Dungeons, Maximum Dps?
ppl have been saying 30/25/0/0/15 since the empowered allies nerf, but I still go 30/0/0/10/30 simply because of the banner trait (really good for dungeons) and because the difference in DPS isn’t that noticeable.
Try it out yourself in Heart of the Mist: time yourself with both builds. How long does it take to down the new large golem from full to 0 hp.
I also timed myself and noticed that swapping to gs as opposed to just staying in axe/mace doesn’t increase DPS all that much (unless you can ww atk against a wall).
I also timed myself and noticed that swapping to gs as opposed to just staying in axe/mace doesn’t increase DPS all that much (unless you can ww atk against a wall).
You can also just run an offhand sword with your 2nd weapon set so you have an axe, a mace, and a sword. You get a block from the sword instead of the greatswords evade and you can take all the axe traits for your autos. You still get the might from swapping (trait and if you have a sigil of battle) and you can swap mid auto chain without resetting it.
(edited by Player Character.9467)
If you’re running a pure axe build, try 30/25/0/10/5. However, do not use that dumb banner trait, use Empowered.
banner trait is not dumb for the average group. 1) Not everyone will kill the boss in less than 95 seconds (banner duration), so not taking it would decrease DPS (not to mention the AoE decrease). 2) Empowered would probably give you only 3% dmg which is really negligible when comparing to the down-time you have on banners.
Again, I say just test this out yourself in the mist against that big golem. Use a stopwatch and compare with or without empowered. Also, putting only 5 points in discipline means you’re losing out on 25% crit dmg. So just compare the different builds (30/25/0/0/15, 30/0/0/10/30, 30/25/0/10/5) and see for yourself.
(edited by KazNaka.4718)
There is no boss in named dungeons that takes longer than 95 seconds to kill for a competent group, with the possible exception of Lupicus.
Empowered is 3% solo, so I imagine you will get something else from your group, probably 2 boons. Only putting 5 in Discipline does reduce your critical damage by 25%. However, it increases your base damage modifiers by 15%, and gives you access to rending strikes which is another 2%. 17% base damage is about 50% better than 25% critical damage.
I have, as it turns out, already thought this through.
So just compare the different builds (30/25/0/0/15, 30/0/0/10/30, 30/25/0/10/5) and see for yourself.
Sure, I will compare them to show you how wrong you are, since you challenged me to do so.
Pure Axe Effective Power
30/25/0/0/15: 20,247
30/25/0/10/5 (5boons): 20,492
30/0/0/10/30 (banner): 19,491
Your build is already 5% worse personal dps, and since it loses 2 stacks of vuln, it works out to be significantly worse party dps on top of 7% personal dps loss, despite the banner trait which you mistakenly believe adds some sort of significant dps.
Nike, I’m not saying your suggested build is inferior. But we’re talking very minor differences in practice. I would rather have the convenience of my banner trait than kill something 1 auto-chain faster.
If you’re running a pure axe build, try 30/25/0/10/5. However, do not use that dumb banner trait, use Empowered.
Isn’t losing Fast Hands a bit of an issue?
Not so much with a pure axe build. But if you like fast hands you can still go 30/25/0/0/15 for pure axe.
Nike, I’m not saying your suggested build is inferior. But we’re talking very minor differences in practice. I would rather have the convenience of my banner trait than kill something 1 auto-chain faster.
7% is 7%. I could see sacrificing 7% dps for some valuable reason, but banner cool down reduction is not that reason. And if you have an ‘anything goes’, ‘who cares about 7%’ attitude, why are you trying to min max in the first place?
A crucially important point you’re missing: the 2% partywide dps youre missing in your build is cumulatively, over time, orders of magnitude more valuable than the bonus of faster banner cool down in the first place.
I’m just trying to put this in a practical perspective here. The only reason I’m saying what I was saying is because I’d gone and tested both builds this morning in the mist. The result? 1-2 chops of the axe faster/slower.
What are you gaining from 30/0/0/10/30 build? Well lets see, banner cool down reduction (as you said), banner aoe increase, +100 vitality, +10% boon duration, +15% burst reduction, Sharpened Axes (useful for using burst for gaining endurance and be able to gain the adrenaline back faster). Note, none of what I said is “increased DPS”.
I acknowledge the 30/25/0/10/5, 30/25/0/10/5, the empowered trait… all of those give an increase in DPS. But what you are offering here is a very elitist view of the warrior. I myself have over 2446 hours played on my warrior, and I know what it’s like to be such a DPS elitist. I am just trying to offer a practical point of view for once.
But burst reduction isn’t doing anything for you in 30/0/0/10/30, those adrenaline traits are the key to the entire build… Also empower is the same spot as banner so if you swapping in empower then nike’s number for your build would be *1.05 (5 boon) and you would be at 20465.55
There is no boss in named dungeons that takes longer than 95 seconds to kill for a competent group, with the possible exception of Lupicus.
But couldn’t it happen that the banner(s) aren’t up for ~20 seconds exactly at the time when you’re in the next fight? Couldn’t it be that having the banner(s) up the entire time even for trash mobs outperforms the x% personal damage increase?
But burst reduction isn’t doing anything for you in 30/0/0/10/30, those adrenaline traits are the key to the entire build… Also empower is the same spot as banner so if you swapping in empower then nike’s number for your build would be *1.05 (5 boon) and you would be at 20465.55
it’s mostly for boss fights when you need a lot of dodges (lupi for example). By using burst to re-gain endurance, you wouldn’t need sigil of energy (you’d gain more dodges than sigil of energy I daresay) and could use a more offensive sigil. Again, I point out the Sharpened Axes trait makes using burst not a detrimental thing to do with respect to keeping your DPS.
There is no boss in named dungeons that takes longer than 95 seconds to kill for a competent group, with the possible exception of Lupicus.
But couldn’t it happen that the banner(s) aren’t up for ~20 seconds exactly at the time when you’re in the next fight? Couldn’t it be that having the banner(s) up the entire time even for trash mobs outperforms the x% personal damage increase?
Trash mobs die instantly or are skipped. Either bosses are so far apart that the banner will be up by the next one, or so close that you can carry it to the next one. Anyone who has played warrior extensively knows when to drop their banner in every dungeon to maximize it.