Dual Shot Speed
I feel like this is something that needs more attention than it gets.
I’m not so much complaining about the speed, I’m more upset about the general inaccuracy of tooltips.
If a move says 3/4, it should be 3/4 from start, to completion. Instead, moves tend to be 3/4 + arbitrary animation delay + aftercast delay…. your 3/4 could easily end up being 1, or even 1 1/4.
I’m not so much complaining about the speed, I’m more upset about the general inaccuracy of tooltips.
If a move says 3/4, it should be 3/4 from start, to completion. Instead, moves tend to be 3/4 + arbitrary animation delay + aftercast delay…. your 3/4 could easily end up being 1, or even 1 1/4.
The actual recast speed of Dual Shot is about 1.25 seconds, which is far too slow for the damage it deals. It was the same for Long Range Shot (Ranger Longbow), until a couple of patches ago when they reduced it by .25 seconds down to 1 second, resulting in a roughly 20% DPS increase. They are further buffing the damage in the next patch in their continual attempts to iteratively balance the Longbow, but Dual Shot has so far been left alone.
This is actually an issue on several ranged weapons/classes, like the Thief’s Pistol. The fact that the AA is as weak as it is means that, while the Longbow is still very effective in highly specific situations, it’s highly ineffective as a primary weapon.
Maybe buff rifle first? Engi rifle actually getting a buff – i dont know for what, it is atm a strong wep and probably new meta in dec patch.
dunno, I still don’t like the rifle.. volley is easy to avoid.. kill shot is way too long.
knockback often misses.. rest is meh.
I like it but its not viable in current state, im laughting everytime i take someone off with ks, also had load of fun knocking ppl off from eb keep at vista, but thats about it. Fighting other warriors in gs+rifle is a nightmare tho.
Looks like the dev is trying too split the roles of warrior weapons (pvp topic about death zerghammer) soo hammer is for cc and axe /greatsword for damage.. Wonder what longbow is because its a good dps weapon.. So why not fix the autoattack speed.. Now you cant use LB as primary weapon just because this terrible slow AA.
Blablabla..They jumped to say axe/gs (lolled here) is for dps and left it once arguments came in about how these weapons are terrible, and the fact that axe was nerfed into ground.. Its cool they want to separate weps, but many nerfs will hit us without compensate to any other weapons.
They had a lot of time to do it, 4 months without any balance changes and once it happened it was some buffs to support builds and called it a great patch lol.
You think this is a bad ranged weapon, why dont u check out thiefs pistol auto attack. roflcopter
Maybe buff rifle first? Engi rifle actually getting a buff – i dont know for what, it is atm a strong wep and probably new meta in dec patch.
Link please? Cannot find any changes for engi rifle in the patch preview for dec!
You think this is a bad ranged weapon, why dont u check out thiefs pistol auto attack. roflcopter
Well, they are saying that both are bad, and they shouldn’t be.
because he doesn’t know it himself
Maybe buff rifle first? Engi rifle actually getting a buff – i dont know for what, it is atm a strong wep and probably new meta in dec patch.
Link please? Cannot find any changes for engi rifle in the patch preview for dec!
“Blunderbuss. Updated the ranges on this skill so that it is at 100% effectivness with anyone in melee range. Increased range 200 units when using the trait” in first page
Also something about overcharged shot
You think this is a bad ranged weapon, why dont u check out thiefs pistol auto attack. roflcopter
Yes, the auto on Pistols and Longbows both have always been much weaker than they should be. They are improving the auto on Longbow for Rangers while Warrior Longbow, Thief and Engi Pistol remain pathetic.
They are improving the auto on Longbow for Rangers while Warrior Longbow, Thief and Engi Pistol remain pathetic.
Actually they’re nerfing warrior longbow. Combustive shot is getting a swift kick in the jimmy on Dec 10th.
I’m not so much complaining about the speed, I’m more upset about the general inaccuracy of tooltips.
If a move says 3/4, it should be 3/4 from start, to completion. Instead, moves tend to be 3/4 + arbitrary animation delay + aftercast delay…. your 3/4 could easily end up being 1, or even 1 1/4.
This is especially true for combustive shot. Since you can interrupt abilities with priority spam, I often interrupt f1 with 3, firing my 3 first because i thought combustive shot would have already animated…………