Do you even lift, bro?
Enough GS zerker Warriors
Do you even lift, bro?
FGJ is just too good not to use. It is the one constant ability that should never leave a Warrior’s skill bar. It sure gets repetitive though…
Actually, I run a damaged focused boon warrior and I run without FGJ as I solo/ roam more. I almost have 100% uptime on signet of rage, therefore the additional fury is wasted. A utility slot is not worth 3 might in my build. Generally I fill my utility slots with balanced stance, signet of stamina and either endure pain or frenzy.
FGJ is just too good not to use. It is the one constant ability that should never leave a Warrior’s skill bar. It sure gets repetitive though…
Actually, I run a damaged focused boon warrior and I run without FGJ as I solo/ roam more. I almost have 100% uptime on signet of rage, therefore the additional fury is wasted. A utility slot is not worth 3 might in my build. Generally I fill my utility slots with balanced stance, signet of stamina and either endure pain or frenzy.
Bold key word.
I have to agree with Oglaf. FGJ is probably one of the best skills ingame taking into account effect, spread and cooldown.
FGJ is just too good not to use. It is the one constant ability that should never leave a Warrior’s skill bar. It sure gets repetitive though…
Actually, I run a damaged focused boon warrior and I run without FGJ as I solo/ roam more. I almost have 100% uptime on signet of rage, therefore the additional fury is wasted. A utility slot is not worth 3 might in my build. Generally I fill my utility slots with balanced stance, signet of stamina and either endure pain or frenzy.
Bold key word.
I have to agree with Oglaf. FGJ is probably one of the best skills ingame taking into account effect, spread and cooldown.
I’m just suggesting a way why you wouldn’t use it. There are plenty of builds where you do use it…
Actually, I run a damaged focused boon warrior and I run without FGJ as I solo/ roam more. I almost have 100% uptime on signet of rage, therefore the additional fury is wasted. A utility slot is not worth 3 might in my build. Generally I fill my utility slots with balanced stance, signet of stamina and either endure pain or frenzy.
FGJ is more of a team-boosting tool than a self thing.
With Axes we easily get permafury even without boon duration due to SoR+Dual Strike, but giving Fury to your team equals to +400 precision +105 power to every person in your team.
It’s really is a major team buff.
FGJ is just too good not to use. It is the one constant ability that should never leave a Warrior’s skill bar. It sure gets repetitive though…
Actually, I run a damaged focused boon warrior and I run without FGJ as I solo/ roam more. I almost have 100% uptime on signet of rage, therefore the additional fury is wasted. A utility slot is not worth 3 might in my build. Generally I fill my utility slots with balanced stance, signet of stamina and either endure pain or frenzy.
Bold key word.
I have to agree with Oglaf. FGJ is probably one of the best skills ingame taking into account effect, spread and cooldown.
I’m just suggesting a way why you wouldn’t use it. There are plenty of builds where you do use it…
Oh I’m not denying what you said, I’m just stating my agreement and putting emphasis on what Oglaf said
this build has really pluck my interest….
OP, I would like to repeat some question others have asked but not answered and throw in some question of my own for other players who are also interested in this build.
1. Can this build work as effective as in WvW as PvE?
2. What kind of utility skills do you use?
3. Does this build only works if you are able to obtain the Cavalier type trinket?
4. Could you post a video with you in action? After all a picture speaks a thousand words, with a video all doubts will be answered
this build has really pluck my interest….
OP, I would like to repeat some question others have asked but not answered and throw in some question of my own for other players who are also interested in this build.
1. Can this build work as effective as in WvW as PvE?
2. What kind of utility skills do you use?
3. Does this build only works if you are able to obtain the Cavalier type trinket?
4. Could you post a video with you in action? After all a picture speaks a thousand words, with a video all doubts will be answered
1. Axes provide no mobility which is fundamental in WvW but definitely work as a secondary set.
2. FGJ-BS-EP as standard, swapping the middle one according to situation.
3. Yes, you’re still getting everything equally, except the 30% damage reduction.
4. What would you like to see exactly? I’m not very good with video-making.
PS: This is falcon btw, logged on my gf account
@Mesket:
That’s 1 blast finisher I didn’t factor in since you didn’t mention the hammer, the other finishers aren’t of much use. I don’t know how effective your build is in terms of damage. Looking at the stats alone makes me think you do less than half of what I do in terms of damage and I’m not even running the standard zerker build which can do a bit more. I’m not facetanking mobs all the time. I stay mobile and that’s pretty much the key to my success. I’m curious… how does your build compare to something like Strife’s AH guardian build?@Red Falcon
I’m sorry to hear that you are not successful in staying alive with a glass cannon greatsword build but that doesn’t mean others can’t.
Seriously, you need to learn how to read.
The issue is not survivability as it has been stated over, and over, and over… and over… again…
The argument is that Axe/Axe allows you to attack much longer than a GS realistically.
Using HB is possible, but using it at max efficiency is impossible. Show me a single run where HB is constantly on cool down. It’s just not realistically plausible.
With another immense burst heal (#5 a/a) and constant movement, Axe/Axe simply allows you to dish out higher DPS.
We’re not saying GS is bad, simply that it is not as effective overall.
so
1 is that food not available for GS or any other weapon? why do u talk about life stealing only when talking about axe\axe?
2 i can see food gives us life steal without cd which is really great. so do we really need that sigil on our axe that triggers once in 2 sec? we could replace it for example with +5% damage sigil?
Actually, did you get a answer for your second question? I would like to know as well
If you did, please PM me.
As for question 1, heals from omnom ghost are based on level alone, not damage. As axe attacks faster and #5 is attacks incredibly fast and attacks all 360 degrees… yea
I am really interested in this build. I’m getting tired of my GS as being locked in place is required for a succesful HB. In higher level fractals (30+) it’s too hard to execute this succesfully without taking too much damage. The lifesteal is really interesting, I never played with it before.
I believe axe/shield+rifleis the best way to go. I use that in spvp, wvw (when pushing lines) and in some dungeons. GS is fine, but selfroot on hb needs to go, its not even a pvp problem, its affect pve as well.
sigh I remember when 100b used to be a GW1 elite skill…
Riven – [KnT] GM – http://KnightGaming.enjin.com
Commander – Grand General of Blackgate
I believe axe/shield+rifleis the best way to go. I use that in spvp, wvw (when pushing lines) and in some dungeons. GS is fine, but selfroot on hb needs to go, its not even a pvp problem, its affect pve as well.
I am really interested in this build. I’m getting tired of my GS as being locked in place is required for a succesful HB. In higher level fractals (30+) it’s too hard to execute this succesfully without taking too much damage. The lifesteal is really interesting, I never played with it before.
Yeah HB is pretty hard to land in high-end content as mobs will either deal too much damage during the channel or move away from the radius so you can rarely land it fully.
Plus HB only deals more damage than Axe auto if you land the last hit.
On my char with 8 might HB deals 12k+4k final hit, Axe 6×2k… with 20+ might (which can be had on axe if you get sigil of strength) Axe deals 18k per full auto and HB 16k+6k final hit.
So ultimately it’s all down to landing that final hit that requires a mob to stand still 3.5s, which is hardly happening often.
This is why I prefer Axe, it deals overall more DPS because you’re -always- hitting stuff and 2 skills out of 5 hit in a 360 radius which means I also hit mobs behind me that I wouldn’t otherwise hit.
Plus the OP healing
It’s basically the GW2 version of this
(edited by HannaDeFreitas.4236)
Yeah HB is pretty hard to land in high-end content as mobs will either deal too much damage during the channel or move away from the radius so you can rarely land it fully.
Plus HB only deals more damage than Axe auto if you land the last hit.
On my char with 8 might HB deals 12k+4k final hit, Axe 6×2k… with 20+ might (which can be had on axe if you get sigil of strength) Axe deals 18k per full auto and HB 16k+6k final hit.
So ultimately it’s all down to landing that final hit that requires a mob to stand still 3.5s, which is hardly happening often.This is why I prefer Axe, it deals overall more DPS because you’re -always- hitting stuff and 2 skills out of 5 hit in a 360 radius which means I also hit mobs behind me that I wouldn’t otherwise hit.
Plus the OP healing
It’s basically the GW2 version of this
Exactly! Too many people have a tunnel-vision when it comes to warriors; they only think about GS builds. I’m excited to try out this build next patch, Shouts + GS is starting to get really boring!
But lets look beyond Hundred Blades and Axe auto-attack.
Greatsword have many other great abilities. Mainhand Axe, not so much.
Do you even lift, bro?
Actually GS is dealing more damage than Axe, granting you more might stacks and an extra evade. Saying Axe deals more damage than GS is pure bullkitten.
Edit: Oh yeah, i forgot about the extra vulnerability on foes.
(edited by Dub.1273)
Yeah, GS basically also offers: gap closer, evade, ranged AOE, larger area AOE.
Actually GS is dealing more damage than Axe, granting you more might stacks and an extra evade. Saying Axe deals more damage than GS is pure bullkitten.
Edit: Oh yeah, i forgot about the extra vulnerability on foes.
Ur right, but olny if u can landing full hb’s.
No, even if not GS is still dealing more damage than the axe. Expecially the last strike of 100b doen’t matter. It’s dealing more damage than previous strikes but aswell takes a lot longer to channel. better finish your 100b with a whirlwind attack, granting you an evade and dealing awesome damage. Basically up to 8k with 0 might stacks and 0 vuln on foes.
Yeah, GS basically also offers: gap closer, evade, ranged AOE, larger area AOE.
Gap closer – Why do you want this with Axe? Only use for #5 GS is to be used in conjunction with #3.
Evade – #3 evade, pretty nice I’ll admit. Also good DPS only when against the wall or rooted in place. However, I Much rather have a 15k heal that stacks major bleed and vulnerability.
People forget that #5 axe/axe is not for damage. Heals, bleed, and vulnerability on crit all depend on # of critical hits, not damage. Nothing compares to this in attack speed… + it’s a 360 degree AoE.
AoE of 3 people in a 180 degree cone vs 180 + 2 360 attacks.. hmmm
Actually GS is dealing more damage than Axe, granting you more might stacks and an extra evade. Saying Axe deals more damage than GS is pure bullkitten.
Edit: Oh yeah, i forgot about the extra vulnerability on foes.
No, GS is dealing most burst damage, but Axe mainhand alone deals more DPS overall. Extra vulnerability doesn’t actually become much as the #5 axe/axe stacks quite a bit. Might may, at first, seem to be amazing, but let’s be honest, can you land a FULL Hb 100% of the time + use it off CD every time? Hell no.
Also, multiple people have done the math on this. I think you need to wake up lol.
No, even if not GS is still dealing more damage than the axe. Expecially the last strike of 100b doen’t matter. It’s dealing more damage than previous strikes but aswell takes a lot longer to channel. better finish your 100b with a whirlwind attack, granting you an evade and dealing awesome damage. Basically up to 8k with 0 might stacks and 0 vuln on foes.
Actually, it matters A LOT. The Full HB is what makes GS better burst DPS than Axe. Even with full HB, it falls behind in overall DPS vs. Axe mainhand.
Gap closer – Why do you want this with Axe?
Why would you not want a gap closer? That’s my main gripe with Axe. It feels so… immobile. Greatsword and Sword have spoiled me rotten when it comes to mobility.
I’d gladly trade Cyclone Axe for a Savage Leap knockoff.
Do you even lift, bro?
(edited by Oglaf.1074)
Actually, it matters A LOT. The Full HB is what makes GS better burst DPS than Axe. Even with full HB, it falls behind in overall DPS vs. Axe mainhand.
Yup.
The DPS of HB without the final hit is bit lower than that of Axe auto (1147 vs 1197), so unless HB is landing the final hit all the times then Axe auto is more DPS.
Without cooldown and without lock-in-place.
Then you have to consider Eviscerate 12k hits, which you can pull off quickly and then immediately max your adren with WA or Cyclone+Dual Strike.
And finally, you consider the 15k heal from WA every 20s, which is the second best heal in the game after Guardian’s Light of Deliverance which is on a 3 minute cooldown.
It’s basically GW1’s Cyclone+Vigorous spirit OPness all over again.
Gap closer – Why do you want this with Axe?
Why would you not want a gap closer? That’s my main gripe with Axe. It feels so… immobile. Greatsword and Sword have spoiled me rotten when it comes to mobility.
I’d gladly trade Cyclone Axe for a Savage Leap knockoff.
Wait, I feel like we’re talking about different play.
We’re talking about PvE here right?
I find axe F1 (which is always up w/ an axe/axe specced build) is more than enough 0_0.. if anything, I’ll use off-hand warhorn to remove cripples and for a bit of a boost
I don’t know man, have you tried #5 axe/axe specced w/ the build that Red Falcon recently posted?
15k+ heal, immense stacking of vulnerability and bleeding w/ 360 degree attack and immediate adrenaline refill….
The heal by itself makes it so valuable to me in fractals.
I’ll admit it again though… #3 GS will always be the #1skill in Guild Wars for me haha
Actually, it matters A LOT. The Full HB is what makes GS better burst DPS than Axe. Even with full HB, it falls behind in overall DPS vs. Axe mainhand.
Yup.
The DPS of HB without the final hit is bit lower than that of Axe auto (1147 vs 1197), so unless HB is landing the final hit all the times then Axe auto is more DPS.
Without cooldown and without lock-in-place.
Then you have to consider Eviscerate 12k hits, which you can pull off quickly and then immediately max your adren with WA or Cyclone+Dual Strike.
And finally, you consider the 15k heal from WA every 20s, which is the second best heal in the game after Guardian’s Light of Deliverance which is on a 3 minute cooldown.It’s basically GW1’s Cyclone+Vigorous spirit OPness all over again.
Lol, Cyclone + Vigorous spirit in Guild Wars 1 was so rigged for farming Celestial compasses
15k+ heal? So food heal triggers like 45 times. So you have to hit like 70-90 times (depends on food and CritChance). WA hits 15 times and is capped at 5 targets.
(edited by Wethospu.6437)
15k+ heal? So food heal triggers like 45 times. So you have to hit like 80-90 times. WA hits 15 times and capped at 5 targets.
It’s cool that you do math but what about not doing it wrong?
Here is the correct math.
The build has 80% crit chance so: 80% * 15 WA hits = 12 crits
66% chance on 12 crits = 8 procs
8*340* 1 target = 2720hp
8*340* 5 targets = 13600hp
2,720hp heal on 1 target
13,600hp healed on 5 targets
If the same build is used with Zerk amulets and Maintenance oil (100% crit chance), the healing goes up to:
3,400 healing on one target
17,000 healing on 5 targets
(edited by HannaDeFreitas.4236)
And do you happen to have 5 targets close every 20 seconds?
And do you happen to have 5 targets close every 20 seconds?
In the large majority of encounters on GW2 you’re fighting more than one target, even a lot more than 5.
Mathematically, even in the worst conditions (i.e. one target) WA heals like a #6 skill when you consider the cooldown, while dealing 10k to 50k dmg in an area – that easily makes it one of the best skills out there.
Dungeons are mostly about boss-fights. Silver-groups are quite often less than 5 enemies (also good luck having them all at range). Fractals have bigger groups though.
Open-PvE, who cares?
Also, Healing Surge has 175-281 hps. WA has 136-170 hps.
(edited by Wethospu.6437)
Also, Healing Surge has 175-281 hps. WA has 136-170 hps.
I dont know about you, but for a skill that does some dps and heals that much, it sounds pretty good. I think your making more of a justification to use it O.o.
And warriors cant heal ourselves like any other class except through normal heal/adrenal regen (which isn’t too great, but ok) and healing shouts, which need to spec 30 into tactics =\
So for a class that can go dps and still get Regen from a skill, I don’t think its that bad, not to mention, WA isnt the only skill that can heal you while your on food.
Dungeons are mostly about boss-fights. Silver-groups are quite often less than 5 enemies (also good luck having them all at range). Fractals have bigger groups though.
Open-PvE, who cares?
Also, Healing Surge has 175-281 hps. WA has 136-170 hps.
Why compare Healing Surge and #5 Axe/Axe when you will be using both 0_0…
Also, #5 Axe/Axe provides stack of bleed and vulnerability while healing and allowing movement. Pretty sexy skill if you ask me.
Brings me back to my Diablo II days.
I just wish it had a bit more… ompf. It goes on forever without really delivering a lot of damage.
Do you even lift, bro?
I dont know about you, but for a skill that does some dps and heals that much, it sounds pretty good. I think your making more of a justification to use it O.o.
And warriors cant heal ourselves like any other class except through normal heal/adrenal regen (which isn’t too great, but ok) and healing shouts, which need to spec 30 into tactics =\So for a class that can go dps and still get Regen from a skill, I don’t think its that bad, not to mention, WA isnt the only skill that can heal you while your on food.
Yup, plus the good of this skill is that it heals SO much that even if you have 2k health only (which would normally force you to range) it brings you back to a nicer 15-18k health so you can stand melee DPS again.
I don’t understand why most Warriors won’t change their weapons according to encounters.
I use at least 5 different weapons in my dungeons: GS+Rifle on single target stationary encounters, Axe/Axe+LB on AoE or mobile encounters, Hammer when CC is wipe-saver… really not sure why most Warriors just carry one wep all the times even in places where said wep performs worse than another.
For instance vs Old Tommy GS is much better than anything, but vs mobs in Ascalon fract where mobs are on all sides and move a lot Axe/Axe+LB is just crazy.
I don’t understand why most Warriors won’t change their weapons according to encounters.
All the different weapon-specific Traits.
They’re a double-edged sword, really.
Do you even lift, bro?
I don’t understand why most Warriors won’t change their weapons according to encounters.
All the different weapon-specific Traits.
They’re a double-edged sword, really.
Yea, it’s a pain -.-
I will use a few, but not every single one xD
Also, Healing Surge has 175-281 hps. WA has 136-170 hps.
I dont know about you, but for a skill that does some dps and heals that much, it sounds pretty good. I think your making more of a justification to use it O.o.
And warriors cant heal ourselves like any other class except through normal heal/adrenal regen (which isn’t too great, but ok) and healing shouts, which need to spec 30 into tactics =\So for a class that can go dps and still get Regen from a skill, I don’t think its that bad, not to mention, WA isnt the only skill that can heal you while your on food.
I’m not making any justification to use it. I’m just pointing out the facts (which some here seem to bend in their favor).
Food definitely makes it useful but it isn’t as great as some people propose.
Dungeons are mostly about boss-fights. Silver-groups are quite often less than 5 enemies (also good luck having them all at range). Fractals have bigger groups though.
Open-PvE, who cares?
Also, Healing Surge has 175-281 hps. WA has 136-170 hps.
Why compare Healing Surge and #5 Axe/Axe when you will be using both 0_0…
Also, #5 Axe/Axe provides stack of bleed and vulnerability while healing and allowing movement. Pretty sexy skill if you ask me.
Because in the post above I was just told it heals as much as skill 6. How am (or anyone) I supposed to believe anything you guys say if you clearly favor your build?
For example HB never gets to finish but WA always hits 5 targets.
(edited by Wethospu.6437)
I’m not making any justification to use it. I’m just pointing out the facts (which some here seem to bend in their favor).
Food definitely makes it useful but it isn’t as great as some people propose.
Because in the post above I was just told it heals as much as skill 6. How am (or anyone) I supposed to believe anything you guys say if you clearly favor your build?
For example HB never gets to finish but WA always hits 5 targets.
You call me on bias but I could call you out on the same since you only consider worst situations.
I guarantee you that I’m not, but let’s post some real situations then shall we?
In-game facts cannot be biased.
In all the following fights Axe/Axe hits all mobs and heals 10k+, while GS wouldn’t be able to land HB fully most of the times.
Dredge fractal encounters include a minimum of 5 mobs per pull and they move.
Ascalon fractal encounters all include 5+ mobs that need a 360 wep to be all hit.
Colossus fractal encounter on arms (the one that matters) include 7-8 mobs spread in a 360 degree.
Volcano grawl fight has dozens of grawls spread 360 and moving, during Imbued fight WA can kill 4 to 5 lava elementals in one go (while healing 10k+).
Asuran fractal boss #1 and #3 requires both mobile and 360° to hit every boss.
GS while outshine Axe/Axe in the following fights due to stationarism of mobs.
Comes to my mind:
Snowblind, where mobility is king and most stuff is stationary/not so mobile.
Asuran Tommy boss is immobile and GS easily outDPS axe.
Champ shaman is also locked in place allowing full HBs
It would be biased to claim A/A wouldn’t offer more efficient DPS and healing in the fights on the first list or that GS wouldn’t be better in the second list.
As you can see I look at things objectively, maybe you could do the same.
Also, Healing Surge has 175-281 hps. WA has 136-170 hps.
I dont know about you, but for a skill that does some dps and heals that much, it sounds pretty good. I think your making more of a justification to use it O.o.
And warriors cant heal ourselves like any other class except through normal heal/adrenal regen (which isn’t too great, but ok) and healing shouts, which need to spec 30 into tactics =\So for a class that can go dps and still get Regen from a skill, I don’t think its that bad, not to mention, WA isnt the only skill that can heal you while your on food.
I’m not making any justification to use it. I’m just pointing out the facts (which some here seem to bend in their favor).
Food definitely makes it useful but it isn’t as great as some people propose.Dungeons are mostly about boss-fights. Silver-groups are quite often less than 5 enemies (also good luck having them all at range). Fractals have bigger groups though.
Open-PvE, who cares?
Also, Healing Surge has 175-281 hps. WA has 136-170 hps.
Why compare Healing Surge and #5 Axe/Axe when you will be using both 0_0…
Also, #5 Axe/Axe provides stack of bleed and vulnerability while healing and allowing movement. Pretty sexy skill if you ask me.Because in the post above I was just told it heals as much as skill 6. How am (or anyone) I supposed to believe anything you guys say if you clearly favor your build?
For example HB never gets to finish but WA always hits 5 targets.
Maybe you should learn to read, because this isn’t my primary build, buddy.
If you took the time to pay attention, you would realize that I’ve posted multiple builds that I use, and this is one I’ve recently been testing with great success in 35+ fractals.
How am I supposed to take anything you say seriously when you seem so intent on going against this build?
You call me on bias but I could call you out on the same since you only consider worst situations.
I guarantee you that I’m not, but let’s post some real situations then shall we?
In-game facts cannot be biased.
You were the one who started talking about WA-healing in worst situations. It is quite natural for me to reply within same limits.
Maybe you should learn to read, because this isn’t my primary build, buddy.
If you took the time to pay attention, you would realize that I’ve posted multiple builds that I use, and this is one I’ve recently been testing with great success in 35+ fractals.How am I supposed to take anything you say seriously when you seem so intent on going against this build?
You were boasting about 15k+ WA-healing which requires 5 targets and extreme stats. I have yet to see anyone saying that their HB does 100k+ damage or shield blocks 50k+ damage. If your situation involves special conditions then you should provide necessary information.
Also I have barely even talked about the build, just addressed faulty claims.
(edited by Wethospu.6437)
People are giving 100b too much credit and too little credit to whirlwind.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
You were boasting about 15k+ WA-healing which requires 5 targets and extreme stats.
I have yet to see anyone saying that their HB does 100k+ damage or shield blocks 50k+ damage. If your situation involves special conditions then you should provide necessary information.
Those informations were actually already provided as early as page one, where it was stated that healing depends on # of targets; you can’t complain a lack of information when it is there but you didn’t bother to read it.
It’s also worth nothing that your statement that this build requires “extreme stats” is false, as it requires mere exotics and food just like any other build out there.
People are giving 100b too much credit and too little credit to whirlwind.
Yeah….
Let’s just say not everyone can understand that a situational, positional big crits that rely on a stationary target is not the best form of DPS.
DPS is continuous damage that can be dealt in any situation, not the occasional lucky crit on mobs that happened to not move away from HB.
(edited by HannaDeFreitas.4236)
Nobody wants Hundred Blades for its DPS.
It is for its burst potential with the one trick pony that is Frenzy.
Do you even lift, bro?
(edited by Oglaf.1074)
Those informations were actually already provided as early as page one, where it was stated that healing depends on # of targets; you can’t complain a lack of information when it is there but you didn’t bother to read it.
It’s also worth nothing that your statement that this build requires “extreme stats” is false, as it requires mere exotics and food just like any other build out there.
If information is there then why do you need to post partial quotes if not to make build seem better? To confuse/mislead people on purpose?
To directly quote you:
“The build has 80% crit chance so: "
“13,600hp healed on 5 targets”
that’s not 15k. Or is this again something where I have to do some data-digging to make it fit?
Potions provide very good bonuses which you lose when using oils.
cut
“WA can heal up to 15k” which is what says in the OP is a correct statement.
Infact WA can heal not only up to 15k but up to 17k with proper stats.
Let me be straight with you:
When you came here with very rude manners “demanding” for calculations, I was kind enough to make them for you, and yet you kept creating arguments and contesting anything with an arrogant attitude which leads me to believe you just came here to wave some elitism.
And I’m not really interested in that, so you’ll have to continue your show on your own if you so wish.
You call me on bias but I could call you out on the same since you only consider worst situations.
I guarantee you that I’m not, but let’s post some real situations then shall we?
In-game facts cannot be biased.You were the one who started talking about WA-healing in worst situations. It is quite natural for me to reply within same limits.
Maybe you should learn to read, because this isn’t my primary build, buddy.
If you took the time to pay attention, you would realize that I’ve posted multiple builds that I use, and this is one I’ve recently been testing with great success in 35+ fractals.How am I supposed to take anything you say seriously when you seem so intent on going against this build?
You were boasting about 15k+ WA-healing which requires 5 targets and extreme stats. I have yet to see anyone saying that their HB does 100k+ damage or shield blocks 50k+ damage. If your situation involves special conditions then you should provide necessary information.
Also I have barely even talked about the build, just addressed faulty claims.
Boasting? We were talking about this build and you came in here wailing like a little baby because it wasn’t a GS build. lmfao. Bye bye
cut
“WA can heal up to 15k” which is what says in the OP is a correct statement.
Infact WA can heal not only up to 15k but up to 17k with proper stats.Let me be straight with you:
When you came here with very rude manners “demanding” for calculations, I was kind enough to make them for you, and yet you kept creating arguments and contesting anything with an arrogant attitude which leads me to believe you just came here to wave some elitism.
And I’m not really interested in that, so you’ll have to continue your show on your own if you so wish.
If I wanted to discuss what OP said I would quote him, not you. What OP says is correct because he understands to put "up to ". What you said " 15k heal every 20 seconds". That’s a huge difference.
It shouldn’t come as a surprise that when you claim something you need to back it up, especially if requested. Also I still don’t get how your math proved that WA does 15k healing in this build when you directly said that with this build it heals up to 13,6k.
All I’m asking is stop making posts with omitted info. If your numbers need specific conditions then that should be mentioned. I find that very reasonable thing to ask for.
(edited by Wethospu.6437)
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“WA can heal up to 15k” which is what says in the OP is a correct statement.
Infact WA can heal not only up to 15k but up to 17k with proper stats.Let me be straight with you:
When you came here with very rude manners “demanding” for calculations, I was kind enough to make them for you, and yet you kept creating arguments and contesting anything with an arrogant attitude which leads me to believe you just came here to wave some elitism.
And I’m not really interested in that, so you’ll have to continue your show on your own if you so wish.If I wanted to discuss what OP said I would quote him, not you. What OP says is correct because he understands to put "up to ". What you said " 15k heal every 20 seconds". That’s a huge difference.
It shouldn’t come as a surprise that when you claim something you need to back it up, especially if requested. Also I still don’t get how your math proved that WA does 15k healing when you directly that with this build it heals up to 13,6k.
All I’m asking is stop making posts with omitted info. If your numbers need specific conditions then that should be mentioned. I find that very reasonable thing to ask for.
Sir, I think you need to learn how to read.
Go back, read through the comments, and you’ll realize you are making a fool of yourself.
The OP and the person you are arguing with are one in the same.
FGJ is just too good not to use. It is the one constant ability that should never leave a Warrior’s skill bar. It sure gets repetitive though…
Actually, I run a damaged focused boon warrior and I run without FGJ as I solo/ roam more. I almost have 100% uptime on signet of rage, therefore the additional fury is wasted. A utility slot is not worth 3 might in my build. Generally I fill my utility slots with balanced stance, signet of stamina and either endure pain or frenzy.
If you have enough boon dur to get almost 100% from signet of rage, you also got enough boon duration to make fgj = 6 might, which definatly makes it worth it.
I used GS/rifle for months and loved it (and there is no issue with only 180degree for GS, u just need to learn when and where). Unless GS skills will be changed or ANet will give us Great Axe, I’ll never put GS away. It’s mobility + additional evedas are just crazy (for me GS skill 3 is the best that warrior has from all weapons). But for about a month I’ve changed my secondary weapon set to.. Axe/Axe. GS is the one traited, I use axes to max dmg and life steal. Didnt have cash to buy “the best sigils” so I bought sigil that gives me a chance for frenzy at one of the axes (and 5% cirt chance for a second) and.. I’ve never had better fun playing warrior. I still use rifle for 2 bosses in Fractals, but for the rest of fights just pure melee dps and it’s soooo much fun. My fractal lvl is only 40 (completed) and I’m not sure how it will look like later on, but the healing from omnomberry ghost (also I think I’ll change on of the axes sigils to blood) is crazy. No issues with any fights if I just remember not to go berserk and throw myself alone into mobs (which I just love to do, but yeah it’s not for fractals).
I still never seen a really cleaver DPS build for warriors… one that does not waste 300 stat points on condition damage coming from traits and then use a GS or axes (weapons that doesn’t apply damage conditions). Many people don’t realize they are just wasting 300 stat points right there. 300 stat points ITS A LOT of stats to throw to the garbage. That’s 300 points in which your character is weaker.
(a free T Shirt to the first that pops saying, 33% crit chance to apply bleed lol that doesn’t even start to compensate the amount of stat lost)
(edited by Mesket.5728)