(edited by Bunschii.2918)
F2 ideas
Waiting for Daecollo to agree and show his list of ideas he stashes in his desk…
Either an offhand burst or a secondary burst for two handed weapons would be nice.
should be burst shouts:
HOO YAA
YEEEOW
WOOOO!
Waiting for Daecollo to agree and show his list of ideas he stashes in his desk…
Agreed!
F2: Indomitable Lose a bar of Adrenaline, convert a condition into a boon.
F3: Shield of Rage Lose 2 bars of Adrenaline, gain 10% damage reduction from all sources for 20 seconds, Stacks up to three times.
When you use it once it gives you 10% for 20 seconds, when you use it again it gives you 20% for 20 seconds, when you use it again it gives you 30%, then when you use it again it gives you 30%, but just refreshes the duration. If you don’t keep it up it goes back to 10% and you have to start all over again.
F4: Fearless Dash Lose 3 bars of adrenaline and charge your foe, become immune to conditions for a short duration.
Damage: 409
Condition Immunity: 2 s
Combo Finisher: Leap
Range: 1,000
https://twitter.com/TalathionEQ2
Waiting for Daecollo to agree and show his list of ideas he stashes in his desk…
Agreed!
F2: Indomitable Lose a bar of Adrenaline, convert a condition into a boon.
F3: Shield of Rage Lose 2 bars of Adrenaline, gain 10% damage reduction from all sources for 20 seconds, Stacks up to three times.
When you use it once it gives you 10% for 20 seconds, when you use it again it gives you 20% for 20 seconds, when you use it again it gives you 30%, then when you use it again it gives you 30%, but just refreshes the duration. If you don’t keep it up it goes back to 10% and you have to start all over again.
F4: Fearless Dash Lose 3 bars of adrenaline and charge your foe, become immune to conditions for a short duration.
Damage: 409
Condition Immunity: 2 s
Combo Finisher: Leap
Range: 1,000
Then all you need is swappable banners and… gasp Warriors are now engineers!
Either an offhand burst or a secondary burst for two handed weapons would be nice.
I really like this idea. I would like to see a war horn blast that confuses enemies.
“…let us eat and drink, for tomorrow we shall die;.”
F1 – Fight!
F2 – Flight!It’s really what adrenaline is all about.
I read this somewhere else on the forums, would love to put the author’s name but I can’t remember who or where… For those of you who don’t get it adrenaline, in real life, is a hormone. that triggers the Fight or Flight response in the body, causing your eyes to dilate, blood to go to specific places, and so on. Biology, man.
Edit: So yeah, IMO, our “defensive burst”should be a super escape mechanic, quick detachment from a 1v1 or teamfight. (Except for maybe GS? Cos it already has a bunch…)
(edited by dargosian.2704)
I would love some sort of dash ability on adrenalin, i loved the wow charge and intercept mechanic worked.
F2, An adrenaline based parry mechanic would be interesting and would fit along with the warrior staying toe to toe in melee combat. F2 would be weapon specific, burn your adrenaline, and would do nothing if you aren’t hit within the 1 second after you parry.
However if you are hit with a projectile/melee attack within the time the skill activates:
Example:
Hammer:
1 bar: Block attack
2 bars: Block attack and cleave weakness along with minor damage
3 bars: Block attack and cleave weakness along with knockback and moderate damage
Parry would take twice as long as a normal weapon burst to recover.
Could also have another bar, called discipline in combat that charges as long as you don’t use a burst that fuels parry.
No parrying with bows or rifles…
All that being said I would prefer any class holding a melee weapon to be able to parry instead of dodge with their energy.