personal point of view but I can tell you this. Warrior is it is right now is not far off from the old DD ele. That being said instead of advocating to nerf my former main into the ground I say just nerf the minimal and leave the rest alone.

HS + AH are simply too strong in terms of sustained given such low healing power investments. The math simply needs to be reworked. RtL should be reverted to it’s old form as mobility skills have been added to every class save necro (which should have one for power builds). FGS will still give you an out in a fight so there is that.

It really isn’t about class x vs class z it is about the basics. As it is warrior has too much sustained healing in damage builds. Poison is too hard to keep up and access to limited for some classes. Back when they nerfed healing while in Mist form the devs said healing skills need to have a chance to be interrupted as it is HS simply does not provide that chance. The passive is to strong and the active is garbage.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: Kagamiku.9731

Kagamiku.9731

Brush up on your class knowledge. Save yourself is ironically called “Kill Yourself” by many guardians consequently because the conditions you draw to you will generally kill you in group play. It is not an invul state and in PvP simply open the door for corrupt boons. You can better mange conditions for your party with consecrations and the virtues line as it is.

I disagree. I use it often to great success. And if you’re a bunker guardian your’e essentially going to receive 10 seconds of all boons at no cost. Because you’re likely to be the only one defending the point.

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Posted by: Juba.8406

Juba.8406

You do realise that warrior was the most played class even when they were garbage right? Even now most ‘how to beat a warrior?’ threads end with someone effectively saying that when you know what you need to dodge you should never lose 1v1 against a warrior.

LOL, you are saying the secret to beating a warrior is learning to dodge.

Ok

hes right, the Majority of all Warrior skills are high telegraphed easy to dodge, easy to predict, while other professions enjoy instant casting skills and can abuse evades/teleports/stealth to ridicules levels, a skilled player should never lose to a warrior, a skilled warrior have to spent some time faking bursts to make the opponent waste evades/teleports before bursting him down.

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Posted by: TheGuy.3568

TheGuy.3568

Brush up on your class knowledge. Save yourself is ironically called “Kill Yourself” by many guardians consequently because the conditions you draw to you will generally kill you in group play. It is not an invul state and in PvP simply open the door for corrupt boons. You can better mange conditions for your party with consecrations and the virtues line as it is.

I disagree. I use it often to great success. And if you’re a bunker guardian your’e essentially going to receive 10 seconds of all boons at no cost. Because you’re likely to be the only one defending the point.

While there is a possibility for that you did compare the skill to a physical damage invul state (which it is not). You never specified the game mode (though that doesn’t really matter). the part about getting those boons corrupted is simply the truth. It is a fact you can better manage conditions with the virtue line. Many guardians really do call it “Kill yourself”. I do not see what you are disagreeing with and it seems you missed the rest of my post.

As for the no cost. There is an opportunity cost of running that skill (like any other). It really does open the door to get condi spammed (by pulling condis or getting corrupted). It has a lengthy CD even running superior aria.

Edit:

hes right, the Majority of all Warrior skills are high telegraphed easy to dodge, easy to predict, while other professions enjoy instant casting skills and can abuse evades/teleports/stealth to ridicules levels, a skilled player should never lose to a warrior, a skilled warrior have to spent some time faking bursts to make the opponent waste evades/teleports before bursting him down.

There is some truth to this. Most of the skills are highly telegraphed. That being said it isn’t true that most warriors get burst down. Most thief builds can’t close the gap on your basic Hammer warrior simply due to the fact they don’t have the capability to continue dps all the time and keep the gap closed. While avoiding some of the stuns if completely possible avoiding all of them vs an experienced warrior is highly unlikely. Generally a match up vs the stealth/evade/teleport abusing thief (pot kettle black) will either end with the thief effectively disengaging or the warrior doing the same.

Back in the days when S/D had a stun breaker and then nerfed to an instant teleport sure. Now not a chance. A thief doesn’t have enough dodging or stability to keep up dps and not die themselves. Not really worth complaining over (for the thief) as the option to disengage is still mostly there.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

(edited by TheGuy.3568)

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Posted by: Kagamiku.9731

Kagamiku.9731

While there is a possibility for that you did compare the skill to a physical damage invul state (which it is not). You never specified the game mode (though that doesn’t really matter). the part about getting those boons corrupted is simply the truth. It is a fact you can better manage conditions with the virtue line. Many guardians really do call it “Kill yourself”. I do not see what you are disagreeing with and it seems you missed the rest of my post.

Yes, because it is a comparatively strong skill. The only thing EP will do for you is aid you in escaping against some untimely bursts. “Save Yourselves” has more longevity. They both have the same CD, and unless you have multiple teammates in the area and they transfer a ton of conditions to you—you’re not going to die. Iff they’re using it in the correct role for it. Yes, not every utility skill is optimal for every build and role. Surprise, surprise…

It saves me far more often then it has ever killed me. And in the event you do have teammates in the area…What exactly is bad about cleansing all of their conditions? That will give them a huge advantage for the remainder of the team fight. They can res me from down state and we’re good to go.

As for the no cost. There is an opportunity cost of running that skill (like any other). It really does open the door to get condi spammed (by pulling condis or getting corrupted). It has a lengthy CD even running superior aria.

The same cost as every utility skill. And 60 second CD is pretty average. The same as Endure pain which has a 4 second physical damage immunity. If Save Yourselves was a warrior utility skill, I would take that over Endure Pain without a second thought.

(edited by Kagamiku.9731)

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Posted by: Echoplex.6284

Echoplex.6284

You make good points and I do not disagree with you. I am just frustrated by many personal experiences on my Necro where a warrior can literally retreat whenever he wants by GS 3 away from me, then GS 5 out of range. Both of these remove any roots or slows I may be tagging him with.

I do not expect the entire rebalancing of warrior GS or anything to be done really, but I am just tired of games where the tanky heavy armor class can outrun cloth and leather classes. It makes no sense at all to me.

Because he has traited to remove those. It isn’t free – the skills by themselves don’t do that.
Thieves can also stealth and escape, mesmers can blink, eles can do the same.

Necro is pretty decent at mobility but you can’t expect to be good at everything. A warrior that has a GS on cannot CC that much, so he’s trading that off for the mobility. Also if he’s running away you’ve won that fight. You’ve achieved what you wanted to achieve – if sPVP you’ve won the point, if WvW you’ve driven him off.

Victory =/= kill.

how in the world is necro decent at mobility?

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Posted by: Mightymealworm.8409

Mightymealworm.8409

Brush up on your class knowledge. Save yourself is ironically called “Kill Yourself” by many guardians consequently because the conditions you draw to you will generally kill you in group play. It is not an invul state and in PvP simply open the door for corrupt boons. You can better mange conditions for your party with consecrations and the virtues line as it is.

I disagree. I use it often to great success. And if you’re a bunker guardian your’e essentially going to receive 10 seconds of all boons at no cost. Because you’re likely to be the only one defending the point.

Its not 10 seconds in PvP, duration of boons was reduced to 5 seconds. Its like lyssa runes without stability and it gives you condi, not clears them.

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Posted by: connieboy.9840

connieboy.9840

Yes – you’ve got it right connie – the " you agreed with me so your feedback is constructive and good while the people that disagreed are all warrior scum that deserve to be nerfed until they quit the game" attitude is much better.

Perhaps you can’t comprehend, but TheGuy is giving very constructive criticism and is not agreeing with everything I am saying. So again, throwing around words like malicious and narrow-minded just make me think you aren’t actually reading the entire thread, but are just looking at tidbits that you can use as ammo against me.

And as far as going to the Ele forum and posting there, I think you’ll find there are plenty of threads already asking for work to be done, and then all we get in the December 10th patch was reduced base CD on attunement swap, which means nothing because you will still have to go far into the Arcana tree. And Diamond skin, which is honestly just an insult. Conditions can’t be applied while you are above 90% health, which is approximately up until the first hit. So I think it is pretty clear the state of Elementalists won’t change very soon, the devs would rather just continue polishing their most polished class instead of bringing it down to a reasonable level.

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Posted by: Harper.4173

Harper.4173

The fact that you didn’t even respond to my whole post says a lot.

Still – why do you insist on breaking a class instead of fixing other classes? Would it make you feel better to know no class is doing ok?!

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: connieboy.9840

connieboy.9840

The fact that you didn’t even respond to my whole post says a lot.

Still – why do you insist on breaking a class instead of fixing other classes? Would it make you feel better to know no class is doing ok?!

I don’t know what else to say, I responded to your entire post except the part where you stated I had no proof beyond my personal opinions.

I have not stated yet in this thread that I wish for warrior to be so broken into ground it is unplayable. I just feel it had way too much going for it and needs to be brought down to the level of the other classes. Warrior is literally the jack-of-all trades, and the master of them all too. The point of my bringing Ele into the thread earlier was to display how there is such a wide gap in balance. It just isn’t ideal for those of us that don’t want to jump on the warrior bandwagon, or just enjoy to play their other classes.

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Posted by: Harper.4173

Harper.4173

So why not just buff other classes and make them more viable instead of nerfing a particular one? Why go down that road when you could go down the other.
Your attitude is what’s bothering me the most.

Warriors are not the master of all trades – that’s just deluded.
Guardians bunker better.
Thieves spike better.
Eles out-dps you like crazy.
You must have encountered the fabled 30/30/30/30/30 4x weapon sets warrior.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Mightymealworm.8409

Mightymealworm.8409

Is it easier to balance 1 class against 7 or 7 classes against 1? We all know the answered to that and so do the devs. In the end its not up to us, all we can do is post constructive feedback and suggestions and hope it has some impact.

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Posted by: Mabuse.2879

Mabuse.2879

I’m sure devs are well aware of the monster they’ve created. But if they nerf it too fast people will quit. Have patience.

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Posted by: woeye.2753

woeye.2753

Outside of sPvP there’s no reason to not play a warrior if you want to DPS. The warrior might not have the highest DPS, but the warrior is the most solid package by a long, long shot.

If you want to enjoy all parts of the game and don’t want to be a hindrance for your team there are only two choices: warrior (DPS) or guardian (DPS/support).

Other classes might have their niches. But the warrior really excels in all parts of the game.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I don’t understand one single thing..Why responding to trolls? Ignore such threads and they will die after a day.

And no, theres no point defending. Devs doesnt care. Hint combu shot.

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Posted by: keloorie.6085

keloorie.6085

No offense or anything, but a lot of the complaints that come from warriors or any class really, is usually a l2p problem in most situations.

yeah , when condition classes playing against a warrior with Hammer/bow and berzerker stance, its only a l2p problem because they haven’t roll a warrior yet … ehh… seems wrong…
Its a learn to roll problem

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Posted by: connieboy.9840

connieboy.9840

And as far as the “just learn how to roll” comment that was made, tell me how rolling helps me at all when almost every warrior in PvP brings longbow so they can just spam combustive shot on point.

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Posted by: killahmayne.9518

killahmayne.9518

And as far as the “just learn how to roll” comment that was made, tell me how rolling helps me at all when almost every warrior in PvP brings longbow so they can just spam combustive shot on point.

Where as classes like Necros can spam mass wells and marks, Engis mass grenades so I don’t get your point with combustive shot.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Rezzet.3614

Rezzet.3614

diference between guard to warrior is you dont have to build for healing power as healing signet base regen is 405 hps then theres the adrenaline regen of 360 hp and there ya go 760 hp/s without healing power armor nor trinkets

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Posted by: killahmayne.9518

killahmayne.9518

diference between guard to warrior is you dont have to build for healing power as healing signet base regen is 405 hps then theres the adrenaline regen of 360 hp and there ya go 760 hp/s without healing power armor nor trinkets

it’s 360 hp per 3 secs with adrenaline regen and with hambow builds so called adrenaline spamming it hardly kicks in.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Kagamiku.9731

Kagamiku.9731

diference between guard to warrior is you dont have to build for healing power as healing signet base regen is 405 hps then theres the adrenaline regen of 360 hp and there ya go 760 hp/s without healing power armor nor trinkets

^Doesn’t even know how adrenal health works.

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Posted by: Harper.4173

Harper.4173

diference between guard to warrior is you dont have to build for healing power as healing signet base regen is 405 hps then theres the adrenaline regen of 360 hp and there ya go 760 hp/s without healing power armor nor trinkets

So sad. Doesn’t even know the skills.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Swimfan.8014

Swimfan.8014

Yesterday I met a really good thief with top-notch geari and stuff and he proudly told me that his damage is on par with a good warrior – and he still lacks armor and HP.

The only way you possibly could defend a warrior is if you play the class itself … which I totally don’t get bc from what I’ve seen facerolling everything to death must be pretty darn boring :/ No challenge?!
Arenanet has somehhow managed to create a class balance that acts as a difficulty setting. If you put the game on EASY, you’re playing a Warrior, if you wanna play on HARD you play Ele, Ingi or Thief (new to thief that’s why I still would call him “hard” – dunno about later on). That’s really good if this game was a Singleplayer experience but as an MMo the balance is just broken period.

(edited by Swimfan.8014)

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Posted by: phillip.6821

phillip.6821

I was going to make my own post until I saw this. If anet’s plan is to have every warrior in the game have the same exact build then the warrior is just fine! 75% of warrior are hammer/longbow/stances….I play thief and necro very well but warriors are overpowered in every possible way besides target breaks. To all those people saying “you mad bro” stop trolling and being blind and see the big picture kids….

(necros are overpowered and there still getting massacred by meta warriors)

(edited by phillip.6821)

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Posted by: connieboy.9840

connieboy.9840

diference between guard to warrior is you dont have to build for healing power as healing signet base regen is 405 hps then theres the adrenaline regen of 360 hp and there ya go 760 hp/s without healing power armor nor trinkets

So sad. Doesn’t even know the skills.

You are getting a base of around 400 per second just from your healing signet alone. Factor in another ~40 to ~120 per second from Adrenal Health (125 – 360/3 seconds based on adrenaline (not to mention, its a passive MINOR TRAIT)), and you know every warrior is taking both of those. So basically we are looking at a base of 440-520 healing per second, combined with damage mitigation provided by heavy armor.

Now let’s look at another class. Engineer’s BackPack Regenerator. Master level skill that not all engineer builds use (must choose between Cleansing Formula 409, Fast Acting Elixirs, Potent Elixirs, etc.) that heals for a measly 117 per second while in kits.
So not only must you choose between other traits for this, and not only does it not heal for anything, but you must also be in a kit to receive the negligible healing.

Thief’s Shadow Rejuv – a nice ~300 per second !BUT!. Thief must be in stealth, which is a joke. Warrior will just spam CC where you stealthed and down you 90% of the time, otherwise spam combustion shot which will do the trick. Not to mention it is a Grandmaster trait that mostly only D/D thieves will take.

(edited by connieboy.9840)

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Posted by: connieboy.9840

connieboy.9840

And as far as the “just learn how to roll” comment that was made, tell me how rolling helps me at all when almost every warrior in PvP brings longbow so they can just spam combustive shot on point.

Where as classes like Necros can spam mass wells and marks, Engis mass grenades so I don’t get your point with combustive shot.

Read the rest of the thread. I’ll bet you that Necro is still in light armor and that Engineer in medium, and neither are regenerating around 500 hp/s.

Signet of rage paired with Cleansing Ire, Furious, Sharpened Axes, Inspiring Shouts, Versatile Rage, etc. and the basic way adrenaline gain works ensures that you won’t have difficulty building it back up.

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Posted by: killahmayne.9518

killahmayne.9518

And as far as the “just learn how to roll” comment that was made, tell me how rolling helps me at all when almost every warrior in PvP brings longbow so they can just spam combustive shot on point.

Where as classes like Necros can spam mass wells and marks, Engis mass grenades so I don’t get your point with combustive shot.

Read the rest of the thread. I’ll bet you that Necro is still in light armor and that Engineer in medium, and neither are regenerating around 500 hp/s.

Signet of rage paired with Cleansing Ire, Furious, Sharpened Axes, Inspiring Shouts, Versatile Rage, etc. and the basic way adrenaline gain works ensures that you won’t have difficulty building it back up.

Yeah, and Necro has Death Shroud, and with all the water blasting an Engi can do they can heal well over 500 HP/S. We might have heavy armor but it is something like 14% compared to light and 7% compared to medium. And an Engi has decent access to protection which more than makes up for it.

And Signet of Rage is rarely used for the passive so you can’t really count that as adrenaline gain. I would also hope in tourny play they would carry Battle Standard instead.

Nobody carries sharpened axes (let alone uses axe), furious rarely sees a whole lot of play, shouts aren’t really used in PvP.

It is really only one build that is causing people so much grief and that is the hambow build. Most other builds are average at best and can be easily countered.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY