(Props to the Mesmer forum, I’m borrowing this idea from them c; )
Rather than having a big ol’ guide to the wide world of thieves, I think I’m just going to post this here as an aggregate of a ton of thief builds and guides to help players get started, or improve their play as a thief.
If you have any suggestions for things to add to this list, please post them in the comments section. I’d much appreciate it. c:
Also, if you see anything by you that you want taken down from here (I tried to borrow as much stuff from here as possible from the forums. That way I don’t get burned at the stake for messing up a build. c;) please inform me. If you see a link that would be better replaced, please inform me of that as well.
Nice working putting this together. Keep it clean and updated and we might get it stickied like the Mesmer’s index.
That’s my goal. We need more representation here. I hate seeing other professions whine about how “OP” we are (haha… Right), and I hate seeing the same build being used by every single thief. I sure don’t want this profession to become another ele profession, with the overwhelming majority of eles playing D/D nowadays. -_-
There was a youtube video that inspired me to make an effort to create a “support” build as a thief. Still not done with it because I am still playing around with runes and amulet just to figure out the best possible stats for my vision of “support” as well as utilities, ect.
Bunker/Damage has been posted on the d/p theory crafting so check it out too and let me know what you think.
There was a youtube video that inspired me to make an effort to create a “support” build as a thief. Still not done with it because I am still playing around with runes and amulet just to figure out the best possible stats for my vision of “support” as well as utilities, ect.
Bunker/Damage has been posted on the d/p theory crafting so check it out too and let me know what you think.
Thanks Authority.
I’ll add those builds on, I think (I’ve been playing a lot of bunker/damage D/P thief too recently, so I’d be interested in posting that on here for sure). Outside of that, there are a few other updates I’ll be adding to make the list more complete.
That’s my goal. We need more representation here. I hate seeing other professions whine about how “OP” we are (haha… Right), and I hate seeing the same build being used by every single thief. I sure don’t want this profession to become another ele profession, with the overwhelming majority of eles playing D/D nowadays. -_-
Popularity, the whole “assassin of shadows of doom” concept and… well, something that gives immediate results without perseverence. Aaaand… Well. There are more reasons to ‘Why are Thieves infesting the WvW grounds’.
I still wish you luck on your quest, I really mean it, at least in order to meet more humble ‘duelist types’, and less ‘ego-stroking-ninja-assassins’.
Disgruntled Charr Engineer and Thief – Jade Quarry.
There was a youtube video that inspired me to make an effort to create a “support” build as a thief. Still not done with it because I am still playing around with runes and amulet just to figure out the best possible stats for my vision of “support” as well as utilities, ect.
Bunker/Damage has been posted on the d/p theory crafting so check it out too and let me know what you think.
Thanks Authority.
I’ll add those builds on, I think (I’ve been playing a lot of bunker/damage D/P thief too recently, so I’d be interested in posting that on here for sure). Outside of that, there are a few other updates I’ll be adding to make the list more complete.
Well I am twitching the final version for it.
Right now going for 0/30/20/20/0. Seems more balanced all around for condi enemies (jesus christ getting tired of seeing so many condi players). Will re-post the second version when completely done.
There was a youtube video that inspired me to make an effort to create a “support” build as a thief. Still not done with it because I am still playing around with runes and amulet just to figure out the best possible stats for my vision of “support” as well as utilities, ect.
Bunker/Damage has been posted on the d/p theory crafting so check it out too and let me know what you think.
Thanks Authority.
I’ll add those builds on, I think (I’ve been playing a lot of bunker/damage D/P thief too recently, so I’d be interested in posting that on here for sure). Outside of that, there are a few other updates I’ll be adding to make the list more complete.
Well I am twitching the final version for it.
Right now going for 0/30/20/20/0. Seems more balanced all around for condi enemies (jesus christ getting tired of seeing so many condi players). Will re-post the second version when completely done.
And comment on it as well.
Alright, that would be great. The more material we have, the better it will be for thieves and the more likely we can actually get this stickied.
There was a youtube video that inspired me to make an effort to create a “support” build as a thief. Still not done with it because I am still playing around with runes and amulet just to figure out the best possible stats for my vision of “support” as well as utilities, ect.
Bunker/Damage has been posted on the d/p theory crafting so check it out too and let me know what you think.
Thanks Authority.
I’ll add those builds on, I think (I’ve been playing a lot of bunker/damage D/P thief too recently, so I’d be interested in posting that on here for sure). Outside of that, there are a few other updates I’ll be adding to make the list more complete.
Well I am twitching the final version for it.
Right now going for 0/30/20/20/0. Seems more balanced all around for condi enemies (jesus christ getting tired of seeing so many condi players). Will re-post the second version when completely done.
And comment on it as well.
Alright, that would be great. The more material we have, the better it will be for thieves and the more likely we can actually get this stickied.
Hopefully. This is the “Support D/P Build” still in progress.
Runes: Monk
Sigil: Chill on dagger force on pistol.
Good idea, but some of those links when I go to them
dont show the point allocation, they are just blank.
IMO a forum of guides should be actual guides and not
just showing where the points go. There are allot of guides
out there that actually talk about the build AND playstyle,
which is what I think people look for to make them better.
Arga will post the build I will use mainly for D/P soon since I am currently undergoing training mode with PvP Thief Teacher. Probably in a week or so just to nail down the last touches with stealth changes.
Good idea, but some of those links when I go to them
dont show the point allocation, they are just blank.
IMO a forum of guides should be actual guides and not
just showing where the points go. There are allot of guides
out there that actually talk about the build AND playstyle,
which is what I think people look for to make them better.
Just my 2 coppers.
/sigh
As it just so happens, I don’t have time to search through thousands of thief builds all over the Internet just to find one that isn’t completely screwy. A lot of the builds here I designed myself through Skill Editor because, honestly, I wasn’t even going to bother trying to look for them. So I apologize.
This is why I need people commenting new builds, however.
Good idea, but some of those links when I go to them
dont show the point allocation, they are just blank.
IMO a forum of guides should be actual guides and not
just showing where the points go. There are allot of guides
out there that actually talk about the build AND playstyle,
which is what I think people look for to make them better.
Just my 2 coppers.
/sigh
As it just so happens, I don’t have time to search through thousands of thief builds all over the Internet just to find one that isn’t completely screwy. A lot of the builds here I designed myself through Skill Editor because, honestly, I wasn’t even going to bother trying to look for them. So I apologize.
This is why I need people commenting new builds, however.
Forgot to add quickness sigil on pistol on all of them. Apologies again :/
Good idea, but some of those links when I go to them
dont show the point allocation, they are just blank.
IMO a forum of guides should be actual guides and not
just showing where the points go. There are allot of guides
out there that actually talk about the build AND playstyle,
which is what I think people look for to make them better.
Just my 2 coppers.
/sigh
As it just so happens, I don’t have time to search through thousands of thief builds all over the Internet just to find one that isn’t completely screwy. A lot of the builds here I designed myself through Skill Editor because, honestly, I wasn’t even going to bother trying to look for them. So I apologize.
This is why I need people commenting new builds, however.
Forgot to add quickness sigil on pistol on all of them. Apologies again :/
No, no, it’s fine. As a matter of fact, thank you for your comments up to now, they’ve been very helpful.
Also, about the build, and this is just a small thing I’d like to throw in here:
I’d take out at least 10 in Shadow Arts and put it into Acrobatics instead. That way, you’re getting the buff for having <100% endurance (which seems to be the case most of the time with your build), and you can also get the Trait Quick Recovery for the extra init regeneration. The problem that I see with having 20 in SA is that you really only use it for the utility that you get from stealing. That’s not entirely a bad thing, but even with 30% less Steal cool down, you’re waiting 31.5 seconds to be able to steal again. Then, when you do steal, sure, you get 5 initiative and Stealth, but with your build, it seems like you come out of stealth almost instantly after you Steal. That 5 initiative, also, is only 2 more than you’re already getting when you steal.
If you took out 20 in SA, then you would be getting more than 3 times more initiative per second than you’re getting right now with IX in Acrobatics. You could then also put 10 into Critical Strikes to get either increased health or increased pistol damage. This is what your build would look like then: http://gw2skills.net/editor/?fYAQRAqa4YlYmCO3dy8E+5ExWBg694rkNsdPuqV1KA
I’m adding these builds and editing the Support build right now.
Btw, I noticed that you didn’t have a secondary weapon on any of your builds, so I added SB to all of them (because SB is a generally very safe option to have when you don’t know what else to have as your secondary).
I’m adding these builds and editing the Support build right now.
Btw, I noticed that you didn’t have a secondary weapon on any of your builds, so I added SB to all of them (because SB is a generally very safe option to have when you don’t know what else to have as your secondary).
Runes: Scolar
Amulet: Berserker
Sigils: Chill on dagger, quickness on pistol, fire on Shortbow.
Maximizing the ini has always been important to me even when I was a D/D so hence the 15 on trickery. Tried the whole initiative regen but hated to death.
Would like to add that experimenting builds as a solo thief in WVW is more justifiable than SPvP (different stats altogether). In SPvP, creativity with builds are limited.
Also, about the build, and this is just a small thing I’d like to throw in here:
I’d take out at least 10 in Shadow Arts and put it into Acrobatics instead. That way, you’re getting the buff for having <100% endurance (which seems to be the case most of the time with your build), and you can also get the Trait Quick Recovery for the extra init regeneration. The problem that I see with having 20 in SA is that you really only use it for the utility that you get from stealing. That’s not entirely a bad thing, but even with 30% less Steal cool down, you’re waiting 31.5 seconds to be able to steal again. Then, when you do steal, sure, you get 5 initiative and Stealth, but with your build, it seems like you come out of stealth almost instantly after you Steal. That 5 initiative, also, is only 2 more than you’re already getting when you steal.
If you took out 20 in SA, then you would be getting more than 3 times more initiative per second than you’re getting right now with IX in Acrobatics. You could then also put 10 into Critical Strikes to get either increased health or increased pistol damage. This is what your build would look like then: http://gw2skills.net/editor/?fYAQRAqa4YlYmCO3dy8E+5ExWBg694rkNsdPuqV1KA
Does increase dmg by +X% also effect conditions dmg? If not then its quite pointless to go for.
I went for 20 in SA not only for stealing but also for toughness and the extra +heal I get, since I mostly use Withdraw. I do use steal mainly for the ini refill, but its useful when I get the stealth I can hit with a backstab, which is also extra to the dmg done.
To the OP: You may want to remove the link to my build. It was just a concept that upon playing around with just didn’t work out the way I had hoped. Too little focus made me suffer overall and I went back to the established P/D bleed build.
To the OP: You may want to remove the link to my build. It was just a concept that upon playing around with just didn’t work out the way I had hoped. Too little focus made me suffer overall and I went back to the established P/D bleed build.
First 2 major traits in shadow arts are flexible… swapping one of them for remove condition in stealth works well too. Just personal preference.
Alternatively take the 5 out of deadly arts and put it into acrobatics for vigor on heal or assassin’s reward, but I like the pois on steal (gives you something other than ONLY having bleeds) and I don’t find myself needing any more dodge/hp regen.
First 2 major traits in shadow arts are flexible… swapping one of them for remove condition in stealth works well too. Just personal preference.
Alternatively take the 5 out of deadly arts and put it into acrobatics for vigor on heal or assassin’s reward, but I like the pois on steal (gives you something other than ONLY having bleeds) and I don’t find myself needing any more dodge/hp regen.
Thanks, and I agree with the poison idea- at the very least, it’s an interesting and very cheap idea to use. Posting now.
If you invest more traits in making stealth last longer does it trade off or negate the impact with the nerf patch changes? Would like to know that from any X/D users who have experimented with that.
I’ve been playing my usual D/P build with S/D instead recently (the two weaponsets, different as they are, happen to be extremely interchangeable), and I’ve found that the weapon-set, post-update, still works great.
Would like to add my newly created “Venom share tank” build. Crazy high survivability and great group utility (possibly the strongest sPvP build I’ve ever run).
Would like to add my newly created “Venom share tank” build. Crazy high survivability and great group utility (possibly the strongest sPvP build I’ve ever run).