F2 ideas

F2 ideas

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Posted by: Bunschii.2918

Bunschii.2918

Well i dont have any but most of our f1 skills are offensive. Isnt it possible having a defensive burst? So we would have more options depending on the situation. Any thoughts?

(edited by Bunschii.2918)

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Posted by: McClueless.1974

McClueless.1974

Waiting for Daecollo to agree and show his list of ideas he stashes in his desk…

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Posted by: Sil.4560

Sil.4560

Either an offhand burst or a secondary burst for two handed weapons would be nice.

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Posted by: gwawer.9805

gwawer.9805

should be burst shouts:

HOO YAA

YEEEOW

WOOOO!

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Posted by: Daecollo.9578

Daecollo.9578

Waiting for Daecollo to agree and show his list of ideas he stashes in his desk…

Agreed!

F2: Indomitable Lose a bar of Adrenaline, convert a condition into a boon.

F3: Shield of Rage Lose 2 bars of Adrenaline, gain 10% damage reduction from all sources for 20 seconds, Stacks up to three times.

When you use it once it gives you 10% for 20 seconds, when you use it again it gives you 20% for 20 seconds, when you use it again it gives you 30%, then when you use it again it gives you 30%, but just refreshes the duration. If you don’t keep it up it goes back to 10% and you have to start all over again.

F4: Fearless Dash Lose 3 bars of adrenaline and charge your foe, become immune to conditions for a short duration.
Damage: 409
Condition Immunity: 2 s
Combo Finisher: Leap
Range: 1,000

Hero {} Roleplayer {} Friend {} Professional Princess Saver
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Posted by: Yamsandjams.3267

Yamsandjams.3267

Waiting for Daecollo to agree and show his list of ideas he stashes in his desk…

Agreed!

F2: Indomitable Lose a bar of Adrenaline, convert a condition into a boon.

F3: Shield of Rage Lose 2 bars of Adrenaline, gain 10% damage reduction from all sources for 20 seconds, Stacks up to three times.

When you use it once it gives you 10% for 20 seconds, when you use it again it gives you 20% for 20 seconds, when you use it again it gives you 30%, then when you use it again it gives you 30%, but just refreshes the duration. If you don’t keep it up it goes back to 10% and you have to start all over again.

F4: Fearless Dash Lose 3 bars of adrenaline and charge your foe, become immune to conditions for a short duration.
Damage: 409
Condition Immunity: 2 s
Combo Finisher: Leap
Range: 1,000

Then all you need is swappable banners and… gasp Warriors are now engineers!

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Posted by: Julie Yann.5379

Julie Yann.5379

Either an offhand burst or a secondary burst for two handed weapons would be nice.

I really like this idea. I would like to see a war horn blast that confuses enemies.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: dargosian.2704

dargosian.2704

F1 – Fight!
F2 – Flight!

It’s really what adrenaline is all about.

I read this somewhere else on the forums, would love to put the author’s name but I can’t remember who or where… For those of you who don’t get it adrenaline, in real life, is a hormone. that triggers the Fight or Flight response in the body, causing your eyes to dilate, blood to go to specific places, and so on. Biology, man.

Edit: So yeah, IMO, our “defensive burst”should be a super escape mechanic, quick detachment from a 1v1 or teamfight. (Except for maybe GS? Cos it already has a bunch…)

Threadmancer, trollgineer, hecklementalist, and warrior. Forum warrior.

(edited by dargosian.2704)

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Posted by: mickers.2715

mickers.2715

I would love some sort of dash ability on adrenalin, i loved the wow charge and intercept mechanic worked.

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Posted by: ChaoticMind.1375

ChaoticMind.1375

F2, An adrenaline based parry mechanic would be interesting and would fit along with the warrior staying toe to toe in melee combat. F2 would be weapon specific, burn your adrenaline, and would do nothing if you aren’t hit within the 1 second after you parry.

However if you are hit with a projectile/melee attack within the time the skill activates:
Example:
Hammer:
1 bar: Block attack
2 bars: Block attack and cleave weakness along with minor damage
3 bars: Block attack and cleave weakness along with knockback and moderate damage

Parry would take twice as long as a normal weapon burst to recover.
Could also have another bar, called discipline in combat that charges as long as you don’t use a burst that fuels parry.
No parrying with bows or rifles…

All that being said I would prefer any class holding a melee weapon to be able to parry instead of dodge with their energy.