Dual weapons and Sigil effects.
Maybe it only procs when you actually hit with the off-hand in the case of offhand axe it would then be only attacks 4 and 5? In that case it would be useful to take only non-hit-proc sigils for off hand.
You know Tom I didn’t consider that and I think you are right. I might test it again tonight and see what happens.
I might try a stacking sigil on the off hand like the one that stacks Power up to 25 times on kill. I think that might work.
Those definitely do work, as they don’t proc off hits. I use sigil of luck on my MF set offhand and it registers every kill.
Tom, I know your not Anet but do you think they intended it to work this way or its a bug?
Honestly no idea.
I am running my old version of a sword&warhorn/rifle build.
Sword – Life leech
Warhorn – Hydromancy (aoe freeze on swap)
Rifle – 5% crit passive
My life leech is procing.
The aoe freeze on swap is not procing reliably, maybe in 50% of all cases.
The 5% crit I don’t even know if it does something, because it is not represented in the char sheet (ie I swap into rifle and crit chance stays the same).
So yeah, sigils need to get looked into and their effects need to be represented better. As the effects of our traits. I mean those which actualy work.
Below are some interesting notes I found on the GW2 wiki website. Weather any or all of these are true or are working correctly is another matter.
Notes
Sigils that hold a charge per kill cannot be stacked (i.e. +5 power per kill and +5 condition damage per kill), one or the other shows up. This applies even if you swap weapons. For example, if you had two different “On kill stacking stat bonuses” sigils on two different weapons, only the sigil of the weapon you make a kill with first will take effect. If you swap weapons and make a kill, the sigil from the second weapon will not take effect.
Charging and non charging sigils can be stacked.
Sigils that trigger on critical hits can trigger on any critical hits; the critical does not need to be scored with the associated weapon’s skills. For example, a character with an off hand weapon imbued with a Sigil of Rage can still gain quickness with a critical hit with their first three skills.
Sigils that have a chance to trigger on critical hits stack their chance percentages multiplicatively, not additively. For example, two major Sigils of Fire, which each have a 20% chance to trigger on critical hit, will have a 36% chance to trigger, not 40%.
Sigils that trigger on critical hits will not trigger on critical hits caused by mesmer illusions. It is unknown if this is true with other summons.
A single cooldown is shared by all sigils active effects cannot occur for the duration (i.e. a Sigil of Rage will prevent the activated effect of another Sigil of Battle/Strength/Air/Geomancy for 45 seconds but will not affect the passive effect of a Sigil of Smoldering/Force for the cooldown).
The weapon in the mainhand triggers active effects before the offhand.
This would all explain why my Sigil of Rage does not work with another Sigil of Rage. Also I used Sigil of Rage with Sigil of Strengh. This also does not work.
Yeah, safest bet is to use the off hand for stacking IMO. I’m assuming the fact that you can only stack one thing at a time is intended, although it would be nice of them to actually include that sort of information. So much info in this game is just totally absent.
And it’s ‘Lo and behold’ btw.
Below are some interesting notes I found on the GW2 wiki website. Weather any or all of these are true or are working correctly is another matter.
Notes
Sigils that hold a charge per kill cannot be stacked (i.e. +5 power per kill and +5 condition damage per kill), one or the other shows up. This applies even if you swap weapons. For example, if you had two different “On kill stacking stat bonuses” sigils on two different weapons, only the sigil of the weapon you make a kill with first will take effect. If you swap weapons and make a kill, the sigil from the second weapon will not take effect.
Charging and non charging sigils can be stacked.
Sigils that trigger on critical hits can trigger on any critical hits; the critical does not need to be scored with the associated weapon’s skills. For example, a character with an off hand weapon imbued with a Sigil of Rage can still gain quickness with a critical hit with their first three skills.
Sigils that have a chance to trigger on critical hits stack their chance percentages multiplicatively, not additively. For example, two major Sigils of Fire, which each have a 20% chance to trigger on critical hit, will have a 36% chance to trigger, not 40%.
Sigils that trigger on critical hits will not trigger on critical hits caused by mesmer illusions. It is unknown if this is true with other summons.
A single cooldown is shared by all sigils active effects cannot occur for the duration (i.e. a Sigil of Rage will prevent the activated effect of another Sigil of Battle/Strength/Air/Geomancy for 45 seconds but will not affect the passive effect of a Sigil of Smoldering/Force for the cooldown).
The weapon in the mainhand triggers active effects before the offhand.
Thanks for providing that. I didn’t know those all shared a 45 second CD with each other.
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Yes when I found out the CDs are shared I cried a little inside