Does Warrior need a nerf?

Does Warrior need a nerf?

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Posted by: woox.9568

woox.9568

So I was just hit by eviscerate (axe burst skill) for ~10.000 damage. A while back I was hit ~14.000 damage by final thrust (both warrior skills). Thieves were able to backstab ~8.000 and they got nerfed, and lets not forget how warriors have almost double their health pool. My question is: do you guys think the Warrior class should be nerfed, or does the profession already suffer enough handicaps to balance its really high damage/health/defense?

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Posted by: Carpboy.7145

Carpboy.7145

Warrior is fine now.


The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]

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Posted by: woox.9568

woox.9568

Warrior is fine now? So you’re telling me 10.000 damage with a 10 second recharge time skill is perfectly acceptable?

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Posted by: Turamarth.3248

Turamarth.3248

I can´t really imagine that those warriors had much defense if they could achieve such numbers. Or you were naked.
Regarding thieves I´m pretty sure that they can still get such backstabs. Using only major runes and sigils without any buffs except 3-4 might I was regularly hitting for around 5k.
Both eviscerate and final thrust have an activation time of 3/4 s.
Seeing people often dodge my cnd which only takes 1/2 s I would presume that evading them is rather easy.

Brandar – Kodash [DE]
[SPQR]

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Posted by: Harper.4173

Harper.4173

10k in one hit also means that if you mitigate that hit you’ve avoided a lot of damage.
Unlike some other classes a Warrior’s damage is compacted together in big hits that some skills provide.
The animations of said skills are really easy to notice and dodge/mitigate provided you know what you’re doing.

I’m not saying that’s a lot of damage but can you specify what class/ gear you were running?
Perhaps the warrior was full glass and you were semi-afk. Perhaps not.

You should provide some evidence.

Also I agree, Warrior is fine now. It was better off before the silly nerfs that the last few months brought but it’s in a decent spot.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: killahmayne.9518

killahmayne.9518

Warrior is fine now? So you’re telling me 10.000 damage with a 10 second recharge time skill is perfectly acceptable?

If you are getting hit by a 10K Eviscerate, that means either you have very low toughness, the other warrior is full zerker or he had a kitten ton of might stacks or you had a lot of vulnerability stacks.

The problem is you are just giving anecdotes without any perspective or detail at all which makes your claims of Warriors being OP non-credible.

Guess what? Thieves can use backstab whenever they stealth so it has ZERO cooldown, AND there is no telegraph for it? Thieves according to your logic are more OP.

Mesmers can shatter for 10K+ on decently armored targets pretty much every 10-15 seconds, are they OP as well?

Guardians can Focus #5, spam meditations and whirling blade you for 10K+ as well, is that OP?

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Guyver.1426

Guyver.1426

Warrior is fine now.

+1

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Posted by: Dee Jay.2460

Dee Jay.2460

I think Warriors are powerful…..but not quite overpowered. Much of what makes the class powerful isn’t directly due to Warrior trait, but their good synergies with Runes and Sigils.

The double Endure Pain, the scaling with Runes of Strength and the many synergies between Sigil of Intelligence and Evicerate are what push them slightly over the top. But they aren’t the biggest imbalance atm.

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Posted by: tom.7468

tom.7468

You don’t need full zerker to hit 10k with eviscerate should be doable with 1700-1800 ferocity. Before the april patch i did a 27k eviscerate with full zerker.
It wouldn’t be balanced if thieves could do more damage than warriors the reason for that is how telegraphed the high damage warrior skills is. Final thrust is hard to dodge but most are really easy to recognize.

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Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

Nerf stances imo.

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Posted by: FirstInfantry.2795

FirstInfantry.2795

Personally, I can accept the damage numbers, I just can’t stand their mobility that allows them to escape my power necromancer till they out of combat to reset the fight.

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Posted by: Julie Yann.5379

Julie Yann.5379

The way Cleansing Ire when paired with Burst Mastery should not remove 3 conditions for spending only 2 bars of adrenaline. Aside from that I think warriors are in a really good place right now. Our heals still need some work to make us less dependent on Signet. If mending were made viable we wouldn’t be forced to trait Cleansing ire all the time either.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: Neptune.2570

Neptune.2570

There’s a reason most teams have been running 2 warriors for the past 6 months.

Daliriant, Dr Octogon [Champion Illusionist]
Mellowpuff [Champion Hunter]

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Posted by: Julie Yann.5379

Julie Yann.5379

There’s a reason most teams have been running 2 warriors for the past 6 months.

The reason is because warriors shine in team fights and makes other teammates stronger, not because they are OP.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: zone.1073

zone.1073

I dislike how adrenaline stays full if the warrior uses a burst skill and misses. That is asinine. Warriors need to be punished for missing their burst skills, otherwise there would be no risk or thinking involved in using burst skills (which is the current situation).

Cleansing Ire needs to be changed to cleanse conditions upon successful hits from burst skills. This means that skills like longbow’s combustive shot will only cleanse conditions if an opponent is affected by the AoE.

Example: warrior fires combustive shot at opponent A, but opponent A kites and evades the AoE. The combustive shot expends all of the warrior’s adrenaline, but no conditions are cleansed. After 3 seconds, opponent A walks into the combustive shot AoE = conditions are cleansed on the warrior.

Warriors need more incentive to actually think while playing. I’ve been playing GW2 PvP for 2 years on my warrior, and right now, a beginner warrior player with no skill can hop into a match and perform at 40% of my potential. That’s ridiculous.

(edited by zone.1073)

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Posted by: Simon.3794

Simon.3794

I dislike how adrenaline stays full if the warrior uses a burst skill and misses. That is asinine. Warriors need to be punished for missing their burst skills, otherwise there would be no risk or thinking involved in using burst skills (which is the current situation).

Cleansing Ire needs to be changed to cleanse conditions upon successful hits from burst skills. This means that skills like longbow’s combustive shot will only cleanse conditions if an opponent is affected by the AoE.

Example: warrior fires combustive shot at opponent A, but opponent A kites and evades the AoE. The combustive shot expends all of the warrior’s adrenaline, but no conditions are cleansed. After 3 seconds, opponent A walks into the combustive shot AoE = conditions are cleansed on the warrior.

Warriors need more incentive to actually think while playing. I’ve been playing GW2 PvP for 2 years on my warrior, and right now, a beginner warrior player with no skill can hop into a match and perform at 40% of my potential. That’s ridiculous.

what do you mean, any beginner insert class player can hop into a match and perform 40% of insert class main. easy exp, thief, necro, engi, guardian, ele, ranger

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Posted by: zone.1073

zone.1073

what do you mean, any beginner insert class player can hop into a match and perform 40% of insert class main. easy exp, thief, necro, engi, guardian, ele, ranger

No.

Example:

These 2 enemy warriors in the video (the second one comes in later, making it a 1v3 briefly) should be dead right from the get-go due to making so many mistakes. Within 20 seconds of engaging in the fight with me, they made so many errors that it would be difficult to list them all, but the fact is they didn’t die right away. They survived for an extremely long time when they should not have. The current design of the warrior is carrying these beginner players, when it should be player skill that carries the player – not the class.

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Posted by: Julie Yann.5379

Julie Yann.5379

I dislike how adrenaline stays full if the warrior uses a burst skill and misses. That is asinine. Warriors need to be punished for missing their burst skills, otherwise there would be no risk or thinking involved in using burst skills (which is the current situation).

Cleansing Ire needs to be changed to cleanse conditions upon successful hits from burst skills. This means that skills like longbow’s combustive shot will only cleanse conditions if an opponent is affected by the AoE.

Example: warrior fires combustive shot at opponent A, but opponent A kites and evades the AoE. The combustive shot expends all of the warrior’s adrenaline, but no conditions are cleansed. After 3 seconds, opponent A walks into the combustive shot AoE = conditions are cleansed on the warrior.

Warriors need more incentive to actually think while playing. I’ve been playing GW2 PvP for 2 years on my warrior, and right now, a beginner warrior player with no skill can hop into a match and perform at 40% of my potential. That’s ridiculous.

I would be fine with changes adrenaline like that if all my bursts didn’t look like the were being dealt by Captain Obvious.

As for a newbie warrior doing 40% of what you are capable of (actually I think that applies to other classes, for warrior it’s more like 60 or 70%), it just makes nub warriors OP against other nubs. The higher up the skill ladder you go, the closer to being balanced with others of the same skill you get.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

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Posted by: cursE.1794

cursE.1794

How do you balance a class that is designed to be super easy to play yet must still be able to compete at higher skill levels?

Is it balanced that anyone who fights a warrior has always to be super careful of what the warrior does because if he hits one or two buttons, it can mean the end of the fight (8k evis, skull crack into 100 blades, etc.) but this does not apply the other way around?

Again and again, people say that evis is easy to dodge because you can clearly see the animation. Then you have never fought against an asura warrior. Dodging a skill with a 3/4 second cast time in the middle of a fight is extremely hard to pull off when you are managing your own skills at the same time against human/norn/charr, it’s almost impossible against asura.

People seem to have accepted that warriors are the shining dev toy of arenanet and that it’s ok that they can 2-hit you while you cannot kill them because they will always be able to get away from a fight. IMHO, if a class is designed so it can be easily picked by noobs, it should not dominate all skill levels as it currently does.

(edited by cursE.1794)

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Posted by: Vanthian.9267

Vanthian.9267

All i saw in the first 20 seconds was 1 power Warriors and a power Thief fighting a full fledged bunker cheese Warrior build.

Yet, you (I assume the PoV-Cheese bunker warrior- is you) should have killed both of them in 20 seconds because you used your Bow Burst followed by Arcing Arrow (while blinded) followed by a weak blinding skill then got lucky with the Thief teleporting up close to you while you used Bow 5. Followed that with a low damaging (because of your cele amulet) Ax burst skill.

So in total: In 20 seconds you wasted 2 dodges (and only dodged one skill of no real consequence), along with a full block channel to block nothing and used 5 attacks…. yet they should be dead?

You only killed the Warrior due to fire damage and him being ridiculously negligent towards the aoe from your bow.

The only reason you are alive, is not skill, but from the outrageously easy build you play. You are regening health for doing nothing, constantly from two sources all the while removing 2 conditions every 8 seconds without having to really think about it because all you are doing is spamming Bow Burst skill (which is where at least 70% of your damage is coming). Yet that qualifies as skill…..

The second Warrior didn’t use a Bow to cheese clear conditions every 8 seconds and was not full on bunker (like you).

I agree, you survived for a very long time show casing no real knowledge of when or what to dodge/block. You also used your endure pain then proceeded to dodge (while still under the effects of the skills). You used your berserker stance right after that, when the one Warrior had already used all of his conditions skills (which you cleared just spamming your bow). You would have died if it was not for the build you play. Which has been touted about on these forums and in game for a very long time. You are playing a 0 skill build (with almost barely average skill) and complaining about no skill players. It is ironic at best.

:Note: I am not saying the people you played against are good (because they are on about the same level as you). I am saying they are not playing cheese builds.

Nerf stances imo.

Stances are not the problem.

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Posted by: Zefrost.3425

Zefrost.3425

Actually, berserker stance duration needs to be nerfed and longbow needs to work the same as other burst skills with Cleansing Ire.

Then, make other abilities/traits viable. Warrior complete.

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Posted by: zone.1073

zone.1073

analysis snip

Thank you for the critique, but the result of my gameplay in the video was 3 kills (almost 4) for my team, 0 kills for theirs, and a whole lot of stalling and aggro-attraction as the whole enemy team basically rotated into my cap point. Berserker stance was used for adrenline gain, endure pain was for anticipatory burst, and dodges were anticipatory for stuns. You could argue that my class and build enabled me to 1v3, but two of the enemies were warriors who were capable of just as much damage and survivability as me, and yet they didn’t survive, and I did. Enough said.

Moving on, I still feel like adrenaline mechanics are too forgiving. Putting burst skills on cooldown is not enough of a penalty, because the warrior has access to two burst skills total. The adrenaline instantly gets spent on the next burst skill if the first one fails, thus there really is no penalty for missing a burst skill.

Example:

The warrior misses her eviscerate, so instead she puts on 10 seconds of burning on the target right away. If the combustive shot gets blocked and whiffs, then she instantly slaps the opponent with an eviscerate crit instead. There’s nothing stopping the momentum from constantly moving forward.

(edited by zone.1073)

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Posted by: zone.1073

zone.1073

Also, by changing adrenaline to be spent on burst misses, I don’t believe this would be a burden of knowledge for beginners. Even when I started playing warrior 2 years ago, I was surprised to see that my adrenaline was still full when I whiffed a burst skill. It’s just logical: it costs adrenaline to use a burst skill, therefore the adrenaline should be spent upon use, regardless of the outcome (hit or miss).

Analogy: You put coins into the slot machine and play the game. You shouldn’t be able to pull the coins back out of the machine.

(edited by zone.1073)

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Posted by: Liewec.2896

Liewec.2896

i think the balance needs adjusting, a glasscannon warrior can stay in the fight way longer than they should be able to,
and on the flip side a tankier warrior can deal way more damage than they should be doing.

if you want damage, you should be squishy,
if you want to be tanky you should deal low damage.

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Posted by: Simon.3794

Simon.3794

what do you mean, any beginner insert class player can hop into a match and perform 40% of insert class main. easy exp, thief, necro, engi, guardian, ele, ranger

No.

Example:

These 2 enemy warriors in the video (the second one comes in later, making it a 1v3 briefly) should be dead right from the get-go due to making so many mistakes. Within 20 seconds of engaging in the fight with me, they made so many errors that it would be difficult to list them all, but the fact is they didn’t die right away. They survived for an extremely long time when they should not have. The current design of the warrior is carrying these beginner players, when it should be player skill that carries the player – not the class.

Or, because you are celestial and they are ptv and cleric mace/shield sword/warhorn banner regen bunker which deals 0 damage? every classes can build around tanky and not die easily. personally i take down noob non bunker warriors fairly quick and no i wouldnt count a hambow as bunker.

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Posted by: phaeris.7604

phaeris.7604

Adrenaline should be used up if the move is evaded/missed. Cleansing ire should only cleanse if the move connects and does damage.

If a mesmer shatter is evaded the ability doesn’t come off cooldown, if a ranger pet ability doesn’t work it doesn’t get to be used again until it does. Adrenaline is just too forgiving for how quickly it generates and is used.

The F1 skills are basically a 6th button with a 7 second cooldown. Earthshaker is an aoe stun leap with damage and on a 23 second second lower cooldown than backbreaker, a single target knockdown with damage melee range.

There’s a reason that in WvW 80 percent of players are warriors/guardians

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Posted by: etiolate.9185

etiolate.9185

I’m a noob War, but in a few days I’ve found the class to be imbalanced. It’s just too much reward for so low a skill check. This is my 7th 80, so I’ve played most of the other classes at max level and none of them compare ‘power’ wise to Warrior.

-Many natural strengths: High Damage, High Health and High Armor
-Adrenaline is the most mindless and easiest unique class mechanic to understand and maintain. I don’t ever worry about my adrenaline as I always have tons of adrenaline. I’m never punished for missing a Bust skill as I retain all my adrenaline. I pretty much don’t have to think about adrenaline.
-Can Support, Control, and DPS.
-Some of the highest DPS in PVE still
-Freaking easy OP mode in WvWvW. I can trait and spec pure survival and still maintain high damage. The one counter to the class is CC, condies and snares, but I can trait/build to have those counters almost completely negated while maintaining great mobility, damage and survival.

It’s pretty much the noob retainer. The class for mindless players to feel OP. If people are concerned about the playerbase thinking they get by too easily on minimal effort, then maybe they should look directly at how popular the Warrior is and how common the class is. I imagine if you’ve mostly played War then you’ve barely understood the game mechanics as you can just bypass through them or not worry about them.

It’s a harmful class overall. Not in the way thiefs are bad, because that’s just poor design concept. Wars are bad because they reward low level play.

Zed Zebes – SBI Mesmer

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Posted by: Shepherd.9546

Shepherd.9546

Adrenaline should be used up if the move is evaded/missed. Cleansing ire should only cleanse if the move connects and does damage.

If a mesmer shatter is evaded the ability doesn’t come off cooldown, if a ranger pet ability doesn’t work it doesn’t get to be used again until it does. Adrenaline is just too forgiving for how quickly it generates and is used.

The F1 skills are basically a 6th button with a 7 second cooldown. Earthshaker is an aoe stun leap with damage and on a 23 second second lower cooldown than backbreaker, a single target knockdown with damage melee range.

There’s a reason that in WvW 80 percent of players are warriors/guardians

1. With the exception of Combustive Shot, Cleansing Ire only fires off if the move successfully lands. Combustive Shot is sort of different due to it being a placed combo field, as opposed to the instant nature of all the other abilities.
2. F1 does go on cooldown if we miss. It’s 7 seconds (or 10 if you don’t put 6 trait points into Discipline).
3. Yes Earthbreaker is more accessible than Backbreaker. Are you trying to say certain Warrior hammer skills are OP in relation to other Warrior hammer skills?
4. The majority of WvW’ers are part of zergs. Warriors and guardians have excellent AoE/cleave, and as such are great at tagging bodies for loot/beating back other large groups. Perhaps this is why they’re over-represented in WvW? Also, while I feel it’s probably true that warriors and guardians are overplayed anyway, it’d be nice to see some sort of data regarding the frequency of professions in WvW.

For people who would like to argue that Warriors are overpowered:
- Yes they do a good amount of damage
- Yes they can take more damage face-up compared to most other classes besides the Guardian
- Yes they can stun and knockback

Did you expect any less from a heavyweight physically-centered class (whose concept arts depict them in inches-thick plate armour and holding giant weapons)? We have those specific advantages because it’s in the core of our design to be a heavily armored juggernaut. If you want to convince the developers that something is amiss in the balance of the professions, maybe you should argue that certain other classes aren’t up to snuff (eg personally I find rangers a bit too easy of a kill in sPvP and WvW but that’s just me). I imagine the developers would prefer to buff instead of nerf.

(edited by Shepherd.9546)

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Posted by: bigmonto.4215

bigmonto.4215

Yes we all know warrior has low skill floor. But at mid to high level play warrior is not over powered, it is on par or maybe under powered. So the question is should ANet balance the game base on low level plays now?

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Posted by: Julie Yann.5379

Julie Yann.5379

Adrenaline should be used up if the move is evaded/missed. Cleansing ire should only cleanse if the move connects and does damage.

If a mesmer shatter is evaded the ability doesn’t come off cooldown, if a ranger pet ability doesn’t work it doesn’t get to be used again until it does. Adrenaline is just too forgiving for how quickly it generates and is used.

The F1 skills are basically a 6th button with a 7 second cooldown. Earthshaker is an aoe stun leap with damage and on a 23 second second lower cooldown than backbreaker, a single target knockdown with damage melee range.

There’s a reason that in WvW 80 percent of players are warriors/guardians

1. With the exception of Combustive Shot, Cleansing Ire only fires off if the move successfully lands. Combustive Shot is sort of different due to it being a placed combo field, as opposed to the instant nature of all the other abilities.
2. F1 does go on cooldown if we miss. It’s 7 seconds (or 10 if you don’t put 6 trait points into Discipline).
3. Yes Earthbreaker is more accessible than Backbreaker? Are you trying to say certain Warrior hammer skills are OP in relation to other Warrior hammer skills?
4. The majority of WvW’ers are part of zergs. Warriors and guardians have excellent AoE/cleave, and as such are great at tagging bodies for loot/beating back other large groups. Perhaps this is why they’re over-represented in WvW? Also, while I feel it’s probably true that warriors and guardians are overplayed anyway, it’d be nice to see some sort of data regarding the frequency of professions in WvW.

For people who would like to argue that Warriors are overpowered:
- Yes they do a good amount of damage
- Yes they can take more damage face-up compared to most other classes besides the Guardian
- Yes they can stun and knockback

Did you expect any less from a heavyweight physically-centered class (whose concept arts depict them in inches-thick plate armour and holding giant weapons)? We have those advantages because it’s in the core of our design to be a heavily armored juggernaut. If you want to convince the developers that something is amiss in the balance of the professions, maybe you should argue that certain other classes aren’t up to snuff (eg personally I find rangers a bit too easy of a kill in sPvP but WvW but that’s just me). I imagine the developers would prefer to buff instead of nerf.

Just to add to your comments.

1. Not much they can do about that unless the redesign combo fields.

2. Without losing your adrenaline you can always just swap and burst with your other weapon. I do it all the time on my Evic/LB build. Evic misses, swap and combustive shot. By the time Evic is off CD I have enough adrenalin to burst again.

3. Hammer was considered to be junk up until the day some nub complained about it being OP and posted a video of nubs getting wrecked by it. Since then Anet has been nerfing the crap out of hammer builds yet the nubs still cry about it being OP when in fact it is now weaker than it was back when people called it junk. Try and figure that one out.

4. WvW is broken on so many levels. The fact that “go GWEN or be a walking loot bag” is still in effect doesn’t mean warriors or OP. It means that the WvW game mode is all kinds of kittened up.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: vincecontix.1264

vincecontix.1264

Yes we all know warrior has low skill floor. But at mid to high level play warrior is not over powered, it is on par or maybe under powered. So the question is should ANet balance the game base on low level plays now?

Mid to high level war is still very strong. Other classes can almost be just as effective but some require much more effort and have less room for error. No the game should not be balanced around low level players this is something the community needs to understand.
So is warrior op? not really, its just annoying that a bad player can still perform decently on a warrior though that issue is not exclusive to warriors.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: Magnito.6187

Magnito.6187

Yes we all know warrior has low skill floor. But at mid to high level play warrior is not over powered, it is on par or maybe under powered. So the question is should ANet balance the game base on low level plays now?

Mid to high level war is still very strong. Other classes can almost be just as effective but some require much more effort and have less room for error. No the game should not be balanced around low level players this is something the community needs to understand.
So is warrior op? not really, its just annoying that a bad player can still perform decently on a warrior though that issue is not exclusive to warriors.

Exactly. And it’s a shame for warriors who actually do train and play nothing else, because all you’ll hear is whining that it’s an easy class to play. And to be honest, no it’s not the hardest class to play. But if you end up against good players, you’ll see what you’re lacking. Skill. And it’s kittening me a lot that we’re considered the ‘stupid OP warriors that are so easy to play’

Untill you invite them into a duel and tell them to play the same build.
The whining started with hambows and now that we’re switching to alternative builds, they’ll start crying about just anything that looks slightly ‘too OP’ in their opinion.

There you got my frustrations. Peace out.

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Posted by: Simon.3794

Simon.3794

Adrenaline should be used up if the move is evaded/missed. Cleansing ire should only cleanse if the move connects and does damage.

If a mesmer shatter is evaded the ability doesn’t come off cooldown, if a ranger pet ability doesn’t work it doesn’t get to be used again until it does. Adrenaline is just too forgiving for how quickly it generates and is used.

what, when a f1 skill misses, it goes on CD, just like shatter, pet skill w/e

do distortion goes on CD if mind wrack is missed? i think not. terribad argument.

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I run a strange lazy build on my warrior and only because I have axe as main weapon do I hit for 800-1.6k dmg per hit. You hit 1-3 times a second which basically means that of all the tanky builds across all professions that I’ve tried the warrior has the highest damage. Since Warrior can then bring an off-hand shield and warhorn, have their burst skills remove up to 3 conditions every 10 seconds twice while having the laziest passive healing in the intire game…
Quite frankly all you need is adrenal healing, healing signet and regeneration boon to have great sustained healing.
Condition removal is easy and you possibly have the best condi removal in the game.
Just wondering but does the warrior to your knowledge have any utility skill that is not usefull?

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Posted by: Shepherd.9546

Shepherd.9546

I run a strange lazy build on my warrior and only because I have axe as main weapon do I hit for 800-1.6k dmg per hit. You hit 1-3 times a second which basically means that of all the tanky builds across all professions that I’ve tried the warrior has the highest damage. Since Warrior can then bring an off-hand shield and warhorn, have their burst skills remove up to 3 conditions every 10 seconds twice while having the laziest passive healing in the intire game…
Quite frankly all you need is adrenal healing, healing signet and regeneration boon to have great sustained healing.
Condition removal is easy and you possibly have the best condi removal in the game.
Just wondering but does the warrior to your knowledge have any utility skill that is not usefull?

Perhaps you can share your build, as well as what you’re hitting to get those hits? Otherwise we have absolutely no context as to your numbers, and so they’re meaningless.
Also, you haven’t told us what builds you’ve tried for other professions. Were they hybrids? Bunkers? DPS builds but with a soldier amulet? You can’t just say “oh I tried a few builds and here’s what I feel”. Anecdotal evidence doesn’t pass muster anywhere.

Also:
- Bringing an off-hand shield and warhorn is not an advantage. Every class can have an off hand weapon.

- Yes, Warrior healing is pretty lazy. The only downside is that we have no effective emergency healing with Healing Signet (any Warrior who pops it in a fight is basically completely out of options by that point and probably screwed).

- Our condition removal is effective, but active. Shout guardians can clear 2 every time they shout, whereas we need to land our burst ability (or use Longbow which means I’m stuck in it for 5 seconds). We also need to build up adrenaline, which means we have to fight. If we’re trying to escape, our condition removal becomes very hard to use. Also, it’s fairly clear that different professions are meant to better or worse at condition removal (eg mesmers).

- Our utility skills have different uses, depending on the situation. For example, FGS and banners are wonderful for PvE, Dolyak Signet and Berserker’s Stance are great for PvP, and so on. I’m not sure what you’re trying to imply here. Good job ANet for designing utilities that all have a use somewhere? If you’re trying to say that all our utilities are useful for all situations, I’d like to see someone bring triple banners into a serious PvP match and pull it off.

(edited by Shepherd.9546)

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I run a strange lazy build on my warrior and only because I have axe as main weapon do I hit for 800-1.6k dmg per hit. You hit 1-3 times a second which basically means that of all the tanky builds across all professions that I’ve tried the warrior has the highest damage. Since Warrior can then bring an off-hand shield and warhorn, have their burst skills remove up to 3 conditions every 10 seconds twice while having the laziest passive healing in the intire game…
Quite frankly all you need is adrenal healing, healing signet and regeneration boon to have great sustained healing.
Condition removal is easy and you possibly have the best condi removal in the game.
Just wondering but does the warrior to your knowledge have any utility skill that is not usefull?

Perhaps you can share your build, as well as what you’re hitting to get those hits? Otherwise we have absolutely no context as to your numbers, and so they’re meaningless.
Also, you haven’t told us what builds you’ve tried for other professions. Were they hybrids? Bunkers? DPS builds but with a soldier amulet? You can’t just say “oh I tried a few builds and here’s what I feel”. Anecdotal evidence doesn’t pass muster anywhere.

Also:
- Bringing an off-hand shield and warhorn is not an advantage. Every class can have an off hand weapon.

- Yes, Warrior healing is pretty lazy. The only downside is that we have no effective emergency healing with Healing Signet (any Warrior who pops it in a fight is basically completely out of options by that point and probably screwed).

- Our condition removal is effective, but active. Shout guardians can clear 2 every time they shout, whereas we need to land our burst ability (or use Longbow which means I’m stuck in it for 5 seconds). We also need to build up adrenaline, which means we have to fight. If we’re trying to escape, our condition removal becomes very hard to use. Also, it’s fairly clear that different professions are meant to better or worse at condition removal (eg mesmers).

- Our utility skills have different uses, depending on the situation. For example, FGS and banners are wonderful for PvE, Dolyak Signet and Berserker’s Stance are great for PvP, and so on. I’m not sure what you’re trying to imply here. Good job ANet for designing utilities that all have a use somewhere? If you’re trying to say that all our utilities are useful for all situations, I’d like to see someone bring triple banners into a serious PvP match and pull it off.

1000+ pvp wins, 400 or so of which in tpvp. Play 6 professions. With tanky build I mean the brainless max traits that have tough-vit-healing power- boon duration and 10 points somewhere else. Cleric amulet, healingpower runes healing/defensive utilities. power-weapon in this case the axe, for thief it was dagger which got pretty close as per dps to what the warrior could pull off.
But yea… That’s about it. Ele has better survivability and mobility though.

As for the topic of condition removal, I think necromancers with their weapon skills and utility skills that transfer conditions to foe and their heal skill which basically profits from having conditions on you.

Warrior has with the Cleansing Ire trait great up-time of Adrenaline since you get it when y’r hit.
Warhorn can convert conditions to boons twice every 20 seconds or so.
Shouts can remove conditions and heal you plus whatever added bonus they bring.
you have a signet that clears all conditions when y’r in a pinch though I don’t see you bringing it.

Our emergency healing is basically using an invulnerability skill to give the passive some time to regen y’r health, or CC the crap out of your foes which we can do alot to prevent damage whilst your health gets regened then chain it with a couple dodges (that happens to do damage too, highest damage I’ve seen it do full zerker set up was 3k dmg). Not much of an emergency healing but it’ll let you last a bit longer.

Just started running a full zerker set-up with hammer and Axe/Mace.
234% crit dmg and 65% crit chance during battle. CC+criple and then just smash ’m up.

(edited by Swimsasa Stoon.8936)

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Posted by: zone.1073

zone.1073

1000+ pvp wins, 400 or so of which in tpvp. Play 6 professions. With tanky build I mean the brainless max traits that have tough-vit-healing power- boon duration and 10 points somewhere else. Cleric amulet, healingpower runes healing/defensive utilities. power-weapon in this case the axe, for thief it was dagger which got pretty close as per dps to what the warrior could pull off.
But yea… That’s about it. Ele has better survivability and mobility though.

http://www.gw2score.com/PvP/player/Swimsasa-Stoon8936

You played 18 tPvP games. Your highest leaderboard rank was 977, and you are currently below rank 9000.

…?

(edited by zone.1073)

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

1000+ pvp wins, 400 or so of which in tpvp. Play 6 professions. With tanky build I mean the brainless max traits that have tough-vit-healing power- boon duration and 10 points somewhere else. Cleric amulet, healingpower runes healing/defensive utilities. power-weapon in this case the axe, for thief it was dagger which got pretty close as per dps to what the warrior could pull off.
But yea… That’s about it. Ele has better survivability and mobility though.

http://www.gw2score.com/PvP/player/Swimsasa-Stoon8936

You played 18 tPvP games. Your highest leaderboard rank was 977, and you are currently below rank 9000.

…?

shoulda checked, only have close to 300 tpvp wins not 400 or so.

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Posted by: Shepherd.9546

Shepherd.9546

I run a strange lazy build on my warrior and only because I have axe as main weapon do I hit for 800-1.6k dmg per hit. You hit 1-3 times a second which basically means that of all the tanky builds across all professions that I’ve tried the warrior has the highest damage. Since Warrior can then bring an off-hand shield and warhorn, have their burst skills remove up to 3 conditions every 10 seconds twice while having the laziest passive healing in the intire game…
Quite frankly all you need is adrenal healing, healing signet and regeneration boon to have great sustained healing.
Condition removal is easy and you possibly have the best condi removal in the game.
Just wondering but does the warrior to your knowledge have any utility skill that is not usefull?

Perhaps you can share your build, as well as what you’re hitting to get those hits? Otherwise we have absolutely no context as to your numbers, and so they’re meaningless.
Also, you haven’t told us what builds you’ve tried for other professions. Were they hybrids? Bunkers? DPS builds but with a soldier amulet? You can’t just say “oh I tried a few builds and here’s what I feel”. Anecdotal evidence doesn’t pass muster anywhere.

Also:
- Bringing an off-hand shield and warhorn is not an advantage. Every class can have an off hand weapon.

- Yes, Warrior healing is pretty lazy. The only downside is that we have no effective emergency healing with Healing Signet (any Warrior who pops it in a fight is basically completely out of options by that point and probably screwed).

- Our condition removal is effective, but active. Shout guardians can clear 2 every time they shout, whereas we need to land our burst ability (or use Longbow which means I’m stuck in it for 5 seconds). We also need to build up adrenaline, which means we have to fight. If we’re trying to escape, our condition removal becomes very hard to use. Also, it’s fairly clear that different professions are meant to better or worse at condition removal (eg mesmers).

- Our utility skills have different uses, depending on the situation. For example, FGS and banners are wonderful for PvE, Dolyak Signet and Berserker’s Stance are great for PvP, and so on. I’m not sure what you’re trying to imply here. Good job ANet for designing utilities that all have a use somewhere? If you’re trying to say that all our utilities are useful for all situations, I’d like to see someone bring triple banners into a serious PvP match and pull it off.

1000+ pvp wins, 400 or so of which in tpvp. Play 6 professions. With tanky build I mean the brainless max traits that have tough-vit-healing power- boon duration and 10 points somewhere else. Cleric amulet, healingpower runes healing/defensive utilities. power-weapon in this case the axe, for thief it was dagger which got pretty close as per dps to what the warrior could pull off.
But yea… That’s about it. Ele has better survivability and mobility though.

I’m going to concede that Warriors probably have the highest DPS of all the professions if each of them spec full Clerics. I imagine they have the highest DPS/survivability ratio of all professions, if everyone was standing still and tanking hits like in World of Warcraft. That doesn’t mean much in GW2, with all the active defenses and escapes that everyone has.

If you have so much PvP experience, then you know that warriors are in a strong state right now. However, they’re not the only class that’s good. Thieves are uncatchable and can really surprise burst someone out of stealth, PU mesmers either win 1v1s or they choose to leave, and supply drop is a very strong guarantee that an Engineer’s gonna take the point. It’s more appropriate to say that certain classes are underpowered and need serious buffing.

Does Warrior need a nerf?

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I run a strange lazy build on my warrior and only because I have axe as main weapon do I hit for 800-1.6k dmg per hit. You hit 1-3 times a second which basically means that of all the tanky builds across all professions that I’ve tried the warrior has the highest damage. Since Warrior can then bring an off-hand shield and warhorn, have their burst skills remove up to 3 conditions every 10 seconds twice while having the laziest passive healing in the intire game…
Quite frankly all you need is adrenal healing, healing signet and regeneration boon to have great sustained healing.
Condition removal is easy and you possibly have the best condi removal in the game.
Just wondering but does the warrior to your knowledge have any utility skill that is not usefull?

Perhaps you can share your build, as well as what you’re hitting to get those hits? Otherwise we have absolutely no context as to your numbers, and so they’re meaningless.
Also, you haven’t told us what builds you’ve tried for other professions. Were they hybrids? Bunkers? DPS builds but with a soldier amulet? You can’t just say “oh I tried a few builds and here’s what I feel”. Anecdotal evidence doesn’t pass muster anywhere.

Also:
- Bringing an off-hand shield and warhorn is not an advantage. Every class can have an off hand weapon.

- Yes, Warrior healing is pretty lazy. The only downside is that we have no effective emergency healing with Healing Signet (any Warrior who pops it in a fight is basically completely out of options by that point and probably screwed).

- Our condition removal is effective, but active. Shout guardians can clear 2 every time they shout, whereas we need to land our burst ability (or use Longbow which means I’m stuck in it for 5 seconds). We also need to build up adrenaline, which means we have to fight. If we’re trying to escape, our condition removal becomes very hard to use. Also, it’s fairly clear that different professions are meant to better or worse at condition removal (eg mesmers).

- Our utility skills have different uses, depending on the situation. For example, FGS and banners are wonderful for PvE, Dolyak Signet and Berserker’s Stance are great for PvP, and so on. I’m not sure what you’re trying to imply here. Good job ANet for designing utilities that all have a use somewhere? If you’re trying to say that all our utilities are useful for all situations, I’d like to see someone bring triple banners into a serious PvP match and pull it off.

1000+ pvp wins, 400 or so of which in tpvp. Play 6 professions. With tanky build I mean the brainless max traits that have tough-vit-healing power- boon duration and 10 points somewhere else. Cleric amulet, healingpower runes healing/defensive utilities. power-weapon in this case the axe, for thief it was dagger which got pretty close as per dps to what the warrior could pull off.
But yea… That’s about it. Ele has better survivability and mobility though.

I’m going to concede that Warriors probably have the highest DPS of all the professions if each of them spec full Clerics. I imagine they have the highest DPS/survivability ratio of all professions, if everyone was standing still and tanking hits like in World of Warcraft. That doesn’t mean much in GW2, with all the active defenses and escapes that everyone has.

If you have so much PvP experience, then you know that warriors are in a strong state right now. However, they’re not the only class that’s good. Thieves are uncatchable and can really surprise burst someone out of stealth, PU mesmers either win 1v1s or they choose to leave, and supply drop is a very strong guarantee that an Engineer’s gonna take the point. It’s more appropriate to say that certain classes are underpowered and need serious buffing.

Completely agree
and what about an icebow burst ele, they can turn around an intire team battle with one skill. (pure dps wise the no. 4 on icebow with full dps traits and gear can take down the heavy golem.)
Same with a thiefs condi burst.
I love how the gw2 combat prevents stats and rotations from being the only things that decide battles and how everything can be countered.

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Posted by: MidoriMarch.8067

MidoriMarch.8067

I love how these dumb people bring up thief and ele as example everytime when people says warrior is op. Ele and thief must give up on defensive stats if u go dps build which means its squishy and easily killable if the player makes mistake = high risk.
but warrior can easily have dps+tanky at the same time. my warrior wearing full berserker set with melandru runes and it gives me 2.9k armor + around 2200 power + 21k hp which is total bs. i played an ele , thief and warrior and warrior is super easy to play + more relaxing and pwnable with easy play. and warrior can outruns any classess if u decide to go some mobility

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Posted by: DaliIndica.9041

DaliIndica.9041

Haha, what true form the warriors are showing. As someone said, you compare damage stats whilst ignoring all those other classes have to give up a lot of defensive stats in order to compete with the warrior, and the warrior just tanks it out.

Your OP in ways that are disgusting. Its not all the classes fault though, the sigils have played a large part in it. I would love for the inteli to be removed, there will be a sea of warrior tears.

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Posted by: Umbralisk.4013

Umbralisk.4013

Sigh. So much hate against the warrior and it being OP. Its endless and ignorant and I can only chalk it up to players that honestly are using the wrong build or just plain and simple dont know how to play their class . Just to give you a perspective, the majority of warriors I have seen (on average) are terrible against skilled insert class here.

Depending on build and most importantly skill level, (thats the beauty of this game that there is no one build to rule them all and skill makes all the difference) Mes, Engi, Ele, Ranger, Guard, Thief, Necro, can absolutely make a warrior look disgusting.

There are plenty of youtube videos that showcase the warrior being put in its place. Even if you cant do it, thats on you cause there are TONS of people who can.

Warrior is not the #1 pvp (lol!) or wvw (play a better roll here) class. Yet it seems to get some of the most grief besides thieves.

EDIT
It just seems to me that a lot of the people that complain take on classes that take more (opinionated, but we shall roll with it) skill to be viable absolutely STINK at their own class while the people that are SKILLED in these “harder” classes never have a complaint in the world.

I have NEVER and I mean NEVER dueled anyone that was serious and skilled that was worried about a warrior like they would about other classes.

(edited by Umbralisk.4013)

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Sigh. So much hate against the warrior and it being OP. Its endless and ignorant and I can only chalk it up to players that honestly are using the wrong build or just plain and simple dont know how to play their class . Just to give you a perspective, the majority of warriors I have seen (on average) are terrible against skilled insert class here.

Depending on build and most importantly skill level, (thats the beauty of this game that there is no one build to rule them all and skill makes all the difference) Mes, Engi, Ele, Ranger, Guard, Thief, Necro, can absolutely make a warrior look disgusting.

There are plenty of youtube videos that showcase the warrior being put in its place. Even if you cant do it, thats on you cause there are TONS of people who can.

Warrior is not the #1 pvp (lol!) or wvw (play a better roll here) class. Yet it seems to get some of the most grief besides thieves.

EDIT
It just seems to me that a lot of the people that complain take on classes that take more (opinionated, but we shall roll with it) skill to be viable absolutely STINK at their own class while the people that are SKILLED in these “harder” classes never have a complaint in the world.

I have NEVER and I mean NEVER dueled anyone that was serious and skilled that was worried about a warrior like they would about other classes.

Warrior just has a comparatively lower skill-ceiling. When I can kill 3 people in a 2v4 using only auto attack.
My guildies say I’m skilled at those harder classes, mainly on my elementalist.
Also play engineer, necromancer, thief, guardian (sometimes).
Tried Mesmer once before it was nerfed and got 18 kills in my first match.

At the moment I’d say all the professions are balanced. But pure stat-wise the warrior reigns supreme due to heavy armor and highest base hp.

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Posted by: Magnito.6187

Magnito.6187

And if it’s that OP whatsoever, then just play it.

If you’re looking to be able to beat everyone because you’re ‘Oh so OP’on that class,
just play it. Be the hero.

Looking at the info coming through right here makes me giggle a bit.
Comes down that the warrior is ‘superb’. According to you it has everything you need and even more than other classes. It’s tanky, high dps, much condi cleanses.. Blabla.

I’d say go for it. And no no, don’t fight against new guys in Spvp or hotjoin.
Try the reall kitten. Try to fight an experienced thief/mesmer. And with experienced I don’t look at the total matches played and such. I’m just interested in pure skill. Please try it and let me know how it went.

Again it dissapoints me calling warrior the easy class. I’d rather say it’s easy to get the hang of it. True. But it’s definatly not easy to be thruly skilled with it.

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Posted by: fumcheg.1936

fumcheg.1936

check video in my signature and say that warrior is not OP.

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Posted by: Highlord.7158

Highlord.7158

what do you mean, any beginner insert class player can hop into a match and perform 40% of insert class main. easy exp, thief, necro, engi, guardian, ele, ranger

No.

Example:

These 2 enemy warriors in the video (the second one comes in later, making it a 1v3 briefly) should be dead right from the get-go due to making so many mistakes. Within 20 seconds of engaging in the fight with me, they made so many errors that it would be difficult to list them all, but the fact is they didn’t die right away. They survived for an extremely long time when they should not have. The current design of the warrior is carrying these beginner players, when it should be player skill that carries the player – not the class.

/Narrows eyes

So, nerf PvE flexibility to salve the ego of PvP.

WoW is over that way. —>

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Posted by: Magnito.6187

Magnito.6187

check video in my signature and say that warrior is not OP.

First thing I checked out was the build, try it against a high condi class,
condi necro or venom thief perhaps.

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Posted by: Magnito.6187

Magnito.6187

And you might take want to take a look at this forum:

https://forum-en.gw2archive.eu/forum/professions/warrior/Need-help-with-warrior-build-spvp/first#post4111985

Just saying… That some people don’t instantly get the hang of warriors, even Hambow

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Posted by: fumcheg.1936

fumcheg.1936

so. class winning 1vs6 if there are not strong condi builds – is not OP? it’s normal?