Fighting classes that kite you

Fighting classes that kite you

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Posted by: Xurse.8267

Xurse.8267

I have problems fighting classes like mesmer , thiefs and engineer that focus mainly on kiting you and burning you out with conditions. I have tested numerous build but have yet to find an effective one. Even with swiftness I am constantly out of range, anyone faces this problem and have any tips to improve?

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Posted by: Furiousbeard.7602

Furiousbeard.7602

Try kiting them instead.

Most engineers want you to fight in a single spot so they can dot you up with conditions and drop supply crate on your head.

Mesmers want you to fight near their clones so that you break them. This adds to your conditions.

Thieves need to be bursted down, or you need aoe attacks to keep them off you. The only exception to that are pistol thieves. They can be difficult to deal with.

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Posted by: Brigg.6189

Brigg.6189

You can try GS/LB with bulls charge in these situations. Required traits would be fast hands, mobile strikes, and cleansing ire.

  • Bulls charge and LB#5 are used to deliver 100b damage.
  • Whirlwind can be used offensively or defensively (and can break immob).
  • Rush can be used to engage/disengage.

The classes you mentioned are all very different so I can’t really tell you a catch all strat to win. In general though, you want to put pressure on them and get into melee range (you can use LB while doing this), without using cooldowns. If you pressure them into using defensive cooldowns, you can respond with your offensive ones. Save your bull’s charge against a staff mesmer for after they use phase retreat, for example.

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Posted by: Redscope.6215

Redscope.6215

This is actually the meta right now. Kite+Condi. Its not just you, many people are complaining about this type of gameplay since its nearly the lamest thing to encounter in any MMO. The only thing more annoying than the current meta is a stun-locking, speedkill meta. That existed early on with things like Pistol Whip and was further dealt with once Quickness was nerfed.

What is keeping the condi builds alive right now is the fact that they get the best of both worlds. They only need 1 offensive stat from their gear, condition damage, and the other two are normally put in defensive stats such as toughness, vitality, or healing. Combine that with the over-abundance of ranged condi application in this game and you’ve got a super-defensive kiter that damages your HP directly.

The solution to the Kite+Condi builds overpowering the meta is simple and two-fold:

  • Make Toughness effect incoming condi damage
  • Cap +/- Boon/Condi duration increases at the highest single increase

Stacking effect durations is currently way too powerful and because condi-builds are highly defensive, non-condi-built defenses should counteract them.

And before anyone asks, yes distance from a target is an innately defensive state. Range is defense. The only advantage you can gain from range is defense:

  1. If your range is greater, you cannot be engaged at the greatest distance of the fight
  2. If you have the same range, there is no distance that grants an upper hand
  3. If your range is lesser, you cannot engage at the greatest distance of the fight

At points 1 and 3, there is no offensive advantage. Only one party is gaining a defensive advantage by having the ability to engage without counterattack.

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Posted by: Brigg.6189

Brigg.6189

^You’re not wrong on a lot of those points, but it seems like you’re ignoring things like: melee weapons have higher dps, spvp encourages melee range, every class has ranged options.

Warrior in particular can take advantage of all of those things, and has a wealth of ways to deal with condi.

Just a couple other tips for dealing with condis:
Runes of lyssa – use as a condi clear
Zerker stance – use after a condi clear, as a supplement to deal burst damage (try to use it after your opponent has wasted a defensive cd or is already in melee range).
LB cleansing ire – use this actively and strategically as condi removal, not just dps. It’s the most reliable cleansing ire proc warrior has.

I’m not saying condi doesn’t hurt, or range isn’t strong, it certainly is. So maybe one of the last things also is to respect the condi pressure. Warrior has a lot of mobility options, so sometimes when you burst unsuccessfully, waste CDs, or a condi class gets the drop on you, it’s time to reset the fight. Classes like the OP mentioned can be a huge uphill battle when you don’t have the tools to deal with them, you can disengage/los and choose to burst on your terms. That’s the advantage you can leverage against ranged condi.

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Posted by: Redscope.6215

Redscope.6215

^You’re not wrong on a lot of those points, but it seems like you’re ignoring things like: melee weapons have higher dps, spvp encourages melee range, every class has ranged options.

Firstly, sPvP does not encourage melee range. It encourages you to fight within a confined area. Melee range is 130 units. You can stay well out of melee range while fighting and contesting points.

Secondly, melee weapons do not have higher DPS. You can’t just compare things so “black and white” like that. Each skill for each weapon has a different coefficient for each class. There are a generally higher number of high-coefficient skills on melee weapons than ranged weapons, but that doesn’t count condition damage. Also, I’d like to introduce you to a skill called “Killshot” … go look it up sometime.

Thirdly, yes every class has ranged “options” but to declare that certain classes are no better than others in melee or ranged situations would be to deny you have any knowledge of the classes within GW2. There are clear advantages to specific combat types based on your class. It’s an undeniable fact.

I can see where my leaving those points out of the argument would seem a little biased on my part, but I assure you I’m strictly objective when it comes to game balance.

Just a couple other tips for dealing with condis:
Runes of lyssa – use as a condi clear
Zerker stance – use after a condi clear, as a supplement to deal burst damage (try to use it after your opponent has wasted a defensive cd or is already in melee range).
LB cleansing ire – use this actively and strategically as condi removal, not just dps. It’s the most reliable cleansing ire proc warrior has.

You’ve built specifically for dealing with condis at this point. The problem is that kite+condi builds do not have to build specifically to deal with any other build. They perform adequately, and can win, against builds designed to fight against them, but anything else just gets thrown to the ground and stomped on.

I’m not saying condi doesn’t hurt, or range isn’t strong, it certainly is. So maybe one of the last things also is to respect the condi pressure. Warrior has a lot of mobility options, so sometimes when you burst unsuccessfully, waste CDs, or a condi class gets the drop on you, it’s time to reset the fight. Classes like the OP mentioned can be a huge uphill battle when you don’t have the tools to deal with them, you can disengage/los and choose to burst on your terms. That’s the advantage you can leverage against ranged condi.

No you’re absolutely not saying condi doesn’t hurt, nor are you saying range isn’t strong. What you’re suggesting is that melee has sufficient tools to play on the same level, and you’re wrong. As a melee build, regardless of class, you are automatically at a major disadvantage against a kite+condi build. You’re engaged at a further distance, your toughness is nearly worthless, your damage is mitigated, and your mitigation relies entirely upon your ability to react with specific skills which you may or may not have brought. The kite+condi build has damage application and mitigation all taken care of passively.

On top of that, you’ve got to tailor your build to fight a kite+condi build. As I’ve stated above, the kite+condi build is strong vs. any other build in the game. It’s the kind of “apex predator” build that Anet has specifically stated that they don’t want dominating their game.

(edited by Redscope.6215)

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Posted by: Loading.4503

Loading.4503

Try kiting them instead.

Most engineers want you to fight in a single spot so they can dot you up with conditions and drop supply crate on your head.

Mesmers want you to fight near their clones so that you break them. This adds to your conditions.

Thieves need to be bursted down, or you need aoe attacks to keep them off you. The only exception to that are pistol thieves. They can be difficult to deal with.

this

u gotta lure the engis away from all the turrets

mesmers, just don’t start attacking like crazy destroying their clones, youll just end up with conditions and dmging urself, just wait for the Mesmer to pop back up, gotta be patient with them, their usually the one dodgerolling and running in some random direction

and for thieves, for me, their either really bad or good, and the good ones are the ones that can mess with you and keep you guessing so you just gotta stay on ur toes, not much to say about em

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

This is actually the meta right now. Kite+Condi. Its not just you, many people are complaining about this type of gameplay since its nearly the lamest thing to encounter in any MMO. The only thing more annoying than the current meta is a stun-locking, speedkill meta. That existed early on with things like Pistol Whip and was further dealt with once Quickness was nerfed.

What is keeping the condi builds alive right now is the fact that they get the best of both worlds. They only need 1 offensive stat from their gear, condition damage, and the other two are normally put in defensive stats such as toughness, vitality, or healing. Combine that with the over-abundance of ranged condi application in this game and you’ve got a super-defensive kiter that damages your HP directly.

The solution to the Kite+Condi builds overpowering the meta is simple and two-fold:

  • Make Toughness effect incoming condi damage
  • Cap +/- Boon/Condi duration increases at the highest single increase

Stacking effect durations is currently way too powerful and because condi-builds are highly defensive, non-condi-built defenses should counteract them.

And before anyone asks, yes distance from a target is an innately defensive state. Range is defense. The only advantage you can gain from range is defense:

  1. If your range is greater, you cannot be engaged at the greatest distance of the fight
  2. If you have the same range, there is no distance that grants an upper hand
  3. If your range is lesser, you cannot engage at the greatest distance of the fight

At points 1 and 3, there is no offensive advantage. Only one party is gaining a defensive advantage by having the ability to engage without counterattack.

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Posted by: Xurse.8267

Xurse.8267

Thank you all for the input, i figure out that my main problem was lacking of condition removal for warrior and probably my rotation to kill the target was not appropriate =/

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Posted by: Reesha.7901

Reesha.7901

Mesmers want you to fight near their clones so that you break them. This adds to your conditions.

That depends on the mesmer build. This is true for the condition mesmers (which are very popular atm.) It is not necessarily true for phantasm and shatter builds that are punished if their illusions are killed.
I wasn’t sure if the OP was refering to only condition mesmers or mesmers in general, so I thought I would add this.

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Posted by: CrazyAce.3842

CrazyAce.3842

Classes that kite me? I use a Rifle 90% of the time so that’s not really an issue.

If they kite me, I kite them back. Warriors aren’t that bad at fights of attrition that I need to chase them down.

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Posted by: Neeho.3859

Neeho.3859

Classes that kite me? I use a Rifle 90% of the time so that’s not really an issue.

If they kite me, I kite them back. Warriors aren’t that bad at fights of attrition that I need to chase them down.

Yep, just run the other way. Find a corner and hide behind it until they follow you… most people don’t want to give up the kill, so make them come to you.

As I play a condi necro as well, believe me when I say conditions don’t need a nerf… too many classes have condition clears. If you nerf conditions (like making toughness affect it), nobody will be condition spec anymore… variety is the spice of life.

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Posted by: Arganthium.5638

Arganthium.5638

If you’re worried about these classes kiting you, you’re probably just a bad warrior. Most of the time classes have to get right up in your face and try to take you out in a toe-to-toe duel since warriors regen health at one of the most ridiculously OP rates in the game, have heavy armor, and amazing base stats, among other things… Melee tends to be the only way to deal with that kind of defense, and in melee, warriors tend to excel compared to other classes.

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Posted by: killahmayne.9518

killahmayne.9518

If you’re worried about these classes kiting you, you’re probably just a bad warrior. Most of the time classes have to get right up in your face and try to take you out in a toe-to-toe duel since warriors regen health at one of the most ridiculously OP rates in the game, have heavy armor, and amazing base stats, among other things... Melee tends to be the only way to deal with that kind of defense, and in melee, warriors tend to excel compared to other classes.

that isn’t necessarily so. And warrior’s regen isn’t ridiculously OP. Good mesmers will give any warrior trouble because of their stealth, random procs on aegis, blurred frenzy, teleports and overall ways to mitigate damage. They can easily kite full melee warriors to death quite simply because they have as many get out of jail free cards as the warriors have stuns. All the while the mesmers are putting a lot of conditions on you and the clones/illusions attacking you. They have more than enough DPS to take a warrior down from range.

If a mesmer can’t kite a full melee warrior and let them run a muck on you melee they are a bad mesmer. I have a feeling you just face a lot of baddies.

While it is true that the warrior has among the best melee in the game, I would also argue that Necros are very deadly if you aren’t careful, good thieves can pick you apart in melee although I don’t think they are a huge issue. A warrior has a lot of healing and toughness and are tanky themselves, but very possible to take down, even from range. You just have to force warriors to blow their shield cooldown, they aren’t very evasive at all in melee combat, at least compared to mesmers, rangers, thieves, d/d eles. And if warriors use hammers, they are that much easier to kite. It isn’t difficult to dodge their stuns/knockdowns whatsoever. And a hammer is useless if one can’t land any of them. Fighting a warrior, all you really need to do is save your dodges for some of the most telegraphed animations in the game.

If warriors have a longbow, then it is a little different, but when they use longbow you can take advantage of warriors in melee because they have low combat evasiveness. Only thing u really need to worry about is the amount of pulses of burning you have. A longbow is only good until most of the major cooldowns are blown, because the autoattacks are slow.

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(edited by killahmayne.9518)

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Posted by: Arganthium.5638

Arganthium.5638

If you’re worried about these classes kiting you, you’re probably just a bad warrior. Most of the time classes have to get right up in your face and try to take you out in a toe-to-toe duel since warriors regen health at one of the most ridiculously OP rates in the game, have heavy armor, and amazing base stats, among other things… Melee tends to be the only way to deal with that kind of defense, and in melee, warriors tend to excel compared to other classes.

that isn’t necessarily so. And warrior’s regen isn’t ridiculously OP. Good mesmers will give any warrior trouble because of their stealth, random procs on aegis, blurred frenzy, teleports and overall ways to mitigate damage. They can easily kite full melee warriors to death quite simply because they have as many get out of jail free cards as the warriors have stuns. All the while the mesmers are putting a lot of conditions on you and the clones/illusions attacking you. They have more than enough DPS to take a warrior down from range.

If a mesmer can’t kite a full melee warrior and let them run a muck on you melee they are a bad mesmer. I have a feeling you just face a lot of baddies.

While it is true that the warrior has among the best melee in the game, I would also argue that Necros are very deadly if you aren’t careful, good thieves can pick you apart in melee although I don’t think they are a huge issue. A warrior has a lot of healing and toughness and are tanky themselves, but very possible to take down, even from range. You just have to force warriors to blow their shield cooldown, they aren’t very evasive at all in melee combat, at least compared to mesmers, rangers, thieves, d/d eles. And if warriors use hammers, they are that much easier to kite. It isn’t difficult to dodge their stuns/knockdowns whatsoever. And a hammer is useless if one can’t land any of them. Fighting a warrior, all you really need to do is save your dodges for some of the most telegraphed animations in the game.

If warriors have a longbow, then it is a little different, but when they use longbow you can take advantage of warriors in melee because they have low combat evasiveness. Only thing u really need to worry about is the amount of pulses of burning you have. A longbow is only good until most of the major cooldowns are blown, because the autoattacks are slow.

~400 health per second, just from a passive signet? That’s pretty good. I’d have to be hitting you at least 4 times per second in order to get that kind of healing as a thief, and an ele would have to cast, on average, ~2.5 spells per second, which is fairly demanding.

As for mesmers, mesmers have no way to reduce your heals via poison (which the majority of the professional thief community agrees is one of the, if not the best way to counter warriors). Furthermore, if you’ve ever played a mesmer, you have to realize that all of that DPS and condition damage is hardly possible unless the mesmer is running very high DPS gear, in which case you can probably take out the mesmer fairly quickly anyways. Y’all also have some very good condition removal/dampening.

Necros are only deadly, if anything, because of a single short-CD signet which is, in large fights, often the equivalent of an insta-kill. Still, warrs hardly need to worry about that because of skills like Zerker Stance and traits like Cleansing Ire, which, paired with insanely high adrenaline regen, makes condition play very difficult against warriors.

As for hammer- if the enemy kites, you can just kite back, or close the gap quickly with GS. At melee, you can’t evade every telegraphed animation; warrs just need to spam them enough, and eventually they’ll hit one of their attacks and you’ll have to burn a stun break; eventually, you’ll just get killed because of a lack of stun breakers or whatnot. Either way, it’s extremely dangerous to face a hammer at melee range.

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Posted by: SpecterMAT.7306

SpecterMAT.7306

since warriors regen health at one of the most ridiculously OP rates in the game,

I seen yesterday a tons of engineers which regened wwaaaaaaaaay more HP than me.
Had much more damage resist than me.
Blinded me to hell, burned me to hell, kited me to hell.

wurriur so OP. insta life regen 360 speedrun dubstep signet.

No. Warrior regen is not even close the best regen.

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Posted by: redslion.9675

redslion.9675

Well, I don’t think PU mesmers have problem against warrs. But the fight ends up in a draw.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Arganthium.5638

Arganthium.5638

since warriors regen health at one of the most ridiculously OP rates in the game,

I seen yesterday a tons of engineers which regened wwaaaaaaaaay more HP than me.
Had much more damage resist than me.
Blinded me to hell, burned me to hell, kited me to hell.

wurriur so OP. insta life regen 360 speedrun dubstep signet.

No. Warrior regen is not even close the best regen.

Okay.

The Healing Turret (which I’m assuming you’re talking about) heals for 2,520 (base) on drop, and, with cleansing burst, heals for another 2,520 health. Across these two skills, there is a healing bonus of 1 per healing power. That’s a total of 5,040 health per every ~15 seconds, or 336 health per second, with a bonus of ~0.0567 HPS per point of healing power. If you factor in blasting the water field upon using cleansing burst via Detonate Healing Turret, then your heal drops down to 318 HPS with a slightly higher benefit from healing power, 0.06 additional HPS.

Meanwhile, warriors have a base healing rate of 392 HPS, with a benefit of 0.05 HPS from healing power. An engineer’s healing doesn’t reach above that until his/her healing power reaches somewhere over 7000 (btw, that would happen to be healing power w/ blasting the water finisher from blowing up your turret). Needless to say, a number that high is completely unrealistic. I would thus say that the phenomenon you experienced was a result of the engineer’s lower health pool relative to yours, so that it would appear that the engineer healed more than you did even though, realistically speaking, he did not. It would be as if my thief had 6,000 health, and I healed for 5,000. To you, it would look like I’d healed 20,000 health or whatnot, but in reality I only healed for 5,000; it’s just that 5,000 was more of my health bar than it was of yours.

TL;DR: warriors heal for more health per second than engineers do unless an engineer has over 7,000 healing power, which is completely unrealistic.

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Posted by: Eloquence.5207

Eloquence.5207

On the flip side, how would you kite a Warrior in the first place? The ones I’ve encountered on WvW shrugs off conditions like nothing. Maybe it’s the food…

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Posted by: Mindtrick.5190

Mindtrick.5190

Kiting warriors are my fav

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Posted by: Lighter.5631

Lighter.5631

If you’re worried about these classes kiting you, you’re probably just a bad warrior. Most of the time classes have to get right up in your face and try to take you out in a toe-to-toe duel since warriors regen health at one of the most ridiculously OP rates in the game, have heavy armor, and amazing base stats, among other things… Melee tends to be the only way to deal with that kind of defense, and in melee, warriors tend to excel compared to other classes.

that isn’t necessarily so. And warrior’s regen isn’t ridiculously OP. Good mesmers will give any warrior trouble because of their stealth, random procs on aegis, blurred frenzy, teleports and overall ways to mitigate damage. They can easily kite full melee warriors to death quite simply because they have as many get out of jail free cards as the warriors have stuns. All the while the mesmers are putting a lot of conditions on you and the clones/illusions attacking you. They have more than enough DPS to take a warrior down from range.

If a mesmer can’t kite a full melee warrior and let them run a muck on you melee they are a bad mesmer. I have a feeling you just face a lot of baddies.

While it is true that the warrior has among the best melee in the game, I would also argue that Necros are very deadly if you aren’t careful, good thieves can pick you apart in melee although I don’t think they are a huge issue. A warrior has a lot of healing and toughness and are tanky themselves, but very possible to take down, even from range. You just have to force warriors to blow their shield cooldown, they aren’t very evasive at all in melee combat, at least compared to mesmers, rangers, thieves, d/d eles. And if warriors use hammers, they are that much easier to kite. It isn’t difficult to dodge their stuns/knockdowns whatsoever. And a hammer is useless if one can’t land any of them. Fighting a warrior, all you really need to do is save your dodges for some of the most telegraphed animations in the game.

If warriors have a longbow, then it is a little different, but when they use longbow you can take advantage of warriors in melee because they have low combat evasiveness. Only thing u really need to worry about is the amount of pulses of burning you have. A longbow is only good until most of the major cooldowns are blown, because the autoattacks are slow.

~400 health per second, just from a passive signet? That’s pretty good. I’d have to be hitting you at least 4 times per second in order to get that kind of healing as a thief, and an ele would have to cast, on average, ~2.5 spells per second, which is fairly demanding.

As for mesmers, mesmers have no way to reduce your heals via poison (which the majority of the professional thief community agrees is one of the, if not the best way to counter warriors). Furthermore, if you’ve ever played a mesmer, you have to realize that all of that DPS and condition damage is hardly possible unless the mesmer is running very high DPS gear, in which case you can probably take out the mesmer fairly quickly anyways. Y’all also have some very good condition removal/dampening.

Necros are only deadly, if anything, because of a single short-CD signet which is, in large fights, often the equivalent of an insta-kill. Still, warrs hardly need to worry about that because of skills like Zerker Stance and traits like Cleansing Ire, which, paired with insanely high adrenaline regen, makes condition play very difficult against warriors.

As for hammer- if the enemy kites, you can just kite back, or close the gap quickly with GS. At melee, you can’t evade every telegraphed animation; warrs just need to spam them enough, and eventually they’ll hit one of their attacks and you’ll have to burn a stun break; eventually, you’ll just get killed because of a lack of stun breakers or whatnot. Either way, it’s extremely dangerous to face a hammer at melee range.

You surely don’t know how this games work don’t you? mesmer have been warrior killer since the beginning. even now. go make one, and my friends mesmer will faceroll you, or actually go ask better players and question your own skill, before qqing like a little kitten.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Arganthium.5638

Arganthium.5638

You surely don’t know how this games work don’t you? mesmer have been warrior killer since the beginning. even now. go make one, and my friends mesmer will faceroll you, or actually go ask better players and question your own skill, before qqing like a little kitten.

Nope, I know absolutely nothing about the game. I am completely ignorant and this is only one of my first posts ever on these forums. Furthermore, even within my own community, I have contributed virtually nothing to the betterment of this game. I have not made any builds worth looking at, and I thus have no credibility whatsoever to these very important and deep debates.

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Posted by: Lighter.5631

Lighter.5631

You surely don’t know how this games work don’t you? mesmer have been warrior killer since the beginning. even now. go make one, and my friends mesmer will faceroll you, or actually go ask better players and question your own skill, before qqing like a little kitten.

Nope, I know absolutely nothing about the game. I am completely ignorant and this is only one of my first posts ever on these forums. Furthermore, even within my own community, I have contributed virtually nothing to the betterment of this game. I have not made any builds worth looking at, and I thus have no credibility whatsoever to these very important and deep debates.

Sorry, but knowing thief doesn’t make you any more credible on the subject between mesmer and warrior. nice try.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Arganthium.5638

Arganthium.5638

You surely don’t know how this games work don’t you? mesmer have been warrior killer since the beginning. even now. go make one, and my friends mesmer will faceroll you, or actually go ask better players and question your own skill, before qqing like a little kitten.

Nope, I know absolutely nothing about the game. I am completely ignorant and this is only one of my first posts ever on these forums. Furthermore, even within my own community, I have contributed virtually nothing to the betterment of this game. I have not made any builds worth looking at, and I thus have no credibility whatsoever to these very important and deep debates.

Sorry, but knowing thief doesn’t make you any more credible on the subject between mesmer and warrior. nice try.

Neither does knowing that the formula for the marginal benefit per point of precision is equivalent to…

1+((((1-(1/21*0.01+Critical Chance)((1/21*0.01Critical Chance)))/(1-Critical Chance+((Critical Chance)(Total Critical Damage)))-1)Defensive Amplification+1)-1)Additional Offensive Amplification

…I suppose, then. But it’s okay guys; Lighter has all of the facts and mountains of evidence supporting him. Every word he says must be regarded as true, for he is the brilliant prodigy seeking to end world hunger and to colonize other planets light years away.

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Posted by: Lighter.5631

Lighter.5631

You surely don’t know how this games work don’t you? mesmer have been warrior killer since the beginning. even now. go make one, and my friends mesmer will faceroll you, or actually go ask better players and question your own skill, before qqing like a little kitten.

Nope, I know absolutely nothing about the game. I am completely ignorant and this is only one of my first posts ever on these forums. Furthermore, even within my own community, I have contributed virtually nothing to the betterment of this game. I have not made any builds worth looking at, and I thus have no credibility whatsoever to these very important and deep debates.

Sorry, but knowing thief doesn’t make you any more credible on the subject between mesmer and warrior. nice try.

Neither does knowing that the formula for the marginal benefit per point of precision is equivalent to…

1+((((1-(1/21*0.01+Critical Chance)((1/21*0.01Critical Chance)))/(1-Critical Chance+((Critical Chance)(Total Critical Damage)))-1)Defensive Amplification+1)-1)Additional Offensive Amplification

…I suppose, then. But it’s okay guys; Lighter has all of the facts and mountains of evidence supporting him. Every word he says must be regarded as true, for he is the brilliant prodigy seeking to end world hunger and to colonize other planets light years away.

Yea, Ctrl C+V unrelated formulas like this won’t help you in anyway other then showing your incapacity of continue arguing on the correct subject. good day.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: redslion.9675

redslion.9675

As for mesmers, mesmers have no way to reduce your heals via poison (which the majority of the professional thief community agrees is one of the, if not the best way to counter warriors). Furthermore, if you’ve ever played a mesmer, you have to realize that all of that DPS and condition damage is hardly possible unless the mesmer is running very high DPS gear, in which case you can probably take out the mesmer fairly quickly anyways. Y’all also have some very good condition removal/dampening.

From my experience, I have problems against PU heavy condi mesmer (the kind with high armor and high protection uptime) in spvp. That means I tried with a guild mate, and couldn’t kill him 1 on 1. No matter how hard I tried, if the field was open enough he could escape everything and I would have died after several minutes. But he couldn’t get me if I disengaged.

And when mesmers stealth, it’s not like you can predict where they are, because differently from thieves they don’t have to be in melee. And it’s pretty hard to dodge a ghost without the help of the summoning animation, IMHO.

Morale of the story: if you meet a guy built for 1v1, don’t bother with him and go away.

He shouldn’t even be able to contest a camp, for example. Just ignore him, stay away from him, kill the mobs one at a time and capture the camp (if it work like spvp, stealth should prevent him from getting it).

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Setun.4368

Setun.4368

The solution to the Kite+Condi builds overpowering the meta is simple and two-fold:

  • Make Toughness effect incoming condi damage
  • Cap +/- Boon/Condi duration increases at the highest single increase

Stacking effect durations is currently way too powerful and because condi-builds are highly defensive, non-condi-built defenses should counteract them.

There definitely needs to be some kind of condition duration cap similar to how run speed and swiftness work. Also the positive and negative condition duration food stuff needs to be toned down something fierce….like 15-20% bonus tops.

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Posted by: killahmayne.9518

killahmayne.9518

@ arg
Notice how I said a Warrior’s regen, rather than Healing Signet. Healing Signet might boast powerful healing just for one skill but overall, unless you trait into shout healing a Warrior’s regen in combat doesn’t compare to classes like Guardians, Engi’s and Eles. Even rangers can be slightly better in that department. I’ve been a warrior for a long time, faced warriors with many other classes. Their healing ability really isn’t over the top at all, especially when you can take advantage of their often low evasiveness in combat and that many of them run double melee sets.

I’ve played Mesmer, and Mesmer is my second main. A good mesmer with a good build can absolutely trash a warrior of a similar skill level no matter what build that warrior goes. A mesmer doesn’t need poison to kill a warrior, though i understand some mesmers are running the sigil of doom as a cover condition and also to mitigate healing. So you are saying that a mesmer can’t easily do more than 400 damage a second on a warrior? You don’t even need very high DPS gear either. You can just run rabid gear as a mesmer with perplexity runes. You will have high condition damage, high critical rate and enough toughness to deal with a warrior. Especially if you have PU, a warrior themselves will barely be able to put 400 dps on a Mesmer.

Warriors only have amazing, reliable, general condition removal when they spec shout runes. If they don’t, they won’t be able to remove conditions as fast as a condition class can put it on them. "Good" condition removal in this game means a full condition class can overwhelm a class with conditions.

As far as Necro’s go, saying that their signet is their only deadly weapon is really understating the class. Blindness wells are deadly and can easily mess up a warrior going into melee. The amounts of vulnerability a Necro can stack, as well as their gazillion conditions they can put on you. Death shroud is a potent class ability that allows them to survive a whole lot of warrior hits in melee. Berserker Stance is a semi-long CD. In most cases a warrior can’t kill a good Necro in 8 seconds or less. And if you tried to do so, you probably blew balanced stance and another utility skill, which leaves you wide open. A warrior can have insanely high adrenaline regen but in many cases Warriors are running only Cleansing Ire as a source of adrenaline gain and the minor trait in discipline, which isn’t a whole lot of adrenaline gain in a 1v1 scenario., especially against a necro.

No one denies that a hammer is deadly in melee range, but it really has started to lose favour as a roaming weapon. It is more of a weapon of zergs if anything at all. That is because people have realized their weaknesses and are now more wary to pack at least one source of stability and 1-2 stunbreaks. Sure a warrior can kite, but in combat many classes can kite better and if it just becomes a battle of kiting and using double melee it is really hard to win that war. People might not be able to avoid everything, but if they knew how to handle a hammer warrior, they would know that they should save dodges for any hard CC and use blinds. Hell, even using a savage leap or an ability of the like is a good way to avoid an Earthshaker. Hammer has semi-high cooldowns and their skills besides Earthshaker (which is pretty much saying hey i’m jumping in the air dodge me). Greatsword relies quite a bit on CC for it to be effective as a damage dealer.

Warriors are strong classes sure, but you talk like as if they are unstoppable machines, which they are far from. Their biggest advantage over other classes are their effectiveness in zerg trains and PvE. As roamers and 1v1 duelists, Warriors are average at best.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

(edited by killahmayne.9518)

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Posted by: SpecterMAT.7306

SpecterMAT.7306

I completly agree with killahmayne.