Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
If by overtuned you mean more power (via might) than needed, you might be right. It could be a case for adding in some assassin gear, but it’s probably not worth regearing over. I think I calculated crossing the threshold at 17 might with my current build.
If you’re just looking for more staying power, consider Scrapper runes. It’s a solid bit of protection in the zone in which you’ll be spending most of your time.
As for Endure pain, try to use it earlier in the fight. It’ll reduce the risk of overwriting, and you may get a second use out of it too. I find Defy Pain can help fool people into over committing and losing, and Armored Attack only gives you about 100 power with zerk gear, iirc.
(edited by Choppy.4183)
Holy kitten this escalated. RIP Warlord and Obindo. To get even further away from topic though, both berserker greataxe and vanilla greataxe work fine, they just play differently. One has higher average damage with lower spikes in damage, the other has more frequent and possibly higher spikes in damage at certain moments (berserker mode→100b is RIP, I’m sorry but that damage spurt isn’t something strength can match unless you setup the 100b with bull’s charge when they’re at 50% HP to get heightened focus). Berserker has much better AoE damage overall and condi cleanse if you take cleansing ire. You also get access to the best stun break in game and practically CC immunity for the entirety of berserker mode if you want to sacrifice some damage. However, strength gives you might stacking (it’s useless to try to might stack on berserker its really bad, just go for a something like rune of rage to boost your crit dmg to 240%+ and get the practically permanent 5% dmg bonus since you’ll have fury at all times), quite higher damage on GS and non-crits due to all the damage multipliers and also lower CDs on GS. Oh and it buffs kitten -rampage lel.
Tl:dr Both work, Try before you cry.
Rage runes are definitely a great choice for a damage oriented gs berserker build.
Beyond the ferocity and 5% bonus, you’ll be able to maintain pretty good Fury uptime despite losing SoR for Headbutt. A couple of Arcing Slices when not in Berserk mode would help full the gap.
Oh, and rekt, I think the thread had been commandeered….
tell your men they work for me now, no but seriously thanks for the feedback I got what I wanted from this thread. I will personally never swap out strength for berserker because imho if they are smart enough to use defensive utilities/kite etc while your in berserk, your kinda screwed after whereas strength is more consistent and i prefer it vs the better players. Using berserk great axe still reks the nabs tho ^^
obino just give it a rest ok. This is not a playstyle discussion. You lost i won lets move on/.
1. It’s not competition, its me trying to help you understand.
2. Remind me, you won what?
Why are you guys getting so stuck on numbers? With out berserker you cant burst every what, 3 sec? Isnt that 10x better then base warrior?
Its like 2 times better than base warrior and like 3 times better than base warrior with alacrity.
Why are you guys getting so stuck on numbers? With out berserker you cant burst every what, 3 sec? Isnt that 10x better then base warrior?
In some situations bursting more often isn’t really that better. Take warr v warr for example. You often use arcing slice to bait dodges into WW, but using arc divider for the same thing won’t really bring anything more since when stow cancelling they both go on same CD (other than the range which is indeed amazing but note that the other warr can just stay at range you during your greatsword on berserker mode and only wait until you swap out of GS before coming to attack you). In warr v warr you also don’t really try to go for large burst sequences because those often involve over committing and that can come back and bite you in the kitten if you get too reckless. Eviscerate is somewhat used but its often setup while baiting dodges and you have to wait for a specific moment to land it, in which case being able to use decapitate 3 times more often won’t really help you, especially with its equally huge telegraph. In general bursting much more often in warr v warr won’t really help you that much unless you run some faceroll gunflame crap, since the fights mostly involve landing a few hits here and there.
Berserker mode DOES give you something broken in warr v warr though, and that’s practically CC immunity during berserker mode. Eternal Champion alone is so broke during warr v warr that it can easily turn the fight around, especially if 1 of you is playing vanilla warrior. I personally don’t like taking it in warr v warr though, its like last stand only on steroids I find :S
(edited by Rekt.5360)
Its like 2 times better than base warrior and like 3 times better than base warrior with alacrity.
Berserker? berserker is inferior to strength baseline, so I dunno what you are talking about sorry don’t be delusional, your ego is enough.
Its like 2 times better than base warrior and like 3 times better than base warrior with alacrity.
Berserker? berserker is inferior to strength baseline, so I dunno what you are talking about sorry don’t be delusional, your ego is enough.
In warr v warr yes, not in all situations though. If you’re looking at potential sustain while doing damage berserker could potentially outclass it imho when you consider its much better synergy with stuff like cleansing ire or rousing resilience.
I was responding to the guy above me who said isn’t it 10X better? I said no its at least 2X better. You can use burst skills twice as much, which amounts to more Damage and utility..
War vs War im not in agreement that Base beats berserker. I’m only in agreement that base hits a little harder. Berserker has more stun breaks, more stability, more sustain, more CC. Since CC is one of those things that can be esential in setting up bursts its a no brainer who wins here on paper.
(edited by Warlord.9074)
I was responding to the guy above me who said isn’t it 10X better? I said no its at least 2X better. You can use burst skills twice as much, which amounts to more Damage and utility..
War vs War im not in agreement that Base beats berserker. I’m only in agreement that base hits a little harder. Berserker has more stun breaks, more stability, more sustain, more CC. Since CC is one of those things that can be esential in setting up bursts its a no brainer who wins here on paper.
Right. So if you have that, then strength has 30-40% more dmg, 23 – 33% more that requires your inconsistent zerker mode. So, extremely superior damage, much might (even more superior damage), an extremely useful cd reduction on gs, more endurance, reckless dodge, (underrated preassure) and in pvp, rampage with ‘peak performance’, wich has the potential of turning around and clutching a big teamfight, and snowball, considering warrior is trash in itself, thats really good. Strength is nobrainer.
(edited by Obindo.6802)
It’s not 33%-40% more damage thats what we are trying to tell you.. It’s more like 10-15.. And that is only when measuring strongest possible hit vs possible strongest hit. Thats not even measuring all the other hits. Nobody decent is going to stand there and let you stack might on them with a GS its not PVE so you need to get the whole might stack thing out of your head too.
Last time anyone did that was Bullls charge Frenzy 100b at game launch then come cry on the forum warrior OP.
(edited by Warlord.9074)
It’s not 33%-40% more damage thats what we are trying to tell you.. It’s more like 10-15.. And that is only when measuring strongest possible hit vs possible strongest hit. Thats not even measuring all the other hits. Nobody decent is going to stand there and let you stack might on them with a GS its not PVE so you need to get the whole might stack thing out of your head too.
Last time anyone did that was Bullls charge Frenzy 100b at game launch then come cry on the forum warrior OP.
You said more sustain, more stunbreak, more stab and this implies u have not picked up any of the dps traits; blood reaction and bloody roar. So yes, what I said was correct. Who said someone would stand still, so you mean no might? so you mean u won’t land a single hit ever, so it doesn’t matter? Then I don’t understand why u still argue if according to you, you are not supposed to hit a single hit
(edited by Obindo.6802)
Thanks Rekt, that was very imformative lol. Aside from war vs war then I conclude berserker is indeed better then base warrior.
/thread
XD….
(edited by Obindo.6802)
It’s not 33%-40% more damage thats what we are trying to tell you.. It’s more like 10-15.. And that is only when measuring strongest possible hit vs possible strongest hit. Thats not even measuring all the other hits. Nobody decent is going to stand there and let you stack might on them with a GS its not PVE so you need to get the whole might stack thing out of your head too.
Last time anyone did that was Bullls charge Frenzy 100b at game launch then come cry on the forum warrior OP.
You said more sustain, more stunbreak, more stab and this implies u have not picked up any of the dps traits; blood reaction and bloody roar. So yes, what I said was correct. Who said someone would stand still, so you mean no might? so you mean u won’t land a single hit ever, so it doesn’t matter? Then I don’t understand why u still argue if according to you, you are not supposed to hit a single hit
It’s irrelevant how much dps you can pump out when you’re CC’ed or dead correct? Also, you always take blood reaction, always, dead or alive is just bad xD. Eternal Champion on the other hand is kittening amazing. And berserker gives you access to the best stun break in the game (which completely kittens on every other stun break warr has), so stop trying to make it sound bad when it really isn’t. Both are gud.
Lol I like how this started as eviscerate vs flaming fury and changed to strength vs berserker xD
It’s not 33%-40% more damage thats what we are trying to tell you.. It’s more like 10-15.. And that is only when measuring strongest possible hit vs possible strongest hit. Thats not even measuring all the other hits. Nobody decent is going to stand there and let you stack might on them with a GS its not PVE so you need to get the whole might stack thing out of your head too.
Last time anyone did that was Bullls charge Frenzy 100b at game launch then come cry on the forum warrior OP.
You said more sustain, more stunbreak, more stab and this implies u have not picked up any of the dps traits; blood reaction and bloody roar. So yes, what I said was correct. Who said someone would stand still, so you mean no might? so you mean u won’t land a single hit ever, so it doesn’t matter? Then I don’t understand why u still argue if according to you, you are not supposed to hit a single hit
It’s irrelevant how much dps you can pump out when you’re CC’ed or dead correct? Also, you always take blood reaction, always, dead or alive is just bad xD. Eternal Champion on the other hand is kittening amazing. And berserker gives you access to the best stun break in the game (which completely kittens on every other stun break warr has), so stop trying to make it sound bad when it really isn’t. Both are gud.
Lol I like how this started as eviscerate vs flaming fury and changed to strength vs berserker xD
Yes blood reaction is better, but it doesn’t matter how much damage you can do if u’re dead right? ;P
I made the perfect evis build for ya:
http://gw2skills.net/editor/?vJAQNAR3enMdAlkidhAWhAElilrATJH06qBvj2U7rFJAkASdA-TVyGABKcQAM4CAcnSwX1NEr6PAcEAy9BAk9+D/q8LAACw9tP2n9BO6RP6RP6R75O35O35OnUAmpzC-w
It’s not 33%-40% more damage thats what we are trying to tell you.. It’s more like 10-15.. And that is only when measuring strongest possible hit vs possible strongest hit. Thats not even measuring all the other hits. Nobody decent is going to stand there and let you stack might on them with a GS its not PVE so you need to get the whole might stack thing out of your head too.
Last time anyone did that was Bullls charge Frenzy 100b at game launch then come cry on the forum warrior OP.
You said more sustain, more stunbreak, more stab and this implies u have not picked up any of the dps traits; blood reaction and bloody roar. So yes, what I said was correct. Who said someone would stand still, so you mean no might? so you mean u won’t land a single hit ever, so it doesn’t matter? Then I don’t understand why u still argue if according to you, you are not supposed to hit a single hit
It’s irrelevant how much dps you can pump out when you’re CC’ed or dead correct? Also, you always take blood reaction, always, dead or alive is just bad xD. Eternal Champion on the other hand is kittening amazing. And berserker gives you access to the best stun break in the game (which completely kittens on every other stun break warr has), so stop trying to make it sound bad when it really isn’t. Both are gud.
Lol I like how this started as eviscerate vs flaming fury and changed to strength vs berserker xD
Yes blood reaction is better, but it doesn’t matter how much damage you can do if u’re dead right? ;P
I made the perfect evis build for ya:
http://gw2skills.net/editor/?vJAQNAR3enMdAlkidhAWhAElilrATJH06qBvj2U7rFJAkASdA-TVyGABKcQAM4CAcnSwX1NEr6PAcEAy9BAk9+D/q8LAACw9tP2n9BO6RP6RP6R75O35O35OnUAmpzC-w
LOL RIP no wtf am I seeing xD Eternal Champion has awful synergy with any sort of stun breaking, it neuters rousing resilience since u always have the dam stability >< Also nice troll with dead or alive huehuehue :P And savage instinct yyyyyyyyy ><. Seriously though, I wouldn’t even be surprised if somebody sees your post and runs that. I say we let this thread die out before we see a 3rd episode of flame wars between people with different opinions. R.I.P
Edit: Just noticed Nomad gear LMAO xD thanks for the giggles
flurry is worst imo (not flaming flurry, normal flurry)
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